Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2061. [request] Nova Bow - in Feedback/Requests [original thread]
It's amazing how just adding the word "Nova" and a glow-effect can turn any stone-age weapon into a futuristic sci-fi one. Other suggestions: the "Nova big rock" requires a heavy suit and both hands to lift. You drop it on enemies from above for d...
- by Vell0cet - at 2013.06.28 12:34:00
|
2062. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
Text Grant wrote: Elegant isnt needed. We should have the option to fight how we want. High risk high reward or low risk low reward. We already have this, it's called Planetary Conquest and Faction Warfare. Making tiers based on gear really ...
- by Vell0cet - at 2013.06.27 07:29:00
|
2063. Request: Ability to fit unskilled items for testing - in Feedback/Requests [original thread]
The ideal solution to this is for CCP to release 3rd party API's like the have for EVE. That way 3rd party developers can make apps that let you make test fits. EVE has many 3rd party apps out there that do exactly what you are looking for with EV...
- by Vell0cet - at 2013.06.27 07:12:00
|
2064. Weapon skill trees - in Feedback/Requests [original thread]
I agree that CCP should be moving in this direction when they get more racial symmetry across the weapon families. I'd like to see lasers, hybrid, projectile, and missile skills with the individual weapons unlocked as you skill each family up. I'd...
- by Vell0cet - at 2013.06.27 06:57:00
|
2065. Change to Laser Rifle Damage Multiplier - in Feedback/Requests [original thread]
I personally like the cooking mechanic. It creates a risk/reward mechanism where you're forced to be exposed from cover with a giant golden arrow pointing at your location for any snipers, close-quarters-shotgunners, or flankers to pinpoint your p...
- by Vell0cet - at 2013.06.27 06:04:00
|
2066. Respec System - in Feedback/Requests [original thread]
Mobius Wyvern wrote: EVE doesn't have it. It shouldn't be here. Give it up. While I agree with this more or less completely, there is a major issue of asymmetry in the various racial dropsuits and weapons currently. I think getting a roughl...
- by Vell0cet - at 2013.06.27 04:21:00
|
2067. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: CCP advertises Dust an MMO not MMORPG. Dust514.com is where it's said and in big bold words.There is a difference. I don't know that as important but it's what CCP refers to it as which is a Massive Multiplayer Shooter. I hope t...
- by Vell0cet - at 2013.06.27 01:35:00
|
2068. Respec System - in Feedback/Requests [original thread]
low genius wrote: we don't. by then you'll be able to run 3 proto suits. My concern is for racial symmetry and balance. Think about how the market plays out when every heavy player is guaranteed to be skilled into Amarr drop suits. I'd like ...
- by Vell0cet - at 2013.06.26 22:34:00
|
2069. Respec System - in Feedback/Requests [original thread]
Malkai Inos wrote: The problem is that the definition of "basic" is currently way too vague to draw a definite line of when this respec is supposed to happen. Is it after we get racial variants for the roles we have now? When all known but miss...
- by Vell0cet - at 2013.06.26 22:14:00
|
2070. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Dust is a FPS not an EVE game. Do me a favor, scroll to the top of this window and look at the logo at the top of the page. Read the words ABOVE Dust 514. Most people seem to be able to realize this. Quote: I never played ...
- by Vell0cet - at 2013.06.26 20:49:00
|
2071. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: This is exactly right, while I've been playing Dust since the beta began, many other players, new players haven't. Give those new players a chance to compete and they might stay. Bully them to the ground and they will likely lea...
- by Vell0cet - at 2013.06.26 19:56:00
|
2072. Respec System - in Feedback/Requests [original thread]
We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be ...
- by Vell0cet - at 2013.06.26 19:45:00
|
2073. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Your suggestion would ruin the game. Dust isn't a FPS, it's a FPSMMORPG. If you take away the MMORPG, then you're left with a very sub-par shooter. The players that are going to be here 10 years from now (and the ones that will be funding the game...
- by Vell0cet - at 2013.06.26 19:34:00
|
2074. LAV Carmageddon Possible Fix - in Technical Support/Bugs [original thread]
Free Disposable LAVs should have HPs reduced by 50%, and their Signature Profiles boosted to 150 points (i.e. you should always see a free LAV coming from 100km away on the mini map in any suit all of the time). If someone wants to invest SPs and ...
- by Vell0cet - at 2013.06.25 17:14:00
|
2075. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
I think a much more elegant solution is for people to get a ranking based on how good they are, K/D ratio, amount of damage done, amount taken, accuracy with weapon, average rank in WP at end of match, modify these numbers for their favorite weapo...
- by Vell0cet - at 2013.06.25 17:01:00
|
2076. Request~ Yearly respecs - in Feedback/Requests [original thread]
Exmaple Core wrote: ...but still, good idea for dust right? No. Your choices have consequences. There are many good reasons why decisions are permanent and you can read them in the many other similar threads about respecing. If you want varie...
- by Vell0cet - at 2013.06.25 16:17:00
|
2077. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
I'd like to see Proto suits go up dramatically in price like x10, but I'd also like to see them a bit more effective in taking down tanks. Tanks are already a high-risk/high-reward game, AV would be more interesting if it worked that way too. Tank...
- by Vell0cet - at 2013.06.25 15:53:00
|
2078. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
I agree with the general sentiment of this thread and most of the specifics too. I will add that I use proxi mines in clusters of 3/4 on well-traveled routes and regularly kill murder-taxis with great satisfaction with them. They're much less effe...
- by Vell0cet - at 2013.06.25 15:37:00
|
2079. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Gaelon Thrace wrote: True, but that also sounds more like an assault role and I'm looking at it from a scout's perspective. The topic of the thread was "giving scouts a purpose" right? You can use weapons while jump packing too, you're just not...
- by Vell0cet - at 2013.06.25 15:24:00
|
2080. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
I would like to see more depth in the skill trees as well for a couple of reasons. One is that it will encourage more specialization so you have more variety on the battlefield and roles, which create tactical interest and broader strategies for c...
- by Vell0cet - at 2013.06.25 13:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |