Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeathwindRising
ROGUE RELICS
1033
|
Posted - 2015.05.08 18:35:00 -
[31] - Quote
NextDark Knight wrote:If memory serves me correct the EULA states 13 as the minimum age.
oh? ban the noobs! |
Bremen van Equis
Incorruptibles
467
|
Posted - 2015.05.08 18:37:00 -
[32] - Quote
Dust is my babysitter...and my lover.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
167
|
Posted - 2015.05.08 19:55:00 -
[33] - Quote
Meisterjager Jagermeister wrote:MINA Longstrike wrote:......, but this kid should be playing minecraft, not dust. Yes, he did all those things, but he's a kid, probably 10 years old, what more did you expect? I think he had good instincts. He knew how to run and melee, figured out how to switch weapons, he had no problem asserting himself over other players, he didn't hide in the redline, he LOVED jumping out the MCC, he was ready and willing to get into action. I believe had he someone knowledgeable in DUST lore there to coach him (I nominate you Mina) he would have had a much better go of it.
We need to have a corp set that they have to join right out of the academy. Maybe make an NPC corp channel. Then this kid can be talked to from the other noob players into improving. The problem is, too many vets dismiss this kid. I like your comment because you see his potential. Yeah he is a kid, but with a little help he could be great. I know a 12 year old shotgun scout who is a beast. It just happens. See the potential!
From Logi, to Heavy, to Scout, now I am moving to ADS. Please stop balancing!
|
Cesar Geronimo
DUST University Ivy League
0
|
Posted - 2015.05.08 20:29:00 -
[34] - Quote
Anybody who's played CoD or Battlefield knows that kid and millions more like him quite well... |
Tweaksz
Titans of Phoenix RUST415
218
|
Posted - 2015.05.08 21:32:00 -
[35] - Quote
Is this the really thinking capacity of a 10 year old now a days? I weep for the future.
Pill Popping Madness!
|
Cypher Nil
Fireteam Tempest
287
|
Posted - 2015.05.08 22:58:00 -
[36] - Quote
I've said it for months, the LAV's need a horn to signal to teammates
n++pâçGòÉS+Ç 28+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
Void Echo
Helix Order Learning Alliance
2809
|
Posted - 2015.05.09 00:18:00 -
[37] - Quote
Squeeker alert!!!!
Closed Beta Vet.
CEO: Helix Order.
I have the controlled anger, more dangerous than you.
|
castba
Rogue Instincts New Eden's Heros
875
|
Posted - 2015.05.09 00:52:00 -
[38] - Quote
DeathwindRising wrote:Vell0cet wrote:james rains wrote:I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) It's clear the kid isn't the target market for this game, but we can learn a lot about usability/how to improve the NPE even from kids like this. I think a tutorial is important. this. when I took UI in college we used to test our UI designs by giving them to 5 yr olds. If they could figure it out, then we knew we had an intuitive and easy design. the UI **** we put up with in dust... would not pass the class. So the goal was to dumb things down so much that a 5yo could figure it out easily? Is this really the kind of goal adults should be striving to achieve? Should this be the standard required for adults?
Why do I keep getting flashes of the IQ test in Idiocracy?
"When everything is OP, nothing is" - CCP Ratatti
|
Vell0cet
OSG Planetary Operations Covert Intervention
3095
|
Posted - 2015.05.09 01:32:00 -
[39] - Quote
castba wrote:DeathwindRising wrote:Vell0cet wrote:james rains wrote:I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) It's clear the kid isn't the target market for this game, but we can learn a lot about usability/how to improve the NPE even from kids like this. I think a tutorial is important. this. when I took UI in college we used to test our UI designs by giving them to 5 yr olds. If they could figure it out, then we knew we had an intuitive and easy design. the UI **** we put up with in dust... would not pass the class. So the goal was to dumb things down so much that a 5yo could figure it out easily? Is this really the kind of goal adults should be striving to achieve? Should this be the standard required for adults? Why do I keep getting flashes of the IQ test in Idiocracy? When it comes to user interfaces, yes. Make them as intuitive as possible. Mastery should come from tactics, strategy , teamwork, etc. not from being great at poorly designed UI. The UI should be obvious, intuitive and get out of the player's way.
Best PvE idea ever!
|
byte modal
216
|
Posted - 2015.05.09 01:42:00 -
[40] - Quote
Not really reading the replies, but wanted to comment on the video. HA! I'm laughing my arse off, but prolly not for the same as I'm guessing most are ;)
This kid is awesome. Like... make him an unsung MASCOT! lol. Singing songs on "Suicide is baaa-ah-ah-ad" la la la ..... OMG! I should have KILLED him! WUT Thuh Fuuuuuuaaarrrgh!!! hhhuuuuuuh!!! a CAAAAR!!!! Hello, Sir. Let's be friends!
