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521. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
I'd still like to see some degree of SP decay from the pool if they're not being used, to incentivize regular play. Maybe 10% attrition of the total pool every week.
- by Vell0cet - at 2013.07.10 19:03:00
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522. AFK players, need a fix - in Feedback/Requests [original thread]
I think it'd be relatively easy to detect the vast majority of AFK via code. AFKers exhibit certain behaviors that noobs who can't get kills/WPs and snipers on the edge of the map don't. Are they close to an objective? They may be running into a m...
- by Vell0cet - at 2013.07.10 18:34:00
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523. Test range - in Feedback/Requests [original thread]
I was thinking today that this could be a great tool for CCP to get feedback on upcoming weapons as well. It's not the same as a true test server, but I suspect there would be valuable feedback that would come from player testing this stuff before...
- by Vell0cet - at 2013.07.10 18:18:00
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524. Request: 360 in the lobby - in Feedback/Requests [original thread]
What I don't get is that someone at CCP spent time and effort to code the current behavior. Why?
- by Vell0cet - at 2013.07.09 23:16:00
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525. Request: 360 in the lobby - in Feedback/Requests [original thread]
+1. This drives me crazy too. It's such a little, stupid thing, but it annoys the hell out of me.
- by Vell0cet - at 2013.07.09 19:36:00
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526. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
I would like to see a 2nd tier academy. The first is fine with people learning how to use the controls and what buttons to press, etc. The 2nd tier should take them up to 2 million SP and should appear alongside the other game modes so players can...
- by Vell0cet - at 2013.07.09 17:01:00
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527. [request] Concentric, graduated passive suit scanning - in Feedback/Requests [original thread]
Garth Mandra wrote: Part of the issue is server performance I think. For every player the server needs to check all entities that could be scanned to see if they are scanned. The larger the scan radius the more things the server needs to check...
- by Vell0cet - at 2013.07.09 03:47:00
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528. LAV Scan profile is too low. - in Feedback/Requests [original thread]
+1
- by Vell0cet - at 2013.07.08 23:35:00
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529. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
CPL Bloodstone wrote: sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go...
- by Vell0cet - at 2013.07.08 18:17:00
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530. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
Reav Hannari wrote: The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now get...
- by Vell0cet - at 2013.07.08 17:50:00
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531. Ccp fix scout priority PLEASE! - in Feedback/Requests [original thread]
+1 I have a thread that discusses the Signature Profile issues you mention here plus other cool modules that would help make the scout fun to play: Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purpose in a Badass W...
- by Vell0cet - at 2013.07.07 13:49:00
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532. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Spademan wrote: I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage +1 I think WP's should be assigned by damage based on the last time the player was at full health. An example would probably be...
- by Vell0cet - at 2013.07.07 13:18:00
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533. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
True Adamance wrote: ...Almost all anti armour weaponry groups have spash damage and no real negatives to the player making use of them.... Explosive weapons have small clips, tiny ammo capacity, long reload times, and slow projectiles that ca...
- by Vell0cet - at 2013.07.06 17:04:00
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534. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
nukel head wrote: ...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denia...
- by Vell0cet - at 2013.07.06 16:52:00
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535. Test range - in Feedback/Requests [original thread]
bump
- by Vell0cet - at 2013.07.06 16:22:00
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536. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Malkai Inos wrote: ...PRO gear should not be endgame high level content that you skill into and use as your general purpose daily fit from that point on. It should be this slight edge that you pay anything for in battles where loosing is simply...
- by Vell0cet - at 2013.07.06 15:53:00
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537. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
major faux-pas wrote: Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excel...
- by Vell0cet - at 2013.07.06 15:02:00
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538. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different ...
- by Vell0cet - at 2013.07.06 14:10:00
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539. [Request] Gunslinger medium suit role - in Feedback/Requests [original thread]
Samuel Zelik wrote: ...if it's going to be a glass cannon, I'd rather see it as a Light Frame. The thinking behind the medium frame is that it should be tankier than a scout suit, and doesn't need to have the sneaky, low sig profile/fast sprin...
- by Vell0cet - at 2013.07.05 17:30:00
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540. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Bendtner92 wrote: You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to th...
- by Vell0cet - at 2013.07.05 14:30:00
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