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EnIgMa99
Imperfects Negative-Feedback
348
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Posted - 2013.04.16 12:49:00 -
[61] - Quote
Even a couple endless battles that are 16v16 would be awesome. CCP do that |
Aerion Spiritus
The Southern Legion RISE of LEGION
5
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Posted - 2013.05.22 08:41:00 -
[62] - Quote
Matobar wrote:So you want DUST to shamelessly copy Planetside 2. Seems legit.
Nope. Better than copy Planetside 2. (I understand tech limitations so this will be when Dust ends on PS3) Open worlds with PVE content such as pirates on planets (go into their base and expect installations, tanks and numerous soldiers), cities which have differing strengths of concord. go to null sec and the cities would be owned by pirates (maybe player pirate corps), go to high sec and their would be very few pirate strongholds with most being weak overall. travel from planet to planet (with a fee). Maybe even have your ship boarded by pirates for pve content (more chance of this the lower the security system you go through). |
Zat Earthshatter
Isuuaya Tactical Caldari State
309
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Posted - 2013.05.22 09:51:00 -
[63] - Quote
Aerion Spiritus wrote:Nope. Better than copy Planetside 2. (I understand tech limitations so this will be when Dust ends on PS3) Open worlds with PVE content such as pirates on planets (go into their base and expect installations, tanks and numerous soldiers), cities which have differing strengths of concord. go to null sec and the cities would be owned by pirates (maybe player pirate corps), go to high sec and their would be very few pirate strongholds with most being weak overall. travel from planet to planet (with a fee). Maybe even have your ship boarded by pirates for pve content (more chance of this the lower the security system you go through). I'll bank on DUST being like that around 2018-2020, simply because it took EVE Online about the same length of time to build the insane depth it has now. I'd comment on a specific feature, but I don't know exactly when certain pieces (POCOs, mining, etc.) of the puzzle got added. Could help to get an old bittervet in here to confirm just how long EVE took to become what it is today. |
WeapondigitX V7
Planetary Response Organization
2
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Posted - 2013.05.22 10:52:00 -
[64] - Quote
A 2 hour match that I cant leave profitably until the end to get SP and ISK would be the most amount of time I would be comfortable with. Because I only play in 2 hour increments. If the match was longer but I could cash in my SP and ISK at a much shorter time interval say every hour or 45 minutes then I would be fine with that set up. I liked the near impenetrable shield idea that covers the redzone to stop spawn camping.
The game mode could have a feature called a 'threat level' that limits the amount of power each player would have in a match. It would serve to equalise player chances of killing another and help prevent pub stomping because no one would have full proto gear but could have only militia gear which is way below the set 'threat level' of the match. This idea is from a very old computer game called 'Heavy Gear 2'. Please search this games 'threat level' feature for its multiplayer for context to further understand what i am suggesting.
The feature could work similar to this: Every infantry weapon and suit and infantry module is set a number by CCP according to how threatening it makes a player become. Advance and Prototype versions recieve larger threat numbers than standard and militia gear accordingly. All the numbers of threat levels related to you are added up when a loadout is made. Any loadout used in the match can not exceed a certain threat level (threat level is total amount of threat points you have in total within a loadout).
This feature could be applyed to vehicles. |
Eris Ernaga
Super Nerds
294
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Posted - 2013.07.13 06:49:00 -
[65] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=90889&find=unread |
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