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xLuca Brasi
DUST University Ivy League
24
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Posted - 2013.11.23 04:50:00 -
[61] - Quote
Meeko Fent wrote:xLuca Brasi wrote:Meeko Fent wrote:xLuca Brasi wrote:the community seems seriously outraged by the bpo theft and respec debacle.
now that we all know ccp are dishonest and have no plan to fix this broken game.
and the only people defending them are ccp alts,
can dust survive?
please discuss.
no need to be civil if your passion overwhelms you. I will understand. So, you are upset that you are getting reimbursed legally for something they said they were think about, but weren't certain of. And over something which as been said so many times I could say its been in almost EVERY respec thread, since like, EVER. So no, DUST isn't dying. Your just bitching. wrong again son! people who bought them in closed beta spent like 50 aur... I spent 4800, we are both getting 4800... I only bought aur to get BPO's there is nothing I want with aur now, I would not have bought aur to begin with were it not for bpo's, and for those who just bought them they were advised by ccp to pick them up befor oct 8th... then a month later remove them? isn't that a little disingenuous? really though if your ok with people pulling that kind of stuff on you that's fine, I just respect myself to much to be silent about being taken for a ride.... Jesus, read the damn dev blog, long and hard. Wanna know WHY they are removing the freaking BPO's? BECAUSE THE MODULES DONT FREAKING EXIST AT FUKING ALL ANY MORE!Shut up, and realize that keeping them in couldn't have worked, because the module in general DOESN'T EXIST. Good god, STFU and sit down. Read a little deeper.
lol youre the one not reading deep enough.
this argument has already been refuted. find the answer and free yourself of your ignorance.
SAY NO TO BPO REMOVALS!
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xLuca Brasi
DUST University Ivy League
24
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Posted - 2013.11.23 04:51:00 -
[62] - Quote
deepfried salad gilliam wrote:xLuca Brasi wrote:God Hates Lags wrote:Despite all the doomsday rhetoric dust has had surprisingly high numbers this week and last, hovering right around 4000 players at any given time, despite the release of the PS4. I wouldn't say dust is dying by a long shot; it's just that time of the month when the sheen of the new update has died down and the next one is too far off to be excited about.
lol just 2 months ago people made the EXACT same post you did in defence of dust.... only then the pop hovered around 5000.... garunteed in a few more months another person like you will post this response claiming the high numbers of 3000 players... 2 months ago high was 3000, 4000 on Saturdays Tomorrow it should be higher
sorry no... this past season numbers reached around 5000, now highs are low 4000 high 3000... by January I predict it will be around high 3000s
SAY NO TO BPO REMOVALS!
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Athrak Kinz
Valkyrian Armada
8
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Posted - 2013.11.23 05:04:00 -
[63] - Quote
Dust is on an IV drip at the moment and everyone is waiting for that shot of adrenaline (new weapons/game modes etc.) to the heart to revive it. Ladies and gentlemen this might as well still be a beta, and I will play it as such until it either dies or can stand upright and walk out of the ICU. Until one of the following events I will continue submitting bugs, making requests and playing my part as a part of the Gallente Federation. This game IS unique and I've watched it grow since open beta, I'm in for the long haul. |
xLuca Brasi
DUST University Ivy League
26
|
Posted - 2013.11.23 05:08:00 -
[64] - Quote
Athrak Kinz wrote:Dust is on an IV drip at the moment and everyone is waiting for that shot of adrenaline (new weapons/game modes etc.) to the heart to revive it. Ladies and gentlemen this might as well still be a beta, and I will play it as such until it either dies or can stand upright and walk out of the ICU. Until one of the following events I will continue submitting bugs, making requests and playing my part as a part of the Gallente Federation. This game IS unique and I've watched it grow since open beta, I'm in for the long haul.
I too was in it for the long haul.... until I became a victim of their bad business practices.
SAY NO TO BPO REMOVALS!
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Wako 75
SVER True Blood Public Disorder.
86
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Posted - 2013.11.23 05:09:00 -
[65] - Quote
Athrak Kinz wrote:Dust is on an IV drip at the moment and everyone is waiting for that shot of adrenaline (new weapons/game modes etc.) to the heart to revive it. Ladies and gentlemen this might as well still be a beta, and I will play it as such until it either dies or can stand upright and walk out of the ICU. Until one of the following events I will continue submitting bugs, making requests and playing my part as a part of the Gallente Federation. This game IS unique and I've watched it grow since open beta, I'm in for the long haul.
