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661. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
It's not the decibel rating, it YOUR PASSIVE SCAN RANGE. Most suits hardly have a 15m range and your minimap goes out to somewhere like 100-125m iirc. The reason you don't know a tank is right on you is because it isn't in your scan range. Of co...
- by Vulpes Dolosus - at 2014.04.29 01:27:00
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662. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Forge is fine. Rail need a buff to 450m, immobilized while firing, and higher fitting costs. The redline needs removed. Problems solved.
- by Vulpes Dolosus - at 2014.04.23 02:48:00
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663. Balancing the Large Turrets - in Feedback/Requests [original thread]
My opinions: Blasters: I agree blasters should be geared more toward AI than AV, but I wouldn't make them totally defenseless. I don't think a MLT Sica with a hardener should be completely immune to an Ion Cannon. Also, blasters are too good at ...
- by Vulpes Dolosus - at 2014.04.07 05:30:00
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664. New grenades - in Feedback/Requests [original thread]
I want teleportation grenades, kind of like Ender Pearls from Minecraft. They'd be Amarrian. When thrown, they teleport the thrower where ever they land and settle (a second or so after it hits something), but make a distinct noise when activated...
- by Vulpes Dolosus - at 2014.04.06 18:14:00
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665. SCOUT DROPSHIP idea? - in Feedback/Requests [original thread]
I'd rather have my Logi dropship back.
- by Vulpes Dolosus - at 2014.04.05 03:02:00
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666. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Forges are fine, it's just the bug. You can't buff things based on a bug. Swarms are a lot more effective now than they were (they did something with the damage profile, idk what exactly). My first match into 1.8 I killed 3 ADSs through their ha...
- by Vulpes Dolosus - at 2014.04.03 21:19:00
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667. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
LittleCuteBunny wrote: I usually two shot this trolls with my particle cannon. Cute. *Drives off in missile tank*
- by Vulpes Dolosus - at 2014.04.03 05:09:00
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668. what is a pilot dropsuit - in Feedback/Requests [original thread]
A tease...
- by Vulpes Dolosus - at 2014.03.31 04:23:00
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669. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
The problem isn't damage or elevation. Pure and simple, it's the redline. If a rail tank manages to get better position or find me in a bad spot, I don't mind so much getting ganked. It's when they're sitting on a hill 150m deep in their redline t...
- by Vulpes Dolosus - at 2014.03.18 19:11:00
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670. Shield hardeners and LAVs - in Feedback/Requests [original thread]
That's not be biggest problem. The hardener animation really get in the way of trying to aim. Also, use small rails and snipe from a distance. Blasters are terrible and missiles aren't very practical. Rails are deadly though, when they hit.
- by Vulpes Dolosus - at 2014.03.14 14:20:00
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671. Rethinking ADS: LAVs in the sky - in Feedback/Requests [original thread]
Your first two points are wrong: >Pilots think they're too easy to kill. This is not the case at all. Bar rail tanks,well fit and flown dropships are in a good spot defensively. No dropship pilot should complain about any other form of AV. Ra...
- by Vulpes Dolosus - at 2014.03.13 22:23:00
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672. [Mulling] Some Ideas for Logi Vehicles - in Feedback/Requests [original thread]
Just some ideas I have for logistics vehicles when they're reintroducedGǪ Feel free to comment if you like or add your own idea. Turret based vehicle remote repair/ shield transporter (RR here after) Harkening back to the pre-1.7 days of vehi...
- by Vulpes Dolosus - at 2014.03.07 06:22:00
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673. Vehicle cloaking device - in Feedback/Requests [original thread]
Sure, but of course it should lower the speed, prevent mods/turrets from operating, etc.
- by Vulpes Dolosus - at 2014.02.21 04:49:00
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674. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: Vulpes Dolosus wrote: NONONONONONONONONONONONONONONONONONONONONONONO. I can think of many many good reasons why this is a bad idea: It's my ship, my SP, my ISK. Let me pilot it. The number of good gunners are few and f...
- by Vulpes Dolosus - at 2014.02.13 23:21:00
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675. Instead of side gunners... - in Feedback/Requests [original thread]
NONONONONONONONONONONONONONONONONONONONONONONO. I can think of many many good reasons why this is a bad idea: It's my ship, my SP, my ISK. Let me pilot it. The number of good gunners are few and far between. Even with a good gunner. The consta...
- by Vulpes Dolosus - at 2014.02.13 21:36:00
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676. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
1) When you hover really close to the ground, the ship will automatically drop to the ground (I know it works because it's a little annoying to try and restock ammo from a depot and hover). - I do not want a toggleable hover mode. Hovering is the...
- by Vulpes Dolosus - at 2014.02.13 14:24:00
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677. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
CCP Logibro wrote: Being reminded (personally), I'll make sure the reminder gets passed along. Not sure on the complicated question, but I'll try and find out. While we're on this topic, can we actually get higher meta mCRUs? With the nerf co...
- by Vulpes Dolosus - at 2014.02.11 06:41:00
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678. GREAT IDEA FOR AMARR HEAVY WEAPON - in Feedback/Requests [original thread]
When you said sinusoidal, I first though of a Cyno beacon from Eve and I though, "Dang, summoning a carrer/dreadnaught/supercarrier/titan to jump onto the battlefield?" o_0 Anyway, the idea is alright, definitely unique, though I really think the...
- by Vulpes Dolosus - at 2014.02.11 06:38:00
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679. Mobile artillery - in Feedback/Requests [original thread]
Meh, I could see it more as an installation, not so much on a tank.
- by Vulpes Dolosus - at 2014.02.10 20:40:00
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680. New Judge Rhadamanthus Video: Redline Rail Tanks - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Vulpes Dolosus wrote: As for my personal view on the issue: I don't think it's enough, but it's definitely a good suggestion. .....However, differing from Judge, I'd like to reduce rail range down to 350m effectiv...
- by Vulpes Dolosus - at 2014.02.07 00:15:00
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