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Kekklian Noobatronic
Goonfeet Top Men.
373
|
Posted - 2013.09.05 20:44:00 -
[1] - Quote
Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it towards friendly units? Outrageous this is still an issue.
This game has been around how long? By not fixing this, CCP, you're basically condoning it as a valid and perfectly normal tactic. So there's that. And you know, the ever-increasing number of snipers I see going 30+ / 0. I guess that's cool too, huh? But hey, let's fix vehicles first. There are way more of them than redline snipers, right? (Protip: That was sarcasm) |
Theresa Rohk
The Cuddlefish Templis Dragonaors
32
|
Posted - 2013.09.05 20:58:00 -
[2] - Quote
Kekklian Noobatronic wrote:Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it towards friendly units? Outrageous this is still an issue.
This game has been around how long? By not fixing this, CCP, you're basically condoning it as a valid and perfectly normal tactic. So there's that. And you know, the ever-increasing number of snipers I see going 30+ / 0. I guess that's cool too, huh? But hey, let's fix vehicles first. There are way more of them than redline snipers, right? (Protip: That was sarcasm)
Why not simply counter snipe them? I'm not sure why this is a problem.
Also, snipers don't win matches. |
KalOfTheRathi
Black Phoenix Mercenaries
644
|
Posted - 2013.09.05 21:21:00 -
[3] - Quote
That is because it is a perfect valid and normal tactic.
Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to snipe closer than they have to. It is stupid.
Why is this so hard for you and other QQ Kittens? Heavies have to take cover, or they should, when crossing terrain. When snipers are about so does everyone else. It isn't safe. In particular when a very good sniper is about.
You are mostly okay when I am sniping, red line or not, because I get the job done but I will run out of ammo without a Hive. However, sniping is mostly boring to me as does little to win the game although they can be very effective on defense of a point if they find the right location.
Take cover, tell the squad when snipers are about. When you are dead check the player list and see if one Red is climbing the sheets with Zero deaths. If that is your sniper tell the squad, tell the team. Someone, could be you, can go counter that Red sniper. Hit them with a Forge Gun, a Rail Gun Turret, tell the Rail Gun Tank to hammer that spot then when the sniper pulls back hack the point. Have the Blue sniper either counter snipe or at least strip their shields, the Red sniper will pull back.
Learn the lesson. Play the game. Leave the QQ for EVE. |
Vell0cet
Royal Uhlans Amarr Empire
114
|
Posted - 2013.09.05 21:28:00 -
[4] - Quote
Working as intended.
Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him.
Sniper fits are usually pricy, so they tend not to run around in the middle of the map in an expensive glass cannon. It's common sense. |
lithkul devant
Legions of Infinite Dominion
51
|
Posted - 2013.09.05 21:37:00 -
[5] - Quote
KalOfTheRathi wrote:That is because it is a perfect valid and normal tactic. Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to snipe closer than they have to. It is stupid. Why is this so hard for you and other QQ Kittens? Heavies have to take cover, or they should, when crossing terrain. When snipers are about so does everyone else. It isn't safe. In particular when a very good sniper is about. You are mostly okay when I am sniping, red line or not, because I get the job done but I will run out of ammo without a Hive. However, sniping is mostly boring to me as does little to win the game although they can be very effective on defense of a point if they find the right location. Take cover, tell the squad when snipers are about. When you are dead check the player list and see if one Red is climbing the sheets with Zero deaths. If that is your sniper tell the squad, tell the team. Someone, could be you, can go counter that Red sniper. Hit them with a Forge Gun, a Rail Gun Turret, tell the Rail Gun Tank to hammer that spot then when the sniper pulls back hack the point. Have the Blue sniper either counter snipe or at least strip their shields, the Red sniper will pull back. Learn the lesson. Play the game. Leave the QQ for EVE.
Okay...while I thank you for trying to bring realism to the topic, it unfortunetly fails in this type of situation. In real life, their are normally about 1-5k worth of soldiers per sniper, yeah snipers are a rare breed, they are also not protected by the geneva convention cause people really really hate snipers in real life. If a sniper gets caught it is free game to basically do whatever you want to them.
That being said in Dust and other similar FPS games, snipers are far to common, they do not have to have spotters in order to do their jobs such as they have to have in real life, also the physics for a sniper shot are hugely complex, such as having to often times aim more then a foot off because of wind resistance, if they are killed they are just respawned no huge penalty or anything. Also, in real life, their is nothing that is a redline, where an enemy croses they are dead in 20 secs, it is a reason to get rid of a redline.
