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Blade Masterson
Hellstorm Inc League of Infamy
6
|
Posted - 2013.08.18 03:20:00 -
[1] - Quote
As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated. |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 03:58:00 -
[2] - Quote
I really like the idea of every thing that is mentioned except the portable supply depot i feel it would make the supply depot useless to a degree. Currently when you change a suit in the depot it refills your entire outfit, so wouldn't it do the same with the portable version? Also with the cloak would it be able to use equipment? and can you also explain more on the of "Radar detection would go up due to excessive energy used "? other than that it is a great idea |
Blade Masterson
Hellstorm Inc League of Infamy
7
|
Posted - 2013.08.18 04:51:00 -
[3] - Quote
Pocket Rocket Girl wrote:I really like the idea of every thing that is mentioned except the portable supply depot i feel it would make the supply depot useless to a degree. Currently when you change a suit in the depot it refills your entire outfit, so wouldn't it do the same with the portable version? Also with the cloak would it be able to use equipment? and can you also explain more on the of "Radar detection would go up due to excessive energy used "? other than that it is a great idea Mobile supply depot came from a sniper friend guess if the amount of used mags would stay the same . For example if you used 3/6(or how ever many mags you have) you would only have the remaining 3 and any unused equipment. For cloak it could be an equipment that breaks cloak when you change and a set time or a module that provides a one shot damage boost then breaks(as it does in mass effect) but would only be usable by scout suits. This would help them and there role of assainations and infiltration. The extra power usage from the suit could make the cloaker more visable on radar to balance the cloak. |
Vulpes Dolosus
Neanderthal Nation
3
|
Posted - 2013.08.18 05:43:00 -
[4] - Quote
+1 For grappling hook. |
Mobius Kaethis
Molon Labe. League of Infamy
530
|
Posted - 2013.08.18 05:52:00 -
[5] - Quote
No to the grappling hook. I just hate those mechanics. They are always cumbersome and just make the game devolve into "find the sniper/camper," which is no fun for anyone.
Blade Masterson wrote:7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival.
Your idea for a cloaking device seems to have a flaw as well since you are saying that its use would make a scout more visible on radar. How can someone be cloaked and more visible? More importantly what scout would want a cloaking device that would make them a huge radar target since it would totally be the antithesis of what they want, ie. sneakiness.
On a side note though CCP did say they would have a cloaking device SOONGäó so your guess is as good as mine. |
Maken Tosch
DUST University Ivy League
3610
|
Posted - 2013.08.18 05:58:00 -
[6] - Quote
You don't follow the dev blogs, do you?
Cloaking equipment has already been confirmed to be on the list of things to come. HOWEVER, CCP said that the equipment won't stay active while using a weapon and you can still be tracked on the radar if someone pulls out a strong-enough active scanner. The active scanner can still be avoided if you fit profile dampeners as well. |
Thurak1
Psygod9
40
|
Posted - 2013.08.18 06:14:00 -
[7] - Quote
Well its simple technology wise really. There is a big differance between being invisible to the eye and being electronically invisible. It is in fact easier to be invisible electronically than invisible to the eye. In a combat situation it would be more important to dedicate resources at least for foot troops to be invisible to the eye rather than invisible electronically. Another great idea for vehicles would be the ability to be invisible electronically so that swarm launchers cant lock leaving it up to forge gunners to take them out. For cloaks and invisibility there should be some sort of counter though where you only have say 30 seconds with a 60 second recharge time (lets say that the device stores power and then uses stored power when activated then must recharge before next use.) |
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
3
|
Posted - 2013.08.18 06:29:00 -
[8] - Quote
Teleporters like engies from TF2. Turrets for that matter. |
Blade Masterson
Hellstorm Inc League of Infamy
8
|
Posted - 2013.08.18 12:43:00 -
[9] - Quote
Mobius Kaethis wrote:No to the grappling hook. I just hate those mechanics. They are always cumbersome and just make the game devolve into "find the sniper/camper," which is no fun for anyone. Blade Masterson wrote:7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Your idea for a cloaking device seems to have a flaw as well since you are saying that its use would make a scout more visible on radar. How can someone be cloaked and more visible? More importantly what scout would want a cloaking device that would make them a huge radar target since it would totally be the antithesis of what they want, ie. sneakiness. On a side note though CCP did say they would have a cloaking device SOONGäó so your guess is as good as mine.
