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641. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
You never considered, oh I don't knowGǪ sniping him? forging him? flying up there yourself and killing him? The small rail isn't broken, if anything it's finally useable after all this time. Adapt or die.
- by Vulpes Dolosus - at 2014.06.20 04:01:00
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642. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Stefan Stahl wrote: Vulpes Dolosus wrote: Dropships are fine. Assault dropships, that is. Standard ones need some attention though. @OP: Why would ADS need a straight up buff? They work well until somebody brings a hard counter along. One ...
- by Vulpes Dolosus - at 2014.06.19 23:22:00
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643. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Dropships are fine.
- by Vulpes Dolosus - at 2014.06.19 20:13:00
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644. Militia Vehicles - in Feedback/Requests [original thread]
Add stock small MLT turrets to MLT vehicles. That should eat up fitting space and annoy them with blueberries in their vehicles. While you're at it, could you please remove small turrets from the FW tanks? It really reduces their usefulness.
- by Vulpes Dolosus - at 2014.06.19 20:10:00
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645. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
Large missiles need a "shotgun" style reload that reloads 1 missiles at a time but can be interrupted by firing (reload time from empty would still be the same as it is now). I also think large missiles should be 3-4 shot bursts rather than a ful...
- by Vulpes Dolosus - at 2014.06.19 20:09:00
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646. Suggestion: Permanent active SP increase - in Feedback/Requests [original thread]
B-F M wrote: Ku Shala wrote: this will not happen since legion players will be able to carry their sp over . would be nice but highly unlikely Has that been confirmed..? I thought CCP were unsure what the skill point mechanic would be in ...
- by Vulpes Dolosus - at 2014.06.19 03:52:00
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647. Reintroduce removed items - in Feedback/Requests [original thread]
Honestly, most of the mods won't be viable because of the reduced slot layout. Still, I would like a little more variety and interesting fits, as well as a return of passive mods.
- by Vulpes Dolosus - at 2014.06.19 00:32:00
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648. WOW PLASMA Cannon changes - in Feedback/Requests [original thread]
This was the biggest gripe with the PlC that I had, can't wait to try it :)
- by Vulpes Dolosus - at 2014.06.18 15:33:00
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649. Please Fix Shield Boosters - in Feedback/Requests [original thread]
The problem is simple and has been brought up many times: shield boosters recharge can be blocked if the vehicle takes enough damage during activation that would stop normal shield regen. For example: a blaster is shooting a shield tank, it is im...
- by Vulpes Dolosus - at 2014.06.11 13:54:00
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650. Upper tier version of the compact nanohive - in Feedback/Requests [original thread]
I was just thinking about this. I think the best idea is to give it more units per tier with higher fitting (of course, and still only one active at a time).
- by Vulpes Dolosus - at 2014.06.01 02:45:00
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651. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Or cause more vehicle spam? Not thanks. Prices are fine imo.
- by Vulpes Dolosus - at 2014.05.31 00:11:00
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652. Can we get the repair tool orange glow back please? - in Feedback/Requests [original thread]
RKKR wrote: If it's a bug...then why do you get (almost) the same orangy glow when hit by a certain weapon? From what I can tell, there's a blue glow when your shields first get hit and an orange glow when you're into armor. To the OP, yes, ...
- by Vulpes Dolosus - at 2014.05.30 18:15:00
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653. buff the assault dropships at the next update. - in Feedback/Requests [original thread]
The only buff needed is a revert to 1.7 collision damage. Current mechanics are too strong, especially against shields.
- by Vulpes Dolosus - at 2014.05.28 23:02:00
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654. Please Fill In Loyalty Store Holes - in Feedback/Requests [original thread]
^Title I know it's a little more than just changing the names and locations of items, but if you could find some time to fill in all the missing Loyalty items, I'd be thankful. 1.8 racial suits and weapons, certain weapon variants (CR especially...
- by Vulpes Dolosus - at 2014.05.26 08:48:00
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655. Don't remove passive dampening from cloaks. - in Feedback/Requests [original thread]
I agree with this. Removing the bonus completely screws over covert Cal scouts fighting scanning Cal scouts. Adding the passive bonus will also give me a reason to get past lvl1.
- by Vulpes Dolosus - at 2014.05.24 06:48:00
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656. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I'm wondering why the Gal scouts have a passive scan range bonus. Cal it makes sense because they're the designated scanners. Removing this could possibly reduce they're efficacy as slayers. Also what IWS said in #40.
- by Vulpes Dolosus - at 2014.05.24 06:45:00
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657. buff the python a little bit pls - in Feedback/Requests [original thread]
The only buff Pythons need a decrease in collision damage to shields (as in with terrain). It's ridiculous when you can't even land without costing a fourth to half of your shields (and I land like an angel). Change it to how it was in 1.7, that w...
- by Vulpes Dolosus - at 2014.05.15 17:21:00
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658. Since Dust Isn't Getting a Player Market... - in Feedback/Requests [original thread]
Can you please remove the buying timer? Or at least set the limit higher to avoid breaking the game (if that's an issue). I can't restock more than 3 different suits at a time without having to wait almost a whole minute, and even worse is it wil...
- by Vulpes Dolosus - at 2014.05.12 19:23:00
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659. When Pilot suits are released... - in Feedback/Requests [original thread]
There are really only two colors left: orange and purple. My bet is on orange.
- by Vulpes Dolosus - at 2014.04.30 21:35:00
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660. Anti Red Line Suggestion - in Feedback/Requests [original thread]
Remove the redline. Implement a bubble shield large enough to safely call in vehicles or a bunker with vehicle spawn pads that prevent shooting out of or in to. Problems solved.
- by Vulpes Dolosus - at 2014.04.29 01:30:00
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