I hope 1.7 will be the adrenalin boost that it needs hopefully they can keep it rolling in 1.8 with some scout fixes and at least one new game modes maybe a new heavy weapon even better the other heavies or pilot dropsuits.
It will survive!!!
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Mr CreepyPasta
DUST University Ivy League
24
|
Posted - 2013.11.23 05:09:00 -
[66] - Quote
Athrak Kinz wrote:Dust is on an IV drip at the moment and everyone is waiting for that shot of adrenaline (new weapons/game modes etc.) to the heart to revive it. Ladies and gentlemen this might as well still be a beta, and I will play it as such until it either dies or can stand upright and walk out of the ICU. Until one of the following events I will continue submitting bugs, making requests and playing my part as a part of the Gallente Federation. This game IS unique and I've watched it grow since open beta, I'm in for the long haul. you & me both. & when this game reaches its potential I'll have millions of SP to spend along with stories to tell and knowledge to pass on to the younger generation of berries. |
Thor McStrut
Reckoners
428
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Posted - 2013.11.23 05:46:00 -
[67] - Quote
Vell0cet wrote:xLuca Brasi wrote:...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK tank vs. using a free one that the game spawns for you in every other FPS. Which one is more like real combat? Which one has to weigh the importance of completing the mission/taking the objective vs. staying alive? TTK is game-breaking, but I have faith CCP will get things balanced.
While I do feel your sentiment, I am starting to disagree with this one. Isk is nearly meaningless in this game. Only by being reckless do you realize any loss. Even a player like me, with a measly K/D of 0.56, can still expand their wallet every game. I don't earn much, but after my assets were refunded, I was left with 93M, now I have 104M and climbing. I have to really try to finish a game negative, and no, I don't play PC. |
Vell0cet
Company of Marcher Lords Amarr Empire
584
|
Posted - 2013.11.23 06:13:00 -
[68] - Quote
Thor McStrut wrote:Vell0cet wrote:xLuca Brasi wrote:...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK tank vs. using a free one that the game spawns for you in every other FPS. Which one is more like real combat? Which one has to weigh the importance of completing the mission/taking the objective vs. staying alive? TTK is game-breaking, but I have faith CCP will get things balanced. While I do feel your sentiment, I am starting to disagree with this one. Isk is nearly meaningless in this game. Only by being reckless do you realize any loss. Even a player like me, with a measly K/D of 0.56, can still expand their wallet every game. I don't earn much, but after my assets were refunded, I was left with 93M, now I have 104M and climbing. I have to really try to finish a game negative, and no, I don't play PC. I think this will be most evident in FW 2.0 where every match will be a drain on your wallet. People will generally go for econo fits in pubs to bank up for good gear in FW so they can bank up LPs to buy the best gear for PC. It's like an economic ecosystem. It's many times more sophisticated than games where you unlock something better and you never have a reason (or even the ability) to use the cheaper version. The core ideas/mechanics of this game are really compelling.
It still has a LONG way to go, but CCP has demonstrated the ability to make progress every month--look at the roadmap they laid out after 1.0 dropped, they've done nearly everything on their list. This game is leagues better than when 1.0 launched, and when they finish getting in the rest of the missing content, bump up the TTK, and get things balanced, the foundation will be in a pretty decent spot.
Quick/Dirty Test Range Idea
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MINA Longstrike
2Shitz 1Giggle
53
|
Posted - 2013.11.23 06:18:00 -
[69] - Quote
xLuca Brasi wrote:SgtDoughnut wrote:Hrm this post is so similar to other posts I have seen about eve... and we all know eve is dead right, its not like its lasted 10 years or something. eve only survives because it found a niche. do you think dust can do the same? what does dust add to the gaming world, or FPS? other than a laughable eve connection dust is sub par with a bunch of lying cheats at the helm.