The grappling hook turns into what you use it for. If that be anti sniping or insertions so be it. Since our radars are energy based the higher the usage the higher the signal. Even with cloaks on eve ships can still see you on strong radars they just can lock put you in a game of cat and mouse. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1514
|
Posted - 2013.08.18 13:57:00 -
[10] - Quote
Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated.
- Interesting idea, I'm not sure of the tech side required in creating this but I'm not opposed to the concept. Some form of limitation on range of the grapple and surfaces it could attach to, but these limitations could also provide opportunities for diverse iterations within the line.
- Shield bubbles are confirmed as coming, ETA SoonTM (you might also want to check out the thread on "dragons teeth" to see if it suits your idea for an armor variant)
- At some point we are supposed to be able to buy and deploy installations, again ETA SoonTM. I believe this element would be covered by being able to drop in a supply depot.
- Sounds like a good possibility for the Crusader dropsuits, good thought
- I've been suggesting this for awhile as well, most recently in my equipment thread. The short version is to add this feature to the codebreaker but require a codebreaker or equal or higher level to hack the equipment, thus only the prototype codebreaker would have access to hacking all levels of equipment.
- Sounds like two types of eWar modules to me. To impede movement will be the function of the stasis webifier, again ETA SoonTM, and the other could cause a more rapid accumulation of overheat. Both sound like they could have worthwhile utility.
- Is this intended as a type of cloak within the already announced cloaking line? The current cloak would hide on screen visuals but not prevent detection via TACNET and drops if the user gets hit, runs into a hostile, or engages in a 'hostile action' such as hacking etc, the user also cannot fire while cloaked. It is surmised that this equipment will be availible to all but with a high fittings cost and would carry a substantial discount for use by scouts. I am a big fan of diversity as it prolongs the lifespan of the game by increasing re-playability, so my question for you is this; how will your CovOps cloak provide a unique/specialized role when compared with the cloak that is already in the pipeline?
Good thoughts on adding content to the game, keep 'em coming.
Cheers, Cross |
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Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.18 17:02:00 -
[11] - Quote
The grappling. Hook should latch onto all surfaces. Be with a cost. Say if uou hook a hav or lav you would take drag damage until you release. The hook or it snaps. If ypu hook a dropship you should stay hooked bit take collision Damage. This would allow for interesting gamplay with the dropship. Say no more tjat three. Hooks on a target to prevent. An entire team hanging from a dropship. With equipment. Hacking. Your codebreaker idea could work wonders for simgle targets. But mines would work as an area denial tool. Havking equipment in the same level over say a 3ftdropship radius. as for the the cloak i say have it for all suits but mines geated towards scouts. Meaning say basic cloak i gives all suits 5secbut cloak i with 20seca cool down. But scouts get a 15dropship second. Cloak with 20seca cooldow. Ps-read both post some great ideas |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.18 20:09:00 -
[12] - Quote
Bump |
Ren Ratner
Infinite Raiders
64
|
Posted - 2013.08.18 20:20:00 -
[13] - Quote
Blade Masterson wrote:The grappling. Hook should latch onto all surfaces. Be with a cost. Say if uou hook a hav or lav you would take drag damage until you release. The hook or it snaps. If ypu hook a dropship you should stay hooked bit take collision Damage. This would allow for interesting gamplay with the dropship. Say no more tjat three. Hooks on a target to prevent. An entire team hanging from a dropship. With equipment. Hacking. Your codebreaker idea could work wonders for simgle targets. But mines would work as an area denial tool. Havking equipment in the same level over say a 3ftdropship radius. as for the the cloak i say have it for all suits but mines geated towards scouts. Meaning say basic cloak i gives all suits 5secbut cloak i with 20seca cool down. But scouts get a 15dropship second. Cloak with 20seca cooldow. Ps-read both post some great ideas
I hate the idea of the grappling hook. I especially hate the idea of it attaching to any surface. I have no desire to see this game turn into Spider Man 514. It sounds gimmicky and it would be abused. Besides, I don't think the development team is capable of implementing such a thing without hurting themselves in the process. |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.18 20:26:00 -
[14] - Quote
Why worry about what the few cod players do. Use it for enhanced tactical insertions/exfills, don't be a spider man be a space merc with a grappling hook |
Azri Sarum
BurgezzE.T.F
81
|
Posted - 2013.08.18 21:09:00 -
[15] - Quote
Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated.
