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Meee One
Amakakeru-Ryu-no-Hirameki
1330
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Posted - 2014.11.24 11:09:00 -
[61] - Quote
JIAF-PR wrote:Auris Lionesse wrote:Cross Atu wrote:I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant CCP Rattati and I have already engaged in conversations on the subject. In my view slot progression is an aspect of the Logistics and support overhaul o7EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit. Unless such a thing occurs I am very much in the "don't fix what's not broken" camp. Slot progression however is another matter and if my suggestions are followed on the subject will be getting touched up and standardized. this includes 4 rep tools correct? 2 shield and 2 armor used by the proper races i trust? Shield rep tool sound like a piece of trash (s...) Actually they could be horrendously OP.
Native suit regen +shield rep amount + armor regen mods = god teir equipment,especially on shield based suits
This is why it would have to rep much less than its armor counterpart.
But anyway,the Amarr logistics description states specifically that its durable (which is a lie),and can dish out its own trauma hence the sidearm. It losing the sidearm would straight up negate yet another suits description (see Min assault being highslot oriented with the 4/4 layout it currently has)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5281
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Posted - 2014.11.24 11:12:00 -
[62] - Quote
Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1338
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Posted - 2014.11.24 12:09:00 -
[63] - Quote
Justin Tymes wrote:The Amarr Logi isn't that good with a sidearm anyway. The lack of PG, combined with the fairly expensive Uplink PG cost and mediocre bulk makes the suit broken. You can't have decent bulk, good EQ, and good weaponry, only 2 out of 3 or at worst 1 out of 3. ANd at that point you might as well be using a scout or another Logi suit.
I don't see why people scream about a Amarr Logi having a sidearm. If it's using a powerful one, it's either being a bad Logi or a bad Assault. Uplinks are a monster to fit.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Victor Moody Stahl
Amarr Templars Amarr Empire
150
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Posted - 2014.11.24 14:42:00 -
[64] - Quote
Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem.
As someone who has thought much on what I would be willing to sacrifice to retain the sidearm, a high slot is definitely something that I would give up.
Though I will note that at present the Amarr Logi already loses a module slot to gain the sidearm- at least at PRO level. Which should have a 2/5 slot layout, instead of the head-scratchingly bizarre 3/4 we have now.
Buff Logis | Nerf Scouts
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TYCHUS MAXWELL
The Fun Police
619
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Posted - 2014.11.24 16:04:00 -
[65] - Quote
I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose their bonus when they die. For that reason I think both should have a sidearm as a back up.
Like all logis though they should still have less potential e/hp and lower speed then assaults so that they aren't as good as an assault at slaying/surviving.
I say for the reasons people claim the Amarr should have a sidearm (Crappy bonus) well so should the Caldari. If that's not agreeable then I think none should have a sidearm.
That's what I don't like about the Amarr logi argument, they get to be special butterflies even though Caldari also have 1 less equipment at lower tiers and a crappy bonus. Hands down right now the Caldari logi is the worst logi, especially since shared team scans elevated Gallente. Minmitar is still God tier followed by Amarr for its combat effectiveness. |
TYCHUS MAXWELL
The Fun Police
619
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Posted - 2014.11.24 16:05:00 -
[66] - Quote
Victor Moody Stahl wrote:Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. As someone who has thought much on what I would be willing to sacrifice to retain the sidearm, a high slot is definitely something that I would give up. Though I will note that at present the Amarr Logi already loses a module slot to gain the sidearm- at least at PRO level. Which should have a 2/5 slot layout, instead of the head-scratchingly bizarre 3/4 we have now.
Are you shitting me? I'll give up my secondary slot for a sidearm? No ****, I'm sure Minmitar and Gallente would give up a high as well and Caldari would give up a low. |
Meee One
Amakakeru-Ryu-no-Hirameki
1337
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Posted - 2014.11.24 19:52:00 -
[67] - Quote
TYCHUS MAXWELL wrote:I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose their bonus when they die. For that reason I think both should have a sidearm as a back up.
Like all logis though they should still have less potential e/hp and lower speed then assaults so that they aren't as good as an assault at slaying/surviving.
