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21. CCP, I'm Displeased - in General Discussions [original thread]
Harpyja wrote: Rails are supposed to be anti-armor. Yes I'm using missiles, but I should win because I'm in CQC and rails should be disadvantaged at CQC The reason you don't win in CQC with a missile is because missiles lack the ammo types ...
- by Villanor Aquarius - at 2014.03.27 17:03:00
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22. With all the hate threads going on. - in General Discussions [original thread]
Tasty moons = good money They used to equal fantastic money. Now tasty moons are good and PVE (ratting) in good systems you own is a great active income. Renting your space to others who can't hold it on their own or don't want the headache of al...
- by Villanor Aquarius - at 2014.03.27 15:46:00
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23. CCP, I'm Displeased - in General Discussions [original thread]
Harpyja wrote: The TTK against rail tanks won't change much for my missiles, while now they require less shots to bring me down. Now they are also forced into CQC where they'll tear up everything. Rails in the hills are easy to avoid. Running ...
- by Villanor Aquarius - at 2014.03.27 15:34:00
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24. Post your Fanfest predictions here. - in General Discussions [original thread]
Things I want: - Optimized menus, faster map opening times, quicker roster loading in match etc. - Rail turret bug fixes - Player-to-player economy, prices for in game items based on popularity, (gear prices based on tier and usage as step towa...
- by Villanor Aquarius - at 2014.03.27 14:17:00
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25. Whats changed for vehicles? - in General Discussions [original thread]
Recipe for killing tanks, PLC with AV nades. Destroys shield tanks no problems. Two people doing this can handle armour tanks easily too. 1v1 tanks win 3 infantry can kill 3 tanks 4 infantry can kill every tank that gets dropped in. Numerically ...
- by Villanor Aquarius - at 2014.03.26 19:06:00
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26. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
I like option 1. Proto is not supposed to be a huge benefit over adv. It's meant to be that slight edge with significant costs along with it and that's why I think option 1 is appropriate. I think regulators also could use a bump to 20, 28, 33 an...
- by Villanor Aquarius - at 2014.03.26 14:28:00
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27. 514 MB - in General Discussions [original thread]
GeneralButtNaked wrote: CCP Frame wrote: [img]https://pbs.twimg.com/media/BjkU4JsCEAAMKq8.jpg[/img] Totally intentional, by the way. Were all the bugs intentional to? Maybe you guys should stop playing cute with patch sizes and actually...
- by Villanor Aquarius - at 2014.03.25 18:32:00
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28. What to skill next: ARs or ScRs? - in General Discussions [original thread]
Ryme Intrinseca wrote: CRNWLLC wrote: I have level 4 in each, and figure I may as well put one to level 5 so I can start rolling proto frontline, too. What's your advice? Thanks in advance! Not the AR, it's bad as it is and getting even w...
- by Villanor Aquarius - at 2014.03.24 20:06:00
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29. more TTK = more protostopping - in General Discussions [original thread]
Everyone will live proportionally longer. It just changes pacing and playstyle, sure you have more time to react to someone but the person who is shooting you also has more time to react to you turning. You will not die as quickly to getting jump...
- by Villanor Aquarius - at 2014.03.24 19:42:00
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30. My jimmies are rustled. - in General Discussions [original thread]
The assault rifle received a relative buff as the other rifles were nerfed harder. I think it could have used a bigger buff but overall this should make them better than they were recently in comparison to the other weapons.
- by Villanor Aquarius - at 2014.03.24 19:26:00
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31. goodbye to our Russia players? - in General Discussions [original thread]
The sanctions currently in place and the only ones likely to happen are against individuals in Russia and certain companies. Sanctions on the level of "no company may do business with Russian citizens" are not going to happen. Currently a list of ...
- by Villanor Aquarius - at 2014.03.21 13:14:00
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32. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
I would like to see tweaks to AV and weakening of militia tanks but more than anything else I want to see: menu optimizations
improvements to vehicles appearing on minimap
restock from fitting selection menu for vehicles
not firing when ...
- by Villanor Aquarius - at 2014.03.20 17:03:00
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33. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
The scrambler pistol was over powered it just wasn't that popular. This change is good in putting it in line with other weapons. It's still very powerful when shot near it's max rate of fire and it still has the highest headshot damage multiplier ...
- by Villanor Aquarius - at 2014.03.19 16:46:00
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34. So you're increasing TTK... - in General Discussions [original thread]
More sidearms that cover a wider range of engagement envelopes was the first step towards improving AV. Standard tanks are absolutely fine. It's only militia that are too powerful. 1 Infantry vs. 1 tank is usually going to result in the tank winni...
- by Villanor Aquarius - at 2014.03.19 13:35:00
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35. AV in 1.8 has been buffed - in General Discussions [original thread]
The key to doing well solo against a tank is being well rounded. Yes swarms are terrible against shields and so are AV nades. Don't take swarms and AV on the same suit. A medium suit with a plc and AV nades is terrifying to shield tanks. A medium ...
- by Villanor Aquarius - at 2014.03.18 19:06:00
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36. Castor & EN24 break news of DUST community 'growth' - in General Discussions [original thread]
Eve has a tutorial system where you do learning missions and rewards are meager amounts of isk and the skillbooks that every newbie needs. Implementing a more guided, use this feature in the next match type tutorial where early useful skillbooks a...
- by Villanor Aquarius - at 2014.03.13 21:00:00
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37. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
So flux grenades goes off wipes shields, 1 second passes shields begin recharging you get about 200 shields back and receive fire again now you have 4? second delay. This is really only significant if you take them out of shields right as they ge...
- by Villanor Aquarius - at 2014.03.13 18:20:00
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38. 1.8 and Fall damage - in General Discussions [original thread]
Sgt Buttscratch wrote: Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates,...
- by Villanor Aquarius - at 2014.02.24 15:12:00
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39. Tankers can do it - in General Discussions [original thread]
I would like an assault variant where the back turret is the old small turret from skirmish 1.0 and the driver has more cover like a metal cover to the driver seat. With bonuses similar to ass dropships you now have a sweet car. Also i could be m...
- by Villanor Aquarius - at 2014.02.23 15:42:00
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40. Scr vs sg damage - in General Discussions [original thread]
I'd be happy to see a shotgun damage buff and a rof reduction. Make it a very powerful first shot weapon.
- by Villanor Aquarius - at 2014.02.22 20:33:00
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