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541. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
These are good suggestions. Dust really feels drab with the art direction. I know there are talented artists at CCP (just look at how beautiful EVE is), and there is such rich material to work with (multiple moons, planets, rings, nebulae, etc) al...
- by Vell0cet - at 2013.07.05 06:12:00
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542. New game Variants - in Feedback/Requests [original thread]
I'd like to see some kind of fortress that one team sieges and the other defends. Perhaps there are 3 shield generators outside the perimeter of the base that can each be permanently destroyed. Once those are down the outer wall gates can be enter...
- by Vell0cet - at 2013.07.05 05:55:00
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543. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
voidfaction wrote: My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out t...
- by Vell0cet - at 2013.07.04 19:48:00
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544. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Not having a sidearm makes them unviable?
- by Vell0cet - at 2013.07.04 18:01:00
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545. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Proto isn't supposed to be profitable. It's already WAY too cheap as it is...
- by Vell0cet - at 2013.07.04 15:56:00
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546. bounty system - in Feedback/Requests [original thread]
Bounties would add more dimension to gameplay, and EVE's system would work well in Dust. It also might be a vector for engaging new players in the social aspects of Dust and would serve to distinguish it from competitors. It also plays up the ruth...
- by Vell0cet - at 2013.07.04 05:45:00
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547. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-sh...
- by Vell0cet - at 2013.07.03 20:26:00
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548. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Naedeus wrote: People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every we...
- by Vell0cet - at 2013.07.03 19:50:00
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549. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
I think a visual and/or auditory cue would greatly help this weapon out (and we all know it needs some major love). Instead of changing color of the beam (which was my initial thought), CCP could change the opacity, going from nearly invisible whe...
- by Vell0cet - at 2013.07.03 13:18:00
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550. [Request] Gunslinger medium suit role - in Feedback/Requests [original thread]
This is a very low priority but a dual-wielding medium suit with a glass-cannon design might be an interesting dropsuit concept. To keep things balanced you could only dual wield sidearms, and the left hand will always have a significant accuracy ...
- by Vell0cet - at 2013.07.03 12:49:00
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551. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
What's the deal with the sniper optimal, falloff, absolute damage numbers, how did this affect things? Or am I just noticing the hybrid penalty?
- by Vell0cet - at 2013.07.03 07:54:00
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552. Some way to reward AV Players - in Feedback/Requests [original thread]
You are payed based on the enemy gear that gets destroyed in the game. I would pay-out like this: When you kill something it's salvage value gets distributed via a formula. 50% of the value is permanently destroyed (this is to combat inflation), ...
- by Vell0cet - at 2013.07.02 17:39:00
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553. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
I have a thread on ways to fix the scout .
- by Vell0cet - at 2013.07.02 16:57:00
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554. Test range - in Feedback/Requests [original thread]
I know CCP has said they're working on building a test range. With the importance of testing fits, I think it would be great if we could get an unpolished version sooner > later. Here's what would be one way to quickly implement the mode. Use o...
- by Vell0cet - at 2013.07.02 16:27:00
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555. [Feedback] Consider putting militia version of the new modules in - in Feedback/Requests [original thread]
This seems like a good idea to me. I like the idea of every module/weapon having a millitia version.
- by Vell0cet - at 2013.07.02 15:36:00
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556. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Bump
- by Vell0cet - at 2013.07.02 13:50:00
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557. [Bug] Friendlies often don't have blue chevrons - in Feedback/Requests [original thread]
Often times you're sniping, or in a turret, etc and you see someone moving or a vehicle cruise past in the peripheral, so you stop focusing on what you were doing and point your crosshairs over it, only to see it light up blue. This annoys me to n...
- by Vell0cet - at 2013.06.29 18:35:00
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558. Respec System - in Feedback/Requests [original thread]
loumanchew wrote: The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly...
- by Vell0cet - at 2013.06.29 18:25:00
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559. [request] Nova Bow - in Feedback/Requests [original thread]
pegasis wrote: Bows are almost silent compaird to a gun and modern bows are almost as deadly . Hell a starting bow now will have a leathal range of about 50 m with a draw of 120lb. And a velocity of 350m a second. How about a gun with a silenc...
- by Vell0cet - at 2013.06.29 17:54:00
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560. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and why respecs could be ...
- by Vell0cet - at 2013.06.29 17:47:00
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