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1021. So, what are you hoping is announced with Fanfest? - in General Discussions [original thread]
Full racial parity: vehicles, turrets, heavy weapons, MCCs, RDVs, map sockets from each race, etc. Vehicle capacitors! (best way to balance vehicles) Amazing NPE. P2P market, with integration into EVE's market to follow. PC 2.0. More maps. A...
- by Vell0cet - at 2014.04.04 04:41:00
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1022. So fanfest is less than a month away - in General Discussions [original thread]
CCP Saberwing wrote: I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are r...
- by Vell0cet - at 2014.04.04 04:31:00
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1023. We are leaving Dust, and here is why. - in General Discussions [original thread]
Just a few counterpoints: ridiculous number of bugs asside, this is the best patch we've ever had. Gameplay is more varied and tactical than its ever been. Yes there are still balance issues. Some weapons are still crap (like the plasma cannon), o...
- by Vell0cet - at 2014.04.03 17:06:00
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1024. What's next? [Dev blog request] - in General Discussions [original thread]
CCP Saberwing wrote: There won't be any DUST content filled Dev Blogs until post-Fanfest, but we'll be running some cool other things (Dev interviews, events, etc!) Aren't you concerned that developing in the dark, without player feedback abo...
- by Vell0cet - at 2014.04.03 15:57:00
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1025. LR vs RR - in General Discussions [original thread]
The LR still feels a bit underpowered. It's more viable than 1.6-1.7, but because they nerfed the heat buildup reduction by tiers, it offsets the damage increase buffs to some extent. I think it needs another 10-20m effective range (keep the optim...
- by Vell0cet - at 2014.04.02 00:22:00
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1026. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Musta Tornius wrote: Vell0cet wrote: If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to have a slower heat ...
- by Vell0cet - at 2014.04.01 22:24:00
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1027. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Duran Lex wrote: Takahiro Kashuken wrote: Duran Lex wrote: You are a year and a half late bro. CCP is Ive asked for this before but in not much detail, but im bored so i might aswell CCP cant get vehicles to work right even tho t...
- by Vell0cet - at 2014.04.01 21:42:00
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1028. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to have a slower heat buildup between LR tiers like was mentioned...
- by Vell0cet - at 2014.04.01 21:19:00
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1029. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Takahiro Kashuken wrote: Vell0cet wrote: Spkr4theDead wrote: Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for t...
- by Vell0cet - at 2014.04.01 19:48:00
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1030. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Spkr4theDead wrote: Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool ...
- by Vell0cet - at 2014.04.01 18:14:00
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1031. The 'Valor' scout was not included in today's fix - in Technical Support/Bugs [original thread]
Please fix CCP.
- by Vell0cet - at 2014.04.01 16:27:00
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1032. CCP hotfixing slot layouts makes me wonder... - in General Discussions [original thread]
Ripley Riley wrote: Vell0cet wrote: Have an update_values() function that fires on login to check if there have been changes, if so it will request them and update those numbers on disk. Couldn't that potentially create a large amount of ...
- by Vell0cet - at 2014.04.01 16:23:00
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1033. CCP hotfixing slot layouts makes me wonder... - in General Discussions [original thread]
They should make changes in the code to make as many balancing parameters as possible able to be changed server-side. Every constant, or variable should be possible to modify on the server. Have an update_values() function that fires on login to c...
- by Vell0cet - at 2014.04.01 13:38:00
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1034. The reduced HP bug when spawning - in General Discussions [original thread]
What I can't fathom is why this is being calculated on the fly at all. This could easily be done when you finish editing the fit in your merc quarters and cached for each suit. If hacking/cheating is a concern, CCP could run a sanity check on the ...
- by Vell0cet - at 2014.04.01 13:21:00
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1035. Loving' the LR - in General Discussions [original thread]
Joel II X wrote: Even though i get less kills with it than the shotgun, i completely love this thing! The buff was nice, man :') You can even kill RR users OUTSIDE THEIR OPTIMAL RANGE! LRs should be better at this than they currently are ...
- by Vell0cet - at 2014.04.01 13:12:00
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1036. Unreal Engine 4 - in General Discussions [original thread]
I just hope that when they do move to the PS4, they stay very conservative with the graphics. Keep the low res textures, and models at first. Use that extra memory and CPU to push the size of maps and player count, add vegitation, water, caves, pl...
- by Vell0cet - at 2014.04.01 12:45:00
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1037. Is this game starting to feel...right? - in General Discussions [original thread]
There are still some nasty bugs, and there are balancing changes that need to be made, but I'm very happy with the direction thus far.
- by Vell0cet - at 2014.04.01 03:33:00
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1038. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
I don't see this as increasing the balance challenge. I see it as another variable they can tweak to increase/decrease vehicle effectiveness without directly affecting TTK. It also gives them opportunities to introduce non-lethal AV options that c...
- by Vell0cet - at 2014.04.01 03:27:00
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1039. TTK is way to high - in General Discussions [original thread]
I actually think TTK could INCREASE by about 5% or so. It's pretty close to perfect though.
- by Vell0cet - at 2014.03.31 22:56:00
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1040. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
This should have been part of the big vehicle rebalance in 1.7. Also I don't think it requires all that more effort from vehicle users. Auto cycling modules require less interaction with the equipment menu (which itself needs to be changed if you ...
- by Vell0cet - at 2014.03.31 19:54:00
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