Dust has its niche. It's a shooter with a (relatively) complex skill leveling / progression unlocking system, that also has something of an attached skinner box (there is no shame in admitting this - they're endemic to F2P games). Sometimes things are removed, grow up and stop throwing a tantrum about it - you've paid a pittance (which is being 'refunded' in the form of ingame currency) for an item that you've gotten quite a bit of use out of. |
xLuca Brasi
DUST University Ivy League
34
|
Posted - 2013.11.23 06:21:00 -
[70] - Quote
MINA Longstrike wrote:xLuca Brasi wrote:SgtDoughnut wrote:Hrm this post is so similar to other posts I have seen about eve... and we all know eve is dead right, its not like its lasted 10 years or something. eve only survives because it found a niche. do you think dust can do the same? what does dust add to the gaming world, or FPS? other than a laughable eve connection dust is sub par with a bunch of lying cheats at the helm. Dust has its niche. It's a shooter with a (relatively) complex skill leveling / progression unlocking system, that also has something of an attached skinner box (there is no shame in admitting this - they're endemic to F2P games). Sometimes things are removed, grow up and stop throwing a tantrum about it - you've paid a pittance (which is being 'refunded' in the form of ingame currency) for an item that you've gotten quite a bit of use out of.
so even though I was promised I would keep it permanently I should just be happy I "got a lot of use out of it?"
is the skill system that unique? are there really a lot of choices?
what is it they call it? AR 514... yeah... a lot of choices.
either choose to skill into the FOTM or skill into something else that gimps your merc....deep choice.
SAY NO TO BPO REMOVALS!
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Xocoyol Zaraoul
Superior Genetics
1515
|
Posted - 2013.11.23 06:23:00 -
[71] - Quote
Oh look it's this thread again the same kind that pops up literally every month... Without fail...
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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xLuca Brasi
DUST University Ivy League
34
|
Posted - 2013.11.23 06:28:00 -
[72] - Quote
Xocoyol Zaraoul wrote:Oh look it's this thread again the same kind that pops up literally every month... Without fail...
and always by different people... hmmmm... why do so many loyal dust players turn hater?
what is ccp doing to make them turn? ....hmmmmm
hmmmmm.....
HMMMMMMMMMMMM
SAY NO TO BPO REMOVALS!
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Thor McStrut
Reckoners
431
|
Posted - 2013.11.23 06:30:00 -
[73] - Quote
Vell0cet wrote:Thor McStrut wrote:Vell0cet wrote:xLuca Brasi wrote:...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK tank vs. using a free one that the game spawns for you in every other FPS. Which one is more like real combat? Which one has to weigh the importance of completing the mission/taking the objective vs. staying alive? TTK is game-breaking, but I have faith CCP will get things balanced. While I do feel your sentiment, I am starting to disagree with this one. Isk is nearly meaningless in this game. Only by being reckless do you realize any loss. Even a player like me, with a measly K/D of 0.56, can still expand their wallet every game. I don't earn much, but after my assets were refunded, I was left with 93M, now I have 104M and climbing. I have to really try to finish a game negative, and no, I don't play PC. I think this will be most evident in FW 2.0 where every match will be a drain on your wallet. People will generally go for econo fits in pubs to bank up for good gear in FW so they can bank up LPs to buy the best gear for PC. It's like an economic ecosystem. It's many times more sophisticated than games where you unlock something better and you never have a reason (or even the ability) to use the cheaper version. The core ideas/mechanics of this game are really compelling. It still has a LONG way to go, but CCP has demonstrated the ability to make progress every month--look at the roadmap they laid out after 1.0 dropped, they've done nearly everything on their list. This game is leagues better than when 1.0 launched, and when they finish getting in the rest of the missing content, bump up the TTK, and get things balanced, the foundation will be in a pretty decent spot.
For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating.
IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk.
This game needs more ISK sinks, otherwise there is no feeling of loss. |
MINA Longstrike
2Shitz 1Giggle
53
|
Posted - 2013.11.23 06:38:00 -
[74] - Quote
xLuca Brasi wrote: so even though I was promised I would keep it permanently I should just be happy I "got a lot of use out of it?"
is the skill system that unique? are there really a lot of choices?
what is it they call it? AR 514... yeah... a lot of choices.
either choose to skill into the FOTM or skill into something else that gimps your merc....deep choice.
You were never promised permanence with those items - you were only promised infinite copies so long as those items existed, you signed off on the EULA about that. You weren't 'swindled' as they included a statement that you ACCEPTED that said 'at some future point we may change, or remove things and you may not exactly be happy about it, but we are ultimately doing it for [reasons]'.