I say for the reasons people claim the Amarr should have a sidearm (Crappy bonus) well so should the Caldari. If that's not agreeable then I think none should have a sidearm.
That's what I don't like about the Amarr logi argument, they get to be special butterflies even though Caldari also have 1 less equipment at lower tiers and a crappy bonus. Hands down right now the Caldari logi is the worst logi, especially since shared team scans elevated Gallente. Minmitar is still God tier followed by Amarr for its combat effectiveness. Caldari Logi's are made of paper with no real benefit. More nanos? Only my min logi carries rep tools and my frontline tank/DS pilot and only my min logi carries nanite injectors. On most my suits with an equipment slot the only real useful equipments for them is either a nano or an uplink and hands down I go with nanohives for ammo resupply. And likewise most assaults and commandos carry nanos anyways for ammo resupply. Uplinks are for careful placement and I only use them on my Cal logi along with a rep and ammo hive to set up base of operations. I then run to a supply depot or die in half a second as the Cal Logi's are more fragile then my Cal scouts. So,you admit logistics die faster than scouts,and your solution to this is to keep them as they are. Yep,this conversation is making alot of progress. (in circles)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1337
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Posted - 2014.11.24 19:53:00 -
[68] - Quote
TYCHUS MAXWELL wrote:Victor Moody Stahl wrote:Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. As someone who has thought much on what I would be willing to sacrifice to retain the sidearm, a high slot is definitely something that I would give up. Though I will note that at present the Amarr Logi already loses a module slot to gain the sidearm- at least at PRO level. Which should have a 2/5 slot layout, instead of the head-scratchingly bizarre 3/4 we have now. Are you shitting me? I'll give up my secondary slot for a sidearm? No ****, I'm sure Minmitar and Gallente would give up a high as well and Caldari would give up a low. No,if i wanted a sidearm i would've chosen Amarr. I chose Min so i could rep.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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TYCHUS MAXWELL
The Fun Police
623
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Posted - 2014.11.24 20:07:00 -
[69] - Quote
Meee One wrote:TYCHUS MAXWELL wrote:I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose their bonus when they die. For that reason I think both should have a sidearm as a back up.
Like all logis though they should still have less potential e/hp and lower speed then assaults so that they aren't as good as an assault at slaying/surviving.
I say for the reasons people claim the Amarr should have a sidearm (Crappy bonus) well so should the Caldari. If that's not agreeable then I think none should have a sidearm.
That's what I don't like about the Amarr logi argument, they get to be special butterflies even though Caldari also have 1 less equipment at lower tiers and a crappy bonus. Hands down right now the Caldari logi is the worst logi, especially since shared team scans elevated Gallente. Minmitar is still God tier followed by Amarr for its combat effectiveness. Caldari Logi's are made of paper with no real benefit. More nanos? Only my min logi carries rep tools and my frontline tank/DS pilot and only my min logi carries nanite injectors. On most my suits with an equipment slot the only real useful equipments for them is either a nano or an uplink and hands down I go with nanohives for ammo resupply. And likewise most assaults and commandos carry nanos anyways for ammo resupply. Uplinks are for careful placement and I only use them on my Cal logi along with a rep and ammo hive to set up base of operations. I then run to a supply depot or die in half a second as the Cal Logi's are more fragile then my Cal scouts. So,you admit logistics die faster than scouts,and your solution to this is to keep them as they are. Yep,this conversation is making alot of progress. (in circles)
I admit Cal Logis die faster because I don't use proto Cal Logis and STD and adv Cal logis have low e/hp and lower total slot counts then the other Logis. My Min adv logi is tanky because of his slot layout and the nature of how much more powerful armor is vs. shields in stacking. I said Assaults should be faster and tankier then Logis and somehow you changed that to scouts? You're just trying to skew the conversation. No where did I even mention scouts which FYI my Cal Scout dies in half a second as well if I'm not either sprinting around abusing the hit detection on light suits or cloaked hiding from the enemy.
