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![SPESHULz SPESHULz](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
SPESHULz
The Southern Legion
46
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Posted - 2014.03.19 13:27:00 -
[61] - Quote
Drapedup Drippedout wrote:
Ok, robot devil, you are so full of ****, I read your posts and literally just shake my head. Correct me if I'm wrong, but we are talking about STANDARD tanks vs proto AV. And since I actually do play this game, I will use my stats as a forger pro 5 for this argument.
You are trying to convince the community that a standard tank should not be soloable by a pro 5 forge gunner? Seriously? A 3 mil sp investment into tanks gets you your std hav, enh hardeners, and proto turret. I invest 3 mil into my FG and I can get prof 5, reload 4, ammo 4.
So literally you get the frame, modules, and weap for what I invest into just my gun. Every ******* tank in this current build should be absolutely soloable by a single person with proto AV. With complex modules the tank should be tough for 1person to solo, but not impossible.
Infantry does not need to adapt nor change our expectations, you simply need to wake the **** up. What you should be doing is soliciting CCP to add adv and proto tanks, which should be increasingly more difficult for AV to bring down. Adv tanks should take a couple AVers and cost more, proto should take teamwork and be aboutthe price of 1.6.....But your scrub ass std tank should absolutely get the **** beat out of it by a single proto AVer.
the chasis technically being standard has little relevence proto av does the same amount when equiped to standard suits. Strong tanks will be using proto and adv modules and turrets which requires more sp then 3mil for your forge. it takes about 12mil sp to have one of the tanks that actually are op against av when used correctly. 3mil might get you a proto turret but with lvl 1 fittings and skills not lvl3. That would be really stupid. you would lose 500k every 5 min. From what you have said you arent a tanker so maybe dont make up things that you dont actually know then accuse someone else of being full of ****.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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![Villanor Aquarius Villanor Aquarius](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
148
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Posted - 2014.03.19 13:35:00 -
[62] - Quote
More sidearms that cover a wider range of engagement envelopes was the first step towards improving AV. Standard tanks are absolutely fine. It's only militia that are too powerful. 1 Infantry vs. 1 tank is usually going to result in the tank winning. 2 Infantry vs. 2 tanks is going to be in favor of the tanks slightly still. 3 Infantry vs. 3 tanks is a pretty even toss up. 4 Infantry can kill every single tank out and keep them from getting more out.
This is why AV isn't as bad as people think. There is a tipping point below that you won't do well but when enough coordinated people have 1 significant AV be it PLC, Swarm, decent AV nades, or a forge they can handle all the tanks out at a time. Tanks have a harder time maneuvering and benefit less from coordinating. Two tanks working together isn't as big a benefit in AI as two AV infantry working together.
Get a squad together and everyone carry AV nades or fluxes and toss in a single PLC or swarm launcher and unless you don't play well I think you'll see HAVs don't bother you ever.
I do this with just 1-2 other people in most pubs and it's enough to push tanks back at the very least and also pick up HAV kills when they insist on staying to engage us. |
![Cenex Langly Cenex Langly](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
661
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Posted - 2014.03.19 13:44:00 -
[63] - Quote
Baal Omniscient wrote:So infantry is harder to kill with infantry weapons, sentinels are especially harder to kill all around, vehicles are harder to kill with AV weapons.... but infantry will still be dying to vehicles at the same rate. Did you miss this or was this intentional?
This was my thought right after reading the patch notes. We see that infantry vs infantry will be a much more pleasant game play. Evening out the roles and (hopefully) balancing them. But the infantry vs vehicles is sorely unbalanced with not a single thing mentioned in the notes on how the problem is being addressed. Infantry are losing a grenade thus further limiting their effectiveness against all vehicles, including LAV which take 3 grenades to kill. We are getting slower ammo resupply from hives which make spam grenading tanks even more ineffective.
I wonder how CCP is going to let infantry combat tanks. I can't play the game if 5 tanks constantly get spammed against my team. With the remaining 11 infantry as their support... Bringing out ineffective AV weapons to combat tanks while also trying to survive against the infantry... It's aggravating, frustrating, and not fun... At all.
Newb
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![Symbioticforks Symbioticforks](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Symbioticforks
Ancient Exiles. Renegade Alliance
79
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Posted - 2014.03.19 13:57:00 -
[64] - Quote
I feel like any infantryman should be able to destroy a tank should they get point blank on it.
2-3 remotes / 4 packed prototype grenades would feel about right.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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