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major faux-pas
Valor Coalition RISE of LEGION
35
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Posted - 2013.07.06 11:34:00 -
[1] - Quote
Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2013.07.06 11:48:00 -
[2] - Quote
damage, not radius. |
Beeeees
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.07.06 11:51:00 -
[3] - Quote
HTFU |
BL4CKST4R
WarRavens League of Infamy
428
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Posted - 2013.07.06 12:52:00 -
[4] - Quote
Aizen Intiki wrote:damage, not radius.
Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
310
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Posted - 2013.07.06 12:55:00 -
[5] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. However in Dust the two are equivalent..... |
major faux-pas
Valor Coalition RISE of LEGION
35
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Posted - 2013.07.06 13:30:00 -
[6] - Quote
True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
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Munin-Frey
Fish Spotters Inc.
9
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Posted - 2013.07.06 13:51:00 -
[7] - Quote
Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
310
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Posted - 2013.07.06 14:05:00 -
[8] - Quote
major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart |
Vell0cet
Royal Uhlans Amarr Empire
42
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Posted - 2013.07.06 14:10:00 -
[9] - Quote
I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO. |
major faux-pas
Valor Coalition RISE of LEGION
35
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Posted - 2013.07.06 14:45:00 -
[10] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
I agree the plasma cannon is tough at range. This changes nothing. A stupid weapon is a stupid weapon. You emphasise thepoint perfectly: splash is the only thing that can compensate for a less than perfectly aimed shot. Sorry, but u r a bit confused, yes it does take a lot of skill to put a grenade exactly where u want it, but you dont need to be exact, and if you are honest you must admit you are getting some kills by accident. |
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major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:48:00 -
[11] - Quote
[/quote] I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote]
Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too! |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:49:00 -
[12] - Quote
Vell0cet wrote:I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO.
No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet. |
Harpyja
DUST University Ivy League
198
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Posted - 2013.07.06 15:02:00 -
[13] - Quote
Buff large missile splash radius! |
Vell0cet
Royal Uhlans Amarr Empire
42
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Posted - 2013.07.06 15:02:00 -
[14] - Quote
major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing?
Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. |
Buster Friently
Rosen Association
892
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Posted - 2013.07.06 16:36:00 -
[15] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Ok, but then CCP must change all weapons, including the AR, to have slow projectile speed like the MD, bullet drop, slow rate of fire, no more that 18 rounds in the weapon and self destructing bullets. Oh, and a four second reload too.
Deal. |
Beeeees
KILL-EM-QUICK RISE of LEGION
32
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Posted - 2013.07.06 16:38:00 -
[16] - Quote
major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat!
I am sorry that you got killed by a flaylock today instead of an AR.
H T F U
Explosives are fine. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:42:00 -
[17] - Quote
Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.
QFT
Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill. |
nukel head
Knights of No Republic
38
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Posted - 2013.07.06 16:45:00 -
[18] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:49:00 -
[19] - Quote
nukel head wrote:Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them. It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons. |
nukel head
Knights of No Republic
38
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Posted - 2013.07.06 16:50:00 -
[20] - Quote
Buster Friently wrote:Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine. QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.
How do the explosive weapons require more skill than ANY other weapon in the game (other than not damaging yourself in close quarters)? Then I say that an orbital strike requires more accuracy than a sniper rifle. |
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Vell0cet
Royal Uhlans Amarr Empire
45
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Posted - 2013.07.06 16:52:00 -
[21] - Quote
nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's. |
Beeeees
KILL-EM-QUICK RISE of LEGION
33
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Posted - 2013.07.06 16:59:00 -
[22] - Quote
nukel head wrote:Flaylock is even worse.
Argument invalidated. Flaylocks are hard as f-¦ck to use effectively.
Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" |
major faux-pas
Valor Coalition RISE of LEGION
37
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Posted - 2013.07.06 17:53:00 -
[23] - Quote
Bs 1 [/quote] BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.[/quote]
Bs 2 QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.[/quote]
U guys are funny. No, not ar, Keep guessing! |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 17:54:00 -
[24] - Quote
Vell0cet wrote:nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's.
Exactly. The current level of area denial denies most of the map! |
major faux-pas
Valor Coalition RISE of LEGION
37
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Posted - 2013.07.06 18:00:00 -
[25] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
Bandwagon weapons and arguments? hmm. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
|
Posted - 2013.07.06 18:56:00 -
[26] - Quote
"Buhuuuu, I haven't figured out how to counter a certain tactic...please don't force me to think CCP, nerf XYZ!"
Always the same whining |
Cosgar
ParagonX
2230
|
Posted - 2013.07.06 19:04:00 -
[27] - Quote
I love how when something that isn't an AR gets consistent kills they're OP or don't require skill. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
51
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Posted - 2013.07.06 20:12:00 -
[28] - Quote
I used the flay lock all you do is aim at their feet and get kills its easier then the assault rifles and I was using the standard one the proto are millions times better. |
Meeko Fent
Seituoda Taskforce Command Caldari State
155
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Posted - 2013.07.06 20:27:00 -
[29] - Quote
Does no one remember when the MD got its splash nerfed? There was chaos in the streets. Doomsayers screeching that the only weapon viable was the AR now.
Nerfing splash on all weapons would be the end of the world according to those doomsayers. |
Cosgar
ParagonX
2232
|
Posted - 2013.07.06 21:06:00 -
[30] - Quote
Meeko Fent wrote:Does no one remember when the MD got its splash nerfed? There was chaos in the streets. Doomsayers screeching that the only weapon viable was the AR now.
Nerfing splash on all weapons would be the end of the world according to those doomsayers. Remember when the laser took a huge damage nerf and got an iron sight with crazy lens flare where you couldn't see where you're shooting? Remember when the HMG got a severe damage/range nerf to the point where you could kill a heavy with an SMG? |
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