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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.15 03:06:00 -
[1] - Quote
How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them.
There would be a certain radius that would let you know that you are in range for the injector to actually reach the ally,and this could be expanded to a skill that would allow you to have longer distances to revive teammates.
In essence,it would kinda work like the medkit in MAG,but you would actually have to shoot and hit your teammate instead of just shooing in the general vicinity.
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.11.15 05:12:00 -
[2] - Quote
Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in!
My idea? A drone that is sent to the downed soldier, drags him/her to some cover (easy-just make it go towards the nearest wall), and then revives. You only have to get within X distance, and the other guy doesn't wind up being simply re-killed. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.15 15:48:00 -
[3] - Quote
Zat Earthshatter wrote:Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in My idea? A drone that is sent to the downed soldier, drags him/her to some cover (easy-just make it go towards the nearest wall), and then revives. You only have to get within X distance, and the other guy doesn't wind up being simply re-killed.
Don't think I like the drone idea. Something more feasible would be to get more health once revived,and make a skill where you actually get up faster once revived. Seems that those two things are the biggest issues,low health and slow to get to cover or shoot back. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.15 15:57:00 -
[4] - Quote
No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it so its a spur of the moment thing. Not to mention I have no doubt players would revive people knowing they are going to get gun down again and they would SP farm you, at the cost of your kdr |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.16 00:37:00 -
[5] - Quote
Ops Fox wrote:No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it so its a spur of the moment thing. Not to mention I have no doubt players would revive people knowing they are going to get gun down again and they would SP farm you, at the cost of your kdr
I don't think I really understand what you are getting at in the first part of your post.As for farming SP,that's going to happen anyway,no matter the method of revive.I know because I've done it before.I ran up on a guy that was reviving his teammate,and I waited for him to get revived before I gunned both of them down.
The base mechanics of reviving people is broken right now,and I'm not totally convinced that it will get fixed. |
Dr Shortbus
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.11.16 04:26:00 -
[6] - Quote
Maybe don't shoot the ******* medics? |
VADOL II
Zumari Force Projection Caldari State
49
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Posted - 2012.11.16 04:36:00 -
[7] - Quote
1) Stop running into the middle of a firefight to bring up a downed soldier. You'd be surprised how much this saves you in isk. 2) Skill up and use the better injectors, then they come in with full shields and 80% armor.
Disclaimer: Yes, I am a Logi |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.16 05:26:00 -
[8] - Quote
VADOL II wrote:1) Stop running into the middle of a firefight to bring up a downed soldier. You'd be surprised how much this saves you in isk. 2) Skill up and use the better injectors, then they come in with full shields and 80% armor.
Disclaimer: Yes, I am a Logi
First off,I think you might be a little confused.I don't get killed from reviving people,I just have a hard time reviving people,period.The injector,not all the time,but a lot of the time,doesn't work when standing right over someone.And I have PLENTY of ISK,so I'm not too concerned that I'm going to go broke anytime too soon.
As for the injector skill,should the amount of shield and armor that you get back be more on the person that getting revived and not on the person with the injector?I honestly do understand why it is the way that it is,but I could see it working that you have to train a passive skill the regain more HP from injectors.
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Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.16 06:00:00 -
[9] - Quote
I think you raise an interesting point Sun,
Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my first real shooter, and the first thing i did was always max that MedKit to give 100% of health back to my downed allies. That said, it was an obviously broken Revive System. The ability to "Shoot" some one on the ground 5 feet in front of you with a Magical Spray and have them spring back to life instantly.
I know that what your asking for isn't a "Magical Spray" but it's essentially the same mechanic. The main problem with this mechanic is that it doesn't take any "Skill" to point and click and get 60 WP. There's no Risk and huge Reward. This would create an unbalance in DUST 514 that shouldn't exist.
The current way you revive someone revolves a lot of skill in the fact that you have seconds to scout the area around a fallen ally and decide if you can make it to him, revive him, and then get out. There is a lot of risk involved for the 60 WP reward you get. The only problem is that using that time and getting to that fallen ally can be meaningless when either you have to dance around because the body you see isn't where the body actually is. This can lead to you getting shot.
I do believe that Logibros could benefit from a Skill that increases how much HP a Nanite Injector restores. Currently the Prototype Nanite Injector only restores 80% of an allies HP. I'm sure CCP could make a Skill to up the amount restored with a Nanite injector that last 20%.
Keep the faith. |
HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:08:00 -
[10] - Quote
Ops Fox wrote:No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it so its a spur of the moment thing. Not to mention I have no doubt players would revive people knowing they are going to get gun down again and they would SP farm you, at the cost of your kdr agreed |
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HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:10:00 -
[11] - Quote
Free Healing wrote:I think you raise an interesting point Sun,
Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my first real shooter, and the first thing i did was always max that MedKit to give 100% of health back to my downed allies. That said, it was an obviously broken Revive System. The ability to "Shoot" some one on the ground 5 feet in front of you with a Magical Spray and have them spring back to life instantly.
I know that what your asking for isn't a "Magical Spray" but it's essentially the same mechanic. The main problem with this mechanic is that it doesn't take any "Skill" to point and click and get 60 WP. There's no Risk and huge Reward. This would create an unbalance in DUST 514 that shouldn't exist.
The current way you revive someone revolves a lot of skill in the fact that you have seconds to scout the area around a fallen ally and decide if you can make it to him, revive him, and then get out. There is a lot of risk involved for the 60 WP reward you get. The only problem is that using that time and getting to that fallen ally can be meaningless when either you have to dance around because the body you see isn't where the body actually is. This can lead to you getting shot.
