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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jathniel
G I A N T EoN.
585
|
Posted - 2013.07.04 10:33:00 -
[61] - Quote
Aoena Rays wrote:Yo, dawg. Here. http://dust514.com/community/support/Tell them this: "i can't 1shot people now with my sniper, give me back my SP from sniper skills so I can spec into something else thx". And GM will do that. It is not that hard, if 10% really matters to you. Which it does, apparently.
Oh yes indeed it DOES matter to me, good sir.
Damage profiles are just as important to the game as base damages, and damage mods.
Messing with damage profiles is the same as nerfing or buffing something.
Imagine if HMGs were 110% or 120% vs. shields and 90% or 80% vs. armor. That would completely change the mechanic.
Damage profiles are the final thing that dictate balance. That's what prevents your hand weapons and turrets from damaging the MCC. That's what stops small arms from being too effective against vehicles.
Damage profiles and how they stack with base damages, proficiency bonuses, and damage mods are ALL very important!
I do apologize for ranting, but with how integral damage profiles are to the game and it's balance, you would think that CCP would be willing to let us now that they intend to make adjustments to it, BEFOREHAND. As a simple courtesy right? Is that an unreasonable request? |
Seras Vikutoria
Seraphim Auxiliaries CRONOS.
2
|
Posted - 2013.07.04 11:21:00 -
[62] - Quote
I usually need 3-4 shots to kill a logi or assault proto suit and 4-5 shots for heavies with my kaalakiota with 3 damage mods.Now I need to add +1 or +2 shots on every proto suit?I am just being useless to the team.
Stealth nerf+broken sniper range=Best combo ever
Good Job CCP |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
187
|
Posted - 2013.07.04 11:31:00 -
[63] - Quote
Sniper seems fine to me, and I'm only running an NT-511 with three 10% DMG mods. Can't you people aim? |
Matticus Monk
Ordus Trismegistus
138
|
Posted - 2013.07.04 11:39:00 -
[64] - Quote
It seems to me the best solution would be to increase the damage (as opposed to adding additional shots to the clip).
But there is no longer a weapon category/profile which does 100% damage to shields and armor.... I'm not in favor of just increasing the base SR damage, as that would provide even more punch to armor, and so doesn't seem as elegant a fix. But I guess I'm not seeing any other options, other than waiting for different ammunition types to come out, whenever that will be .
Sniping isn't my thing but I've done it enough to know that it's hard and frustrating way to spend a match.... low kills, low WP, hated by most.... and it's hard to land a 3rd shot, let alone a 4th.
I'd suggest increasing the headshot bonus for sniper rifles but that only solves part of the problem.... but separately I think the headshot bonus for sniper rifles should be way higher. I mean, we are talking a rail gun to the head here.... |
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CCP Eterne
C C P C C P Alliance
2266
|
Posted - 2013.07.04 11:43:00 -
[65] - Quote
Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
10
|
Posted - 2013.07.04 11:57:00 -
[66] - Quote
Jathniel wrote:I'm now looking for a respec. Here's the best part: Someone will say, "No respecs. That will break the game. You should have been more careful with your SP." My answer: "I WAS careful. I knew exactly what I wanted. I spec'd into Gallente Logi Sniper. Good damage. Decent tank in case of counter snipers. And my entire build in literally 1 week was flipped on its head, by a stealth nerf, and a 24 hour late blog. No word beforehand that this would happen." In a game where your build takes time and dedication to get, can you afford not to have a respec option if that can potentially change from month to month? Stealth changes, can break the game for a LOT of people. Especially people that don't have much SP. If i can't get my respec.... I'm just going to have to quit, and passively gain SP for a LOOOONG time, before coming back to play something else.
I'm beginning to think this is almost what they need to realize what they keep doing. I've already determined I can't spend SP because these nerf hammer attacks are supposed to be coming out on an almost monthly basis now. This means pretty much I log in on reset day spend a couple nights hammering out my SP cap as fast as possible and then going to play something else. I can't say I have much more patience for a game that gets worse and less unique every update. |
voidfaction
Circle of Huskarl Minmatar Republic
4
|
Posted - 2013.07.04 19:01:00 -
[67] - Quote
My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio.
|
Jathniel
G I A N T EoN.
587
|
Posted - 2013.07.04 19:35:00 -
[68] - Quote
CCP Eterne wrote:Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys.
Thanks for this. It helps.
I know we're well past the deadline for respecs.
I had a respec, which I used to run as a Caldari assault (which was very fun) in Uprising. But I found sniping to be more fun. So I started skilling back into sniping, because I felt that sniping was in a better place, compared to where it was in Chromosome.
I took a look at the skill tree, and plotted my course. But it was taking time, so I tried my luck at asking for a 2nd respec. After being told, I would NOT get a 2nd respec, I still somehow did.
I was elated with my luck, and went happily into the fit I knew I wanted to snipe with it.
But....
