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501. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
I'd rather just wait for a client update and give equipment a "density limit" (only so many so close together, or perhaps a minimum distance from another piece of similar equipment). Either that or a hard-cap on the number of separate equipment a...
- by Vulpes Dolosus - at 2014.09.08 18:16:00
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502. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
I had this idea for active scanners but I think it would be a good nerf for passive as well. Have the scan results "ping" every second or so rather than always having the chevron over their heads. That way, you know where some one generally is, ...
- by Vulpes Dolosus - at 2014.09.08 15:41:00
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503. [Feedback] HF Delta Small Railgun Numbers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: There was a suggestion by Pvt Numnutz awhile back about potentially dropping small missile damage but increasing the number of shots proportionally, which would basically mean you need to land more hits for the same effec...
- by Vulpes Dolosus - at 2014.09.08 14:41:00
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504. On actually balancing ADS - in Feedback/Requests [original thread]
Who hasn't killed Derrith? :) I agree with most of what you've said. I'll have to see how the swarm buffs work out, though I think they're pretty balanced as is. I only worry for standard DSs and LAVs, which I think will need more buffs soon to s...
- by Vulpes Dolosus - at 2014.09.07 18:38:00
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505. Needles ! - in Feedback/Requests [original thread]
The easiest solution would be not being able to be revived until you've called for help.
- by Vulpes Dolosus - at 2014.09.07 14:23:00
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506. Rattati, HAV and PC - in Feedback/Requests [original thread]
@Leeroy He'd actually do pretty well considering you put a blaster damage amp on. Like a lot of things, it depends on the situation you're in: where you are, where your enemy is, where you want to be, what you're fighting, etc. The HAV has a few ...
- by Vulpes Dolosus - at 2014.09.07 14:21:00
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507. I'd like a review of vehicle damage mods for hotfix Erection... - in Feedback/Requests [original thread]
(Psst, it's Echo: http://www.osric.com/chris/phonetic.html ) Honestly, vehicles need another revampGǪ
- by Vulpes Dolosus - at 2014.09.06 05:31:00
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508. How to balance AV vs ADS - in Feedback/Requests [original thread]
1. Agreed 2. Yes please for shield fix, no for ramming. I seriously don't see what's wrong with it. 3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that b...
- by Vulpes Dolosus - at 2014.09.06 05:26:00
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509. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
MarasdF Loron wrote: Vulpes Dolosus wrote: No Are you vehicle pilot? If so, what do you have against variety? You like it simple? There are already tons of other games with simple vehicle gameplay that do it better and don't have to inves...
- by Vulpes Dolosus - at 2014.09.05 17:36:00
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510. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Also, any word on buffing CPU/PG on the STD DSs? The hp buff is fine but it's still hard to fit them with decent turrets and a viable tank. Also, will the +1000 hp be to the vehicle's specific tank or spread to both shield and armor?
- by Vulpes Dolosus - at 2014.09.05 12:38:00
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511. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Please don't touch fuel injectors, they already have stupid long cooldowns even with core skills, are a pain to fit on most vehicles, and longer duration won't help much as you only really need it long enough to escape then you turn it off. Only ...
- by Vulpes Dolosus - at 2014.09.05 12:31:00
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512. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
No
- by Vulpes Dolosus - at 2014.09.05 12:24:00
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513. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/...
- by Vulpes Dolosus - at 2014.09.04 16:30:00
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514. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Sort of on topic, but I know that you guys are trying to cook up balance for ADSs and I wanted to put my say in: As far as the engagements of swarms vs ADSs go, I think it's balanced. A single swarmer is enough to disrupt an ADS, though not neces...
- by Vulpes Dolosus - at 2014.09.04 15:36:00
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515. @CCP: LP store - "key items" - in Feedback/Requests [original thread]
Just FYI, there are no vehicle or scanning mods in any LP store. I agree suits and weapons have priority, but just keep these on the list.
- by Vulpes Dolosus - at 2014.09.04 12:29:00
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516. LAV gunning issues - in Feedback/Requests [original thread]
The blaster is good, idk what you're talking about. Sure, not as good as the rail, but it's still very usable. It has great damage application (when in range, which isn't that bad honestly), better accuracy and dependability than the rail and mi...
- by Vulpes Dolosus - at 2014.09.04 03:50:00
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517. complex light damage modifier stacking penalty question - in Feedback/Requests [original thread]
In general, you never want to use more than 3 mods that have a similar stacking penalty. And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only sli...
- by Vulpes Dolosus - at 2014.09.03 05:03:00
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518. Request for Rattati - in Feedback/Requests [original thread]
Just thinking out loud, but what if the heat increased at a higher rate the faster you shoot it? So, for example, it takes 100 "units" to reach overheat. Staggered shots are about 5-10 each. Very fast panic shooting is like 10-15, and inhuman tur...
- by Vulpes Dolosus - at 2014.09.02 19:43:00
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519. Blaster installation vs dropships - in Feedback/Requests [original thread]
Well, the Myron is getting a buff. Blasters are anti-shield so they should do a lot of damage, and now they only attack within 75m automatically and if you're a decent distance they won't even stop your shield repsGǪ so I don't think they're too ...
- by Vulpes Dolosus - at 2014.09.02 06:54:00
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520. [Feedback] Missile turrets - in Feedback/Requests [original thread]
Atiim wrote: Make Missile Turret reload mechanics similar to that of a Shotgun. ^^^This so much. Personally, I don't have much trouble killing infantry. Rockets shoot like a laser if staggered and I've personally snipped people from 200m. No...
- by Vulpes Dolosus - at 2014.09.02 02:22:00
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