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461. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out? ive been wanting to try out nova kni...
- by Vell0cet - at 2013.09.07 23:08:00
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462. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I hate to be negative, but I worry these events distract from development. If the racial suits/vehicles/weapons were in place, and things were moving along according to the schedule outlined at fanfest, then this stuff would be great. The fact tha...
- by Vell0cet - at 2013.09.07 19:15:00
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463. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
The complexity is fantastic! It really helps combat the feeling of burnout since it changes gameplay so much. I love the look of the new structures. By far the best attribute of the new Research Facillity is the verticality. Having multiple tiers ...
- by Vell0cet - at 2013.09.07 19:01:00
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464. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Reav Hannari wrote: As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armo...
- by Vell0cet - at 2013.09.07 18:20:00
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465. [REQUEST] CCP read - What are you going to do? - in Feedback/Requests [original thread]
My response .
- by Vell0cet - at 2013.09.07 16:36:00
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466. DANCE STEPS!!!! YEA! - in Feedback/Requests [original thread]
Only if we can do the African Anteater Ritual (Minmatar racial dancing specialization 5).
- by Vell0cet - at 2013.09.07 13:58:00
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467. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: C)Scout Exclusives and Scout Friendly Content CCP has made a very unique game with a lot of flexibility, the problem is that means that the most slots equates to the most power to create your own unique Merc, which isnG...
- by Vell0cet - at 2013.09.07 07:34:00
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468. Test range - in Feedback/Requests [original thread]
The new Gallente Research Facility would work perfectly for this purpose. Would it be feasible to see this done for 1.6?
- by Vell0cet - at 2013.09.07 07:10:00
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469. Respec me please. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: ...there should be a VR training room where you can try out suits and skills regardless of your actual stats. I posted a thread on how this could be done easily using existing resources. I hope CCP takes my suggestion ...
- by Vell0cet - at 2013.09.07 07:00:00
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470. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
Bump.
- by Vell0cet - at 2013.09.07 01:15:00
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471. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by Vell0cet - at 2013.09.06 20:12:00
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472. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: And then you get out of the dropship and die when you revert back to the standard, ground redline mapping. "Bring squadmates to shoot them duh" With what? Under powered dropship turrets? If I wanted to tickle them, ...
- by Vell0cet - at 2013.09.06 15:31:00
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473. What we have Lost - in Feedback/Requests [original thread]
sammus420 wrote: I'd love it if we could get CCP LogiBro in here to take a look at this and tell us just what the **** happened. It all looked so promising :( I suspect it was a series of compromises to accomidate the Unreal 3 engine on the P...
- by Vell0cet - at 2013.09.06 15:22:00
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474. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Do you see forum posts complaining that snipers take a drop ship up to those tall towers? No. Know why? Because the enemy can take a drop ship up there, too, and at least have a chance of killing you. You can take a...
- by Vell0cet - at 2013.09.06 15:00:00
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475. [PLEASE FIX] Too diifficult to tell teammates from enemies since 1.4 update beca... - in Feedback/Requests [original thread]
Why don't all blues have chevrons on them. What's the logic behind it?
- by Vell0cet - at 2013.09.06 14:58:00
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476. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
There are some coding heuristics that are trivial to implement that would solve this problem (it would literally take a programmer less than an hour to fix this). If you ADS and are moving your scope in a random pattern (i.e. not with a rubber-ban...
- by Vell0cet - at 2013.09.06 14:51:00
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477. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Counter snipe - Why should I change my playstyle completely just to counter yours? Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a la...
- by Vell0cet - at 2013.09.06 14:30:00
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478. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Working as intended. Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him. Sniper fits are usually pricy, so they te...
- by Vell0cet - at 2013.09.05 21:28:00
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479. Nova Knives Now The Only 'Broken' Weapon it Seems - in Feedback/Requests [original thread]
I still don't think I've ever been killed by a plasma cannon... I think they still have more work to do, but things are definitely improving!
- by Vell0cet - at 2013.09.05 17:33:00
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480. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
I don't really have any issue with it, but it seems many people do. I was thinking my suggestion was a reasonable compromise to keep the controls accessible to newer players, but also accommodate the more hardcore player's desire to keep the gun g...
- by Vell0cet - at 2013.09.05 14:16:00
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