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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
62
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Posted - 2013.09.08 19:23:00 -
[31] - Quote
Thor Odinson42 wrote:It all comes down to the expense of PC.
There is no way to train for it without team deploy. FW needs to be team deploy only and it needs to offer similar payouts as PC to the winner along with pub match payouts to the loser.
This gives enough incentive to these small corps to either combine or the players to find a bigger corp. once they can field multiple teams to participate in FW they will slowly start to get better at team play.
I talk to so many players who have adapted their game for squad play in pub matches and its SOOO far from what is needed in PC.
It's beyond me that more people aren't absolutely screaming for team deploy. The game is literally spinning its wheels in place until this happens.
We're we're having that very discussion last night running some FW matches. It's tough to get multiple squads in and that's the way you learn to get good at PC. I would also note at the voice chat architecture isn't really optimized for anything but squad chat either. |
DeathwindRising
ROGUE SPADES EoN.
42
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Posted - 2013.09.08 19:28:00 -
[32] - Quote
it be cool if i could fly an eve ship into low atmosphere like the MCC and give fire support at a more rapid rate... attack orders from squad leaders would control my guns
but i could leave anytime i want and also my shot out of the sky by null cannons |
DeathwindRising
ROGUE SPADES EoN.
43
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Posted - 2013.09.08 19:34:00 -
[33] - Quote
Jaysyn Larrisen wrote:Thor Odinson42 wrote:It all comes down to the expense of PC.
There is no way to train for it without team deploy. FW needs to be team deploy only and it needs to offer similar payouts as PC to the winner along with pub match payouts to the loser.
This gives enough incentive to these small corps to either combine or the players to find a bigger corp. once they can field multiple teams to participate in FW they will slowly start to get better at team play.
I talk to so many players who have adapted their game for squad play in pub matches and its SOOO far from what is needed in PC.
It's beyond me that more people aren't absolutely screaming for team deploy. The game is literally spinning its wheels in place until this happens. We're we're having that very discussion last night running some FW matches. It's tough to get multiple squads in and that's the way you learn to get good at PC. I would also note at the voice chat architecture isn't really optimized for anything but squad chat either.
CCP wont give us team deploy... because that's the logical thing to do.
anothing thing... the chat for squad leaders should be altered. the push to talk button should be a toggle between squad chat and team chat. squad leaders should be able to hear all squad leaders but their default chat should be squad chat, and push to talk would allow them to speaker with all other squad leaders |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
948
|
Posted - 2013.09.08 20:12:00 -
[34] - Quote
PC is far from being like controlling null sec, and access way different. IMO it is pretty lame in current state, I don't play it, have a few times.
Heck I don't even play this game anymore , so screw my opinion |
RydogV
Shadow Company HQ
299
|
Posted - 2013.09.08 20:31:00 -
[35] - Quote
Lurchasaurus wrote:This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are well known for being very very scandalous and rough on those not willing to use their imagination and CCP never gave a noob corp in EVE land because they werent good enough to take it themselves.
CCP devs are probably laughing at people complaining about not being able to have land. Is the amount of ownable land too small? yes.
once we have more areas to conquer more people will have access simply because you cant defend it all, but until then, earn it like the rest of us.
I understand where you are coming from but nobody (at least not me) is asking to be "given" anything. Just that the requirement for particiapation, in this case player count, be lowered in specific (not all) areas of the PC landscape. That is it and that is all.
The reality is, Dust 514 is stagnant, The active community of players is quite small and the influx of new players is not very strong. So most players in the game who are interested in joining a corporation have done so and the majority of those players most likely selected a larger corporation because it offered then the full experience...ie: participation in Planetary Conquest.
That means that smaller corporations have very few resources to draw upon to bolster their ranks, made all the more difficult because they generally can not offer a very active or robust PC experience due to their low numbers. Providing access to PC...not actual land...can be accomplished with suggested changes and give smaller organizations and their members more to do in-game. If successful, they can turn that activity into a recruitment tool and hopefully, one day, become a larger corporation themselves.