Seriously. Everything coming out of this kid's mouth is awesome. I'd watch him give play by plays for anything DUST. Fussing over the politics of car sharing. Ok DUDE? get OUT of the unsafe zone! What is wrong with you!? Where are we going?! What the heck!? What are you doing sir!? STOP IT!! hahaha. Controller----low?! (video game injury) OUCH!!! *sings: "Lord has given us a car...."
take me with you!
I'm DONE (wooof wooof wooof!) ROFL. that dog. lol.
I'm in tears. I love this kid.
Ok. My apologies if I'm way off the point of this thread. I've wanted some minimal sense of PVE guidance since forever. I guess that's on point more or less. For all the knocks, the kid was strafing when he got the drop on that one red. So there's that. wiggle wiggle wiggle wiggle wiggle...yeah.
Ok. back to other things now. lol thanks for the link
kitten bacon taco (nom)
|
|
byte modal
218
|
Posted - 2015.05.09 02:04:00 -
[41] - Quote
Alright. I actually did read most of the replies earlier so I'll throw something more responsible out. Yeah, UI should be intuitive. The easier to access, the faster involved the user is. I'm not saying complexity is bad, but it should have specific purpose relative to the media at hand.
It's a bit ironic arguing against well-designed simplistic UI when the argument distills the point down to "simple=bad just cuz a 5yo can do it." Yes, efficiency is a consideration of many adults. Adaptation, improvisation, evolution, methodology, practice and refinement, it's all a means to get better by making the complicated less complicated. Otherwise, we'd all still be rolling around in Fred Flintstone cars ...with square stone wheels.
hm. I'm sure there's a Geico commercial tag in there somewhere.
kitten bacon taco (nom)
|
The Eristic
Dust 90210
944
|
Posted - 2015.05.09 02:38:00 -
[42] - Quote
Th' Looord has giv'n us a caaarrr!
Reality is the original Rorschach.
Verily! So much for all that.
|
Taeyeon Seyun
DUST University Ivy League
47
|
Posted - 2015.05.09 03:55:00 -
[43] - Quote
His other dust video was amusing as well. He got a few roadkills with a lav. Someone called in a minor strike and he said something like, "did that come from heaven." Wish he had someone to help him out. I think he would be alright with some guidance, and to not try to play the game like C.O.D.
* Cupcake enthusiast *
|
Bright Cloud
Namtar Elite Gallente Federation
973
|
Posted - 2015.05.09 04:34:00 -
[44] - Quote
So thats the point of view of a blueberry. Just hillarious to watch and i will have mercy from now on. Im just gonna carry a flaylock and shot their corpse so they dont have to wait till they actually bled out to be aible to spawn on the next best thing. Every 1 should do that in my opinion cause explosive damage of any kind (be it friendly or hostile) will force a bleed out onto those poor souls.
Seriously its just beyond me how he could run around with 0 situational awareness. Hes like a headless chicken and it wouldnt matter what FPS game he would had played he would end up as cannonfodder in every single one. Well maybe on COD he could get a kill with a deathstreak reward or by sitting in a corner with a shotgun.
Bright is the opposite of dark! Who would have thought of that?!
|
Lynn Beck
Delta Vanguard 6
2414
|
Posted - 2015.05.09 05:13:00 -
[45] - Quote
Bright Cloud wrote:So thats the point of view of a blueberry. Just hillarious to watch and i will have mercy from now on. Im just gonna carry a flaylock and shot their corpse so they dont have to wait till they actually bled out to be aible to spawn on the next best thing. Every 1 should do that in my opinion cause explosive damage of any kind (be it friendly or hostile) will force a bleed out onto those poor souls.
Seriously its just beyond me how he could run around with 0 situational awareness. Hes like a headless chicken and it wouldnt matter what FPS game he would had played he would end up as cannonfodder in every single one. Well maybe on COD he could get a kill with a deathstreak reward or by sitting in a corner with a shotgun. Still the kid's better than my 8 year old sister- who throws the controller down and covers her eyes when she sees anything red on screen.
I've had the joy of personally tutoring a few young-uns. I think his name was Majestic-Kitty(I feel Cat Merc would be his father...)