I do believe that Logibros could benefit from a Skill that increases how much HP a Nanite Injector restores. Currently the Prototype Nanite Injector only restores 80% of an allies HP. I'm sure CCP could make a Skill to up the amount restored with a Nanite injector that last 20%.
Keep the faith. Proto gives full restore...this isnt MAG |
HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:13:00 -
[12] - Quote
Th3rdSun wrote:How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them.
There would be a certain radius that would let you know that you are in range for the injector to actually reach the ally,and this could be expanded to a skill that would allow you to have longer distances to revive teammates.
In essence,it would kinda work like the medkit in MAG,but you would actually have to shoot and hit your teammate instead of just shooing in the general vicinity.
yeah its called a rep gun. Get a clue.Again this isnt MAG. |
HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:15:00 -
[13] - Quote
Zat Earthshatter wrote:Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in!
My idea? A drone that is sent to the downed soldier, drags him/her to some cover (easy-just make it go towards the nearest wall), and then revives. You only have to get within X distance, and the other guy doesn't wind up being simply re-killed. Get real.Can you imagine the code for that? |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.11.16 06:25:00 -
[14] - Quote
HECATONCHIRES COTTUS wrote:Th3rdSun wrote:How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them.
There would be a certain radius that would let you know that you are in range for the injector to actually reach the ally,and this could be expanded to a skill that would allow you to have longer distances to revive teammates.
In essence,it would kinda work like the medkit in MAG,but you would actually have to shoot and hit your teammate instead of just shooing in the general vicinity.
yeah its called a rep gun. Get a clue.Again this isnt MAG.
You're obviously not a logi.... And you've never looked at the equipment section I'm guessing? A rep gun doesn't do what the OP is suggesting. Maybe it's you who should get a clue and stop trolling. Because quite frankly you suck at it.
As for the OP I have no real opinion on this. It could work, but the entire revival system would need an overall to prevent any imbalances. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.16 06:40:00 -
[15] - Quote
i think the current system is fine.
i just wish the stupid indicator was clearer on where the 'body' is located. running around like a blind man clicking randomly isn't the proper way.
i usually have to get guided by my squad mate on where his camera landed because that is where you usually can revive them. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.16 12:08:00 -
[16] - Quote
Free Healing wrote:I think you raise an interesting point Sun,
Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my first real shooter, and the first thing i did was always max that MedKit to give 100% of health back to my downed allies. That said, it was an obviously broken Revive System. The ability to "Shoot" some one on the ground 5 feet in front of you with a Magical Spray and have them spring back to life instantly.
I know that what your asking for isn't a "Magical Spray" but it's essentially the same mechanic. The main problem with this mechanic is that it doesn't take any "Skill" to point and click and get 60 WP. There's no Risk and huge Reward. This would create an unbalance in DUST 514 that shouldn't exist.
The current way you revive someone revolves a lot of skill in the fact that you have seconds to scout the area around a fallen ally and decide if you can make it to him, revive him, and then get out. There is a lot of risk involved for the 60 WP reward you get. The only problem is that using that time and getting to that fallen ally can be meaningless when either you have to dance around because the body you see isn't where the body actually is. This can lead to you getting shot.
I do believe that Logibros could benefit from a Skill that increases how much HP a Nanite Injector restores. Currently the Prototype Nanite Injector only restores 80% of an allies HP. I'm sure CCP could make a Skill to up the amount restored with a Nanite injector that last 20%.
Keep the faith.
Great post,I'll accept this.I guess the only thing that could be balanced with my suggested system is that within certain radius distances,you'd get different point values.
first,the max range could be 10 meters.From that distance,you would get significantly less WP and SP,and it could progressively be worth more as you get closer to reviving.It could also effect how much HP you'd actually get once revived as well.I think that would be the perfect solution for balancing it for those that are just SP farming,and it still gives you that risk/reward scenario to reviving,while at least trying to keep teammates alive. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.16 12:16:00 -
[17] - Quote
HECATONCHIRES COTTUS wrote:Th3rdSun wrote:How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them.
There would be a certain radius that would let you know that you are in range for the injector to actually reach the ally,and this could be expanded to a skill that would allow you to have longer distances to revive teammates.
In essence,it would kinda work like the medkit in MAG,but you would actually have to shoot and hit your teammate instead of just shooing in the general vicinity.
yeah its called a rep gun. Get a clue.Again this isnt MAG.
Yeah,it's much MUCH further into the future,so you would think that ALL the equipment would be much more advanced,even though what I'm suggesting is STILL not as technologically advanced as the medkit in MAG.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.16 12:20:00 -
[18] - Quote
Necrodermis wrote:i think the current system is fine.
i just wish the stupid indicator was clearer on where the 'body' is located. running around like a blind man clicking randomly isn't the proper way.
i usually have to get guided by my squad mate on where his camera landed because that is where you usually can revive them.
agreed. nothing more to add. Real problem with medic at the moment is how damn stupid finding the good spot is. Why not make a sort of "area of effect" around the body where when NI is used, it automatically pinpoints the dead dude ? Would make things a lot easier without touching the mechanic itself.
Also, wanna have a better chance at reviving people efficiently ? skill up the NI.
Regarding the drone idea..... Try and get in a Dev's shoes now and then... |
Waruiko DUST
G I A N T
90
|
Posted - 2012.11.16 14:47:00 -
[19] - Quote
I would like to see Injectors get ammo, about 10 uses, but gain the ability to use on people who aren't dead yet. IE Militia nano dude at 5% bring him up to 30, or bring him up by 30 to 35. Proto nano a dude at 5 bring him up to 80 or 85. |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.11.16 16:29:00 -
[20] - Quote
It would also be nice if you could drag, carry a downed mate. If they are just barely in snipers range, you could pull them to cover without exposing yourself. |
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