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![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
106
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Posted - 2013.08.22 06:22:00 -
[1] - Quote
Assault swarms are virtually useless because 1 they use more CPU and pg than standard 2 they do less dps than standard if locked onto 2 targets 3 they cost more isk than standard
suggested fixes 1 lower lock on time (perhaps 0.8 instead of 1.2) OR 2 range buff (400 meter lock 500 travel) OR 3 ammo capacity buff (10 instead of 6) OR 4 make the swarms faster |
![hello xxx hello xxx](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
hello xxx
Osmon Surveillance Caldari State
0
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Posted - 2013.08.22 09:05:00 -
[2] - Quote
I say make the swarms 2 times faster at least. Maybe the speed of other missiles in game |
![Timothy Reaper Timothy Reaper](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Timothy Reaper
WASTELAND JUNK REMOVAL
381
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Posted - 2013.08.22 09:40:00 -
[3] - Quote
Sounds good to me. +1 |
![Alabastor 'TheBlaster' Alcar Alabastor 'TheBlaster' Alcar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
188
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Posted - 2013.08.22 10:17:00 -
[4] - Quote
i think its fine the way it is |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
122
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Posted - 2013.08.22 10:18:00 -
[5] - Quote
Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Do you use it? |
![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Max-Pain-inc Dark Taboo
1960
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Posted - 2013.08.22 10:22:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Have you used it?
It's the most useless feature ever. |
![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
72
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Posted - 2013.08.22 10:41:00 -
[7] - Quote
Yeah, it sounded good in theory, but then I tried them a few times.... Damn things always target some CRU way on the other side of the map in addition to the intended target. Useless. |
![daishi mk03 daishi mk03](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
daishi mk03
Brutor Vanguard Minmatar Republic
73
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Posted - 2013.08.22 10:48:00 -
[8] - Quote
Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. |
![KaTaLy5t-87 KaTaLy5t-87](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KaTaLy5t-87
Shadow Company HQ
104
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Posted - 2013.08.22 10:58:00 -
[9] - Quote
I use swarms and I wouldn't touch the assault variants with a barge pole! I've never had the need to lock two targets at once and I see no point in them being in the game. Maybe change the assault variants to be able to dumb-fire missiles and then they might be some use but other than that I'll never use them |
![pegasis prime pegasis prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
pegasis prime
BIG BAD W0LVES Eternal Syndicate
656
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Posted - 2013.08.22 11:03:00 -
[10] - Quote
DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Have you used it? It's the most useless feature ever.
Dude iv mannaged to keep 2 maddys at bay similtaniously with the assault swarmd they do their job and are working as intended.
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![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
124
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Posted - 2013.08.22 11:53:00 -
[11] - Quote
daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. This I'm also okay with |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
124
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Posted - 2013.08.22 11:54:00 -
[12] - Quote
KaTaLy5t-87 wrote:I use swarms and I wouldn't touch the assault variants with a barge pole! I've never had the need to lock two targets at once and I see no point in them being in the game. Maybe change the assault variants to be able to dumb-fire missiles and then they might be some use but other than that I'll never use them Dumb fire missiles have been done and they were OP verses infantry. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
124
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Posted - 2013.08.22 11:57:00 -
[13] - Quote
pegasis prime wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Have you used it? It's the most useless feature ever. Dude iv mannaged to keep 2 maddys at bay similtaniously with the assault swarmd they do their job and are working as intended. Try the normal ones. They use less resources. Alternate tanks if you wish. But you are much more likely to kill the tanks firing on them individually. It will raise your DPS. |
![Vulpes Dolosus Vulpes Dolosus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vulpes Dolosus
Neanderthal Nation
36
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Posted - 2013.08.22 11:59:00 -
[14] - Quote
daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer.
Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much!
I agree with two full volleys for two locks, but not two at one. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
124
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Posted - 2013.08.22 12:41:00 -
[15] - Quote
Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one. The downside is that it has a clip of 2. So if the first shot doesn't take you out you have time, he has to reload, then lock on again. I think the downs of this outweigh the positive but I'm still okay with it for the fact that it would be useful and different. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
126
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Posted - 2013.08.22 21:19:00 -
[16] - Quote
Bump |
![Lynn Beck Lynn Beck](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lynn Beck
Granite Mercenary Division
121
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Posted - 2013.08.22 23:06:00 -
[17] - Quote
Text Grant wrote:Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one. The downside is that it has a clip of 2. So if the first shot doesn't take you out you have time, he has to reload, then lock on again. I think the downs of this outweigh the positive but I'm still okay with it for the fact that it would be useful and different.