He joined my squad randomly, and at first i was confused at the high pitched voice, but then i started to realize this kid had a huge Sci-Fi fixation- playing mostly M rated games like Metal gear Rising and a few Xbox games i think, but i asked him what his favorite thing to do in those games was- he said healer/support types like the Technician in HAWKEN or the Spy in TF2- to which i said "Here, try Logistics, buy a few of each race's LP suit, fit it with a rep/nano/scan and go to town. After a few matches tell me which race you think you like best.
To my surprise- he said Caldari- it has the best shields. I told him that shields weren't that great as of yet, he said that would be fine, just means they'll get buffed soon right?
Anyways i eventually managed to teach him the nuances of weapon profiles and how that effects his tanking, and that while shields are weak, 300-400 shields would save him from a Core if he mainly armor tanks. To that i hear "Wow.... This is like, intense."
I ended up playing for like 3 months with that kid, except i guess he stopped liking it because shields never got the buff they've been needing since forever.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
|
Bright Cloud
Namtar Elite Gallente Federation
973
|
Posted - 2015.05.09 06:52:00 -
[46] - Quote
Sorry but i do not want squeakers around me. To say it bluntly games like this shouldnt be played by kids to begin with and is a sign of bad parenting. Just like the regular American that buys his Kid the next COD for christmas cause otherwise it would pull off a tantrum. And if he cant figure out how Dust works to begin with then he shouldnt play it and go back to COD.
This game is a complex sci-fi shoter with a rather mature setting. The only purpose of people like that is to be cannonfodder. We dont need CCP holding everybodys hand troughout the whole game. The new matchmaking is allready enough help that those guys get cause it puts them vs similar people who cant play the game neither. Sadly this does not work to 100% for the vets. I see way too many scrubs beeing thrown with us into a match though they just dont have what it takes. But meh if it would be perfect on matching me vs and with similar skilled players then i might wait 1hour+ to actually get into a match.
Bright is the opposite of dark! Who would have thought of that?!
|
Oswald Rehnquist
1515
|
Posted - 2015.05.09 09:34:00 -
[47] - Quote
Just stating what others have said more or less but the child lacks the mental capacity to play any competitive game (as least for the rest of 2015). In no way shape or form should the game be designed around this particular type of user. The kid operates on instant gratification which makes teaching more or less impossible and his gaming experience seems to have been with games that flatten player skill (which cater to his base). Dust's leveling system alone would annoy him due to the lack of instant gratification and having to earn/plan something over time.
The kid quite frankly as displayed at around the 10:30 min mark and beyond, is inconsiderate as well, which shows how the kid is even socially undeveloped.
Its not even necessarily an age thing, I have a sister who is a lot younger than me, plays games as well. She can take criticism, learn from watching or experimenting, and is able to take a loss in stride, this is entirely a personality thing.
Yet all her highschool guy friends think they can take her on because shes a girl. They quickly lose, because they play like they are mentally handicap because they never once challenged themselves or their egos. My sister is a lot nicer than I am, and then goes easier on them. If I am over and they challange me in a game, I leave them begging for a coop game. When I beat my sister over and over, she just gets better. You can't really teach people who don't like to challenge themselves and you can't teach people who want instant gratification.
They can't think, make reads, condition other players, or self examine themselves for errors. The most successful games market towards this group though with non challenging or equalizing mechanics, Dust has too much of its design targeting the more disciplined crowd to mix things up. Dust's current state is due to waiting way too long before getting a good responsive team together, which I think Legion is partly to blame for that. Dust has a better shot as a niche game than as a CoD competitor.
Below 28 dB
|
Lynn Beck
Delta Vanguard 6
2420
|
Posted - 2015.05.09 18:08:00 -
[48] - Quote
Oswald Rehnquist wrote:Just stating what others have said more or less but the child lacks the mental capacity to play any hard competitive game (as least for the rest of 2015). In no way shape or form should the game be designed around this particular type of user. The kid operates on instant gratification which makes teaching more or less impossible and his gaming experience seems to have been with games that flatten player skill (which cater to his base). Dust's leveling system alone would annoy him due to the lack of instant gratification and having to earn/plan something over time.
Its not even necessarily an age thing, I have a sister who is a lot younger than me, plays games as well. She can take criticism, learn from watching or experimenting, and is able to take a loss in stride, this is entirely a personality thing.
Dust has too much of its design targeting the more disciplined crowd to mix things up. Dust's current state is due to waiting way too long before getting a good responsive team together, which I think Legion is partly to blame for that. Dust has a better shot as a niche game than as a CoD competitor. There are some kids i've seen though that seriously enjoy these games though. Myself included when i was a tyke, there are some of us who enjoy working to play through that rated M title and figuring out how to beat X boss or how to handle Z situation with Y equipment.