The skill system is unique as far as shooters are concerned.
'AR514' while being something I myself have complained about is only currently in existence due to improvements to hit detection (good things) not yet having damage numbers adjusted on weapons adjusted for too-low numbers on TTK (a bad thing). It will be addressed eventually, though it is problematic it isn't *as* problematic as say... objects disappearing the first time they're shot at from beyond 400m, or things not rendering at all.
You are never held under duress or forced to choose something that's FOTM or an active hindrance to your merc, and as far as shooters go this game does present a lot of deep choice, please try and name another fps that has as many complexities like scan profile vs strength, or simply something as complex as fitting choices... or choices on how to progress your character (things that will continue to expand throughout the games life). Will there always be a FOTM? Probably, the only game that the devs have ever considered 'perfectly balanced' that I can think of is starcraft 1... and they only accomplished that about a year or two before the release of starcraft 2. |
Vell0cet
Company of Marcher Lords Amarr Empire
585
|
Posted - 2013.11.23 06:44:00 -
[75] - Quote
Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience.
Quick/Dirty Test Range Idea
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MINA Longstrike
2Shitz 1Giggle
54
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Posted - 2013.11.23 06:46:00 -
[76] - Quote
Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience.
Tie crafting into PC - boom, a reason to do it. |
Vell0cet
Company of Marcher Lords Amarr Empire
585
|
Posted - 2013.11.23 06:56:00 -
[77] - Quote
MINA Longstrike wrote:Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience. Tie crafting into PC - boom, a reason to do it. PC will produce resources for sure, but if you've ever seen what's involved in manufacturing something in EVE, you'll be thankful that people are doing it there instead of DUST. Invention, datacores, raw materials, creating jobs in open production slots, fueling/defending stations to manufacture in... It's not the kind of thing I want to do with a controller. Have mercs generate/sell the raw materials and the EVE guys turn it into useful stuff and sell it back to us.
Quick/Dirty Test Range Idea
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Kira Lannister
Ancient Exiles. Renegade Alliance
1992
|
Posted - 2013.11.23 06:57:00 -
[78] - Quote
Dat bait and switch.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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MINA Longstrike
2Shitz 1Giggle
55
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Posted - 2013.11.23 06:58:00 -
[79] - Quote
Vell0cet wrote:MINA Longstrike wrote:Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience. Tie crafting into PC - boom, a reason to do it. PC will produce resources for sure, but if you've ever seen what's involved in crafting something in EVE, you'll be thankful that people are doing it there instead of DUST. Invention, datacores, raw materials, creating jobs in open production slots, fueling/defending stations to manufacture in... It's not the kind of thing I want to do with a controller. Have mercs generate/sell the raw materials and the EVE guys turn it into useful stuff and sell it back to us.
I ran a wormhole corp producing t3 modules for a year... and sadly that's *nothing* on some of the stuff required for t2 production or capship production. I was also briefly involved in booster production in lowsec (but that turned out to not be as profitable as originally thought). |
Komodo Jones
Chaotik Serenity
219
|
Posted - 2013.11.23 07:36:00 -
[80] - Quote
Let people b!tch about bpos, and who the hell is complaining about the respec?
Seriously they're changing pretty much everything to do with vehicles it would be impossible not to refund something because alot of skills just won't exist anymore and almost all of them will do something different.
If anything is broken about the game it's the fact that the weapons are so unbalanced that the only sensible fit to keep you alive is damage mods and lots of defense tanking, or that the matchmaking still won't prevent new players from being massacred, but even then there's no cause to say that it's dying.
At this point the only people still playing are the ones willing to tough out the torturous parts and keep investing their time and they do it because they like the game and want to see it as well as their capabilities grow, as long as there's people like that the game won't go anywhere.
I'm surprised that there's still people complaining about every little change that is slightly inconvenient for them and therefore hound the game and then put the onus on CCP to correct their "mistake" instead of allowing them and working with them to address REAL problems and have them focus on things that will make the game grow like PVE.
Shame on the players that manipulate CCP's willingness to listen to their customers to further their own selfish goals, if there's any reason for the game to crash and burn it's because of you. |
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