Such a change does not take anything away from the larger corporations in terms of their ability to participate and be successful in PC, it just widens the number of corporations who can actively participate. Now I can understand how some larger corporations and alliances might feel threatened this reduction in exclusivity because it might make them less appealing to potential recruits who would prefer to join a smaller organization. But in the interest of better gameplay, I think it best for such groups to concede.
Look, I am actually part of a large community, much like yours, with over 500 active members across various FPS titles. When Dust 514 first entered open beta we focused most of our attention on recruiting players from within, in the hopes they would transfer to the new game. Unfortunately, the game failed to deliver early on and by the time we started to refocus on external recruitment, most players were fairly well settled. As the game continues to improve, we hope folks will reconsider Dust 514. In the meantime, we would love the opportunity to engage in meaningful combat operations. We are not asking for a handout or to be given anything. We are just asking for the chance to compete, without having to jump through hoops or be dictated to by other organizations.
Not really a lot to ask and from where I sit, it does not impact you or your corporation's ability to play the game in any meaningful way. |
Vell0cet
Royal Uhlans Amarr Empire
151
|
Posted - 2013.09.08 21:03:00 -
[36] - Quote
RydogV wrote:Lurchasaurus wrote:This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are well known for being very very scandalous and rough on those not willing to use their imagination and CCP never gave a noob corp in EVE land because they werent good enough to take it themselves.
CCP devs are probably laughing at people complaining about not being able to have land. Is the amount of ownable land too small? yes.
once we have more areas to conquer more people will have access simply because you cant defend it all, but until then, earn it like the rest of us. I understand where you are coming from but nobody (at least not me) is asking to be "given" anything. Just that the requirement for particiapation, in this case player count, be lowered in specific (not all) areas of the PC landscape. That is it and that is all. The reality is, Dust 514 is stagnant, The active community of players is quite small and the influx of new players is not very strong. So most players in the game who are interested in joining a corporation have done so and the majority of those players most likely selected a larger corporation because it offered then the full experience...ie: participation in Planetary Conquest. That means that smaller corporations have very few resources to draw upon to bolster their ranks, made all the more difficult because they generally can not offer a very active or robust PC experience due to their low numbers. Providing access to PC...not actual land...can be accomplished with suggested changes and give smaller organizations and their members more to do in-game. If successful, they can turn that activity into a recruitment tool and hopefully, one day, become a larger corporation themselves. Such a change does not take anything away from the larger corporations in terms of their ability to participate and be successful in PC, it just widens the number of corporations who can actively participate. Now I can understand how some larger corporations and alliances might feel threatened this reduction in exclusivity because it might make them less appealing to potential recruits who would prefer to join a smaller organization. But in the interest of better gameplay, I think it best for such groups to concede. Look, I am actually part of a large community, much like yours, with over 500 active members across various FPS titles. When Dust 514 first entered open beta we focused most of our attention on recruiting players from within, in the hopes they would transfer to the new game. Unfortunately, the game failed to deliver early on and by the time we started to refocus on external recruitment, most players were fairly well settled. As the game continues to improve, we hope folks will reconsider Dust 514. In the meantime, we would love the opportunity to engage in meaningful combat operations. We are not asking for a handout or to be given anything. We are just asking for the chance to compete, without having to jump through hoops or be dictated to by other organizations. Not really a lot to ask and from where I sit, it does not impact you or your corporation's ability to play the game in any meaningful way. Start befriending noobs fresh out of the academy. Squad up with them and give them some ISK to help them buy their skill books. Help them invest their SPs wisely, teach them tactics, and bring them into your corp. If your existing players do this, in a few months you should have the numbers to make a push into PC.
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RydogV
Shadow Company HQ
301
|
Posted - 2013.09.08 22:55:00 -
[37] - Quote
Thor Odinson42 wrote:It all comes down to the expense of PC.
There is no way to train for it without team deploy. FW needs to be team deploy only and it needs to offer similar payouts as PC to the winner along with pub match payouts to the loser.
