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501. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Another thought that would come even much later than this is having racial debris that could fall out of the sky (like a meteor) during the match whenever an EVE ship in orbit is popped. I.e. we see the explosion in sky and then have a couple piec...
- by Vell0cet - at 2013.08.31 23:56:00
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502. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Really great idea. CCP could even make a bunch of crashed frigs that could fill in medium map sockets. Just adding that kind of variety would help immersion tremendously and be damn cool to boot! Also, they've already got the ship models to work f...
- by Vell0cet - at 2013.08.31 17:41:00
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503. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
I had a proposal to have player velocity decrease damage if it was greater than the explosive velocity (similar to how it works in EVE). This would encourage some people to speed-fit scouts who could mitigate some damage by sprinting through it....
- by Vell0cet - at 2013.08.24 20:12:00
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504. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Synbot wrote: In warfare today we have used animals from dogs, horses, and dolphins. Why not be able to use sentient creatures on these maps? Maybe we can ride some kind of slaver hound into battle, or use them to sniff out explosives (which is...
- by Vell0cet - at 2013.08.22 16:22:00
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505. Test range - in Feedback/Requests [original thread]
Bump. Come on CCP, this is a good idea.
- by Vell0cet - at 2013.08.21 22:59:00
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506. sp purchase undo within two minutes of usage - in Feedback/Requests [original thread]
I did this too with a totally useless skill (for this character) due to the interface lagging out. It's my fault and I accept that, but a confirmation window is standard UX practice when the user makes a permanent/irreversible decision. +1
- by Vell0cet - at 2013.07.22 03:28:00
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507. BRING BACK FREE LAV'S - in Feedback/Requests [original thread]
I think very fragile free bikes (single seat and no weapons) would be a reasonable compromise. It's hard to play murder-taxi, and they'll be very vulnerable to AV mines, AV grenades, swarms etc. but it'll be a big help getting around bigger maps, ...
- by Vell0cet - at 2013.07.19 16:07:00
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508. No Protos In the Pub room please - in Feedback/Requests [original thread]
There is a simple solution to this: make Proto suits 5x to 10x more expensive. People can run whatever they want, but it will be unsustainable to run Proto suits in pub matches for very long. This is similar to how Eve works. It's a sandbox and pe...
- by Vell0cet - at 2013.07.19 16:01:00
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509. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Sounds like a shield tanking buff to me. It's more of a speed-tanking buff for scout suits. Most people don't bother to fit speed mods on their suits and having this mechanism in place gives them more incentive to make...
- by Vell0cet - at 2013.07.18 22:38:00
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510. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
CCP doesn't need to nerf AR's, they need to fix the counters to them. When they nerfed LR's into oblivion, they paved the way for AR dominance. CCP needs to make LR's hit out ot 130m (with a maxed Laser Rifle Sharpshooter skill), with an inverted ...
- by Vell0cet - at 2013.07.18 22:34:00
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511. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
I'm surprised nobody has any opinions/thoughts on this.
- by Vell0cet - at 2013.07.15 23:39:00
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512. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
Perhaps explosive damage could be scaled down based on your Merc's velocity, like in EVE. In other words, if you're standing still and you get hit by an explosive AOE blast you'll take full damage, but if you're sprinting at full-speed in a speed-...
- by Vell0cet - at 2013.07.15 21:12:00
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513. Ranges of Weapons listed in attributes - in Feedback/Requests [original thread]
Agreed. Every weapon needs to list it's Optimal, Effective and Absolute ranges.
- by Vell0cet - at 2013.07.13 19:35:00
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514. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
I don't mean to keep QQing, but CCP--this is getting ridiculous. FFS give us working sights (roll-back the original ones, or give us the scrambler version as a temporary fix at the very least). This should have been done so long ago. Getting your ...
- by Vell0cet - at 2013.07.13 13:48:00
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515. what do snipers need? - in Feedback/Requests [original thread]
Asension cables with magnetic boots as detailed in this post .
- by Vell0cet - at 2013.07.12 08:43:00
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516. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
Gorra Snell wrote: Current pricing makes you use your vehicles in a very precious way that's pretty contrary to 'fun'. It makes it more like real life, where people don't want to die. That's one of the things that makes the New Eden universe s...
- by Vell0cet - at 2013.07.10 21:55:00
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517. Flaylock Balancing Idea - in Feedback/Requests [original thread]
Scottie MaCallan wrote: ...for reference, I run an ADV. minnie light frame w/ shield extenders, speed mods, adv. shotgun & adv. flaylock (also flux grenades). I use the flaylock as a finisher, using my speed to either flux or shotgun people...
- by Vell0cet - at 2013.07.10 21:43:00
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518. Test range - in Feedback/Requests [original thread]
CLONE117 wrote: id like to see how ccp can code something only a player can do.... I'm not following. Could you please clarify?
- by Vell0cet - at 2013.07.10 21:32:00
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519. Flaylock Balancing Idea - in Feedback/Requests [original thread]
There's a lot of debate about the Core Flaylock being OP. I don't really have an opinion either way. I lke seeing a variety of weapons out there other than ARs, and the Flaylock is a fun weapon with it's own "feel." One way to alter the balance c...
- by Vell0cet - at 2013.07.10 20:53:00
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520. Test range - in Feedback/Requests [original thread]
I thought of another use for this. Corps could bring in their members to their own district maps and build battle strategies based on their own maps in test-mode. They could develop "plays" like in sports where squads engage in pre-planned tactics...
- by Vell0cet - at 2013.07.10 20:38:00
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