I'm not saying that a sniper should have all the real life difficulties they do in life, what I am saying though is they should not be protected by a redline or anything, they should be able to do 900m shots if they have the skill for it, but they would have to face more of those real world conditions to get the shot off such as a very small but noticable drag of the bullet when it is fired for distanced more then 250m. I also believe that sniper respawn time should be doubled, as in if you take a sniper suit and you are killed your respawn time is 2x what it would normally be regardless of the suit choice you make.
The reason why snipers are played so often is because of the very low risk with them and that if someone engages you, you're just dead, you are not captured or totured or anything else, no big deal. This has been a sin in fps games for a very long time, I hope Dust does something to fix the problems with snipers they have I want them to be a powerful unit but with high risk also associated with them. |
Turkevich
Subdreddit Test Alliance Please Ignore
85
|
Posted - 2013.09.05 21:41:00 -
[6] - Quote
Kekklian Noobatronic wrote:You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline.
This redline you see and the game warns you about isn't the same for the sniper. In fact he has no feedback to tell if he is in an area where you cannot touch him other than intuition. Therefore your statement above makes zero sense.
People need to stop bitching about redline sniping. There is no such thing. A sniper cannot snipe from behind a redline. If he was behind a redline he'd take damage and die.
What you are really bitching about is sniping period. You hate it, as well you should, but it is a valid game mechanic with rather trivial counters to it.
|
Yeeeuuuupppp
DUST CORE DARKSTAR ARMY
2
|
Posted - 2013.09.05 22:18:00 -
[7] - Quote
Kekklian Noobatronic wrote:Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it towards friendly units? Outrageous this is still an issue.
This game has been around how long? By not fixing this, CCP, you're basically condoning it as a valid and perfectly normal tactic. So there's that. And you know, the ever-increasing number of snipers I see going 30+ / 0. I guess that's cool too, huh? But hey, let's fix vehicles first. There are way more of them than redline snipers, right? (Protip: That was sarcasm) The reason why most people snipe is because they are low on isk, have been given orders from the squad leader to be a guardian sniper or they just want to sit back, relax and pop a few heads off with ease. if you're so bent out of shape about redline snipers then go sniper hunting. Fly a dropship near where you think they are and kill them. I have had many occurences of that . It is very effective. try it sometime instead of bitching on the forums. |
Soraya Xel
New Eden's Most Wanted Top Men.
526
|
Posted - 2013.09.05 23:04:00 -
[8] - Quote
Feature is working as intended. Redline snipers are extremely easy to kill if there aren't other problems, like terrain glitches or invisible bugs. |
Kekklian Noobatronic
Goonfeet Top Men.
380
|
Posted - 2013.09.05 23:09:00 -
[9] - Quote
Redline sniping accounting for 1/3rd or more of the kills in a clone out. Working as intended. |
Operative 1171 Aajli
Bragian Order Amarr Empire
254
|
Posted - 2013.09.05 23:41:00 -
[10] - Quote
Snipers don't win matches, cap objectives or see the whole board at once.
Snipers hold down an area. It's hard to snipe into the outposts from the redline. The area around the outpost is the main territory of the redline sniper and mainly on their side of the board.
Uplinks are the best solution to counter a redline sniper. I'm not going to be blamed for sorry players not running uplinks. I always run uplinks otherwise and I give up some defense to do so. I hate being the only one to usually do it against a team that pops a dozen of them.
I'd like to get rid of uplink spam and the ability to instantly see them on the map though. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
255
|
Posted - 2013.09.06 00:56:00 -
[11] - Quote
Quote: with high risk also associated with them.
Sniping is supposed to be low risk. That's the point.
However, sniping also implies very high degree of skill. Which means skills should play a bigger part in sniping well. This would bring back respect for snipers in the game. I don't like the fact that I can fall back to sniping on my non sniper character and do as well as on my sniper character with skills. Something wrong with that. |
Sorry Wrong Chat
United Pwnage Service RISE of LEGION
4
|
Posted - 2013.09.06 08:31:00 -
[12] - Quote
Sniping is bad, I know but it is a tactical part of the game. And it is not as easy as you think. Especially lag and visible bugs make life harder.
Some pple try to compare Dust sniping with RL sniping. Well I remember that DUST 514 is a game, and only a game. Pple like to make sniping more realistic? If so then give me different ammo types and better scopes, a tripod (if breathing is such a problem) night vision devices, ...