This gives enough incentive to these small corps to either combine or the players to find a bigger corp. once they can field multiple teams to participate in FW they will slowly start to get better at team play.
I talk to so many players who have adapted their game for squad play in pub matches and its SOOO far from what is needed in PC.
It's beyond me that more people aren't absolutely screaming for team deploy. The game is literally spinning its wheels in place until this happens.
Totally agree on this point. A the very least we should be able to bring in two Squads (12-players) without having to roll the dice with matchmaking. Just make the team option available in Merc Quarters with the option to invite another Squad via the Squad Leader. Then when you go into the Battle Finder the Instant Battle option is shut off and you can only deploy to Faction Warfare. Not only would this make organized play less hassle but its ease will compel other organized teams to participate more often.
Maybe then we can get some better match-ups outside of PC. Of course you are right, there has to be more incentive to play, especially on the winning side. I think a simple 50% ISK bonus to the winners would suffice, while the losers get the normal payout equal to Instant Battles.
This along with fewer PC restrictions could certainly liven up things for a number of players. Combine it all with a continuous stream of new maps and surface installations like we saw in 1.4 and Dust 514 will be moving forward in a very positive way. |
Vrain Matari
ZionTCD
860
|
Posted - 2013.09.08 23:32:00 -
[38] - Quote
RydogV wrote:Lurchasaurus wrote:This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are well known for being very very scandalous and rough on those not willing to use their imagination and CCP never gave a noob corp in EVE land because they werent good enough to take it themselves.
CCP devs are probably laughing at people complaining about not being able to have land. Is the amount of ownable land too small? yes.
once we have more areas to conquer more people will have access simply because you cant defend it all, but until then, earn it like the rest of us. I understand where you are coming from but nobody (at least not me) is asking to be "given" anything. Just that the requirement for particiapation, in this case player count, be lowered in specific (not all) areas of the PC landscape. That is it and that is all. The reality is, Dust 514 is stagnant, The active community of players is quite small and the influx of new players is not very strong. So most players in the game who are interested in joining a corporation have done so and the majority of those players most likely selected a larger corporation because it offered then the full experience...ie: participation in Planetary Conquest. That means that smaller corporations have very few resources to draw upon to bolster their ranks, made all the more difficult because they generally can not offer a very active or robust PC experience due to their low numbers. Providing access to PC...not actual land...can be accomplished with suggested changes and give smaller organizations and their members more to do in-game. If successful, they can turn that activity into a recruitment tool and hopefully, one day, become a larger corporation themselves. Such a change does not take anything away from the larger corporations in terms of their ability to participate and be successful in PC, it just widens the number of corporations who can actively participate. Now I can understand how some larger corporations and alliances might feel threatened this reduction in exclusivity because it might make them less appealing to potential recruits who would prefer to join a smaller organization. But in the interest of better gameplay, I think it best for such groups to concede. Look, I am actually part of a large community, much like yours, with over 500 active members across various FPS titles. When Dust 514 first entered open beta we focused most of our attention on recruiting players from within, in the hopes they would transfer to the new game. Unfortunately, the game failed to deliver early on and by the time we started to refocus on external recruitment, most players were fairly well settled. As the game continues to improve, we hope folks will reconsider Dust 514. In the meantime, we would love the opportunity to engage in meaningful combat operations. We are not asking for a handout or to be given anything. We are just asking for the chance to compete, without having to jump through hoops or be dictated to by other organizations. Not really a lot to ask and from where I sit, it does not impact you or your corporation's ability to play the game in any meaningful way. It's very interesting, given that DUST is starkly different from EVE because of it's lobby shooter structure, that we come to exactly the same conversation in DUST that they have in EVE.
That the mechanics of the game exclude meaningful small-gang and small corp contributions to sov geopolitical warfare.
Now that's all imma gunna say about that because that conversation can, and has, gone on for well over 100,000 pages.
