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Chunky Munkey
Amarr Templars Amarr Empire
1246
|
Posted - 2013.08.26 01:27:00 -
[1] - Quote
As someone who isn't against the general idea of respecs, but thinks they undermine a crucial concept of the game, I'm very eager to find ways to make them work without exploitation.
I had the idea of "respec sp". This would be SP, earned just the same as regular SP, only used to remove spent skill points from skills, freeing it up to be spent elsewhere.
This kind of SP could be earned post-cap. Once you hit your cap for the week, you would be given the option of carrying on in the current system, earning the reduced 1000 max sp per match. Or you could choose to earn this "respec sp" at the pre-cap rate.
I had this idea weeks ago, but with afk farming so prolific, I decided this suggestion would only exacerbate that problem. However, now that 1.4's patch notes express CCP's intention to finally combat afk faming, I feel this idea could now be viable.
Share your thoughts fellow mercs. |
KING CHECKMATE
Bragian Order Amarr Empire
642
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Posted - 2013.08.26 01:33:00 -
[2] - Quote
Chunky Munkey wrote:As someone who isn't against the general idea of respecs, but thinks they undermine a crucial concept of the game, I'm very eager to find ways to make them work without exploitation.
I had the idea of "respec sp". This would be SP, earned just the same as regular SP, only used to remove spent skill points from skills, freeing it up to be spent elsewhere.
This kind of SP could be earned post-cap. Once you hit your cap for the week, you would be given the option of carrying on in the current system, earning the reduced 1000 max sp per match. Or you could choose to earn this "respec sp" at the pre-cap rate.
I had this idea weeks ago, but with afk farming so prolific, I decided this suggestion would only exacerbate that problem. However, now that 1.4's patch notes express CCP's intention to finally combat afk faming, I feel this idea could now be viable.
Share your thoughts fellow mercs.
M.A.G. HAD SOMETHING LIKE THIS, and it worked. +1 |
DeadlyAztec11
Red Star Jr. EoN.
2012
|
Posted - 2013.08.26 01:56:00 -
[3] - Quote
Wow.
I was totally against respects, now I am all for it, as long as it is done with your proposed system.
Well done, |
CLONE117
Planetary Response Organization Test Friends Please Ignore
194
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Posted - 2013.08.26 01:58:00 -
[4] - Quote
as long as they have to sacrifice a large portion of their sp for the respec.. |
Vulpes Dolosus
Neanderthal Nation
40
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Posted - 2013.08.26 02:05:00 -
[5] - Quote
I like this. One thing I would add is that every time you use this option, the required "respec points" should increase. This would allow newer players to get respecs more easily at first and could help curb people chasing after FotM or other forms of abuse. |
DeadlyAztec11
Red Star Jr. EoN.
2012
|
Posted - 2013.08.26 02:19:00 -
[6] - Quote
CLONE117 wrote:as long as they have to sacrifice a large portion of their sp for the respec.. This is wrong. What's the point of a respec if your going to loose SP?
You might as well just earn new SP. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
194
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Posted - 2013.08.26 02:25:00 -
[7] - Quote
y u afraid of losing full proto this way?...
it would help prevent comepletly specing into proto gear so thats why it respec should come at the cost of a large amount of sp... |
gargantuise aaron
Sanguine Knights
114
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Posted - 2013.08.26 02:44:00 -
[8] - Quote
Is this spent on a full respec or is it purchase the skill with respec points to remove it and get sp back |
Thurak1
Psygod9
70
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Posted - 2013.08.26 02:47:00 -
[9] - Quote
re-specs are desired because of ccp's lack of ability to create a finished product before releasing it to the general gaming population. If they are going to continue to release stuff and then drastically change it a month later there will always be a demand for res-ecs. Release a iteam and then leave it alone and then hold people to their descisions. |
low genius
the sound of freedom Renegade Alliance
359
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Posted - 2013.08.26 05:08:00 -
[10] - Quote
Chunky Munkey wrote:As someone who isn't against the general idea of respecs, but thinks they undermine a crucial concept of the game, I'm very eager to find ways to make them work without exploitation.
I had the idea of "respec sp". This would be SP, earned just the same as regular SP, only used to remove spent skill points from skills, freeing it up to be spent elsewhere.
This kind of SP could be earned post-cap. Once you hit your cap for the week, you would be given the option of carrying on in the current system, earning the reduced 1000 max sp per match. Or you could choose to earn this "respec sp" at the pre-cap rate.
I had this idea weeks ago, but with afk farming so prolific, I decided this suggestion would only exacerbate that problem. However, now that 1.4's patch notes express CCP's intention to finally combat afk faming, I feel this idea could now be viable.
Share your thoughts fellow mercs.
no respecs ever |
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hackerzilla
Defenders of the Helghast Dream
243
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Posted - 2013.08.26 05:21:00 -
[11] - Quote
low genius wrote:Chunky Munkey wrote:As someone who isn't against the general idea of respecs, but thinks they undermine a crucial concept of the game, I'm very eager to find ways to make them work without exploitation.
I had the idea of "respec sp". This would be SP, earned just the same as regular SP, only used to remove spent skill points from skills, freeing it up to be spent elsewhere.
This kind of SP could be earned post-cap. Once you hit your cap for the week, you would be given the option of carrying on in the current system, earning the reduced 1000 max sp per match. Or you could choose to earn this "respec sp" at the pre-cap rate.
