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481. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
I'm surprised nobody else has any thoughts on this?
- by Vell0cet - at 2013.09.05 13:40:00
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482. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
How does this solve the problem? Heavies with HMGs aren't the ones people are complaining about, and scouts use shotties, knives and flaylocks, none of which buffing their aim assist will help (snipers don't get AA and the shotgun problems are unr...
- by Vell0cet - at 2013.09.04 22:23:00
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483. [Request] ISK Efficiency Graphs - in Feedback/Requests [original thread]
Excellent idea. I would like to see Payout, Loss (out of pocket loss), Destroyed (value of other players equipment I helped kill), and Efficiency (which also include values for any BPO's on suits I lost and use that value in calculating the destro...
- by Vell0cet - at 2013.09.04 21:46:00
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484. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
What if aim assist was dialed down significantly in FW and PC matches? Pub matches are supposed to be more noob-friendly after-all. Also what if CCP gave a bonus to SP gain for users who play with it off (maybe +15%-+20%)? This would help with new...
- by Vell0cet - at 2013.09.04 21:34:00
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485. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
I played a bit more this morning and the thing I noticed that really made me smile is the variety of weapons on the field. There's ARs, TAC ARs, SRs, LRs, MDs, HMGs, FGs, SGs, flaylocks, SMGs, Swarms, snipers, and vehicles. It's 1000x better than ...
- by Vell0cet - at 2013.09.04 13:44:00
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486. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
Fizzer94 wrote: Hmm I can see where you are coming from. We at least need a way to get somewhat fair matches, and get a better new player retention. And the K/D option does that, but it takes the skill out of the game as well it evens the playi...
- by Vell0cet - at 2013.09.04 08:43:00
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487. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
Fizzer94 wrote: Maybe increased payouts for higher tiered matches would incentivise using prototype gear? In theory, that's what Faction Warfare is for. When PC produces something EVE players really want, there will be plenty of ISK to fund ...
- by Vell0cet - at 2013.09.04 03:26:00
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488. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
4. But weighted significantly on average rank per match. If you're consistently finnishing in the top of your matches then you will play harder opponents; if you're consistently getting your ass kicked you will play easier people. This system will...
- by Vell0cet - at 2013.09.04 02:39:00
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489. request: remove matchmaking - in Feedback/Requests [original thread]
No to gear-based matches. It shouldn't be based on SPs either. It should be based on what your average rank is at the end of the match. There will be players who are amazing with crappy gear and low SP, and others who suck with tons of SP and full...
- by Vell0cet - at 2013.09.03 23:20:00
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490. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
New maps are great! I can't overstate how refreshing this is. Combat feels more intense when you're being hit (female characters shouldn't have male voice though--wtf?). This is a really big deal and adds a lot to the fun-factor/immersion. Weapons...
- by Vell0cet - at 2013.09.03 21:31:00
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491. [Request] Quickplay matchmaking implementation idea. - in Feedback/Requests [original thread]
There should be the option for quickplay matchmaking. In this mode, each player is given a score based on SP, K/D, Win/Loss, average rank in match etc. The matchmaking system will pair up people of any score, but will balance each side so that bot...
- by Vell0cet - at 2013.09.03 17:23:00
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492. Add Skill Sheets - in Feedback/Requests [original thread]
I think there are 1000s of other things CCP needs to sort out first. Also not everyone wants other people to see their skill tree so it would have to be optional. If you want to help new players out, why not write a blog post about skills?
- by Vell0cet - at 2013.09.03 14:53:00
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493. More Merc Battles - in Feedback/Requests [original thread]
PC needs to produce a resource that EVE players will care about. They need to REALLY care about it. Something like goo EVE players drink that gives them a 10% increase to SP gain for a week, or a resource required to keep Null-Sec jump bridges ope...
- by Vell0cet - at 2013.09.03 08:18:00
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494. Suggestion: Planetary Interaction between Dust 514 and EVE - in Feedback/Requests [original thread]
The problem with this is that there's not that much ISK in PI at the moment for EVE players. I have 2 EVE characters with PI skills but I often don't even bother to keep things going as it's kind of a pain, and not very lucrative. Now if the wea...
- by Vell0cet - at 2013.09.03 08:10:00
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495. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Nguruthos IX wrote: Doesn't this go against every philosophy of eve customization? There are a lot of modules in EVE that can only be fit onto certain hulls (covops cloaks, bubbles, Fleet boosters, etc.). We have this concept in Dust already ...
- by Vell0cet - at 2013.09.02 20:23:00
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496. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
I made a thread about scout-centric modules: Ascension cables, Jetpacks, Nano Jump Drives a few months ago. I agree that the scout needs access to sexy modules to balance how squishy they are on the field.
- by Vell0cet - at 2013.09.02 19:48:00
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497. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
If CCP was going to implement some crazy-expensive hardcore vehicles, then having a massive ground-vehicle/walker on the scale of an AT-AT would be more fitting to DUST than a ship that takes up the whole skybox.
- by Vell0cet - at 2013.09.01 14:39:00
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498. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
They already have these, they're called battleships. Download EVE and give it a try.
- by Vell0cet - at 2013.09.01 12:30:00
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499. Tanks are not worth... - in Feedback/Requests [original thread]
Tanks should roll with supporting teammates. If you had logistics repping you, and squadmates taking out the AV infantry, you can pretty much guarantee a win. People who want tanks to be indestructible lone-wolf gods are crazy. They should be grea...
- by Vell0cet - at 2013.09.01 12:25:00
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500. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Crashed drones in small sockets would also be great and probably quick/easy to implement. It would also finally give Amarr drones a purpose in New Eden...
- by Vell0cet - at 2013.09.01 11:51:00
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