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521. Ads balance hotfix delta - in Feedback/Requests [original thread]
Atiim wrote: @manboar thunder fist As for that Forge Gunner, considering how the max damage of an IAFG is 1983HP (1785HP against Shields), I highly doubt you're being truthful unless he hit your weakspot (which would be working as intended, as...
- by Vulpes Dolosus - at 2014.09.02 01:18:00
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522. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
I like the idea of a relatively short (for sniping) optimal range and a long falloff range with a sharp diminishing effectiveness curve while also keeping the headshot bonus.
- by Vulpes Dolosus - at 2014.09.02 00:34:00
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523. Ads balance hotfix delta - in Feedback/Requests [original thread]
Adipem Nothi wrote: Now I'm confused. One pilot says 3 proto swarm volleys are guaranteed to drop any ADS. The next pilot says only if the swarms are high proficiency and damage amp'd. The next pilot says only if the ADS isn't HP tanked. The n...
- by Vulpes Dolosus - at 2014.09.01 23:57:00
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524. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/s...
- by Vulpes Dolosus - at 2014.09.01 20:09:00
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525. FW make friendly fire reflect - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=VgvM7av1o1Q
- by Vulpes Dolosus - at 2014.09.01 17:30:00
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526. Assault LAV - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Yay Assault Light Assault Vehicles Yay! Just let me run to the ATMmachine and pick up some ISK kredits.
- by Vulpes Dolosus - at 2014.08.31 23:05:00
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527. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
Have you tried using them on a Gunnlogi? It's far more tame, the way it really should be. Whatever you do, please don't make the Gunnlogi any worse.
- by Vulpes Dolosus - at 2014.08.31 22:49:00
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528. To Rattati and CPM: Small Railguns. - in Feedback/Requests [original thread]
I'd rather them just nerf the damage to 70% of current and give them the correct damage profile to vehicles. There's no problem with small rails AV side, and if they were buffed it would make the Incubus way OP. This way they'll still do the same...
- by Vulpes Dolosus - at 2014.08.31 04:38:00
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529. fw getting banned - in Feedback/Requests [original thread]
Completely agree.
- by Vulpes Dolosus - at 2014.08.31 04:34:00
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530. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
TechMechMeds wrote: Vulpes Dolosus wrote: They'd be worthless on anything but an already overly bricked heavy. that is a weak troll attempt. 1/10 It's not a troll attempt, it's math. A Cal heavy with 3 Cplx plates gets a 100ehp boost...
- by Vulpes Dolosus - at 2014.08.29 18:55:00
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531. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
They'd be worthless on anything but an already overly bricked heavy.
- by Vulpes Dolosus - at 2014.08.29 15:12:00
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532. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: Excellent, I am seeing blast radius as the simplest way really lay the hurt on infantry, it as you said, needs to be better than the HMG you are carrying to not just jump out. I like and agree with the normal dropship, it sh...
- by Vulpes Dolosus - at 2014.08.29 14:04:00
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533. reactive plates question. - in Feedback/Requests [original thread]
And no, the repair isn't effected by either the armor or repair skill (which I think is a shame). However, they do get the hp bonus
- by Vulpes Dolosus - at 2014.08.29 04:33:00
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534. reactive plates question. - in Feedback/Requests [original thread]
Not to mention that reactive a have a far less severe speed penalty.
- by Vulpes Dolosus - at 2014.08.29 04:31:00
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535. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
The DS and Blaster are incompatible just because of their conflicting natures: The Dropship (specifically ADS but others apply, albeit with a caveat) is fragile and needs to be able to keep moving and keep a safe distance(especially with the grou...
- by Vulpes Dolosus - at 2014.08.29 04:20:00
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536. Domination Overhaul - in Feedback/Requests [original thread]
In the Legion demo, the capture point on Dom was set to switch ever few minutes or so. I think this would really help because currently, once one team gets settled it disheartens the blueberries to give any effort, perhaps a "fresh start" every fe...
- by Vulpes Dolosus - at 2014.08.29 00:57:00
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537. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
CCP Rattati wrote: I have no idea about the actual backend mechanics. But will follow up. As a follow up: can you see if it's possible to remove the hardener/booster animation from small turrets? It extends off the turret too much and gets in...
- by Vulpes Dolosus - at 2014.08.26 16:35:00
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538. Scout Dropship - in Feedback/Requests [original thread]
Redundant and not as effectve as ADSs. Nose turret gunners aren't as good as pilot gunners imo.
- by Vulpes Dolosus - at 2014.08.26 16:33:00
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539. So nerf my smg - in Feedback/Requests [original thread]
60, final offer.
- by Vulpes Dolosus - at 2014.08.25 23:51:00
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540. Gū+Gū¦Gū+ Small Blaster Small Missile & Small Rail Turrets on Dropshi... - in Feedback/Requests [original thread]
>Rails Yes, they're bad, really bad, with misfiring. From shots not registering to the continuous-fire glitch, it's a pain sometimes. However, they are much better than they have been in the past, and despite all their problems, they are very ...
- by Vulpes Dolosus - at 2014.08.25 04:41:00
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