Cross covered most of my thoughts on this. They are good ideas, and I can't wait to see some of the equipment the devs come out with in the years to come.
I did have a thought on grappling hooks since they can be rather problematic/clunky. What about instead an equipment that when deployed creates a sort of launch pad, giving people a boost to get over walls, or on top of (short) structures quickly. Destroyable of course. |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.18 21:48:00 -
[16] - Quote
Azri Sarum wrote:Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated. Cross covered most of my thoughts on this. They are good ideas, and I can't wait to see some of the equipment the devs come out with in the years to come. I did have a thought on grappling hooks since they can be rather problematic/clunky. What about instead an equipment that when deployed creates a sort of launch pad, giving people a boost to get over walls, or on top of (short) structures quickly. Destroyable of course. While i like your idea it seams to restricting. Being limited by weight and terrain. The grappling hook while a dev challenge could be used to greater tactical freedomthan a pad
|
low genius
the sound of freedom Renegade Alliance
307
|
Posted - 2013.08.18 23:10:00 -
[17] - Quote
you're more likely to see: stasis webifier (slows a target down when applied to an enemy) tracking distrupter (increases bullet spray) target painter (increases a suits sig radius making it much easier to hit)
things of that nature. |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.18 23:15:00 -
[18] - Quote
low genius wrote:you're more likely to see: stasis webifier (slows a target down when applied to an enemy) tracking distrupter (increases bullet spray) target painter (increases a suits sig radius making it much easier to hit)
things of that nature. But it fun to dream that this game has the possibility to do these things |
Smooth Assassin
Condotta Rouvenor Gallente Federation
32
|
Posted - 2013.08.18 23:18:00 -
[19] - Quote
Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated. Tactical cloaked was removed cos of shotgun abuses, i don't think they are gonna keep it that way though. |
Funky Chunky
FunkyStars
14
|
Posted - 2013.08.19 01:21:00 -
[20] - Quote
all are good except for supply depot and what if, whenever you shot your grappling hook (I think it should come out of your fist) and you grappled to a wall or something. if you had a light gun you could shoot from the wall, without aiming of course. |
|
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:24:00 -
[21] - Quote
Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated.
1. Grappling hook seems a bit low tech. But I do like the idea of fast transportation. Maybe something like a charged jump pad?
2. I like this idea a lot. Not much could be added other than probably having a extended cover range per meta level?
3. Nah, I'm sure you've heard why
4. Couuuld work but you'd have to have a FC or general for that. Wont be effective in pub matches.
5. I like it. But only if it works on equipment. hacking depots and installations from a distance would be OP.
6. That would be an interesting thing to see. Maybe a strong Electromagnetic pulse to slow the acceleration of tanks and lavs?
7. Perfect |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.19 12:47:00 -
[22] - Quote
Like the feedback keep it up |
zibathy numbertwo
Nox Aeterna Security
10
|
Posted - 2013.08.19 13:11:00 -
[23] - Quote
Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated.