What about all other weapon types, I guess you can find for every class pros and contras. One example only: Are vehicles physics realistic inside Dust? I think not. Think about how many drivers should be killed by their own mistakes !!
And: There exists no friendly fire inside Domination, Skirmish or Ambush
|
Kekklian Noobatronic
Goonfeet Top Men.
381
|
Posted - 2013.09.06 11:02:00 -
[13] - Quote
Theresa Rohk wrote:Kekklian Noobatronic wrote:Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it towards friendly units? Outrageous this is still an issue.
This game has been around how long? By not fixing this, CCP, you're basically condoning it as a valid and perfectly normal tactic. So there's that. And you know, the ever-increasing number of snipers I see going 30+ / 0. I guess that's cool too, huh? But hey, let's fix vehicles first. There are way more of them than redline snipers, right? (Protip: That was sarcasm) Why not simply counter snipe them? I'm not sure why this is a problem. Also, snipers don't win matches.
When a match clones out, and snipers account for 1/3rd or more of the total clone kill count, I'd say that's winning a match.
Also, I'm a heavy. I specalize in CQC and Anti Vehicle. I have a Scrambler fit as well. Why should I also have to snipe these people? It takes me way more time to pinpoint them and *maybe* kill them than it does for them to wreak continuous havok on my team. |
Kekklian Noobatronic
Goonfeet Top Men.
381
|
Posted - 2013.09.06 11:04:00 -
[14] - Quote
KalOfTheRathi wrote:That is because it is a perfect valid and normal tactic. Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to snipe closer than they have to. It is stupid. Why is this so hard for you and other QQ Kittens? Heavies have to take cover, or they should, when crossing terrain. When snipers are about so does everyone else. It isn't safe. In particular when a very good sniper is about. You are mostly okay when I am sniping, red line or not, because I get the job done but I will run out of ammo without a Hive. However, sniping is mostly boring to me as does little to win the game although they can be very effective on defense of a point if they find the right location. Take cover, tell the squad when snipers are about. When you are dead check the player list and see if one Red is climbing the sheets with Zero deaths. If that is your sniper tell the squad, tell the team. Someone, could be you, can go counter that Red sniper. Hit them with a Forge Gun, a Rail Gun Turret, tell the Rail Gun Tank to hammer that spot then when the sniper pulls back hack the point. Have the Blue sniper either counter snipe or at least strip their shields, the Red sniper will pull back. Learn the lesson. Play the game. Leave the QQ for EVE.
Pretty sure your examples are possibly the worst i've ever seen.
Let me TL;DR your thread - correct me if I'm wrong: "Snipers should be immune and unkillable and unhuntable because that's what snipers are. You shouldn't be allowed to come near us, while we go 38/0."
Snipers are the most cowardly class in the game second only to Tankers. At least tankers put their investments on the line. Redline snipers risk virtually nothing. Hur dur.
F*ing tryhard. |
Tal-Rakken
Molon Labe. RISE of LEGION
76
|
Posted - 2013.09.06 11:06:00 -
[15] - Quote
KalOfTheRathi wrote:You are mostly okay when I am sniping, red line or not, because I get the job done but I will run out of ammo without a Hive. .
well now thats a perfect solution right there just prevent equipments from being placed in either red zone and you solve part of the problem. This would make it harder to redline snipe without removing the role entirely. It would also help with wp farming on uplinks at the beggining of the match. there really is no need for any equipments in the redline as theres usually several supply depots(i love blowing up the redline supply depots) in the redline. |
Kekklian Noobatronic
Goonfeet Top Men.
381
|
Posted - 2013.09.06 11:07:00 -
[16] - Quote
Vell0cet wrote:Working as intended.
Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him.
Sniper fits are usually pricy, so they tend not to run around in the middle of the map in an expensive glass cannon. It's common sense.
Counter snipe - Why should I change my playstyle completely just to counter yours? Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Fly a Dropship - Really? So I should have to sacrafice a dropship and a suit just to dive the redline to kill you? How the hell does this not seem wrong to you idiots??
Additonally, sniper fits are not pricy. All you need is a gun and damage mods on a BPO suit, maybe a CPU or Grid extender. And a crappy Hive if you really want to be self sufficient. The amount of BPO snipers packing Prototype guns is astounding, and far cheaper than what you're leading on about. |
Kekklian Noobatronic
Goonfeet Top Men.
