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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Vitantur Nothus
Nos Nothi
1399
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Posted - 2014.12.24 14:27:00 -
[31] - Quote
10/10 |
Brush Master
Onslaught Inc RISE of LEGION
1372
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Posted - 2014.12.24 14:35:00 -
[32] - Quote
I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense that you can build one up to make it last longer, move faster, etc. On the other side, if you own a district, being able to upgrade your district base has appeal.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:37:00 -
[33] - Quote
I hope the timers will allow for more fluid fighting.
With a platoon or team deploy UI you'd be able to logistically handle more than one or two teams fighting for your corporation at once. Getting PC past the very best 16 available to fight their 16 very best is vital to expanding the number of players involved in PC.
Perhaps having 8 v 8 battles happen quickly upon attacking a district, providing some sort of tactical advantage in the main assault/defense on the main timer? I don't want it PS2 style, wake up and everything is gone style but having more spontaneity would be better than 24-48 hr lead times.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:39:00 -
[34] - Quote
Should be noted, that something like I've mentioned above has always been frowned upon by more elite mercenary style corps, but it sounds like these war barges will allow organizations like those to potentially thrive without concerning themselves with land ownership.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 14:44:00 -
[35] - Quote
Brush Master wrote:I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense that you can build one up to make it last longer, move faster, etc. On the other side, if you own a district, being able to upgrade your district base has appeal.
Agreed, but if upgrading districts at this stage happened it may lock everything down. I think they should be careful until there's more participation in PC.
All these things sound great, but I can't help thinking about AE or TP having 40 districts fully upgraded with beast mode warbarges. Without the current timer mechanics being changed up these things will seemingly lead to more thorough ass whippings by small elite groups.
Low payouts ensure that only the best are running decent gear.
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Kain Spero
Goonfeet
4023
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Posted - 2014.12.24 14:45:00 -
[36] - Quote
It seems like it would make much more sense for Warbarges to be a corp owned asset and have these personal bonuses be something that applies to your merc quarters. When you join a corporation you then can move your merc quarters aboard the corp-owned barge.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
564
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Posted - 2014.12.24 14:58:00 -
[37] - Quote
Could this lead to interconnected merc quarters?
Because currently I'm a solo player, but I'd create a corp and fill it with people if we could have a warbarge where we could meet up and chat and deploy together, maybe with some rooms for minigames or a firing range. And nova knife duels, because why the hell not?
By the way, could those details be added to the Trello site? The headlines aren't exactly self-explanatory. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
353
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Posted - 2014.12.24 15:00:00 -
[38] - Quote
Will these war barges be visible EVE side?
Are they both offensive and defense?
Will it be possible to hinder/help them in space?
Will it be possible for an EVE ship to act as an interim war barge on a district and provide bonuses?
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Cat Merc
Fatal Absolution General Tso's Alliance
14059
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Posted - 2014.12.24 15:02:00 -
[39] - Quote
Will we actually get to walk around our warbarges, or will it be an imaginary asset that we own? lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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STYLIE77
KILL-EM-QUICK RISE of LEGION
365
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Posted - 2014.12.24 15:07:00 -
[40] - Quote
Kain Spero wrote:Corbina Ninja wrote:simple trading is too simple but better than nothing Looks like CCP is going to introduce one the easiest way to scam in New Eden.
My thoughts exactly.
If they don't put in a confirm feature like most other games... it will just lead to tons of support tickets and threads on this forum black listing scammers.
http://runescape.wikia.com/wiki/Trading
This short Runscape wiki explains it WITH PICTURES!!!
Seriously CCP, spend some time and get this right.
http://caughtyouflinching.ytmnd.com/
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Kain Spero
Goonfeet
4029
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Posted - 2014.12.24 15:10:00 -
[41] - Quote
One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes?
Are certain items going to be untradeable?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Molon Labe. General Tso's Alliance
5523
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Posted - 2014.12.24 15:10:00 -
[42] - Quote
Kain Spero wrote:It seems like it would make much more sense for Warbarges to be a corp owned asset and have these personal bonuses be something that applies to your merc quarters. When you join a corporation you then can move your merc quarters aboard the corp-owned barge.
Yeah, I didn't catch the personnel warbarge part. This only leads to an even smaller amount of players in PC.
Low payouts ensure that only the best are running decent gear.
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Vell0cet
OSG Planetary Operations Covert Intervention
2728
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Posted - 2014.12.24 15:13:00 -
[43] - Quote
Overall I think this is really exciting. I had a few thoughts on particular points.