Ever played Star Wars the Phantom Menace? Yeah that thing had some genuinely difficult portions that even my 20 year old self have problems with, yet i had the patience as a child to defeat.
Wanna know what my first PS1 title was? Armored Core and Gran Turismo. Btw on the latter i made it myself up to Super license.
Sure we shouldn't be catering to the children who only want instant gratification, but we should at least make it -possible- for such a player to enjoy this game, if they wish to deal with the games' other nuances/difficulties.
Having a UI that is intuitive such that even a drunken person could navigate it should always be one of the first things you try and make possible. A few of this games' things are intuitive for the genre, namely the weapon/equipment wheel which i've only seen in Far Cry and Red Faction, even then sometimes being a bit difficult to handle.
The fitting menu was a nightmare to handle, until i'd imagine when they included the marketplace heirarchy into the fittings menu.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
|
byte modal
219
|
Posted - 2015.05.09 18:47:00 -
[49] - Quote
I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said.
It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic?
kitten bacon taco (nom)
|
Lynn Beck
Delta Vanguard 6
2421
|
Posted - 2015.05.10 00:53:00 -
[50] - Quote
byte modal wrote:I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said. It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic? Intuitive UI being able to be read by a 5 year old meaning "Oh, high slots are this through this"
Not "Oh, high slots are.... 50 copies of a blue bottle, 30 copies of a battery, one iwth a different icon, and countless other event items."
You shouldn't have to be a 20+ year old to navigate a menu or pull the pin on a grenade.
You also shouldn't have to go wiki/forum lurking to discover that a Plasma Rifle is for CQC and -not- sniping.
In other games, "Assault Rifle" Is akin to a AK-47 or M-16, where it's usable at a variety of ranges. You should have a tooltip or likewise in-game hint at the weapon being short-ranged, and not a general purpose almost-all-ranges weapon.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
|
|
byte modal
219
|
Posted - 2015.05.10 01:11:00 -
[51] - Quote
Lynn Beck wrote:byte modal wrote:I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said. It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic? Intuitive UI being able to be read by a 5 year old meaning "Oh, high slots are this through this" Not "Oh, high slots are.... 50 copies of a blue bottle, 30 copies of a battery, one iwth a different icon, and countless other event items." You shouldn't have to be a 20+ year old to navigate a menu or pull the pin on a grenade. You also shouldn't have to go wiki/forum lurking to discover that a Plasma Rifle is for CQC and -not- sniping. In other games, "Assault Rifle" Is akin to a AK-47 or M-16, where it's usable at a variety of ranges. You should have a tooltip or likewise in-game hint at the weapon being short-ranged, and not a general purpose almost-all-ranges weapon.
i think im kinda agreeing with you though :) maybe i wasn't clear.
kitten bacon taco (nom)
|
TEXA5 HiTM4N
ROGUE SPADES
609
|
Posted - 2015.05.10 02:09:00 -
[52] - Quote
and this is why PVE is needed. you put a child against a bunch of neckbeards this is the result.
|
Lynn Beck
Delta Vanguard 6
2423
|
Posted - 2015.05.10 02:28:00 -
[53] - Quote
byte modal wrote:Lynn Beck wrote:byte modal wrote:I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said. It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic? Intuitive UI being able to be read by a 5 year old meaning "Oh, high slots are this through this" Not "Oh, high slots are.... 50 copies of a blue bottle, 30 copies of a battery, one iwth a different icon, and countless other event items." You shouldn't have to be a 20+ year old to navigate a menu or pull the pin on a grenade. You also shouldn't have to go wiki/forum lurking to discover that a Plasma Rifle is for CQC and -not- sniping. In other games, "Assault Rifle" Is akin to a AK-47 or M-16, where it's usable at a variety of ranges. You should have a tooltip or likewise in-game hint at the weapon being short-ranged, and not a general purpose almost-all-ranges weapon. i think im kinda agreeing with you though :) maybe i wasn't clear. I dunno, I guess i'm only reaffirming my own point aggressively. Been a rough week for me.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
|
SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
120
|
Posted - 2015.05.10 02:51:00 -
[54] - Quote
This kid makes me feel bad for being a teenager... He ruins our reputations.... Not all of us are scrubs =P
My worst DUST experience?
