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221. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Jaysyn Larrisen wrote: ZDub 303 wrote: Here are links to everything i've posted on the subject. While my suggestions are certainly not the only path we can take to finding balance between the different racial logistics suits, I hope my conce...
- by ZDub 303 - at 2014.07.11 15:37:00
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222. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Kick reduction for Caldari Assault would do wonders for that class imo. The ARR kicks like a fiend, the MSMG does too. If the standard RR is still too powerful as a weapon in general, a slight kick increase could help balance it while making the ...
- by ZDub 303 - at 2014.07.11 15:15:00
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223. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Here are links to everything i've posted on the subject. While my suggestions are certainly not the only path we can take to finding balance between the different racial logistics suits, I hope my concerns have sparked enough discussion for people...
- by ZDub 303 - at 2014.07.11 14:58:00
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224. Bring Back Murder Taxis! - in Feedback/Requests [original thread]
The better fix would be to make your LAV attached remotes explode when you barely brush up against an infantry, thus killing both of you and any unsuspecting infantry nearby as well. Murder Taxis don't need to come back persay... but to keep balan...
- by ZDub 303 - at 2014.07.11 14:49:00
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225. had to repost zdub's post... - in General Discussions [original thread]
TheEnd762 wrote: Until we have a solution that not only discourages, but prevents that kind of underhandedness, things should be left as they are. The solution is to make the assault a worthwhile class to play.
- by ZDub 303 - at 2014.07.11 14:45:00
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226. Hotfix Charlie - Update - in Feedback/Requests [original thread]
John Demonsbane wrote: Excellent ideas. Back when all the fools were asking for sidearm only logis I had counter-proposed a similarly huge reduction with a proportionate reduction in the fitting power of the suit. It's so far back I'm having t...
- by ZDub 303 - at 2014.07.11 14:39:00
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227. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
To remain racially aligned... Amarr are usually close range brawlers while Caldari are long range. It would make more sense in that context to give Amarr the precision and keep the range bonus on Caldari. However, as it does completely change the...
- by ZDub 303 - at 2014.07.11 11:45:00
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228. I don't understand the logic behind... - in General Discussions [original thread]
Louis Domi wrote: Cloaked scouts are easy to spot... No really they are, I just had an eye test yesterday, I have like 30/40 vision or something(Idk if thats good or bad) and I got home played some dust, cloaked scout tries to come to a friendl...
- by ZDub 303 - at 2014.07.11 11:37:00
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229. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I've been reading a lot of comments about cross racial bonuses. This isn't an inherently bad idea, but if we really want to do that, I think it would be best to go all out and make a type I and type II suit otherwise you're just falltening the div...
- by ZDub 303 - at 2014.07.11 11:03:00
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230. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Jadd Hatchen wrote: ZDub 303 wrote: CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm. {snip} So (for example): 8 modules + 4 equip + L + na...
- by ZDub 303 - at 2014.07.11 10:50:00
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231. Cal logi 5/3/4 - in General Discussions [original thread]
Nocturnal Soul wrote: ZDub 303 wrote: 5/3/3 with a sidearm would make more sense for the Cal Logi. If you intend to run a 5/3/4 Cal Logi like a medic, then you are just straight inferior to a Min Logi. You want a side arm use an A-logi ...
- by ZDub 303 - at 2014.07.10 21:13:00
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232. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
I've been suggesting a change like this for a long time. It could be a good compromise between tiercide and what we have now. Weapons have about a 10% increase in power per level, and I think most of use consider that generally balanced and engag...
- by ZDub 303 - at 2014.07.10 16:45:00
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233. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm. The only point I wanted to get across is to make sure that the roles are defined. Hopefully I don...
- by ZDub 303 - at 2014.07.10 15:23:00
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234. Cal logi 5/3/4 - in General Discussions [original thread]
5/3/3 with a sidearm would make more sense for the Cal Logi. If you intend to run a 5/3/4 Cal Logi like a medic, then you are just straight inferior to a Min Logi.
- by ZDub 303 - at 2014.07.10 13:00:00
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235. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. T...
- by ZDub 303 - at 2014.07.10 12:58:00
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236. I gotta say, I'm kind of shocked at the Amarr Logis. - in General Discussions [original thread]
CCP Logibro wrote: Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns However, I a...
- by ZDub 303 - at 2014.07.10 12:50:00
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237. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust. I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The side...
- by ZDub 303 - at 2014.07.09 23:28:00
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238. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I'd quite happily see Uplinks get torched entirely... the uplink mechanic pretty much ruined PC.
- by ZDub 303 - at 2014.07.09 15:02:00
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239. ps3 too limiting bullcrap - in General Discussions [original thread]
Makes you wonder about tranquility connectivity, the eve-connected voice system, and the modules/equipment combinations and how much performance impact that actually has on the game. Something tells me if they removed the voice system from the ga...
- by ZDub 303 - at 2014.06.30 20:05:00
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240. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Judge Rhadamanthus wrote: Delta 749 wrote: Anyone else like how he flip flopped saying now drop ships should have less defense against swarms since the crowd turned against him GO read the OP. Stop, then read it again. Then explain to me,...
- by ZDub 303 - at 2014.06.27 20:50:00
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