381
|
Posted - 2013.09.06 11:09:00 -
[17] - Quote
Turkevich wrote:Kekklian Noobatronic wrote:You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. This redline you see and the game warns you about isn't the same for the sniper. In fact he has no feedback to tell if he is in an area where you cannot touch him other than intuition. Therefore your statement above makes zero sense. People need to stop bitching about redline sniping. There is no such thing. A sniper cannot snipe from behind a redline. If he was behind a redline he'd take damage and die. What you are really bitching about is sniping period. You hate it, as well you should, but it is a valid game mechanic with rather trivial counters to it.
I was referring to DUST itself, not to the snipers. CCP has a mechanism in place to determine when someone is in a redline zone. Ergo, they can tell when a sniper is in a redline, and should be able to apply a fix which will prevent them from dealing damage while inside of it.
Really not even going to read past that, since you clearly missed my point. Not even worth my time. |
Tal-Rakken
Molon Labe. RISE of LEGION
76
|
Posted - 2013.09.06 11:10:00 -
[18] - Quote
Kekklian Noobatronic wrote:Vell0cet wrote:Working as intended.
Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him.
Sniper fits are usually pricy, so they tend not to run around in the middle of the map in an expensive glass cannon. It's common sense. Counter snipe - Why should I change my playstyle completely just to counter yours? Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Fly a Dropship - Really? So I should have to sacrafice a dropship and a suit just to dive the redline to kill you? How the hell does this not seem wrong to you idiots?? Additonally, sniper fits are not pricy. All you need is a gun and damage mods on a BPO suit, maybe a CPU or Grid extender. And a crappy Hive if you really want to be self sufficient. The amount of BPO snipers packing Prototype guns is astounding, and far cheaper than what you're leading on about.
you my friend need to get with the program and adapt. snipers are a pain but part of the game and working as intended as for the 500-1000 m issue have you ever TRIED sniping at over 200-250 meters?? it doesnt RENDER past that point.... cant shoot what you cant see. |
Kekklian Noobatronic
Goonfeet Top Men.
381
|
Posted - 2013.09.06 11:13:00 -
[19] - Quote
Yeeeuuuupppp wrote:Kekklian Noobatronic wrote:Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it towards friendly units? Outrageous this is still an issue.
This game has been around how long? By not fixing this, CCP, you're basically condoning it as a valid and perfectly normal tactic. So there's that. And you know, the ever-increasing number of snipers I see going 30+ / 0. I guess that's cool too, huh? But hey, let's fix vehicles first. There are way more of them than redline snipers, right? (Protip: That was sarcasm) The reason why most people snipe is because they are low on isk, have been given orders from the squad leader to be a guardian sniper or they just want to sit back, relax and pop a few heads off with ease. if you're so bent out of shape about redline snipers then go sniper hunting. Fly a dropship near where you think they are and kill them. I have had many occurences of that . It is very effective. try it sometime instead of bitching on the forums.
Rofl. Yes. Let me countersnipe 5+ snipers who are hiding god knows where behind a redline.
I suppose since this is like the 5th comment, I'll flat out say it.
You want to snipe? GO FOR IT. Nobody stopping you.
You want to cower behind a redline where people who are specialized in CQC/Mid Range Combat have no ability to counter you short of SNIPING(ROCK DOES NOT COUNTER ROCK CCP, HUR DUR BALANCE IS HARD)? That's where the line is drawn.
I don't ***** about snipers way up in a map. I get in a dropship and go hunt them. I don't complain about snipers who are inside the redline, because I'm more than happy to go hunting them. I love doing it.
For the absolute LAST. TIME. Wait, let me make it super clear..
REDLINE Snipers are the problem. Not snipers in general, REDLINE Snipers.
How hard a concept is that to grasp? It's in the title ffs. |
X7 lion
Swamp Marines Kleenex Inc.
18
|
Posted - 2013.09.06 11:28:00 -
[20] - Quote
i was going to make a counter argument then i noticed your in goon feet, your opinion is now invalid. |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
76
|
Posted - 2013.09.06 11:35:00 -
[21] - Quote
I think for the folk who love snipers (and just co-incidentally play as snipers), what you need is a game mode where snipers are not allowed, but in play, say between 30 seconds to 2 minutes, you just die while playing. It's completely arbitrary. See how much you find it to be fun gameplay when there's no pretense about it being a random number generator getting you killed. |
Operative 1171 Aajli
Bragian Order Amarr Empire
260
|
Posted - 2013.09.06 12:33:00 -
[22] - Quote
You know what the redline sniper hates the most?
A sniper.
