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361. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
Bad fix. AA is fine. Reduce base damage a bit and add a slight amount of kick to the AR and re-evaluate. I'll bet these changes will go a long way to fixing the problem.
- by Vell0cet - at 2013.11.14 05:34:00
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362. [Feedback] - in Feedback/Requests [original thread]
+1 Maybe it should be the pitch of the shot that changes. It would also cue your opponent into how close to overheat you are, which I think makes it more interesting.
- by Vell0cet - at 2013.11.09 19:59:00
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363. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
After playing a few matches in 1.6 I completely agree that TTK is seriously out-of-whack. I think CCP should immediately remove the Uprising 10% damage buff, and then consider following it up with several further nerfs. TTK was slightly too short ...
- by Vell0cet - at 2013.11.06 19:25:00
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364. 2 Birds. 1 Stone: Pirate gear & useless basic frames. - in Feedback/Requests [original thread]
This is a pretty good idea. I hope we don't see pirate gear for a couple of years at least, since there are so many more immediate concerns that will take a while to sort through. The Sanchas suits/weapons/vehicles will look so incredible (siniste...
- by Vell0cet - at 2013.11.04 20:49:00
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365. For a DEV a important request - in Feedback/Requests [original thread]
I'm not in any hurry to see DUST on the PS4. Clearly it will be there eventually, but if they simply ported what we currently have, it would be a mess, with the community split on two platforms, etc. I'd rather see CCP fix gameplay, get the missin...
- by Vell0cet - at 2013.11.04 20:39:00
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366. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
This is my suggestion for how CCP should implement PvE. Please post suggestions/criticisms in the linked thread.
- by Vell0cet - at 2013.11.04 20:29:00
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367. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Magpie Raven wrote: I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to impr...
- by Vell0cet - at 2013.11.04 15:06:00
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368. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I thi...
- by Vell0cet - at 2013.11.04 03:22:00
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369. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
@Nova I think youGÇÖre wrong about SP not being a major factor of PvP success in EVE. e.g. Imagine 2 Omen pilots going head-to-head with identical fits where one is only a couple months old and the other has his omen skills maxed. That fight would...
- by Vell0cet - at 2013.11.01 22:39:00
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370. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Nova Knife wrote: SNIP. I appreciate the articulate response and understand some of your concerns with the skill tree. Are you an EVE player? Because I think using the history of EVE's progression is a good indicator for the plan for DUST. EV...
- by Vell0cet - at 2013.11.01 02:16:00
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371. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Severus Smith wrote: No, sorry, but this just makes DUST more like CoD and BF which it truthfully needs to be pulling more away from. DUST can't compete directly with multimillion dollar budget AAA shooters. Its like all the MMO's out there t...
- by Vell0cet - at 2013.10.31 15:47:00
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372. Test range - in Feedback/Requests [original thread]
With the upcoming weapons and vehicle changes in a month, this is more important than ever.
- by Vell0cet - at 2013.10.30 17:04:00
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373. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Draco Cerberus wrote: If the 10% buff to weapon were to be removed it should be removed across the board, no favoritism. I'm tired of being taken down within 1.5 seconds of concentrated fire (not spray and pray although that sucks worse). I a...
- by Vell0cet - at 2013.10.24 19:25:00
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374. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I want to see the removal of the 10% weapon buff too. We should re-evaluate after that. Fittings should play more of a role, and they don't right now.
- by Vell0cet - at 2013.10.23 15:36:00
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375. Let's get rid of the meta level system because IT MEANS NOTHING !!!! - in Feedback/Requests [original thread]
If you go against someone with identical skills and fit except you have an ADV weapon and they have a STD weapon and you shoot each other with the same accuracy at exactly the same time, you will win 100% of the time. That's the edge you're paying...
- by Vell0cet - at 2013.10.22 17:41:00
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376. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
We need a criminal flagging system. If you damage a teammate beyond a certain threshold--say 25% of total HP to accommodate for the odd bullet, and to make it a little harder for griefers who intentionally get in the way,or kill a teammate then yo...
- by Vell0cet - at 2013.10.21 15:46:00
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377. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Avinash Decker wrote: The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them...
- by Vell0cet - at 2013.10.21 05:05:00
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378. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I'd like to see standings work like EVE where if I'm fighting for Amarr, I get (as an arbitrary example) +10 for Amarr, +5 for Caldari, -5 for Gallente, and -10 for Minmatar. This reinforces the two allying sides to FW. I also don't like the idea ...
- by Vell0cet - at 2013.10.20 22:20:00
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379. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development res...
- by Vell0cet - at 2013.10.20 20:14:00
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380. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Baal Omniscient wrote: Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weake...
- by Vell0cet - at 2013.10.15 16:18:00
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