You are telling me you wouldn't sacrifice a low slot on your minmitar for a sidearm? You must be one of those min scouts that hides in the colon of a heavy and ends every game at 2/12... |
Jadd Hatchen
KILL-EM-QUICK
683
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Posted - 2014.11.24 20:51:00 -
[70] - Quote
Are you being freaking ******** yet again? People were screaming about normalization back then because they knew it would affect their ability to be a slayer logi!!! So you compromised and gave the Amar Logi a freaking sidearm!!! How was that fair and equitable. Now this guy in the original post shows how your over all slot numbers are inconsistent and obviously need to be fixed and you laugh at him? WTF CCP Rattati?
Additionally, ALL SCOUTS have to either loose a sidearm slot or loose an equipment slot. Right now they are too good at beign a logi and are too good at being an assault. If you choose to be a fast cloaky scout, there needs to be an actual tradeoff in capability... Right now scouts rule the game. |
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Cross Atu
OSG Planetary Operations Covert Intervention
4000
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Posted - 2014.11.24 21:22:00 -
[71] - Quote
Skullmiser Vulcansu wrote:Cross Atu wrote: EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit.
They do not have equal total slots.
Except the Amarr who has one less while gaining a sidearm.
As before if there is a specific reason for a change in that regard please feel free to post it in the feedback thread related to Logistics. The Amarr have always been a bit of an odd/edge case I am sorry my phrasing was unclear but the point remains essentially the same.
EDIT: Link to appropriate place for logistics feedback. <-- For any who care to use it.
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5314
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Posted - 2014.11.24 23:23:00 -
[72] - Quote
Jadd Hatchen wrote:Are you being freaking ******** yet again? People were screaming about normalization back then because they knew it would affect their ability to be a slayer logi!!! So you compromised and gave the Amar Logi a freaking sidearm!!! How was that fair and equitable. Now this guy in the original post shows how your over all slot numbers are inconsistent and obviously need to be fixed and you laugh at him? WTF CCP Rattati? Additionally, ALL SCOUTS have to either loose a sidearm slot or loose an equipment slot. Right now they are too good at beign a logi and are too good at being an assault. If you choose to be a fast cloaky scout, there needs to be an actual tradeoff in capability... Right now scouts rule the game.
The slot normalization thing came up like a month and a half ago.
Well after the slayer logi was killed with fire.
So I must ask you what drugs you are on and why aren't you sharing?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Victor Moody Stahl
Amarr Templars Amarr Empire
151
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Posted - 2014.11.25 00:22:00 -
[73] - Quote
TYCHUS MAXWELL wrote:*snipped some well thought out stuff, and massive pile of vitriol directed against Amarr Logi users*
I would like to point out that, IMO, the Caldari Logi should be given the Caldari Assault High/Low layout (IE, 3/1 STD, 4/2 ADV, 5/3 PRO), with 3/3/4 equipment slots at STD/ADV/PRO- this gives it a more all-round design.
Moreover, if shield-based repair tools were ever added, then the CalLogi would (naturally and rightly) get a bonus to such an equipment item... which, IMO, makes a sidearm redundant.
It's my opinion, at least, that an Amarr Logi's sidearm slot makes repping people actively an undesirable action- you've got two guns, and putting both of them away in favor of chaining oneself to a heavy with a rep tool seems... asinine, quite frankly.
I'd rather keep that heavy alive by shooting the pissants who think "oh, a heavy on open ground! FREE KILL!!1!"... though that might also be due to the fact that I have great hatred for the vapid morons who think that in the following scenario:
PROBLEM: While crossing open ground, we are taking fire from long range (IE, outside of HMG range) SOLUTIONS: 1. Shoot those punks who think they can drop your heavybro 2. Keep the heavy rep-leashed at all costs
Solution #2 is the appropriate one (protip: it bloody well isn't).
With that said, I am not in the slightest bit opposed to the Caldari Logi being made the shield equivalent of the Amarr variation. It would, at least, be interesting.
Finally, I'd also like to point out that, at least for me, the argument of "keep the AmLogi sidearm" is due to the fact that it has, since the day that Uprising was released and the AmLogi was brought into the game, been built around "AmLogi having a sidearm is one of the defining features of the suit".