Anf a full fir madrugar only need be hit by2 swarms to be killed. Quit breaking the game. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
128
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Posted - 2013.08.23 00:00:00 -
[18] - Quote
Lynn Beck wrote:Text Grant wrote:Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one. The downside is that it has a clip of 2. So if the first shot doesn't take you out you have time, he has to reload, then lock on again. I think the downs of this outweigh the positive but I'm still okay with it for the fact that it would be useful and different. Anf a full fir madrugar only need be hit by2 swarms to be killed. Quit breaking the game. I've hit a madrugar with 46 missiles (8 swarms) and it rolled away. Now post helpful suggestions or cry on your own thread |
![Aizen Intiki Aizen Intiki](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
496
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Posted - 2013.08.23 01:05:00 -
[19] - Quote
Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one.
In some cases, it would be 6k+ damage. |
![Aizen Intiki Aizen Intiki](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
496
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Posted - 2013.08.23 01:06:00 -
[20] - Quote
Text Grant wrote:Lynn Beck wrote:Text Grant wrote:Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one. The downside is that it has a clip of 2. So if the first shot doesn't take you out you have time, he has to reload, then lock on again. I think the downs of this outweigh the positive but I'm still okay with it for the fact that it would be useful and different. Anf a full fir madrugar only need be hit by2 swarms to be killed. Quit breaking the game. I've hit a madrugar with 46 missiles (8 swarms) and it rolled away. Now post helpful suggestions or cry on your own thread
Those must have been some **** swarms. Were you using STD? Because you need a partner or has to plan it just right for std Swarms to work well. |
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![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
131
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Posted - 2013.08.23 01:10:00 -
[21] - Quote
They were avd, and pro. Im pretty sure the tank had 2 reppers hit perfect because we had lured him in and we really didn't expect him to get away. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
131
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Posted - 2013.08.23 04:38:00 -
[22] - Quote
Aizen Intiki wrote:Vulpes Dolosus wrote:daishi mk03 wrote:Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k damage per volley? My dropship can only take so much! I agree with two full volleys for two locks, but not two at one. In some cases, it would be 6k+ damage. How??? I got 4.5 k on a proto with 15% worth of damage mods |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
131
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Posted - 2013.08.23 08:34:00 -
[23] - Quote
Post your favorites, concerns, or viable tactics for an assault. Post your own ideas and I may edit the OP |
![excillon excillon](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
excillon
united we stand x
35
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Posted - 2013.08.23 09:03:00 -
[24] - Quote
I wish the swarm had a panic button and could blindfire. Like if a guy is running at you and you're defenseless. Of course, no lock on and reduce the accuracy substantially, but maybe, just maybe once in a while you'd get lucky. |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
133
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Posted - 2013.08.23 12:17:00 -
[25] - Quote
excillon wrote:I wish the swarm had a panic button and could blindfire. Like if a guy is running at you and you're defenseless. Of course, no lock on and reduce the accuracy substantially, but maybe, just maybe once in a while you'd get lucky. As I said before... Dumb fire has been proven to be OP verses infantry. Imagine this... Lvl 5 assault swarm carrier walks in a room full of reds, and empties his clip. 30 missiles fly randomly through the room dealing 330 damage each with splash damage for misses. |
![pegasis prime pegasis prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
pegasis prime
BIG BAD W0LVES Eternal Syndicate
659
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Posted - 2013.08.23 16:26:00 -
[26] - Quote
Text Grant wrote:pegasis prime wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Have you used it? It's the most useless feature ever. Dude iv mannaged to keep 2 maddys at bay similtaniously with the assault swarmd they do their job and are working as intended. Try the normal ones. They use less resources. Alternate tanks if you wish. But you are much more likely to kill the tanks firing on them individually. It will raise your DPS.
I dont allways need to kill a tank when your behind the wheel it can be 100 times mor enfuriating not being able to leave the redline.
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![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
139
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Posted - 2013.08.23 17:07:00 -
[27] - Quote
pegasis prime wrote:Text Grant wrote:pegasis prime wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:i think its fine the way it is Have you used it? It's the most useless feature ever. Dude iv mannaged to keep 2 maddys at bay similtaniously with the assault swarmd they do their job and are working as intended. Try the normal ones. They use less resources. Alternate tanks if you wish. But you are much more likely to kill the tanks firing on them individually. It will raise your DPS. I dont allways need to kill a tank when your behind the wheel it can be 100 times mor enfuriating not being able to leave the redline. If they decide to kill you this WILL hinder you |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
139
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Posted - 2013.08.23 18:57:00 -
[28] - Quote
Bump |
![Alabastor 'TheBlaster' Alcar Alabastor 'TheBlaster' Alcar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
194
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Posted - 2013.08.23 20:08:00 -
[29] - Quote
yeah i do use it and its fine, leave it alone |
![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Conspiratus Immortalis Covert Intervention
139
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Posted - 2013.08.24 11:49:00 -
[30] - Quote
Bump |
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