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401. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Perhaps it would help to view this more as an RPG in part. The character customization and scope of development REQUIRES us to be measured and thoughtful in how we approach building a character because it's such a long process (or at least it woul...
- by Zeylon Rho - at 2013.10.15 16:35:00
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402. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Also worth noting that this isn't really a Caveat Emptor sort of situation, as you don't post the stats for packs ahead of time - so we'd go by the text descriptions. Unless the message here is that we should assume you're...
- by Zeylon Rho - at 2013.10.14 13:07:00
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403. The Amarr Prototype Assault Dropsuit - in Feedback/Requests [original thread]
The dropped slot is meant to compensate for the fact the fact the Amarr gets increased fitting compared to other assault suits (to fit lasers). So, if an Amarr Ass. decides NOT to fit a Scrambler, they can't abuse their fitting as much with a slot...
- by Zeylon Rho - at 2013.10.14 02:26:00
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404. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I agree with some of the post-uprising changes. Removing sharpshooter was a good idea, because there WERE issues with playing with weapon ranges like that, and they still don't quite have a handle on weapon-range balance either. It works better in...
- by Zeylon Rho - at 2013.10.13 14:54:00
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405. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Salient issue and all that.
- by Zeylon Rho - at 2013.10.12 20:59:00
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406. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I think across the board would be the best bet, though I can see why people that use weapons that haven't benefitted from the AA/hit-detection or that have other underlying issues would feel that's a bad idea.
- by Zeylon Rho - at 2013.10.12 20:58:00
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407. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: Zeylon Rho wrote: That said, I'm not sure what a good damage area on a PRO version would be for that. Would 52.5 dmg (5%) be sufficient? Seems marginal. hard to tell. It's sticking with the standard rate of increas...
- by Zeylon Rho - at 2013.10.12 00:59:00
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408. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
John Demonsbane wrote: Xaviah Reaper wrote: I think all except HMG should lose the 10% buff. those guys need a break. getting out gunned vs a basic AR when you have full hp and an mh82 point blank, isn't logical Id agree with that, I mean...
- by Zeylon Rho - at 2013.10.11 15:58:00
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409. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Vell0cet wrote: I'm also hoping they make these fixes. I can't wait for my templar gear. I also agree that the surprise code should be good for a BPO Templar scout suit when they release Amar scouts. They released a DEV Blog in EVE about the...
- by Zeylon Rho - at 2013.10.11 05:05:00
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410. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is was all because of aim-assist (remember all those threads), ...
- by Zeylon Rho - at 2013.10.10 22:50:00
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411. Tiered battles - in Feedback/Requests [original thread]
I'd prefer "gear-based" to SP-based. Gear-based would be 100% effective, 100% of the time. Only STD/MLT in the low tier. Brilliant. Of course vets would still get passive skills, but that's their "reward" for being vets. In the low-tier they can...
- by Zeylon Rho - at 2013.10.10 22:14:00
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412. (Request) Tatical Scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: Zeylon Rho wrote: Talos Alomar wrote: It's a ****** weapon right now. it just has less range, fire rate, damage and capacity than the assault SP. It needs 10-15 m more range. and more damage. Right now it's just usel...
- by Zeylon Rho - at 2013.10.10 13:00:00
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413. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Also a bump.
- by Zeylon Rho - at 2013.10.10 12:54:00
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414. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Yeah, it's a bump...
- by Zeylon Rho - at 2013.10.10 12:52:00
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415. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Still want this - let's see it in the weapon write-up... Hmm, it's probably about time for that to be showing up.
- by Zeylon Rho - at 2013.10.10 12:51:00
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416. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Weekly bump because this is important. ____________________ My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread If you know of any topics you'd like to add please ...
- by Zeylon Rho - at 2013.10.10 12:46:00
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417. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: I'd add that there's no fix, and there's are only two sources of BPOs now: Vet pack and Elite pack. You could say that half the packs have issues now (since the Dren weapons are wrong, and they're on...
- by Zeylon Rho - at 2013.10.09 17:12:00
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418. (Request) Tatical Scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: It's a ****** weapon right now. it just has less range, fire rate, damage and capacity than the assault SP. It needs 10-15 m more range. and more damage. Right now it's just useless. Yeah, I could get behind changes on ...
- by Zeylon Rho - at 2013.10.09 17:08:00
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419. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: Alam Storm wrote: in a way is the same with the pistol each shot does 80dps if u turn it into a burst pistol it will do 240dps thats still over powering for a pistol if you dropped it to say 40dps thats 120 points per sh...
- by Zeylon Rho - at 2013.10.09 16:56:00
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420. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
If they were dual-requirement plates, it'd make even more sense for the skill to apply I guess (even though it should already...).
- by Zeylon Rho - at 2013.10.09 16:52:00
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