...barely a week later, ALL THIS happens... Now I regret receiving that skill respec, that I was never supposed to get in the first place. I've filed a HD ticket requesting a respec to undo the damage of the accidental one, but I don't know how good my chances are that someone will help me undo this. I simply won't play sniper role, under the new conditions. >.< |
calisk galern
BurgezzE.T.F
422
|
Posted - 2013.07.04 19:43:00 -
[69] - Quote
=/
well if charge rifle wasn't the only viable sniper rifle before, it sure is now.
nothing like 4 shot kills on protos with standard rifles.
glad i'm reaching the point I can spec into othe weapons, maybe a tier 2 sniper rifle will be released in the future that doesn't suck.... |
Vell0cet
Royal Uhlans Amarr Empire
37
|
Posted - 2013.07.04 19:48:00 -
[70] - Quote
voidfaction wrote:My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio. The sniper was one of the only effective counters to groups pubstomping in proto gear. You could pop a few of their shiny suits and they start to respawn in STD ones. It has become nearly impossible to accomplish this now. Every extra sniper round required to kill someone makes the job EXPONENTIALLY more difficult, since landing 4 consecutive shots in a row from 300+ m on a moving target before they can scramble behind cover or out of LOS to recharge is a pretty tall f*cking order. I think AR's can kill someone faster than that FFS. |
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Cat Merc
Oculus Felis
1710
|
Posted - 2013.07.04 20:04:00 -
[71] - Quote
>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:13:00 -
[72] - Quote
omg OP is ********, a 10% reduction in shield damage coupled with a 10% increase in armor damage is not a nerf at all, actually it's almost not even a change at all...
I bet any amount he's also one of the scrambler rifle users who are bitching that they don't do enough dmg to armor but the dmg to shields is fine... lawl |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:14:00 -
[73] - Quote
Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc')
LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:16:00 -
[74] - Quote
Vell0cet wrote:voidfaction wrote:My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio. The sniper was one of the only effective counters to groups pubstomping in proto gear. You could pop a few of their shiny suits and they start to respawn in STD ones. It has become nearly impossible to accomplish this now. Every extra sniper round required to kill someone makes the job EXPONENTIALLY more difficult, since landing 4 consecutive shots in a row from 300+ m on a moving target before they can scramble behind cover or out of LOS to recharge is a pretty tall f*cking order. I think AR's can kill someone faster than that FFS.
What are you sniping with a TAC-AR? I can 2 shot proto's with a militia sniper... and if you couldnt figure it out i have 0SP into snipers and i still kill proto's 2 shots with it... L2P and make a couple headshots... |
calisk galern
BurgezzE.T.F
424
|
Posted - 2013.07.04 20:17:00 -
[75] - Quote
madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim...
I don't really mind...wouldn't be a sniper if you can't handle bullet drop.
maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:22:00 -
[76] - Quote
calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get.
bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills. |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:23:00 -
[77] - Quote
and if you wanna go as far as to say i can't handle bullet drop give me your PSN I.D. and let's hop on BF3 and snipe it up like big boys... |
crazy space 1
Unkn0wn Killers
1424
|
Posted - 2013.07.04 20:46:00 -
[78] - Quote
CCP Eterne wrote:Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys. How about the change to mass driver explosion radius from 3 to 4?? Also why are you changing things without asking for feeedback before depolying them? |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
11
|
Posted - 2013.07.04 21:41:00 -
[79] - Quote
madd greazy wrote:calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills.
All I'm seeing is you have no idea what you're talking about or you're shooting people point blank. The Long distance rifles have had their damage nerfed at longer ranges. Closer ranges will still do the damage they used to. If you think you're 2 shotting well fit proto suits with a militia rifle at 400m you are completely wrong. No questions about it. |
Jathniel
G I A N T EoN.
587
|
Posted - 2013.07.04 22:01:00 -
[80] - Quote
Captain Wontubulous wrote:madd greazy wrote:calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills. All I'm seeing is you have no idea what you're talking about or you're shooting people point blank. The Long distance rifles have had their damage nerfed at longer ranges. Closer ranges will still do the damage they used to. If you think you're 2 shotting well fit proto suits with a militia rifle at 400m you are completely wrong. No questions about it.
Poor guy thinks he's killing protobears with his militia sniper. Wow. He's probably shooting fools that stack all damage mods. |
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Demon Buddah
The Phoenix Federation
8
|
Posted - 2013.07.05 03:54:00 -
[81] - Quote
I don't snipe but I do agree snipers shouldn't have a nerf, they're supposed to be powerful weapons. The only thing I thing they should add though is some fallout, because being at a far distance and then just placing the dot on a target is kind of bs. BUT people will then complain about that because they all of the sudden suck at sniping lol. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.07.05 05:10:00 -
[82] - Quote
It is rough trying to kill proto-suits with my prototype sniper. I have SR proficiency with 3 complex light dmg mods and it still can take 3 shots with a charge SR to drop some proto-suits on the field. Usually a headshot will work and it takes 2 headshots from me to drop a heavy. With the total dmg mods and skills along with the charge SR, I would think that 2 shots should be enough to kill any medium or light suit, prototype or not. |
Bendtner92
Imperfects Negative-Feedback
664
|
Posted - 2013.07.05 06:33:00 -
[83] - Quote
Sure, the fact that it was a stealth change is really bad. I completely agree with that, but the change itself (making Hybrid Railgun weapons do 90/110 damage instead of 100/100) isn't really that bad.