It's never been about a supposedly sub-par bonus (I actually quite like the bonus, as it happens), it's always been a case of the Amarr Logi keeping it's original defining feature.
TYCHUS MAXWELL wrote:Are you shitting me? I'll give up my secondary slot for a sidearm? No ****, I'm sure Minmitar and Gallente would give up a high as well and Caldari would give up a low.
Breakin's comment was basically that, yes. I don't get what your problem with the Amarr Logi is- the suit's defining feature has always been that it's the only logi with a sidearm slot. I do not want to see that removed, because a lot of interesting (and viable) fits- like AmLogi tankhunters using swarms/PLC with proxies/REs/AV nades- are immediately killed to the detriment of the game as a whole.
I will, however, reiterate that I do not mind the Caldari Logi getting the same distinction in a shield-based format. It, quite frankly, is a reasonable plan- the current distinction ("has most slots") is not actually a distinction anymore, and is also rather a rather ass distinction at that.
Also, I'd like to point out that a MinLogi would be more likely to give up a low slot than a high- despite the base armor/shield values I tend to see more MinLogis either shield or dual-tanking; not very many- at least in my experience- run pure armor tanks.
Finally, I'd like to point out that Logi suits need to have the same sprint speed as an assault of equal race, because otherwise a logi is completely unable to keep up with a group of assault users.
Jadd Hatchen wrote:Are you being freaking ******** yet again? People were screaming about normalization back then because they knew it would affect their ability to be a slayer logi!!! So you compromised and gave the Amar Logi a freaking sidearm!!! How was that fair and equitable. Now this guy in the original post shows how your over all slot numbers are inconsistent and obviously need to be fixed and you laugh at him? WTF CCP Rattati? Additionally, ALL SCOUTS have to either loose a sidearm slot or loose an equipment slot. Right now they are too good at beign a logi and are too good at being an assault. If you choose to be a fast cloaky scout, there needs to be an actual tradeoff in capability... Right now scouts rule the game.
You are obviously either:
a. New to DUST. b. Stupid.
Take your pick, because slayer logis were completely murderized no later than Uprising 1.6- and IIRC it was actually around 1.4/1.5-ish that it happened.
Furthermore, as I mentioned further up in my post, the defining aspect of the Amarr Logi has always been as the "logi with a sidearm".
Also, scout-related discussion is best kept to other places. It's pretty much accepted by 99% of the community (or at least those who care) that scouts are overperforming by ridiculous degrees. You don't need to say that it's the way things are because everybody already knows.
Buff Logis | Nerf Scouts
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The-Errorist
SVER True Blood
908
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Posted - 2014.12.01 19:49:00 -
[74] - Quote
Bump
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
915
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Posted - 2014.12.04 19:16:00 -
[75] - Quote
Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. No objections so far; CCP do it.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.04 20:13:00 -
[76] - Quote
The-Errorist wrote:Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. No objections so far; CCP do it.
Amarr already lost the slot. Thats why its short one relative to the rest of the class at PRO.
The Amarr is the worst for repping from because the suit is SLOW. We can't rep while sprinting, so the minute your heavy decides to push without saying so first he outpaces the beam. You know you're slow when heavies can outrun you. If the group is just sitting still all inside one 10m area, its not bad. The minute its time to go, the repper is put away and somehing else replaces it.
Slot parity already exists for the class, equipment slot progression ( 2-3,3-4) could perhaps be filtered downwards BUT not having PRO level equipment carrying abilities on STD suits seems correct IMO.