See, everybody can play that game. You think snipers should also ***** about snipers?
Even snipers have to deal with snipers.
And the next time I hear somebody say being a sniper in a video game is being a coward you are welcome to go back in time and tell my younger self that while sitting in a position I could have my head blown off at any minute.
Go join the military for real. Otherwise, you're a coward for only fighting in a video game *****!
I'll sit and shoot any way, any where and any thing I damn well please when it's nothing but pixels. I already put my life and assets on the line. I think I'll relax now thank you very much. |
Kekklian Noobatronic
Goonfeet Top Men.
383
|
Posted - 2013.09.06 13:33:00 -
[23] - Quote
Operative 1171 Aajli wrote:You know what the redline sniper hates the most?
A sniper.
See, everybody can play that game. You think snipers should also ***** about snipers?
Even snipers have to deal with snipers.
And the next time I hear somebody say being a sniper in a video game is being a coward you are welcome to go back in time and tell my younger self that while sitting in a position I could have my head blown off at any minute.
Go join the military for real. Otherwise, you're a coward for only fighting in a video game *****!
I'll sit and shoot any way, any where and any thing I damn well please when it's nothing but pixels. I already put my life and assets on the line. I think I'll relax now thank you very much.
Seeing as I *am* in the Military, I think i'll continue to complain. Especially since uh.. This is a game, and game mechanics != real combat. In combat, there's no imaginary line preventing someone from hunting down a sniper. In DUST, there is.
Really not sure why you're raging pal. Stay on target. |
Vell0cet
Royal Uhlans Amarr Empire
115
|
Posted - 2013.09.06 14:30:00 -
[24] - Quote
Kekklian Noobatronic wrote:Counter snipe - Why should I change my playstyle completely just to counter yours? Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Fly a Dropship - Really? So I should have to sacrafice a dropship and a suit just to dive the redline to kill you? How the hell does this not seem wrong to you idiots??
Additonally, sniper fits are not pricy. All you need is a gun and damage mods on a BPO suit, maybe a CPU or Grid extender. And a crappy Hive if you really want to be self sufficient. The amount of BPO snipers packing Prototype guns is astounding, and far cheaper than what you're leading on about.
Heavy suits can withstand multiple sniper shots (especially if the sniper is in a cheap BPO fit) and make excellent forge counter-snipers (stack shields). Cheap BPO fits will be easy to spot, won't hit hard and are very easy to pop. As others have pointed out, the rendering distances are not that far. Use an active scanner to easily pick out the locations of snipers not fitting damps.
You don't have to sacrifice the dropship. The arial redline is much further back than the one one the ground, so just hover next to him and have your gunner take him out, or land the f*cking thing on his head and fly away.
Good snipers wear good fits (being able to 2-shot someone is 100x better than having to 3-shotting them, not 3x better). And if you're dying to a sniper in 3 shots then you're doing something very wrong. Running around in a 100K+ glass cannon around the middle of the battlefield is dumb as hell. Most of the best sniping spots are along the perimeter of the battlefield (sniping from the top of buildings is a death-sentence because it's the first place other snipers check for an easy kill). It's much harder to spot a sniper along a massive ridge-line or tucked away into a corner of a mountain where you will blend in.
Snipers are psychological warriors, their presence alone prevents the enemy from moving efficiently around the battlefield, slows their movements and forces them to constantly move from cover-to-cover. It also causes people to stop focusing on the objective and try to hunt down the sniper because they're pissed off (i.e. guys like you). If 1 sniper can keep several other players occupied trying to hunt him down then he's effectively given the rest of his team a significant advantage.
Your tears are so delicious... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
356
|
Posted - 2013.09.06 14:44:00 -
[25] - Quote
KalOfTheRathi wrote:That is because it is a perfect valid and normal tactic. Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to snipe closer than they have to. It is stupid. Why is this so hard for you and other QQ Kittens? Heavies have to take cover, or they should, when crossing terrain. When snipers are about so does everyone else. It isn't safe. In particular when a very good sniper is about. You are mostly okay when I am sniping, red line or not, because I get the job done but I will run out of ammo without a Hive. However, sniping is mostly boring to me as does little to win the game although they can be very effective on defense of a point if they find the right location. Take cover, tell the squad when snipers are about. When you are dead check the player list and see if one Red is climbing the sheets with Zero deaths. If that is your sniper tell the squad, tell the team. Someone, could be you, can go counter that Red sniper. Hit them with a Forge Gun, a Rail Gun Turret, tell the Rail Gun Tank to hammer that spot then when the sniper pulls back hack the point. Have the Blue sniper either counter snipe or at least strip their shields, the Red sniper will pull back. Learn the lesson. Play the game. Leave the QQ for EVE. I didn't realize the real-world snipers had a zone where they could shoot from that the enemy couldn't enter without being killed automatically.
