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201. Missile Turrets - in Feedback/Requests [original thread]
I've been wanting that type of change ever since I started the beta! However, it wouldn't be strategic to force a vehicle turret to AV lock-on to fire, as you still have to be able to kill infantry. As an alternative, maybe it should be laser-gui...
- by Zat Earthshatter - at 2012.11.19 09:30:00
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202. [ REQUEST] Please add Mortars. - in Feedback/Requests [original thread]
Ah, I remember a thread like this before. Might as well re-iterate my ideas for racial-specific weapons anyway: For starters, any "bombardment" hand-weapon like mortars should get an accuracy boost if a separate soldier uses a laser designator to ...
- by Zat Earthshatter - at 2012.11.19 09:24:00
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203. 1st day report - in Feedback/Requests [original thread]
1. So you want EVE-style training where you set a list of skills to train, one after another? Although that would make more sense in DUST, it's simpler for an already complex game to "buy" skills like we do now. And if i'm not mistaken, aren't we ...
- by Zat Earthshatter - at 2012.11.18 19:07:00
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204. The Ability to Invent Gear - in Feedback/Requests [original thread]
There's invention in EVE, but it's actually how you get Tech II blueprints. It will probably be the same way in DUST. My real concern, though, is how industry might be represented in the future. At first, we will probably continue to be forced to...
- by Zat Earthshatter - at 2012.11.17 23:49:00
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205. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
In EVE, you can never have enough data. The more information you have on yourself, the better you know your strengths. Not to mention it makes getting in a corp that much easier too! I support. We're going to get a living economy on release anywa...
- by Zat Earthshatter - at 2012.11.17 22:10:00
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206. Corp Battle reviewing - in Feedback/Requests [original thread]
Berserker007 wrote: Id say this is a bad idea. You shouldnt be able to see and learn the enemy tactics. Thats like having an nfl teams playbook, as u know what they will do before it happens, and give you an unfair advantage, especially if u ar...
- by Zat Earthshatter - at 2012.11.17 22:04:00
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207. jet fighters in dust - in Feedback/Requests [original thread]
"Constantly" redzoning? If they're moving that fast , then the current AV weapons aren't going to do jack-freakin-kitten when they are released! Clearly, the beta balancing just isn't going to work in the final release with such limited ability. ...
- by Zat Earthshatter - at 2012.11.16 10:00:00
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208. REQUEST: Shield deployment - in Feedback/Requests [original thread]
Joe Darkwater wrote: Are you kidding? Holographic? wave interference? hello? Sounds like fuzzy Gallente Tech. This is Amarr! An amarr shield has to be a big heavy wall of golden steel, drastically reducing your movementspeed and your stamina bu...
- by Zat Earthshatter - at 2012.11.15 11:59:00
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209. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in ! My idea? A drone that is ...
- by Zat Earthshatter - at 2012.11.15 05:12:00
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210. holographic sight - in Feedback/Requests [original thread]
I see what he wants - He wants to see a superimposed line drawn from the gun barrel to the target! For simple balancing, this would be best included with any weapon that has physics applied to it - currently only the Mass Driver. Artillery-style w...
- by Zat Earthshatter - at 2012.11.12 04:42:00
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211. Weaponless Dropship Variant - in Feedback/Requests [original thread]
You're going to need a LOT more HP if you're seriously going into a combat zone flying a sluggish vehicle without weapons or escorts alongside. Like on the order of twice that of an HAV. And if it's flying as you say, then the size of the "kic...
- by Zat Earthshatter - at 2012.11.12 04:36:00
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212. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Trade Winds *Begin Holoreel Recording* Ship's log, 12-21, YC113, 12:00 NE Standard Time - Location: Kassigainen IV, Caldari Border Zone, The Citadel Region Our supplies have run low. The crew of the State Issue' Submarine Bushido has had to cu...
- by Zat Earthshatter - at 2012.11.11 01:43:00
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213. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Agreed. However, we will not get any meaningful results until the "inheritance" turret problem is fixed - the one where the vehicle movement throws off your aim. That single effect has made small missile turrets the top-dog in light vehicle combat...
- by Zat Earthshatter - at 2012.11.11 00:22:00
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214. Corps armor painter/customization - in Feedback/Requests [original thread]
Although I wouldn't support forcing every employee to adopt it (outside of management-sponsored battles of course), I still put my full weight behind this proposal.
- by Zat Earthshatter - at 2012.11.11 00:18:00
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215. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
With current schemes, it would be great if you could assign vehicle modules to the X and Square buttons, as well as tapping R2. Here's my scheme idea: Wheel-selector controls: R2 (hold) > open wheel-selector [W.S.], no continued hold necessa...
- by Zat Earthshatter - at 2012.11.11 00:14:00
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216. Request: Hover Bikes - in Feedback/Requests [original thread]
I like the concept of the hover bike, but I find issue with your "heavy" bike. If you're knowingly entering "heavy" combat in a small vehicle, it should be an LAV - I dare you to out-shoot a 360 degree turret in a bike. In my opinion, they should ...
- by Zat Earthshatter - at 2012.11.07 07:29:00
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217. [Request] Parachute - in Feedback/Requests [original thread]
Hold on one second - you dont wan't to have a rapid yet safe drop, instantly zero-ing your velocity in an epic crouch position?!?! I suppose parachutes are good for night "stealth" maps, where you don't want to have a loud blast giving away your...
- by Zat Earthshatter - at 2012.11.05 04:23:00
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218. Request: Dropship tether - in Feedback/Requests [original thread]
It should be noted that DUST dropships are extremely small, and would likely struggle to carry an LAV, much less a HAV. However, your idea isn't dead there - I now draw your attention to the unused "Heavy Air Vehicle" HUD marker. I'm thinking we ...
- by Zat Earthshatter - at 2012.11.05 04:16:00
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219. new weapon type: anti infantry rocket launcher (vehicle mounted weapon) - in Feedback/Requests [original thread]
Instead of a bazooka, my idea is an AR that uses missiles instead of bullets/bolts/beams. The rifle would consist of a stock, with the barrel and clip replaced by a missile pod, a much smaller and weaker version than those found on real attack hel...
- by Zat Earthshatter - at 2012.11.03 20:05:00
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220. Dust Travel? - in Feedback/Requests [original thread]
Onar Kion wrote: Every planet in EVE has a Customs Office orbiting it. Meant for planetary interactions, to send your harvest goods up to the customs office to be picked up by your, or a corps cargo ship. Quote: Orbital Customs Offices are ...
- by Zat Earthshatter - at 2012.11.02 20:52:00
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