IMO also ALL Logis should have their sidearms returned, with no penalty.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Joel II X
Bacon with a bottle of Quafe
4880
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Posted - 2014.12.04 20:34:00 -
[77] - Quote
Alena Ventrallis wrote:Atiim wrote:The Logistics' slot layouts need to match their Assault counterparts. Only if my Caldari Logi gets another equipment sot and a CPU buff. Currently I have to run a complex CPU to fit everything. I feel like EVERY suit should require a fitting optimization module to fit all proto +¦ unless they have all cores and fitting optimization skills. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1294
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Posted - 2014.12.04 21:48:00 -
[78] - Quote
el OPERATOR wrote:The-Errorist wrote:Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. No objections so far; CCP do it. Amarr already lost the slot. Thats why its short one relative to the rest of the class at PRO. The Amarr is the worst for repping from because the suit is SLOW. We can't rep while sprinting, so the minute your heavy decides to push without saying so first he outpaces the beam. You know you're slow when heavies can outrun you. If the group is just sitting still all inside one 10m area, its not bad. The minute its time to go, the repper is put away and somehing else replaces it. Slot parity already exists for the class, equipment slot progression ( 2-3,3-4) could perhaps be filtered downwards BUT not having PRO level equipment carrying abilities on STD suits seems correct IMO. IMO also ALL Logis should have their sidearms returned, with no penalty.
no. logis are not combat suits. their job is support. they do not need more weapons. if they all gain a side arm the assault suit need to be given more slots to account for it. logis are already nearly on par with assaults minus 1 slot. then you add 3-4equipment and it tips in favor of the logi. this doesnt make sense because logis should fit less than an assault across the board.
usually a heavy interdictor has most slots in the cruiser category from what i gather followed by heavy assauts and recons. logis are middle of the pack iirc. the only justification to giving a logi a sidearm for all races would be making the repair tools weapon slot items. and that requires releasing 3 new repair tools and chaning the minmatar tool to shields.
theres no reason for a non combat oriented suit to have a light weapon a grenade 3-4 equipment slots and pretty much the same slot layout for mods.
assault suits already max out at 12 total slots on the proto end. 1 light 1 side 1 grenade 1 equipment and 8 slots.
logis already top that in the proto end at an average 13-15 slots. with those slots you can comprable health as well as heal yourself, resupply your ammo, repair/revive teammates and so on. theyre combat abilites need to come down. adding a sidearm would bump the cal logi to a whopping 16 slots. which is the highest in the game. its a shield logi. with no shield tool. and only armor repping equipment. and the most slots for fitting weapons and tank of any other medium suit.
it doesnt make any sense. adding another sidearm isnt going to fix anything thats wrong with the logis on a fundamental level.
they all need a racial repair tool. first with secondary bonuses to other racial equipment. the repair tool taking a weapon slot and having the sidearm be given as a backup is also valid but thats up to ccp to decide. logis need a small speed boost since logi cruisers are faster than heavy assault cruisers (base stats, not counting assaults with kin cats) the logi base movement/sprint speed should be slightly higher than the base stats of their assault counterparts. and less combat capabilities. they need to focus on equipment equipment equipment and let other people keep them alive. a logi should never have to kill an enemy player. he should be supporting his team and through his efforts his team is able to kill freely. the cal logi needs to switch his shield regen delay and shield depleted regen delay with the caldari assault as well. the whole idea between the logi and the assault is you go from the medium suit which is general purpose. and you go full on combat with absolutely no versatility or versatile support with severly diminished combat abilities. as a fps every suit should have a weapon. but it doesnt mean the logi should be just as powerful as an assault with more equipment.
this applies only to the bolded statement.
i agree with the rest of your post. a standard suit should not have the ability to fit full proto mods. i said the same thing in an hav thread where somone one proposing a flat buff to the cpu and pg of all vehicles. there is only standard vehicles. if they ruin into difficulty fitting proto mods thats to be expected. although that is slightly off topic. just saying i agree on that.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Victor Moody Stahl
Amarr Templars Amarr Empire
194
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Posted - 2014.12.05 00:50:00 -
[79] - Quote
Joel II X wrote:I feel like EVERY suit should require a fitting optimization module to fit all proto +¦ unless they have all cores and fitting optimization skills.
I contend that Alena's point is that it's necessary to fit a Complex CPU mod to fill out every slot of the suit- it's already well established that the Caldari Logi is notoriously CPU starved.
I highly doubt that any Logi suit can realistically fit "full proto" and still be combat effective in their role.
