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Derpty Derp
Dead Man's Game
407
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Posted - 2014.09.06 02:04:00 -
[1] - Quote
Sorry I have no idea what the correct 'E' term is...
I think vehicle damage mods are hellishly boring and the inbuilt tankyness of a tank doesn't make it much of a 'sacrifice' to your overall health, especially since it's all over in 2 or 3 seconds...
I did use this tactic during 1.7 (what can I say Jihading or just shooting over and over with a forge and watching the hp regen to full again got boring) and I have since given it another try, but this time with missiles instead of rails...
i'm only using militia and it already seems that everything goes 'pop' in very little time & if it doesn't my extra 'large complex armour' mod gives me time to reload and hit a few more missiles... Though this is not a 'missile' problem, as rails have the same effect, but with the added bonus of not having to reload (unless somehow you miss, lol.)
So yeah, I would be grateful if Rattati could look into this after the current hotfix is done... Thanks. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2009
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Posted - 2014.09.06 05:31:00 -
[2] - Quote
(Psst, it's Echo: http://www.osric.com/chris/phonetic.html)
Honestly, vehicles need another revampGǪ |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1007
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Posted - 2014.09.06 05:45:00 -
[3] - Quote
Derpty Derp wrote:Sorry I have no idea what the correct 'E' term is...
I think vehicle damage mods are hellishly boring and the inbuilt tankyness of a tank doesn't make it much of a 'sacrifice' to your overall health, especially since it's all over in 2 or 3 seconds...
I did use this tactic during 1.7 (what can I say Jihading or just shooting over and over with a forge and watching the hp regen to full again got boring) and I have since given it another try, but this time with missiles instead of rails...
i'm only using militia and it already seems that everything goes 'pop' in very little time & if it doesn't my extra 'large complex armour' mod gives me time to reload and hit a few more missiles... Though this is not a 'missile' problem, as rails have the same effect, but with the added bonus of not having to reload (unless somehow you miss, lol.)
So yeah, I would be grateful if Rattati could look into this after the current hotfix is done... Thanks. So what do you want to be done with them? They already got their % downgraded a lot and you already cannot fit even a single complex dmg mod on a Madrugar and it's hard to fit on Incubus too (also considering you sacrifice afterburner). Sure as hell is tough to fit on an LAV. Don't know about normal derpships but they don't need them. And with Python you really sacrifice tank for that extra DPS. Gunnlogi is the one that can fit them the easiest and still go for armor tanking.
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Leeroy Gannarsein
Legio DXIV
662
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Posted - 2014.09.06 14:51:00 -
[4] - Quote
MarasdF Loron wrote:Derpty Derp wrote:Sorry I have no idea what the correct 'E' term is...
I think vehicle damage mods are hellishly boring and the inbuilt tankyness of a tank doesn't make it much of a 'sacrifice' to your overall health, especially since it's all over in 2 or 3 seconds...
I did use this tactic during 1.7 (what can I say Jihading or just shooting over and over with a forge and watching the hp regen to full again got boring) and I have since given it another try, but this time with missiles instead of rails...
i'm only using militia and it already seems that everything goes 'pop' in very little time & if it doesn't my extra 'large complex armour' mod gives me time to reload and hit a few more missiles... Though this is not a 'missile' problem, as rails have the same effect, but with the added bonus of not having to reload (unless somehow you miss, lol.)
So yeah, I would be grateful if Rattati could look into this after the current hotfix is done... Thanks. So what do you want to be done with them? They already got their % downgraded a lot and you already cannot fit even a single complex dmg mod on a Madrugar and it's hard to fit on Incubus too (also considering you sacrifice afterburner). Sure as hell is tough to fit on an LAV. Don't know about normal derpships but they don't need them. And with Python you really sacrifice tank for that extra DPS. Gunnlogi is the one that can fit them the easiest and still go for armor tanking. Passive mods, maybe? Shield/armour transporters etc too, preferably fitted to the opposite slot (so remote reppers in highs and shield transporters in lows), nitrous modules, things like that.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Derpty Derp
Dead Man's Game
414
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Posted - 2014.09.06 17:56:00 -
[5] - Quote
MarasdF Loron wrote:Derpty Derp wrote:Sorry I have no idea what the correct 'E' term is...
I think vehicle damage mods are hellishly boring and the inbuilt tankyness of a tank doesn't make it much of a 'sacrifice' to your overall health, especially since it's all over in 2 or 3 seconds...
I did use this tactic during 1.7 (what can I say Jihading or just shooting over and over with a forge and watching the hp regen to full again got boring) and I have since given it another try, but this time with missiles instead of rails...
i'm only using militia and it already seems that everything goes 'pop' in very little time & if it doesn't my extra 'large complex armour' mod gives me time to reload and hit a few more missiles... Though this is not a 'missile' problem, as rails have the same effect, but with the added bonus of not having to reload (unless somehow you miss, lol.)
So yeah, I would be grateful if Rattati could look into this after the current hotfix is done... Thanks. So what do you want to be done with them? They already got their % downgraded a lot and you already cannot fit even a single complex dmg mod on a Madrugar and it's hard to fit on Incubus too (also considering you sacrifice afterburner). Sure as hell is tough to fit on an LAV. Don't know about normal derpships but they don't need them. And with Python you really sacrifice tank for that extra DPS. Gunnlogi is the one that can fit them the easiest and still go for armor tanking.
Put 2 complex cpu extenders, even without any fitting op I can come up with a build that would allow enough 'tank' to withstand the few shots a non damage mod stacking tank could hit me with before it gets instapopped.
I honestly don't know what to do with them, hence asking Rattati (& anyone else in the community that has ideas) to look into it and see what can be done to make them more interesting.
One silly idea I had was along the lines of making them boost 1 shot (would only work for missiles and rails though) then you're back down to normal damage... Means you really have to make the shot count to get anything out of it... But this would likely take a client side patch & may even have holes that I haven't thought about. |
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