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1921. [FEEDBACK] CCP - The new Laser rifle / AA related - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I agree with this. You are right, but those shortcomings are what make the laser rifle so unique and no noob friendly , even with the aim assist. Right. I'm not arguing that CCP should eliminate these drawbacks (they g...
- by Vell0cet - at 2013.09.09 00:23:00
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1922. [FEEDBACK] CCP - The new Laser rifle / AA related - in Feedback/Requests [original thread]
The LR still has issues. It's viable now, but hardly competitive. The effective range is WAY too narrow, and not far enough. You missed a few major cons for the LR: 1. It creates a huge f*cking beam that points to your location for everyone on th...
- by Vell0cet - at 2013.09.08 23:16:00
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1923. Does anyone care anymore? - in General Discussions [original thread]
RydogV wrote: Lurchasaurus wrote: This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are wel...
- by Vell0cet - at 2013.09.08 21:03:00
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1924. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Monkey MAC wrote: Precisely, I dont think AA is too much of an issue, but what we aren't happy about is how quickly you drop a guh with a full auto weapon!! Wouldn't removing the 10% damage buff go a long ways towards resolving this issue?
- by Vell0cet - at 2013.09.08 18:38:00
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1925. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Corum Irsie wrote: I've not heard this suggestion yet and If CCP were able to implement it I would support it if it gave you an increase to your weekly cap. But I still say no magnatism, do you really want to play a competitive fps where the ga...
- by Vell0cet - at 2013.09.08 16:02:00
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1926. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Corum Irsie wrote: Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little frict...
- by Vell0cet - at 2013.09.08 11:45:00
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1927. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Lurchasaurus wrote: Dust is one of the few games now where skill in aiming is actually demanded and rewarded. Well, at least until 1.4. Again, I posted suggestions for how aiming skill could be rewarded by reducing AA in FW and PC, and giving...
- by Vell0cet - at 2013.09.08 10:51:00
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1928. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Beeeees wrote: Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST. Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears,...
- by Vell0cet - at 2013.09.08 10:41:00
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1929. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Lurchasaurus wrote: Having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it real...
- by Vell0cet - at 2013.09.08 09:59:00
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1930. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Beeeees wrote: [quote=Vell0cet]Ill make you a deal, if you and "the below average player [you] have played with" all buy $10,000 of game packs every month to keep DUST finantially viable/sustainable, then we-Śll get CCP to add a wallhack to you...
- by Vell0cet - at 2013.09.08 09:36:00
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1931. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Lurchasaurus wrote: People play this game to get away from easy mode COD meatgrinders, or at least a large amount of the above average players I have played with do. I'll make you a deal, if you and "the above average players [you] have playe...
- by Vell0cet - at 2013.09.08 09:06:00
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1932. OP weapons - in General Discussions [original thread]
The most balanced way to nerf the scrambler rifle is to remove the 10% across-the-board buff to all weapon damage. This means the scrambler will overheat more often, which should help balance it with other guns (especially the AR).
- by Vell0cet - at 2013.09.08 08:17:00
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1933. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
I think CCP could remove the 10% weapon damage buff they gave to all weapons at the launch of uprising. It's nice to see that proto is much less viable in pub matches. I've been arguing for a long time that balancing cost is the best way to keep t...
- by Vell0cet - at 2013.09.08 07:55:00
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1934. LAV turrets in 1.4 - in Feedback/Requests [original thread]
I'm not an LAV driver (besides the BPO I have), but from my experience, I think the small turrets could use a DPS boost as well. We want to encourage LAV's being used for shooting people, and moving around the terrain, I can't remember the last ti...
- by Vell0cet - at 2013.09.08 01:51:00
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1935. ARs outrange Lasers - in General Discussions [original thread]
The solution is to add back the sharpshooter skill that will push the range of the LR out to 115-120ish at level 5 and increase the ADS zoom significantly. This is still well short of the sniper, but will be able to outrage AR's, while being very ...
- by Vell0cet - at 2013.09.08 01:42:00
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1936. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out? ive been wanting to try out nova kni...
- by Vell0cet - at 2013.09.07 23:08:00
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1937. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I hate to be negative, but I worry these events distract from development. If the racial suits/vehicles/weapons were in place, and things were moving along according to the schedule outlined at fanfest, then this stuff would be great. The fact tha...
- by Vell0cet - at 2013.09.07 19:15:00
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1938. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
The complexity is fantastic! It really helps combat the feeling of burnout since it changes gameplay so much. I love the look of the new structures. By far the best attribute of the new Research Facillity is the verticality. Having multiple tiers ...
- by Vell0cet - at 2013.09.07 19:01:00
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1939. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Reav Hannari wrote: As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armo...
- by Vell0cet - at 2013.09.07 18:20:00
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1940. [REQUEST] CCP read - What are you going to do? - in Feedback/Requests [original thread]
My response .
- by Vell0cet - at 2013.09.07 16:36:00
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