Having my dropship crush my Scotsman's with a Roden Sniper. THAT was a fun day...
|
byte modal
219
|
Posted - 2015.05.10 03:05:00 -
[55] - Quote
Lynn Beck wrote: I dunno, I guess i'm only reaffirming my own point aggressively. Been a rough week for me.
I got you, and totally agree. What I was getting at with my post earlier was my frustration in how the conversation drifted to the oversimplification of what I think the OP was on about. In other words, kats were arguing against good UI because they don't want "kids" mucking up their game. I just think it's silly to equate good UI to catering to children or something. I don't even think that should be the conversation.... just that good UI is good. Period. Making things easier and accessible is good for any new player. Like you said, you shouldn't be 20+ with a degree in wtfever to decipher cryptic design. It should be simple, clear, and as seamless as possible.
I think there's a lot of really awkward interface design throughout the game. I still love the game, but there's no denying bad UI choices.
To your post, the week is over finally. I hope this next one treats you better.
kitten bacon taco (nom)
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
23
|
Posted - 2015.05.10 03:22:00 -
[56] - Quote
Okkkk im not really a douchey type of person who laughs at other peoples hardships and whatnot, BUUuttt that was fuken HILARIOUS LOLLLLLLL, the kid was convinced the game was about driving cars lolololol
Just doing merc stuff
|
DeathwindRising
ROGUE RELICS
1043
|
Posted - 2015.05.10 04:16:00 -
[57] - Quote
byte modal wrote:Lynn Beck wrote: I dunno, I guess i'm only reaffirming my own point aggressively. Been a rough week for me.
I got you, and totally agree. What I was getting at with my post earlier was my frustration in how the conversation drifted to the oversimplification of what I think the OP was on about. In other words, kats were arguing against good UI because they don't want "kids" mucking up their game. I just think it's silly to equate good UI to catering to children or something. I don't even think that should be the conversation.... just that good UI is good. Period. Making things easier and accessible is good for any new player. Like you said, you shouldn't be 20+ with a degree in wtfever to decipher cryptic design. It should be simple, clear, and as seamless as possible. I think there's a lot of really awkward interface design throughout the game. I still love the game, but there's no denying bad UI choices. To your post, the week is over finally. I hope this next one treats you better.
a remapping some of the buttons would be a good start. for instance,
1. the push to talk button is probably the least used button of all. It could serve better use as something else.
2. the select button is used in BF to tag targets, similar to the squad leaders attack order. when i first played the game i kept trying to tag enemies by pressing select. i was soon disappointed to find out that not only did the select button not tag enemies, bu that there wasnt even a tag feature implemented.
3. the squad order wheel needs work. it should include basic request orders that are available to everyone. Requesting ammo, remote repairs, transportation, as well as a tag function for briefly tagging enemies would be useful. more importantly, it allows for fluid communication between players without or not using mics, and players of different nationalities. Considering that many players are from different countries, being able to effectively communicate with each other despite language barriers would be huge step toward increasing teamwork.
4. maybe a horn for vehicles could prove useful lol |
Matius Indectus
Shadow of the Raven
15
|
Posted - 2015.05.10 04:39:00 -
[58] - Quote
Ripley Riley wrote:He's a younger gamer. Things aren't as intuitive if you haven't been playing FPS games for a decade. Not his fault, but that is probably a lot of the reason he floundered and flailed so much.
DUST 514 needs a proper tutorial. Pre-academy, new players should be put into a kind of clone "boot camp" simulator. You are given tasks to learn things like weapon damage profiles, summoning vehicles, hacking objectives/installations, deploying equipment, etc. That would have helped this fellow out quite a bit.
When I was growing up I learned how to play a game by playing through the campaign, it allows you to get used to the controls and gameplay and gradually increases the difficulty along the way.
If you can't read in between the lines, then what makes you think you can write?
|
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1384
|
Posted - 2015.05.10 05:39:00 -
[59] - Quote
The amount of times he was killed by Combat Rifles...I'm not surprised. Even a STD CR is extremely lethal.
I applaud his driving skills (save the head-on collision). I want him as my personal taxi-driver! He knows how to run over people better than I do.
Selling Items
Store - Code Bazaar
|
Operative 1174 Uuali
Y.A.M.A.H
679
|
Posted - 2015.05.10 08:07:00 -
[60] - Quote
Isn't matchmaking supposed to fix this?
Little kids will tend to be at the bottom of the Mu and matchmaking if they aren't learning the game.
Sp, no problem. This kid sounded like my son when he plays except he doesn't care if he gets killed. He just keeps rockin the sniper and rail cannon. Does pretty good on kills too.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |