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Her Chosen
Grade No.2
65
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Posted - 2014.11.23 16:32:00 -
[1] - Quote
70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. |
hfderrtgvcd
1236
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Posted - 2014.11.23 16:47:00 -
[2] - Quote
+15 wp for stopping a hack +15 wp for kill within 5m of objective being hacked/counterhacked by friendly +5 wp for kills within 5 m of friendly objective
You can't fight in here! This is the war room.
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Meee One
Amakakeru-Ryu-no-Hirameki
1326
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Posted - 2014.11.24 02:51:00 -
[3] - Quote
Her Chosen wrote:70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. It's funny how almost all your suggestions favor killing.
I'll never support killing WP increases for less risk. As long as logistics has only 240-300 eHP,they deserve the most because they risk the most.
Assaults with nearly 2x base eHP deserve 0 increases until they actually start being at risk. Same for scouts,running at 8m/s invisibly.
But i'm not completely heartless,the guardian bonus should swap to the suit being repaired seeing as they are actually acting as the logistics guardian. This would also end OB latch ons where several rep tool users get assist kills during an OB.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Vitantur Nothus
Nos Nothi
626
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Posted - 2014.11.24 03:03:00 -
[4] - Quote
[nevermind] |
Meee One
Amakakeru-Ryu-no-Hirameki
1326
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Posted - 2014.11.24 03:10:00 -
[5] - Quote
hfderrtgvcd wrote:+15 wp for stopping a hack +15 wp for kill within 5m of objective being hacked/counterhacked by friendly +5 wp for kills within 5 m of friendly objective
These are good suggestions. And are good for any class.
Dust needs more teamwork based bonuses too.
Like: Co-Op takedown +15 wp Decoy:10 wp Back attack: 15 wp Bait:10 wp (being a decoy having an Co-Op takedown occur)
Teamwork,in this case,would net an additional 20-30 wp,not an insane amount like 70. Or,just reward someone for being bait. Even comical WP gains would be possible. Trick shot:Bounce a grenade off a wall and score a kill. +25 wp (basketball reference) Tilt: Cause a DS to crash on its side. :+25 wp. (pinball reference) Run away:avoid getting shot down in a DS +10-15 Wp. (monty python reference)
But i do think headshots should give more WP though,like 15 more.
And if WP does need to be added,give assaults combo increases. 1 kill 50 2-55 3-60
Up to a max of 70-80 per kill that resets on termination.
While giving sents +10-30 per kill Xm within an allied area (objective,CRU,supply depot) The closer they are to the allied area,the more they get.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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hfderrtgvcd
1241
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Posted - 2014.11.24 03:28:00 -
[6] - Quote
Meee One wrote:Her Chosen wrote:70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. It's funny how almost all your suggestions favor killing. I'll never support killing WP increases for less risk. As long as logistics has only 240-300 eHP,they deserve the most because they risk the most. Assaults with nearly 2x base eHP deserve 0 increases until they actually start being at risk. Same for scouts,running at 8m/s invisibly. But i'm not completely heartless,the guardian bonus should swap to the suit being repaired seeing as they are actually acting as the logistics guardian. This would also end OB latch ons where several rep tool users get assist kills during an OB. My logi has over 900 hp. your point is invalid
You can't fight in here! This is the war room.
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Victor Moody Stahl
Amarr Templars Amarr Empire
144
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Posted - 2014.11.24 03:40:00 -
[7] - Quote
hfderrtgvcd wrote:+15 wp for stopping a hack
I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack Assist for the first person to help counter-hack.
Buff Logis | Nerf Scouts
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hfderrtgvcd
1241
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Posted - 2014.11.24 03:41:00 -
[8] - Quote
Victor Moody Stahl wrote:hfderrtgvcd wrote:+15 wp for stopping a hack I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack Assist for the first person to help counter-hack. I meant by kiling the person hacking the point
You can't fight in here! This is the war room.
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KenKaniff69
Fatal Absolution General Tso's Alliance
2514
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Posted - 2014.11.24 03:42:00 -
[9] - Quote
Anyway we can get people who play the assault role in particular more WP?
This meaning they kill and possibly get occasional scans.
?
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 03:43:00 -
[10] - Quote
uh... assaulting/slaying is the assaults job not the sentinel.
sentinel should get the bonus for stopping hacks and killing within a certain area around friendly objectives. theyre point defense not attack.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 03:45:00 -
[11] - Quote
Meee One wrote:hfderrtgvcd wrote:+15 wp for stopping a hack +15 wp for kill within 5m of objective being hacked/counterhacked by friendly +5 wp for kills within 5 m of friendly objective
These are good suggestions. And are good for any class. Dust needs more teamwork based bonuses too. Like: Co-Op takedown +15 wp Decoy:10 wp Back attack: 15 wp Bait:10 wp (being a decoy having an Co-Op takedown occur) Teamwork,in this case,would net an additional 20-30 wp,not an insane amount like 70. Or,just reward someone for being bait. Even comical WP gains would be possible. Trick shot:Bounce a grenade off a wall and score a kill. +25 wp (basketball reference) Tilt: Cause a DS to crash on its side. :+25 wp. (pinball reference) Run away:avoid getting shot down in a DS +10-15 Wp. (monty python reference) But i do think headshots should give more WP though,like 15 more. And if WP does need to be added, give assaults combo increases. 1 kill 50 2-55 3-60
Up to a max of 70-80 per kill that resets on termination.While giving sents +10-30 per kill Xm within an allied area (objective,CRU,supply depot) The closer they are to the allied area,the more they get.
love this.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Her Chosen
Grade No.2
65
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Posted - 2014.11.24 04:00:00 -
[12] - Quote
Meee One wrote:Her Chosen wrote:70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. It's funny how almost all your suggestions favor killing. I'll never support killing WP increases for less risk. As long as logistics has only 240-300 eHP,they deserve the most because they risk the most. Assaults with nearly 2x base eHP deserve 0 increases until they actually start being at risk. Same for scouts,running at 8m/s invisibly. But i'm not completely heartless,the guardian bonus should swap to the suit being repaired seeing as they are actually acting as the logistics guardian. This would also end OB latch ons where several rep tool users get assist kills during an OB.
Logis would still rightfully outscore assaults and heavies with these changes. And killing takes more skill in this game than being a logi. Sorry to break to anyone, but being a logi is not hard, nor a skill.
Throwing passive equipment on the ground and using an auto-lock repair are not skills. Is a logi important, very; but what they do is unearned and takes zero skill.
Don't have a gungame? Become a logi... |
Her Chosen
Grade No.2
65
|
Posted - 2014.11.24 04:02:00 -
[13] - Quote
Auris Lionesse wrote:uh... assaulting/slaying is the assaults job not the sentinel.
sentinel should get the bonus for stopping hacks and killing within a certain area around friendly objectives. theyre point defense not attack.
Heavies are tanks/aggro. They are supposed to take damage, deal damage, and help smash at an objective. Defending and offending. |
Meee One
Amakakeru-Ryu-no-Hirameki
1329
|
Posted - 2014.11.24 09:28:00 -
[14] - Quote
Her Chosen wrote:Meee One wrote:Her Chosen wrote:70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. It's funny how almost all your suggestions favor killing. I'll never support killing WP increases for less risk. As long as logistics has only 240-300 eHP,they deserve the most because they risk the most. Assaults with nearly 2x base eHP deserve 0 increases until they actually start being at risk. Same for scouts,running at 8m/s invisibly. But i'm not completely heartless,the guardian bonus should swap to the suit being repaired seeing as they are actually acting as the logistics guardian. This would also end OB latch ons where several rep tool users get assist kills during an OB. Logis would still rightfully outscore assaults and heavies with these changes. And killing takes more skill in this game than being a logi. Sorry to break to anyone, but being a logi is not hard, nor a skill. Throwing passive equipment on the ground and using an auto-lock repair are not skills. Is a logi important, very; but what they do is unearned and takes zero skill. Don't have a gungame? Become a logi...
Have you tried being a logi? I can tell based on your broad based statement you havent,and if you say you have you're lying.
I wish my 'not hard' logistics suit had 400 eHP like its assault counterpart,instead of the 240 it has. I wish my 'not hard' logistics suit had full speed despite the eHP speed balance being broken,instead of being slower in every way.
Yes,i also wish my rep tool could work from +50m distance doing upwards of 88 (Pro tool) with a basic version,oh how much more affordable my fits would be.(weapon comparison)
My good sir,you have revealed logistics secret. Low eHP,low evasion,must be vulnerable while repping,hives being easily destroyed,singled out first everytime.