IGÇÖd like to see the GÇ£corporation rankGÇ¥ stat be designed to incentivise using more of your players in PC than just your top 16 (and especially not ringers from other corps). That should still be possible, but a corp that consistently fielded many different members (excluding alts) should get significantly more benefits than one that only uses the same top players. This has several benefits: 1. It reduces burnout with PC and DUST in general, 2. Corps will likely try to include a handful of less experienced players in each PC, and these players will get a lot of intense, baptism-by-fire training, 3. It should help new player retention as they will be able to have opportunities to participate in what is supposed to be the pinnacle of DUST 514 combat. 4. It will make PC less elitist, and will probably reduce frustration/resentment between GÇ£PC playersGÇ¥ and everyone else in the corp (not all corps are like this, but IGÇÖve seen this in the past). 5. I think it will increase corp cohesion which should help make DUST more fun, less drama, and ultimately foster better long-term player retention.
I have a few ideas on how to improve recruitment. The first is to sell advertising space on the initial loading screen to corps for AUR. Corps would create an image file with the appropriate resolution and submit it to CCP for approval (obviously no profanity, explicit images etc.). Once approved, these could be posted on the initial loading screens. There are a lot of different ways for this to be priced (auction, or based or priced based on the player rank of those who are viewing it, perhaps just a fixed price to start). The next idea is to have the option for corps register as GÇ£new player friendlyGÇ¥ or something like that. These corps would have certain limitations about scamming and such. As a reward, these corps would be featured prominently in the corp finder, or perhaps in their own prominent section. The corp finder should display number of players, number of active players, tax rate, a description, etc. in an easy to compare table. Recruiting new players should be generously rewarded in the proposed system without being exploitable with alts.
ISK-efficiency (per match, or per death) needs to be a prominent individual/corporate statistic. I have no idea why this is taking so long to implement. I would think this would be pretty easy to code and should make a significant positive impact by disincentivizing PRO stomping, without rigid limitations on gear. Displaying your ISK efficiency stat on the EOM leaderboards should really help new players have a stat next to their name that looks good. Sure you may have gone 4 kills, 10 deaths, and 6 assists, but you were 2nd place in ISK efficiency. That should help keep new players around and reduce the feelings of being discouraged. By the way, ISK-efficiency should take into account the ISK value of things like BPOs and AUR gear, so you still get credit for killing and dying using them. This is such an easy thing that would make a significant difference. Please try to get this in ASAP.
Along those lines, add assists to the K/D column in the EoM leaderboard screen: K/D/A. This would be another easy change that would help recognize playersGÇÖ contributions (especially true for players with shield-bonused weapons and for new players).
Best PvE idea ever!
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STYLIE77
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.12.24 15:15:00 -
[44] - Quote
Also... CCP Punkturis is asking for Corp Interface suggestions for Eve here: https://forums.eveonline.com/default.aspx?g=posts&m=5310914 and her tweet: https://twitter.com/CCP_Punkturis/status/544790987437268992
I would really like to see some way for a Dust Character CEO to apply to Eve Corps, and Eve Corps able to at least view the Dust wallet.
I understand the separation of the economies. Just looking for more oversight options.
As of right now, an EVE CEO > Dust CEO drastically.
Would like to see that disparity gap in abilities closed a bit as it would certainly help Dust Corps stay viable and healthy.
Dust Corp hangars would be a huge leap in that direction.
http://caughtyouflinching.ytmnd.com/
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Cat Merc
Fatal Absolution General Tso's Alliance
14059
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Posted - 2014.12.24 15:16:00 -
[45] - Quote
I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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STYLIE77
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.12.24 15:21:00 -
[46] - Quote
Cat Merc wrote:I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces.
They scrapped so much of those mechanics that they envisioned and shared with us sadly... but I agree with you.
"One Universe, One War" ... is but a memory now...
http://caughtyouflinching.ytmnd.com/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5957
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Posted - 2014.12.24 15:23:00 -
[47] - Quote
I personally think the Corp should own the barge, and the individual players customize their personal setups, armories, equipment manufacturing, etc. But I think that the barge should be a corp asset, not everyone gets a barge.
And I most certainly think that making them corp assets might encourage people to get their asses into an actual corp rather than an NPC corp forever
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.12.24 15:24:00 -
[48] - Quote
Deleted.
http://caughtyouflinching.ytmnd.com/
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Kain Spero
Goonfeet
4029
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Posted - 2014.12.24 15:28:00 -
[49] - Quote
STYLIE77 wrote:Cat Merc wrote:I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces. They scrapped so much of those mechanics that they envisioned and shared with us sadly... but I agree with you. "One Universe, One War" ... is but a memory now...
Even if the barge "moves" it doesn't have to be an Eve asset, which is off the table right now from everything I can tell and that's okay. A barge really should be corp owned and have a location on the star map at the very least.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Molon Labe. General Tso's Alliance
5525
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Posted - 2014.12.24 15:28:00 -
[50] - Quote
Breakin Stuff wrote:I personally think the Corp should own the barge, and the individual players customize their personal setups, armories, equipment manufacturing, etc. But I think that the barge should be a corp asset, not everyone gets a barge.
