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poison Diego
Vengeance Unbound RISE of LEGION
486
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Posted - 2014.11.09 22:01:00 -
[1] - Quote
Those are the things making scouts so OP in PC. Those are the things making PC pointless and boring.
Being able to run and throw them as much as 30-40 meters is just utter bullsh*t. According to calculations that me and many of my buddies have sorted out, a boundless RE should not be able to kill a fully stacked ammar heavy. When you take in the reduction to splash damage it shouldnt be possible but still they clear the place every time.
There is no effort in using them, there is no "skill" in throwing them.
The throwing element about REs is the biggest problem. It allows scouts to not even come in contact with danger at all. They can run by, throw them and run off.
The deployment of REs and proximities should either be switched or both have the same as the proximities.
The delay after you throw an RE untill you can blow it up is barely noticeable so if a heavy sees a scout throwing an RE at his feet there is no way they can react except shouting RE ON THE FLOOR!!! and boom, a full squad down, point hacked and city lost.
People say that the RE is the only defence against heavy spamm which is so horribly wrong. since heavies are strafe stacking their heavies now it is easier to kill them with shotguns and range weapons. Besides the heavies are meant to be the greatest slayers on the battlefield. It is their ONLY role, to kill. They cant deploy uplinks, they cant sneak in and speed-hack, they cant even provide themselves ammo.
Scout was never intended as a slayer killing 35 people in a match, 80% REs. They are intended as intelligence hunters, equipment sabotaging machines and back-stabbers.
REs need a setback and everyone knows it.
RE=Remote explosives
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Vitantur Nothus
Nos Nothi
111
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Posted - 2014.11.09 22:22:00 -
[2] - Quote
Dear Rattati,
HMG Heavy spam has absolutely nothing to do with the Remote Explosives and Shotgun Scouts which are ruining PC.
- Heavies |
Francois Sanchez
Prima Gallicus
134
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Posted - 2014.11.09 22:45:00 -
[3] - Quote
Team shared scan is partially resolving the problem, decent situational awareness should do the rest RE are fine in their basic way to work, the problem is the distance you can throw them by going fast before dropping. Just make the movement speed not affecting them and that will be fine. And really learn to use your eyes/ears/scans, I nearly never die because of remote explosives, basically the only times I get blown up is when I have a wall behind me and the guy drops the RE in front of me, the only way to avoid that is to run forward but u're rarely fast enough. To me that way of getting killed is fine, the guy trapped me, ggs.
However the way many blind guys get blown up by RE doesn't require any skill, but that's also because of the lack of situational awareness of the target. |
KEROSIINI-TERO
The Rainbow Effect
1500
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Posted - 2014.11.10 03:07:00 -
[4] - Quote
poison Diego wrote: According to calculations that me and many of my buddies have sorted out, a boundless RE should not be able to kill a fully stacked ammar heavy. When you take in the reduction to splash damage it shouldnt be possible but still they clear the place every time.
-1 Disagreeing. You are using as an example the high fitting cost proto RE which has no other real game advantages besides damage. STD and maybe, just maybe, in case of ADV ones you have a case. But not with the most specialised ones which gimp your slayuer fit otherwise.
poison Diego wrote: There is no effort in using them, there is no "skill" in throwing them.
-1 Disagreeing. While it is not modern fps gungame skill, it still requires skill in using it plus ninja skills not everyone possesses.
poison Diego wrote: Being able to run and throw them as much as 30-40 meters is just utter bullsh*t. . . . The throwing element about REs is the biggest problem. It allows scouts to not even come in contact with danger at all. They can run by, throw them and run off.
The deployment of REs and proximities should either be switched or both have the same as the proximities.
+1 Agreeing. While haven't seen 30-40m real life equivalent throws, in dust meters it is correct (for those wondering, dust meters for some mysterius reasons are the distance of feet). Also there's one extra thing related to next paragraph. -0,5 Disagreeing that there's no risk. There is almost always some.
? on the proxy deployment.
poison Diego wrote: The delay after you throw an RE untill you can blow it up is barely noticeable so if a heavy sees a scout throwing an RE at his feet there is no way they can react except shouting RE ON THE FLOOR!!! and boom, a full squad down, point hacked and city lost.
+5 Agreeing. This is the key. Short detonation delay enables the grenade use! Especially when combined with long throw slide, sometimes the RE barely settles on victims client screen, possibly even detonates while airborne (at least from victims pov) Lengthening the timer would diminish the grenade use without hampering AV and boobytrapping purposes.
poison Diego wrote: People say that the RE is the only defence against heavy spamm which is so horribly wrong. since heavies are strafe stacking their heavies now it is easier to kill them with shotguns and range weapons. Besides the heavies are meant to be the greatest slayers on the battlefield. It is their ONLY role, to kill. They cant deploy uplinks, they cant sneak in and speed-hack, they cant even provide themselves ammo.
Scout was never intended as a slayer killing 35 people in a match, 80% REs. They are intended as intelligence hunters, equipment sabotaging machines and back-stabbers.
-1: In general, everybody should be careful when making those 'it is intended that' statements. Remember, things can be fit for a multitude of purposes.
+1: But I agree on the reasons behind and the existence of killing machine heavies.
As a whole, I'm stronly opposed to RE usability as ++bergrenades. That would bring the nerfhammer, which would snuff all other RE uses as well. Which is bad. I love gasoline fires as well as things going boom, hence I love REs as well.
As a fix: [REQUEST:] INCREASE RE DETONATION TIMER TO 8-13 SECONDS Depending on variation.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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The Master Race
Immortal Guides
239
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Posted - 2014.11.10 03:56:00 -
[5] - Quote
I hear that pc is 60% heavies... so what do you expect them to do get into a fire fight with a guy with an hmg... lol tear deployment failed location unsuitable.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 03:56:00 -
[6] - Quote
I hear that pc is 60% heavies... so what do you expect them to do get into a fire fight with a guy with an hmg... lol tear deployment failed location unsuitable.
Check out the film Flame and Citron it is amazing! Wizard Talk
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137H4RGIC
Bloodline Rebellion Capital Punishment.
286
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Posted - 2014.11.10 07:20:00 -
[7] - Quote
Remote Explosive? You mean the bigger brother to the Locus Grenade?
D.U.S.T. Don't Underestimate Stupid Tryhards...
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shaman oga
The Dunwich Horror
3095
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Posted - 2014.11.10 09:52:00 -
[8] - Quote
While i agree on RE launch nerf, i think that if someone manage to throw a RE at 30-40 meters he deserves the right to do it
Only olympic champions can throw RE at 30-40 meters.
I've named the "Shaman" proto Minmatar logi
Don't be envy
FW Kickstarter channel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4776
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Posted - 2014.11.10 10:34:00 -
[9] - Quote
RE spam is there because grenades suck.
And if you think REs are the sole cause of the sxout problem then you have hilarious levels of tunnel vision.
HMG and scout spam are chicken or egg first dilemma and bluntly are both problems that need fixing.
Shotguns are just as prevalent in the killfeed as RE.
We need more tactical play and less goddamn gimmick fit utility. Gimmick fits should be purpose built, not easy replacement for main roles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4777
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Posted - 2014.11.10 10:54:00 -
[10] - Quote
You want to nerf Scouts then heavies have to take a hit too.
Both are problems and anyone who says otherwise is protecting their niche fit because they are having fun even if everyone else who has to put up with them doesn't and is marginalized.
Nerf to RE:
3000 damage to the object it is attached to. 800 splash.
.25m shaped charge blast for destroying turret installations.
And suddenly you need more REs to JLAV as well. Needing 9+ bombs on the bumper to kill a ank seems reasonable.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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