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441. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
Draco Cerberus wrote: Have any of you tried skilling the appropriate weapon optimization skill or gotten you engineering and electronics skills up? I don't seem to have any issues fitting weapons/dl/nh/scanners/damps/armor/extenders or anything...
- by Zeylon Rho - at 2013.10.07 13:33:00
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442. [Request] Faction-specific medals of service for faction warfare - in Feedback/Requests [original thread]
I like it!
- by Zeylon Rho - at 2013.10.07 11:53:00
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443. [Request] Nerf football grenade! - in Feedback/Requests [original thread]
The Gallente were originally French. Shouldn't it be a soccer ball... or a baguette?
- by Zeylon Rho - at 2013.10.05 16:47:00
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444. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Good to know! Thanks! Though this: "CCP Mystery Code" etc. Is a bit disappointing on my end as the Dust bonuses dried up from the original announcement, while EVE rewards have been updated several times with other additions. I doubt anything no...
- by Zeylon Rho - at 2013.10.04 22:24:00
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445. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: When is that exactly? Collector's ships out on the 24th of this month. I have no idea if it ships from Iceland, or how long it takes.
- by Zeylon Rho - at 2013.10.04 17:03:00
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446. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Meeko Fent wrote: More militia everything. Just, do it. A simple stat change, removal of skill req.s, and reduce price. Simple. I think. 99% of the time it is. I mostly made this post for the special case of the Scrambler Rifle. But, yeah...
- by Zeylon Rho - at 2013.10.04 17:01:00
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447. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: blah blah Well of course MLT equipment is meant to seem vastly preferable to PRO gear. How would you bother changing Reactives then? There's more than one way to fix it, and it depends on if you...
- by Zeylon Rho - at 2013.10.04 13:41:00
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448. CCP sell an Amarr BPO suit - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I would actually like if they stuck with the eve amarrian color schemeing. Gold with red accents for the specialized suits like this or this and gold for the base suits like this or this . Anyway I think wishing o...
- by Zeylon Rho - at 2013.10.04 11:37:00
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449. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Zeylon Rho wrote: Devs recently announced some adjustments to how armor plates will function, this includes adjusting speed penalties and HP awarded. The concern here is that there's an existing armor "paradigm" that see...
- by Zeylon Rho - at 2013.10.04 11:32:00
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450. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: zibathy numbertwo wrote: Armor tanking classes need base armor repair. Have skills that add 1 armor/s per level for Amarr and Gallente heavy/medium/light. I dont like my 500 armor taking a full 3 minutes to heal. 1 kill e...
- by Zeylon Rho - at 2013.10.04 11:09:00
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451. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Talos Alomar wrote: Zeylon Rho wrote: Even on suits with few low-slots like STD Amarr Assaults, these still seem like a bad option. I'd like to emphasize that it's not just the complex reactive plates that have issues - all of them do. These...
- by Zeylon Rho - at 2013.10.03 22:49:00
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452. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
I'm behind this idea. I have to disagree with Talos as far as making one a multi-shot spread shotgun-style weapon though. There are fewer laser/Amarr weapons projected to be in the game than any other race if you go by the old damage profile dev-...
- by Zeylon Rho - at 2013.10.03 19:12:00
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453. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Amarr have their lazoors and still over and above that the have thermal resistance which more than makes up for any speed loss. I've tried to refine the idea somewhat over the course of the thread, but it's more ...
- by Zeylon Rho - at 2013.10.03 18:53:00
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454. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Even on suits with few low-slots like STD Amarr Assaults, these still seem like a bad option. I'd like to emphasize that it's not just the complex reactive plates that have issues - all of them do. These need a look before they're viable options f...
- by Zeylon Rho - at 2013.10.03 16:49:00
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455. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
On that note, I guess you could make a "Burst" Sniper rifle, technically. That would be an interesting variant for Minmatar use.
- by Zeylon Rho - at 2013.10.03 16:45:00
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456. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Really, fire-rate, damage, and all of that is completely adjustable on their end. I mean, the weapon could be a kazoo appearance-wise, it's just a matter of balancing the stats/damage and making it interesting and fit the racial themes. A cannon i...
- by Zeylon Rho - at 2013.10.03 16:43:00
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457. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Only, like, three weeks till the Collector's Ed. launches. Let's hope the stats are right out of the box! ...Let's see if we can get the Dren fixed before that.
- by Zeylon Rho - at 2013.10.03 16:39:00
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458. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
Draco Cerberus wrote: This is needed, and would mean that there would actually be a reason to invest SP in skills rather than just shoot for the top tier skills. What did happen in closed beta that made CCP remove those buffs from skills that u...
- by Zeylon Rho - at 2013.10.03 00:39:00
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459. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
I-Shayz-I wrote: At least for the unlocks that give you ITEMS. It's stupid that I go from level 3 to 4 in active scanners for it to do absolutely nothing for me. Even something simple like "reduces cpu cost" would work well for these things. ...
- by Zeylon Rho - at 2013.10.02 20:37:00
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460. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
This was more prevalent before Uprising, where you got a "X% whatever per level" on pretty much all the equipment skills, for example. Unlocks are nice and all, but skills are ultimately more rewarding (and seem less pointless in interim levels) ...
- by Zeylon Rho - at 2013.10.02 17:12:00
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