1. Sounds good.
2. No. That doesn't fit with the game's playstyle at all. You don't get to sit somewhere with a forge gun and throw a shield down to protect you.
3. No. This isn't CoD. You don't get One Man Army. What's that? I'm about to be attacked in my frail officer scout suit? Aight lemme just switch into my heavy suit instantly. Balanced. They will add in callable Supply Depots/Turrets anyways that you can buy.
4. Has potential.
5. Best idea here.
6. No. That's simply not fair. I can tell you, I could drop the best fit tank with that and a squad of my boys even if it stopped it from firing for one second. Just hop over there and AV nade spam. If it was only detrimental to movement speed, then there's potential, but mobility is everything with HAVs and LAVs so that hardly seems balanced. They need SOME survivability.
7. They're already going to add that I read. |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.19 14:34:00 -
[24] - Quote
zibathy numbertwo wrote:Blade Masterson wrote:As of now the equipment focuses in logi work. I'd like to see more assault based equipment.
1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy drops instead of the dampners)
2).portable shields. Used for mobile cover and point defence. Can come in a shield and armor version( the guys I play with are good at point defence and noticed the lack of good cover.
3) portable supply depot. More of the wall would only let you change suits. Mabey 2 changes for basic 4 for advance 6 for proto. Could have high CPU AMD pg requirements.
4) support becon. Something like a defend or rally order but team wide. Could also be used as targeting system for oms orbitals or artillery.( can't count the time a little support from the other squads changed the tide of battle.
5) something to hack enemy equipment. Could be implemented like the active scanner.
6) disruptors used to disable enemy vehicles. Could be used to stop movement or just turrent fire. Would also promote hav team play. Haveing squads escort havs as they do in real life.
7)Tactical cloak. Useable by light suits only. This would give the scouts the infiltration power there supposed to have. You wouldnt be able to shoots while cloaked but can tag targets. Radar detection would go up due to excessive energy used so speed is still esentiall for the scouts survival. Feedback/ideas appreciated. 1. Sounds good. 2. No. That doesn't fit with the game's playstyle at all. You don't get to sit somewhere with a forge gun and throw a shield down to protect you. 3. No. This isn't CoD. You don't get One Man Army. What's that? I'm about to be attacked in my frail officer scout suit? Aight lemme just switch into my heavy suit instantly. Balanced. They will add in callable Supply Depots/Turrets anyways that you can buy. 4. Has potential. 5. Best idea here. 6. No. That's simply not fair. I can tell you, I could drop the best fit tank with that and a squad of my boys even if it stopped it from firing for one second. Just hop over there and AV nade spam. If it was only detrimental to movement speed, then there's potential, but mobility is everything with HAVs and LAVs so that hardly seems balanced. They need SOME survivability. 7. They're already going to add that I read.
2) i see you have been touched in a bad spot my heavys. If you do more than pub matches youll see that thw games more than a constant assault. Without point defence you'll end up red lined
6) its completely fair if you play in an organized squad because they will support your tank. If this worked on dropships i would see your point
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
4
|
Posted - 2013.08.19 14:47:00 -
[25] - Quote
Pocket Rocket Girl wrote:I really like the idea of every thing that is mentioned except the portable supply depot i feel it would make the supply depot useless to a degree. Currently when you change a suit in the depot it refills your entire outfit, so wouldn't it do the same with the portable version? Also with the cloak would it be able to use equipment? and can you also explain more on the of "Radar detection would go up due to excessive energy used "? other than that it is a great idea
im liking the portable supply depot, i think they should be added to lavs, but in away tht you have to travel back to the supply depot to refill the portable one, maybe enough supplys for 10 refills |
Blade Masterson
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.19 14:52:00 -
[26] - Quote
Vehicles should just slowly heal you and resupply since there made of nanites especially logi, but that's for a nother thread |
Blade Masterson
Hellstorm Inc League of Infamy
12
|
Posted - 2013.08.20 03:09:00 -
[27] - Quote
Hump de bump |
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