That's the whole point you're missing. The issue isn't *where* you're firing from topographically, it's the redline-nature of the area that it is literally impossible for an enemy to get to you to even have a chance to kill you. Don't you notice that people don't complain about "valid" sniping positions? Do you see forum posts complaining that snipers take a drop ship up to those tall towers? No. Know why? Because the enemy can take a drop ship up there, too, and at least have a chance of killing you.
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Vell0cet
Royal Uhlans Amarr Empire
115
|
Posted - 2013.09.06 15:00:00 -
[26] - Quote
Vespasian Andendare wrote:Do you see forum posts complaining that snipers take a drop ship up to those tall towers? No. Know why? Because the enemy can take a drop ship up there, too, and at least have a chance of killing you. You can take a dropship right up to redline snipers too. The arial redline is much further back than the one on the ground. Just fly out to him and kill him. Oh, and you do see plenty of people complaining about snipers on towers too. |
Kekklian Noobatronic
Goonfeet Top Men.
385
|
Posted - 2013.09.06 15:12:00 -
[27] - Quote
Vell0cet wrote:Vespasian Andendare wrote:Do you see forum posts complaining that snipers take a drop ship up to those tall towers? No. Know why? Because the enemy can take a drop ship up there, too, and at least have a chance of killing you. You can take a dropship right up to redline snipers too. The arial redline is much further back than the one on the ground. Just fly out to him and kill him. Oh, and you do see plenty of people complaining about snipers on towers too.
And then you get out of the dropship and die when you revert back to the standard, ground redline mapping.
"Bring squadmates to shoot them duh" With what? Under powered dropship turrets? If I wanted to tickle them, I'd counter snipe with my STD sniper(because , as i've said multiple times - I don't snipe or enjoy sniping and therefore don't want to do it).
Oh, and I find it very stupid that the counter to 1 man? Is a squad. It should be a scout, hunting them down with a low sig radius, planting a shotgun to their skull. Not a counter sniper. Rock should not be the counter rock hur dur |
lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 15:21:00 -
[28] - Quote
Kekklian Noobatronic wrote:Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Although I agree with most of your post, the part I quoted is pure BS.
Snipers have a range of 599m, but their effective range is 200m-300m, as mercs won't render after this point.
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lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 15:26:00 -
[29] - Quote
Blake Kingston wrote:I think for the folk who love snipers (and just co-incidentally play as snipers), what you need is a game mode where snipers are not allowed, but in play, say between 30 seconds to 2 minutes, you just die while playing. It's completely arbitrary. See how much you find it to be fun gameplay when there's no pretense about it being a random number generator getting you killed. Getting sniped is not random or arbitrary though.
If you: - look for cover - watch the high points - decrease your dampening profile - avoid open spaces - use a Flux scanner - stay away from teammates suddenly dying in the open - don't run straight to the nearest objective - don't respawn in the same spot after being sniped
...snipers will leave you alone.
If you keep dying every 75 seconds by a sniper, you're doing something seriously wrong. |
Vell0cet
Royal Uhlans Amarr Empire
116
|
Posted - 2013.09.06 15:31:00 -
[30] - Quote
Kekklian Noobatronic wrote:And then you get out of the dropship and die when you revert back to the standard, ground redline mapping.
"Bring squadmates to shoot them duh" With what? Under powered dropship turrets? If I wanted to tickle them, I'd counter snipe with my STD sniper(because , as i've said multiple times - I don't snipe or enjoy sniping and therefore don't want to do it).
Oh, and I find it very stupid that the counter to 1 man? Is a squad. It should be a scout, hunting them down with a low sig radius, planting a shotgun to their skull. Not a counter sniper. Rock should not be the counter rock hur dur It shouldn't take more than 30 seconds to shoot him in the back of the head and get back in your ship. He's too busy looking down his scope at stuff 200m away, unable to move or his scope will sway. You can also land on top of him, which will kill him (and probably be very satisfying). I kill snipers all the time, they're usually easy kills, and hunting the good snipers is some of the most fun gameplay there is in DUST. There are plenty of counters to snipers, you're just whining.
And your tears are so wonderful... |
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