Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
341. A test server sort of like a thunder dome - in Feedback/Requests [original thread]
+1 See the link in my sig for something similar.
- by Vell0cet - at 2013.11.27 06:56:00
|
342. CCP, Your combat rifle... - in Feedback/Requests [original thread]
4447 wrote: What's that bit on the bottom, it's useless... It's the reserve duct-tape dispenser...
- by Vell0cet - at 2013.11.25 17:57:00
|
343. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
I agree that dropsuits should have capacitors, but they should work the same way vehicle capacitors do. It's easier if things are consistent. Instead of using them for shield boosting and such, I think they should be used more for things like stea...
- by Vell0cet - at 2013.11.25 17:16:00
|
344. Test range - in Feedback/Requests [original thread]
Back to the top.
- by Vell0cet - at 2013.11.24 14:07:00
|
345. ps4 port across - in Feedback/Requests [original thread]
CLONE117 wrote: it also might put a giant hole in all of our pockets. better to perfect on the ps3 then move to ps4. "Perfect" is probably the wrong word. I would say something like "get it to a good place," but I agree with the sentiment.
- by Vell0cet - at 2013.11.21 19:27:00
|
346. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
AA isn't the problem. The problem is that the weapons have been balanced around sh*tty hit detection, which has mostly been fixed. They need to nerf damage on a few weapons that are OP right now (probably the upcoming rifles too) and add a slight ...
- by Vell0cet - at 2013.11.21 16:25:00
|
347. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
Any other thoughts on this?
- by Vell0cet - at 2013.11.21 15:04:00
|
348. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
medomai grey wrote: This suggestion will just make it harder on fresh academy "graduates" because they would not only have to contend with people equipped with better gear, but also adapt to low tier gear they're not used to using. Not to ment...
- by Vell0cet - at 2013.11.21 06:21:00
|
349. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Dbukalski1 wrote: a topic i started about new player experience https://forums.dust514.com/default.aspx?g=posts&m=1514164#post1514164 as for what has already been discussed. Increasing the SP cap isnt going to change much, Ill still sit ...
- by Vell0cet - at 2013.11.21 03:11:00
|
350. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Draco Cerberus wrote: Shijima Kuraimaru wrote: Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust uni...
- by Vell0cet - at 2013.11.21 03:03:00
|
351. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
So I had an idea that new players could play the academy with an unlimited number of a few dozen free "starter" fits and vehicles that were all proto with max skills. These would have a mix of hives, uplinks, scanners, weapons etc. They would only...
- by Vell0cet - at 2013.11.21 02:11:00
|
352. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
I'd like to see a new class of nanohives (make them a separate skill) that can resupply vehicle ammo with big price tags and hefty fitting requirements. I also like the idea of orbitally deployed supply depots.
- by Vell0cet - at 2013.11.20 18:28:00
|
353. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
+1. I posted this idea a few months ago. What I like about it (especially the speed aspect) is that it forces stationary players to move when in cover being shelled with AoE rounds. It creates new and interesting tactics, and parallels EVE.
- by Vell0cet - at 2013.11.19 05:57:00
|
354. A Respec could save this game... - in Feedback/Requests [original thread]
Talos Alomar wrote: I would be in favor of a respec when racial symmetry is achieved. Call it a grand re-launch as a way to try to lure as many people as possible back into this game. This. A one-time respec when all racial suits, and vehic...
- by Vell0cet - at 2013.11.18 22:22:00
|
355. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
So I finished reading everything and I have some concerns about some of the proposals: Cap is based on highest playerGÇÖs cap . The problem with is is we essentially have 2 groups: (a)those who are pushing the cap forward every week and (b)ev...
- by Vell0cet - at 2013.11.18 21:52:00
|
356. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I apologize for not reading the full thread, I suspect this idea may have been mentioned, but I wanted to post it here for consideration in case it wasnGÇÖt brought up. First I agree with new players having 0 cap until some level is established (...
- by Vell0cet - at 2013.11.16 20:41:00
|
357. NPE improvement. Noob corp list. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Xer Cloud Consortium and Xer Deadspace would love to cater to new players...by liberating them of their funds with a 95% tax rate. I do think this kind of thing could be a problem, which is why sorting by player count an...
- by Vell0cet - at 2013.11.16 19:51:00
|
358. NPE improvement. Noob corp list. - in Feedback/Requests [original thread]
Joining a corp is a huge factor in new player retention. They can help explain game mechanics, make social connections, and help new players squad up (which will help their suvivability immensely). I think CCP should add a feature to the academy t...
- by Vell0cet - at 2013.11.16 18:53:00
|
359. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Shadowdrake Drakus wrote: can't rates be normalized to some form of the real money exchange that happens between the two games? example: $15 buys one plex = roughtly 600m Eve isk. I think it was $10 buys 10000 aurum? assuming a proto weapon i...
- by Vell0cet - at 2013.11.14 21:09:00
|
360. When the new rifles come out. - in Feedback/Requests [original thread]
Yep the NPE doesn't show off the diversity of suits/weapons/vehicles at all. I bet there are tons of people who played the academy, uninstalled and had no idea you could fly dropships, drive tanks, fire laser beams, etc. thinking it was just a bun...
- by Vell0cet - at 2013.11.14 05:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |