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1561. CCP Please Post Video of New Rifles - in General Discussions [original thread]
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- by Vell0cet - at 2013.11.23 17:18:00
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1562. CCP Please Post Video of New Rifles - in General Discussions [original thread]
I think all of us would love to see footage of the new rail rifle and combat rifle shooting in hipfire and ADS. It doesn't need to be a fancy, highly-polished production, just a quick/easy raw footage capture. Bonus points for including the varian...
- by Vell0cet - at 2013.11.23 08:06:00
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1563. IS DUST DYING? - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. ...
- by Vell0cet - at 2013.11.23 06:56:00
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1564. IS DUST DYING? - in General Discussions [original thread]
Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participati...
- by Vell0cet - at 2013.11.23 06:44:00
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1565. IS DUST DYING? - in General Discussions [original thread]
Thor McStrut wrote: Vell0cet wrote: xLuca Brasi wrote: ...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare...
- by Vell0cet - at 2013.11.23 06:13:00
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1566. IS DUST DYING? - in General Discussions [original thread]
xLuca Brasi wrote: ...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK ...
- by Vell0cet - at 2013.11.23 00:32:00
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1567. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
I'm still very concerned about the TTK issues. Also I'm pretty sure the LR won't be viable in 1.7 unless it gets a significant range buff, which is a real shame because it's such an interesting weapon that's pretty unique to DUST. New guns look b...
- by Vell0cet - at 2013.11.22 15:56:00
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1568. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
Marston VC wrote: And besides..... TTK isn't even a big deal anyway...... This game gives you FAR more reaction time then 99% of other shooters even with the recent decrease in TTK. So I don't get why you people complain. Yes it sucks that mili...
- by Vell0cet - at 2013.11.21 23:16:00
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1569. Nerf the AR. Nerf Aim Assist. Nerf hit detection. - in General Discussions [original thread]
AR, ScR, SMG, (probably the new rifles based on the stats) need a significant base DPS nerf. ARs need a little kick (less than what the AScR has) and need to be turbo-proof. Keep AA, it's very weak compared to other games and is in-line with peopl...
- by Vell0cet - at 2013.11.21 22:16:00
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1570. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
It's been nearly a week... Does it really take that long to type up a short interview?
- by Vell0cet - at 2013.11.21 20:08:00
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1571. 1.7 = tiericide of vehicles? - in General Discussions [original thread]
Harpyja wrote: Given our reduced slot layouts, it might appear that it's paving the future for ADV and PRO vehicles... Which is a good thing. More slots = more diverse setups which is the thing that makes this game interesting and fun. I'm lo...
- by Vell0cet - at 2013.11.21 19:42:00
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1572. ps4 port across - in Feedback/Requests [original thread]
CLONE117 wrote: it also might put a giant hole in all of our pockets. better to perfect on the ps3 then move to ps4. "Perfect" is probably the wrong word. I would say something like "get it to a good place," but I agree with the sentiment.
- by Vell0cet - at 2013.11.21 19:27:00
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1573. Comparing the current scrambler rifle to the orginal D TAC - in General Discussions [original thread]
CCP needs to nerf most weapon base damage to bring TTK back into line. This will significantly impact the ScR because the overheat will be a larger factor. Turbo controllers need to be addressed. The game could detect this by seeing if your contro...
- by Vell0cet - at 2013.11.21 18:17:00
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1574. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
AA isn't the problem. The problem is that the weapons have been balanced around sh*tty hit detection, which has mostly been fixed. They need to nerf damage on a few weapons that are OP right now (probably the upcoming rifles too) and add a slight ...
- by Vell0cet - at 2013.11.21 16:25:00
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1575. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
Any other thoughts on this?
- by Vell0cet - at 2013.11.21 15:04:00
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1576. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
medomai grey wrote: This suggestion will just make it harder on fresh academy "graduates" because they would not only have to contend with people equipped with better gear, but also adapt to low tier gear they're not used to using. Not to ment...
- by Vell0cet - at 2013.11.21 06:21:00
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1577. What tiercide is and how it would help Dust - in General Discussions [original thread]
It sounds like you would LOVE Plannetside 2. Removing the thing that makes DUST the most interesting FPS ever made (risk vs. ISK) is a terrible idea. DUST will fail if it tries to be a sh*tty clone of PS2. Increasing the ISK cost of proto gear wi...
- by Vell0cet - at 2013.11.21 04:41:00
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1578. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Dbukalski1 wrote: a topic i started about new player experience https://forums.dust514.com/default.aspx?g=posts&m=1514164#post1514164 as for what has already been discussed. Increasing the SP cap isnt going to change much, Ill still sit ...
- by Vell0cet - at 2013.11.21 03:11:00
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1579. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Draco Cerberus wrote: Shijima Kuraimaru wrote: Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust uni...
- by Vell0cet - at 2013.11.21 03:03:00
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1580. Real Logis, hurry up and support this idea so your suit doesn't get nerfed. - in General Discussions [original thread]
CCP just needs to handle it the same way it's done in EVE. Logi ships get bonus to remote reps and energy transfer, if you tried to fit it for DPS it would suck compared to DPS cruisers. DPS cruisers get bonuses (application and/or projection) to ...
- by Vell0cet - at 2013.11.21 02:55:00
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