And I most certainly think that making them corp assets might encourage people to get their asses into an actual corp rather than an NPC corp forever
Yes, yes, yes.
Creating another ISK and SP sink probably cuts down on the number of players who play PC now.
I hope this point becomes clear before they release this.
Low payouts ensure that only the best are running decent gear.
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Mobius Wyvern
Sky-FIRE
5533
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Posted - 2014.12.24 15:33:00 -
[51] - Quote
BursegSardaukar wrote:Will these war barges be visible EVE side?
Are they both offensive and defense?
Will it be possible to hinder/help them in space?
Will it be possible for an EVE ship to act as an interim war barge on a district and provide bonuses? THANK YOU!
I was thinking I'd get all the way to the end of this thread without somebody asking that.
Is the basic idea here that New Eden is now going to be full of these massive warships that can move around as they please and all of us in EVE can do NOTHING about it?
Part of why I put my EVE characters in each Dust Corporation I joined was because PC had an EVE element to it, moreso than Faction Warfare. I still remember EVE Vegas from last year where it was mentioned that War Barges would eventually be actual ships flown by EVE player, thus creating a far deeper tie between the players of both.
Is this gone now? Have you guys actually decided that the EVE link was a mistake and you won't expand it any further?
I really hope the idea of a unified New Eden hasn't been forgotten.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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STYLIE77
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.12.24 15:33:00 -
[52] - Quote
BursegSardaukar wrote:Will these war barges be visible EVE side?
Are they both offensive and defense?
Will it be possible to hinder/help them in space?
Will it be possible for an EVE ship to act as an interim war barge on a district and provide bonuses?
CCP went back and forth on the subject of Warbarges for some time.
They wanted to make them invulnerable to Eve attack, then they talked of timers like a POS, the argument was made that vulnerable Warbages wouldn't last long in Eve as all the pilots would pwn them just because.
Then it was pushed back and forgotten.
Glad to see Rat looking at them again, no matter what the use tactically... as a Corp Social Asset it still holds a lot of value.
http://caughtyouflinching.ytmnd.com/
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Kain Spero
Goonfeet
4034
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Posted - 2014.12.24 15:41:00 -
[53] - Quote
Something that I really hope doesn't get missed is adding an ability to transfer a district from one corp to another outside of combat. It's something that has been missing from this game for a long time.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Molon Labe. General Tso's Alliance
5530
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Posted - 2014.12.24 15:43:00 -
[54] - Quote
In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible.
Low payouts ensure that only the best are running decent gear.
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Llast 326
An Arkhos
5902
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Posted - 2014.12.24 15:45:00 -
[55] - Quote
Am I the only one concerned about the RDV pilot delivering my MCC to battle?
MOAR Ladders
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Lazer Fo Cused
Shining Flame Amarr Empire
284
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Posted - 2014.12.24 15:45:00 -
[56] - Quote
Cat Merc wrote:I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces.
1. PC districts are attacked and then the timer counts down which can be 1 day and 12hrs and 37min to battle
2. For all you know that is how long it takes to organize the clones in the warbarge and move to the attacking district |
Kain Spero
Goonfeet
4034
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Posted - 2014.12.24 15:46:00 -
[57] - Quote
Thor Odinson42 wrote:In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible.
Totally agree with this point in the initial phase. Later on this could be revisited I'm sure.
Also, speaking barges why not instead of just warbarge modules have modules for districts as well (in addition to the very hamfisted surface infastructure bonuses)?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kevall Longstride
DUST University Ivy League
2161
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Posted - 2014.12.24 15:47:00 -
[58] - Quote
Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4128
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Posted - 2014.12.24 15:52:00 -
[59] - Quote
Rattati, I got the impression that you intend the "Warbarge Command" skill to be something that the CEO trains in order to upgrade the power umbrella of a corp's War Barge Fleet as a whole. As you may know, many CEOs run their corporation through an EVE alt due to EVE's superior Corporate Management interface. Will this skill be available to EVE characters with all of the appropriate controls? Or can a corporation designate a specific Dust character from which the system reads the Warbarge Command skill level?
The reason I ask is that many CEOs will not be happy if they are forced to re-train Corporation Management skills on a Dust character as well as sacrifice the EVE interface, solely to gain the benefit from the Warbarge Command skill.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Thor Odinson42
Molon Labe. General Tso's Alliance
5531
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Posted - 2014.12.24 15:53:00 -
[60] - Quote
Kevall Longstride wrote:Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
Perhaps it hasn't come out yet, but the mechanics holding back PC for the longest don't appear to be changing. If anything these additions in my opinion take some of the more casual players out of PC.
As much as I get to play PC currently due to RL stuff I don't see myself diverting my skill queue to personal warbarge and and associated skills.
Low payouts ensure that only the best are running decent gear.
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