The secret is out,and that is why so many love the BW idea. You win this one,i tip my hat to you my good sir.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4709
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Posted - 2014.11.24 14:21:00 -
[15] - Quote
40 WP for a sidearm kill? Is that on top of the existing 50?
90WP for a sidearm kill? And... 120 WP for a sidearm kill in Ambush? lolno.
Sounds like the OP is a dual-sidearm scout.
(The godfather of tactical logistics)
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Her Chosen
Grade No.2
68
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Posted - 2014.11.25 08:22:00 -
[16] - Quote
John Demonsbane wrote:40 WP for a sidearm kill? Is that on top of the existing 50?
90WP for a sidearm kill? And... 120 WP for a sidearm kill in Ambush? lolno.
Sounds like the OP is a dual-sidearm scout.
Do you have down syndrome? |
Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1039
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Posted - 2014.11.25 08:53:00 -
[17] - Quote
Meee One wrote:Her Chosen wrote:Meee One wrote:Her Chosen wrote:70WP for assaulting or defending an objective. That gives heavies equal access to WP.
Ambush: change every kill to 80WP
1WP for clone termination
90WP for revive
25WP for destroying neutral turret. 75WP for destroying armed turret.
40WP for sidearm kill 30WP for explosive splash kill. 55WP for direct explosive kill. It's funny how almost all your suggestions favor killing. I'll never support killing WP increases for less risk. As long as logistics has only 240-300 eHP,they deserve the most because they risk the most. Assaults with nearly 2x base eHP deserve 0 increases until they actually start being at risk. Same for scouts,running at 8m/s invisibly. But i'm not completely heartless,the guardian bonus should swap to the suit being repaired seeing as they are actually acting as the logistics guardian. This would also end OB latch ons where several rep tool users get assist kills during an OB. Logis would still rightfully outscore assaults and heavies with these changes. And killing takes more skill in this game than being a logi. Sorry to break to anyone, but being a logi is not hard, nor a skill. Throwing passive equipment on the ground and using an auto-lock repair are not skills. Is a logi important, very; but what they do is unearned and takes zero skill. Don't have a gungame? Become a logi... Have you tried being a logi? I can tell based on your broad based statement you havent,and if you say you have you're lying. I wish my 'not hard' logistics suit had 400 eHP like its assault counterpart,instead of the 240 it has. I wish my 'not hard' logistics suit had full speed despite the eHP speed balance being broken,instead of being slower in every way. Yes,i also wish my rep tool could work from +50m distance doing upwards of 88 (Pro tool) with a basic version,oh how much more affordable my fits would be.(weapon comparison) My good sir,you have revealed logistics secret. Low eHP,low evasion,must be vulnerable while repping,hives being easily destroyed,singled out first everytime. The secret is out,and that is why so many love the BW idea. You win this one,i tip my hat to you my good sir.
I just have to comment cause I always see you singing the same tune. Literally for months now "wah my logi stinks for this and that reason". I just don't get it. I have both logi and assault. On my logi I run 4 eWar mods, I maybe have 450 eHP can't remember exactly. Guess what? I do fine. In fact I usually get way more WP than I would in my assault plus I don't have to try nearly as hard. I primarily use my logi suit when I want to relax a bit. Assaulting is seriously stressful work. Sure logis could use a little buff but it's really not as bad as you make it out to be.
As for assaults having zero risk, that just doesn't make any sense. Logis should surround themselves with people to soak up damage. Heavies can get repped endlessly. Scouts can go invisible.
Finally you always comment "have you tried being a logi". Well have you tried being an assault? From someone who has both roles maxed, I see some semblance of balance between them. Point being is... You're biased and you don't realize it.
Sorry OP for the rant. I do support some sort of kill streak WP reward. Maybe +5 points for each kill above the first. So a 20 kill streak would give +95 WP.
Definitely don't support less WP for sidearm kills or explosive kills.
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 13:13:00 -
[18] - Quote
Victor Moody Stahl wrote:hfderrtgvcd wrote:+15 wp for stopping a hack I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack Assist for the first person to help counter-hack. He means +15 for killing an enemy who is hacking a friendly objective, before they manage to upload the virus, thus forgoing the need for a Counter-Hack.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 13:18:00 -
[19] - Quote
Her Chosen wrote:John Demonsbane wrote:40 WP for a sidearm kill? Is that on top of the existing 50?
90WP for a sidearm kill? And... 120 WP for a sidearm kill in Ambush? lolno.
Sounds like the OP is a dual-sidearm scout. Do you have down syndrome? I would guess "No". John makes a good point about the your suggestions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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