You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield. Support your team and protect objectives instead.
Though this change do create a bigger need for a pure anti-shield AV weapon, since the Forge is now also an anti-armor weapon. Plasma Cannon does not count in this |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
146
|
Posted - 2013.07.05 13:53:00 -
[84] - Quote
madd greazy wrote:and if you wanna go as far as to say i can't handle bullet drop give me your PSN I.D. and let's hop on BF3 and snipe it up like big boys...
>big boys >sniping
pick one |
Vell0cet
Royal Uhlans Amarr Empire
38
|
Posted - 2013.07.05 14:30:00 -
[85] - Quote
Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield
No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. It's the whole point of the sniper. In the military they don't train snipers to wound a bunch of guys for the infantry to clean up, they teach them to shoot to kill and not get seen. Snipers are VERY vulnerable to counter-sniping so it's not like they get a free ride.
And that 10% may not sound like much, but if you're trying to kill someone with a shield-fit tank (which is like 75% of the players out there) then it can make the enemy's tank 25% stronger to you, which translates into an extra shot or two which makes things EXPONENTIALLY more difficult vs. 75% of the players out there. The only thing that it's really good against is noobs, other snipers and the small percent of armor tankers who aren't heavies. |
Bendtner92
Imperfects Negative-Feedback
665
|
Posted - 2013.07.05 14:42:00 -
[86] - Quote
Vell0cet wrote:Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. I'm sure you still can. Aren't you still able to hit for more than 450 damage against shield tankers (including the 10% penalty that is) with the Thale's?
That's still only two shots against anyone not dual tanking heavily or any heavies, in which case three shots would be enough every time. Headshots will still take out most shield tankers in one shot.
Honestly, I don't see any problem.
|
Jathniel
G I A N T EoN.
591
|
Posted - 2013.07.05 19:15:00 -
[87] - Quote
Bendtner92 wrote:Vell0cet wrote:Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. I'm sure you still can. Aren't you still able to hit for more than 450 damage against shield tankers (including the 10% penalty that is) with the Thale's? That's still only two shots against anyone not dual tanking heavily or any heavies, in which case three shots would be enough every time. Headshots will still take out most shield tankers in one shot. Honestly, I don't see any problem.
Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor renders my defensive choice obsolete. So much for tanking counter-snipers now. xD
I'm not saying every sniper rifle needs to punch as hard as the Thale's (which is arguably the strongest gun in the game... the thing is a fckin cannon), but the ones short of the Charge have lost that healthy middle ground that they had between the Thale's and where they are now, simply because of -10% damage off their opening shot.
Support and objective covering is what we do... but if it's taking 3+ rounds to drop targets, that gets impossible (unless of course you're using the Thale's). So we're right back to where we were in Chromosome. The Thale's being the only truly effective sniper rifle vs. protobears. xD
I do have faith that we have more sniper variants coming however... maybe an anti-shield laser sniper of some sort. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
73
|
Posted - 2013.07.05 19:28:00 -
[88] - Quote
To the people suggesting CCP add bullet drop, it isn't worth the time and effort for our sniper rifles. Our projectile flies at least 2500m/s according to the sniper rifle description. If they added bullet drop with gravity being similar to that of Earth, the drop we would experience for the ranges we are sniping at would be miniscule. |
Niuvo
The Phoenix Federation
63
|
Posted - 2013.07.05 19:46:00 -
[89] - Quote
loumanchew wrote: It's ******** that it takes 3 shots from a proto sniper to drop someone. No wonder ppl think snipers are useless. The scopes are so bad as well. The only decent one is the officer. DING DING DING we have a winner. seriously fix this, I want to compete to, Snipers play this game well. I find that to snipe well I need to be in the realm of the Duvolle, damn it I'm a long range killer, I'm causing a ruckus here AAAAAHHHH. |
Niuvo
The Phoenix Federation
63
|
Posted - 2013.07.05 20:02:00 -
[90] - Quote
Demon Buddah wrote:I don't snipe but I do agree snipers shouldn't have a nerf, they're supposed to be powerful weapons. The only thing I thing they should add though is some fallout, because being at a far distance and then just placing the dot on a target is kind of bs. BUT people will then complain about that because they all of the sudden suck at sniping lol. greetings fed member. do you see their movement speed? back and forth, back and forth, jump, side to side at an unreal pace and now theirs bullet drop. I don't know about that. |
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