Zat Earthshatter
Isuuaya Tactical Caldari State
309
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Posted - 2013.05.22 06:31:00 -
[1] - Quote
To you EVE corporate execs, I pose a question: When you "lock" an Original Blueprint inside a corp hangar, does it stay there? "Well, duh!" many of you answered. However, I say no: a station is too easy for thieves in my opinion. It could be transported to the planet the station orbits, and kept in a research facility with the best security measures New Eden can afford. These facilities also happen to be the "slots" that your stations show in Science&Industry tab. That's why you have to "unlock" the BPO to take it out of the station - because it's not in the station until it's called for by someone with the proper role authorization, simply accessed remotely for copies or production. That doesn't mean it's safe. Nothing is ever safe in this galaxy.
To you clone mercenaries being pubstomped day and night, I bring an offer of great wealth, but at greater risk...
The Mission: Infiltrate this planetary research facility, take the BPO, then get out. Preferably with the guards none the wiser. >The facility is guarded by a POS-grade forcefield, patrolling drones, and alarm traps. The drones are passive until an alarm trap is tripped. >If the contract provider was sloppy enough to allow the owning corp to become aware of the plot, then the owners will have contracted a small contingent of mercenaries as well. >If the contract was stealthily given and accepted, then the owners can only begin to contract mercs after the first full intruder alert. Mechanics described later. >Once the BPO is stolen, the force-field can be deactivated to enable a vehicular escape. The mission is complete when the BPO is brought to your original spawn for Cov-Ops RDV extraction.
The Tools The facility is insured by a CONCORD affiliate, so you are prohibited from destroying it - heavy weapons are only recommended if the guards brought an HAV into the area. Light suits are ideal, but Medium is also useful. >Cloaks(SOON-Tm*) are highly recommended. >In the event that you are found, Drop Uplinks are good equipment to facilitate a switch to "smash&grab" tactics. >Many mercenary weapons are very loud - the experts suggest dedicating one player to sniper overwatch with Nova Knives as your go-to for killing guards while remaining hidden. >Codebreakers are always helpful, as hacking can deactivate alarms and flip the allegiance of patrol drones. >Vehicles are good for rapid extraction, but tend to draw attention. Best called in as the forcefield drops, as the defenders will be already aware of you then.
Defense As a mercenary contracted to defend this facility, your job is to hunt the most cunning game and protect the BPO. >TACNET is initially offline, but the first sign of intruders activates it. If the infiltration contract wasn't found, you won't even get the contract until the first alarm. >Your clones aren't as limited as theirs, and emergency reinforcement vats are activated as more alarms are tripped. >Player alarms don't raise the alert level, but instead enclose the section in force-fields for a short time - a good way to trap and kill a thief. >Your RDVs can enter the forcefield - dropships and LAVs make good patrol vehicles, especially with active scanners fitted. >Should the intruders choose to disable the forcefield, the base is automatically at maximum alert level, and a cloak jammer irradiates the entire base. Should this happen, spawn AV immediately. >If you decide your contractor isn't paying you enough, steal the BPO yourself, take it off-site, then use the Recall feature to get it off the map. Just in case you turn out to be a spy for the other team, Friendly Fire is turned off in this mode.
The Loot The loot isn't just a random bauble - depending on the item it produces, an Original Blueprint is one of the most valuable items in New Eden. The contracting corporation will undoubtedly pay a princely sum to cripple a rival or increase their industrial capacity. >If a theft is successful, a production job using the blueprint will still finish as the factory instructions were already beamed off-site while it was in possession. >NPC corps possess more BPOs than any other entity in the cluster. Although they often sell them, it may be more profitable for an attempt at theft. (Yes, I am suggesting this mode be used as a non-market origin for the item type - player-driven economy and all that)
Summary >New mode centering around stealth, hacking, and a well-orchestrated heist. >Target is a BPO. NPC contracts are a possible player-driven, new source of the item. >"Attackers" try to get in-and-out without being spotted or otherwise entering open battle. Low clone counts facilitate this. >Uses a combination of announced, but not-yet-implemented items and AI. >Sandbox elements - multiple paths to the goal, and multiple ways out. >Openings for classic EVE-style backstabbing. |