Auris Lionesse wrote:el OPERATOR wrote:The-Errorist wrote:Breakin Stuff wrote:[...] [...] [...] IMO also ALL Logis should have their sidearms returned, with no penalty. no. logis are not combat suits. their job is support. they do not need more weapons. if they all gain a side arm the assault suit need to be given more slots to account for it. logis are already nearly on par with assaults minus 1 slot.then you add 3-4equipment and it tips in favor of the logi. this doesnt make sense because logis should fit less than an assault across the board.[...]
Snipped down to relevant parts... also, dat quote chain, and emphasis mine.
If you really believe logis to be nearly the equal of an assault... I don't know what you're smoking, but it must be some really good stuff. Because the only way a Logi is equal or better than an Assault at anything is if the Logi is playing their role and focusing on using equipment- and even their gun, when it is appropriate- to support their team.
If you just want to shoot people in the face, then an Assault suit is blatantly superior- it's faster, has more stamina, more durability, and weapon bonuses. Even considering the ass nature of the Caldari/Gallente racial bonuses, they still can fit better weapons and grenades with much greater ease.
Comparing, say, the Amarr Logi and Amarr Assault (as the former is the "sidearm Logi", so to speak), also points out some fairly obvious things- Logis are flimsy, slow, and only marginally less blind than Assaults.
In other words, you are, quite simply, wrong. The "Slayer Logi"- IE, the Logi that does everything the Assault does and then some- is never going to return. Assaults will always be better at shooting stuff in the face, while Logis will be perceived as "not a combat suit".
Which is in and of itself stupid, since if they weren't a combat suit, then they would not be deployed to the burnzone.
Buff Logis | Nerf Scouts
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.05 01:57:00 -
[80] - Quote
Victor Moody Stahl wrote:
Assaults will always be better at shooting stuff in the face, while Logis will be perceived as "not a combat suit".
Which is in and of itself stupid, since if they weren't a combat suit, then they would not be deployed to the burnzone.
This guy gets it. +1
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Dauth Jenkins
Titans of Phoenix
584
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Posted - 2014.12.05 02:23:00 -
[81] - Quote
Victor Moody Stahl wrote:The suit description- which is something I'd wager a million ISK that new players actually do read- explicitly notes the AmLogi as being better at direct combat than the other logi suits. The way that this plays out in-game is that it receives a sidearm, thus keeping it from being completely helpless- either at close range or entirely so- when using certain primary weapons *cough* laser rifle, swarms *cough*.
Moreover, the Amarr logi suit having a sidearm slot also makes it- at least IMO- ideal for players who find repping to be insufferably boring, uninteresting, and generally uncompelling gameplay. The fact that I can be busy providing uplinks, nanos, scans, and maybe even revives, while at the same exact time occupying myself with the part of the game that involves shooting other players in the face, is incredibly attractive.
Yes, you can in fact do that in any logi suit. However, the Amarr Logi having a sidearm slot brings a lot of interesting combinations and increases the attractiveness of certain weapons for logi suit users. The biggest and most obvious one is the swarms+sidearm combination, seasoned to taste with proxy/remote explosives, nanos, a scanner, or anything else you could possibly desire for equipment.
Moreover, your mentioning of "energy resupply", "heat reduction", and *narrows eyes* repping makes me wonder just how much you remember about current mechanics. Because there is no energy resupply, heat reduction is suit-specific bonus, and it's actually the dirty Minmatar logi that has the rep tool bonus.
The Amarr Logi bonus is to drop uplinks. As such, it really is more beneficial for it to have a sidearm, since it improves a player's ability to defend a position- by both safely deploying links and then preventing them from being camped (because being on the receiving end of that sucks).
I do agree that the Amja is far superior to the AmLogi right now- at least for the STD level suits- but, based on reading the Logi thread that Cross started (42 pages is a LOT to read through... good thing I had a lot of free time that day) it's actually a complicated affair with no singular cause, and lots of different ideas and options on what should, and what will probably be, done.
when i play solo, i play in this suit (the advanced version, the standard is literally no better than a scout). The sidearm gives it much greater weapon variety, and makes it quite an efficient AV Suit.
-Sincerely
--The Dual Swarm Commando
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