I've been having this creeping intuition that the proper integration of DUST into New Eden is going to tear open a few old wounds and reveal some scar tissue. At this point in history, EVE has only very partially realized the promise of New Eden, and there is the potential with DUST to revisit some of the decisions that have brought us to where we are today.
Now those are going to be some interesting discussions. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
66
|
Posted - 2013.09.13 11:26:00 -
[39] - Quote
Vrain Matari wrote:RydogV wrote:Lurchasaurus wrote:This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are well known for being very very scandalous and rough on those not willing to use their imagination and CCP never gave a noob corp in EVE land because they werent good enough to take it themselves.
CCP devs are probably laughing at people complaining about not being able to have land. Is the amount of ownable land too small? yes.
once we have more areas to conquer more people will have access simply because you cant defend it all, but until then, earn it like the rest of us. I understand where you are coming from but nobody (at least not me) is asking to be "given" anything. Just that the requirement for particiapation, in this case player count, be lowered in specific (not all) areas of the PC landscape. That is it and that is all. The reality is, Dust 514 is stagnant, The active community of players is quite small and the influx of new players is not very strong. So most players in the game who are interested in joining a corporation have done so and the majority of those players most likely selected a larger corporation because it offered then the full experience...ie: participation in Planetary Conquest. That means that smaller corporations have very few resources to draw upon to bolster their ranks, made all the more difficult because they generally can not offer a very active or robust PC experience due to their low numbers. Providing access to PC...not actual land...can be accomplished with suggested changes and give smaller organizations and their members more to do in-game. If successful, they can turn that activity into a recruitment tool and hopefully, one day, become a larger corporation themselves. Such a change does not take anything away from the larger corporations in terms of their ability to participate and be successful in PC, it just widens the number of corporations who can actively participate. Now I can understand how some larger corporations and alliances might feel threatened this reduction in exclusivity because it might make them less appealing to potential recruits who would prefer to join a smaller organization. But in the interest of better gameplay, I think it best for such groups to concede. Look, I am actually part of a large community, much like yours, with over 500 active members across various FPS titles. When Dust 514 first entered open beta we focused most of our attention on recruiting players from within, in the hopes they would transfer to the new game. Unfortunately, the game failed to deliver early on and by the time we started to refocus on external recruitment, most players were fairly well settled. As the game continues to improve, we hope folks will reconsider Dust 514. In the meantime, we would love the opportunity to engage in meaningful combat operations. We are not asking for a handout or to be given anything. We are just asking for the chance to compete, without having to jump through hoops or be dictated to by other organizations. Not really a lot to ask and from where I sit, it does not impact you or your corporation's ability to play the game in any meaningful way. It's very interesting, given that DUST is starkly different from EVE because of it's lobby shooter structure, that we come to exactly the same conversation in DUST that they have in EVE. That the mechanics of the game exclude meaningful small-gang and small corp contributions to sov geopolitical warfare. Now that's all imma gunna say about that because that conversation can, and has, gone on for well over 100,000 pages. I've been having this creeping intuition that the proper integration of DUST into New Eden is going to tear open a few old wounds and reveal some scar tissue. At this point in history, EVE has only very partially realized the promise of New Eden, and there is the potential with DUST to revisit some of the decisions that have brought us to where we are today. Now those are going to be some interesting discussions.
Interesting comment. I've never played EVE (probably downloading it this weekend)...what type of decisions in EVEs history do you see Dust potentially revisiting?
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knight of 6
SVER True Blood Public Disorder.
268
|
Posted - 2013.09.13 12:05:00 -
[40] - Quote
NIKIA BETHUNE wrote: Even if it does extend what checks and balances stop alliance from controlling it all?
Would it be possible to elect a dev or a player to watch over PC battles to make sure nothing dirty I.E attacking your own district?
nothing but other players will stop one alliance from owning it, we will play the game as we see fit if that means attacking our own districts so be it. they beauty of EvE and dust is that for the large part the players make the content, if you can blue dounut molden heath you're allowed to do so.
welcome to New eden, no gods, no kings, only man... unless you're amarr |
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