I had this idea weeks ago, but with afk farming so prolific, I decided this suggestion would only exacerbate that problem. However, now that 1.4's patch notes express CCP's intention to finally combat afk faming, I feel this idea could now be viable.
Share your thoughts fellow mercs. no respecs ever Umm read it you barbarian! |
TheEnd762
SVER True Blood Public Disorder.
174
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Posted - 2013.08.26 05:32:00 -
[12] - Quote
I'm all for holding people to their decisions, but only if all the options are clearly and thoroughly explained (meaning better descriptions), available to experiment with before committing to them (MLT versions of all items), and their attributes remain unchanged. However, since the descriptions currently suck, there aren't militia versions of many items nor a range for test-running them, and items undergo drastic changes regularly. If CCP wants to hold us to our choices, they need to be more consistent and reliable. Until then, this is a decent respec idea. |
dullrust
Subsonic Synthetics
16
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Posted - 2013.08.26 05:33:00 -
[13] - Quote
I'll support this.
I'm not really for respecs but this could work. I had another post (long buried now) that gave an idea for respecs. Perhaps a combo of these could work? After all there has to be a negative to it.
Simply put you could select a skill. That skill would have all SP removed from it. The SP would be stored separate minus 1/3 of its total. You would then have to earn back a total equaling that 1/3 in sp. Once that happens the stored SP (the 2/3) would be deposited into your unallocated SP total. So in the end you lose 1/3 of the SP but still have the exact total that was on the skill.
So think this could work with your idea?
|
Chunky Munkey
Amarr Templars Amarr Empire
1249
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Posted - 2013.08.26 11:45:00 -
[14] - Quote
CLONE117 wrote:as long as they have to sacrifice a large portion of their sp for the respec..
They would lose sp. Namely the sp they would have earned at the 1000 per match limit. Depending on the game mode a person predominantly plays, that could be up to a 3rd of the respec sp they earned. |
Chunky Munkey
Amarr Templars Amarr Empire
1249
|
Posted - 2013.08.26 11:52:00 -
[15] - Quote
gargantuise aaron wrote:Is this spent on a full respec or is it purchase the skill with respec points to remove it and get sp back
This would be the same as the current system, it just means that as well as rotating that skill wheel clockwise to increase the skill and spend sp, you could also rotate it anti-clockwise to decrease the skill, expend "respec sp", and get the original sp refunded back into your stockpile. |
Chunky Munkey
Amarr Templars Amarr Empire
1249
|
Posted - 2013.08.26 11:59:00 -
[16] - Quote
Thurak1 wrote:re-specs are desired because of ccp's lack of ability to create a finished product before releasing it to the general gaming population. If they are going to continue to release stuff and then drastically change it a month later there will always be a demand for res-ecs. Release a iteam and then leave it alone and then hold people to their descisions.
Although your complaints are valid, I disagree with your premise. Respecs are in demand because, for all the content this game offers, it is heavily time-locked. A respec is basically access to new content at the cost of current content. It might feel great to be a minmaxed sniper able to compete with the best. But that comes at the cost of any variety to gameplay. A respec changes that. |
Chunky Munkey
Amarr Templars Amarr Empire
1249
|
Posted - 2013.08.26 12:06:00 -
[17] - Quote
dullrust wrote:I'll support this. I'm not really for respecs but this could work. I had another post (long buried now) that gave an idea for respecs. Perhaps a combo of these could work? After all there has to be a negative to it. Simply put you could select a skill. That skill would have all SP removed from it. The SP would be stored separate minus 1/3 of its total. You would then have to earn back a total equaling that 1/3 in sp. Once that happens the stored SP (the 2/3) would be deposited into your unallocated SP total. So in the end you lose 1/3 of the SP but still have the exact total that was on the skill. So think this could work with your idea?
I think that's a good respec idea too. I don't think ours could work in tandem though, since my respec sp fulfills the same purpose as your partial sp debt. |
Chunky Munkey
Amarr Templars Amarr Empire
1249
|
Posted - 2013.08.26 12:07:00 -
[18] - Quote
DeadlyAztec11 wrote:Wow.
I was totally against respects, now I am all for it, as long as it is done with your proposed system.
Well done,
Thanks very much. |
ADAM-OF-EVE
Svartur Bjorn
226
|
Posted - 2013.08.26 13:06:00 -
[19] - Quote
make it for every 1000sp you make you can respec 100. this goes into a pool that you can use whenever you make a mistake or want to change something. this would not be a bonus sp or taken out of the sp you earn each fight. this is a pool or existing already spent sp.
so lets say it started last week and i earned 1mil sp. i would have 100k sp in the pool. now i clicked something wrong and i need 80k to get the skill i wanted and not the one i used so i select respec. i then select the skill and reclaim that sp from that skill upto my pool limit which is 100k. this skill is 80k so it removes 80k from my respec pool and 80k from that skill and adds that 80k to my unallocated skill points. my respec pool is now 20k so i could only use this now on a skill with 20k or less on it.
allocated = 1.5mil earned since start = 1mil respec pool = 100k
you respec 80k
allocated = 1.42mil unallocated = 80k respec pool =20k
its not enough to allow players to completely respec or to change their skills drasticly because of a nerf but it is enough to correct a mistake or re allocate sp from an unused skill to a new one. |
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