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321. request: make team killers in FW purple - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Vell0cet wrote: I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage...
- by Vell0cet - at 2013.12.18 13:10:00
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322. request: make team killers in FW purple - in Feedback/Requests [original thread]
I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage to a friendly you will be criminally flagged...
- by Vell0cet - at 2013.12.17 19:45:00
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323. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
This is over-complicating things. Nerf the base damage of ARs (racial variants too) and SMGs by 10-30%. This will bring them back into balance with other weapons that have a fairly balanced TTK like the Mass Driver, HMG, Shotgun, Laser Rifle (it s...
- by Vell0cet - at 2013.12.15 12:54:00
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324. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
Keep the mechanics the same, they're fun. Give it an effective range of 66 - 120m and an increase in zoom proportional to the range increase. Reevaluate after and make small incremental changes as necessary.
- by Vell0cet - at 2013.12.13 03:13:00
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325. [Request] So CCP Devs Lets Talk "Stasis Webifier's" - in Feedback/Requests [original thread]
I honestly think vehicle capacitors and neuts/nos would bring more balance faster. We need webs soon too of course, but getting capacitors in as quickly as possible will make future balances easier.
- by Vell0cet - at 2013.12.11 23:37:00
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326. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Also why do you think that ISK efficiency should be used in matchmaking? For one thing, it's a measure of what kinds of gear you're able to kill too. So if you're able to slay many proto fits using cheap ones, that would i...
- by Vell0cet - at 2013.12.10 07:01:00
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327. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I agree that each player should have some matchmaking metric based on their skill. I have no idea if your formula is the way to do it, but it should definitely take into account K/D, W/L, ISK efficiency, average rank at the end of match, and weigh...
- by Vell0cet - at 2013.12.09 07:18:00
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328. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
The F2P model is important for this game. Many people signed up early and haven't logged in since. They are acruing passive SP and are much more likely to come back and try DUST again when it's "out of beta." The system encourages long-term loyalt...
- by Vell0cet - at 2013.12.07 19:25:00
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329. [Suggestion] Allow team killing victims to take revenge - in Feedback/Requests [original thread]
I proposed this in the first FW 2.0 thread. My solution was when you do X damage, or kill a friendly, you will be flagged as a criminal for 30 seconds. Continuing aggression towards a teammate will renew the 30 second timer Your dot on the minimap...
- by Vell0cet - at 2013.12.06 04:42:00
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330. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
taxi bastard wrote: I am 50/50 lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear ba...
- by Vell0cet - at 2013.12.05 18:16:00
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331. Test range - in Feedback/Requests [original thread]
FraggerMike wrote: Sounds not entirely unlike this: https://forums.dust514.com/default.aspx?g=posts&t=93506&find=unread It is very similar, although I think my proposal would include the benefits of your proposal (and goals) in a...
- by Vell0cet - at 2013.12.05 14:53:00
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332. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
It's been incredibly frustrating that CCP has been so quiet on this problem. It's a game-breaking issue that they appear to not be taking as seriously as they should. Every week since 1.6 has been a real struggle to motivate myself to log in and c...
- by Vell0cet - at 2013.12.05 07:02:00
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333. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Fox Gaden wrote: I thought about suggesting a similar arrangement, but it is nice to see someone else had the same thought. I donGÇÖt have enough ISK on DUST side to run something like this myself anyway. No on...
- by Vell0cet - at 2013.12.01 17:23:00
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334. 25 Days Of TRIPLE SP! - in Feedback/Requests [original thread]
I like having these SP events somewhat rare. That's a ton of grinding and would probably burn a lot of players out. Not to mention if they come too frequently some players will come to expect them and might not bother playing during non-SP events.
- by Vell0cet - at 2013.11.28 05:47:00
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335. [Request] Ability to create sub-folders in the dropsuit fittings menu. - in Feedback/Requests [original thread]
+1 There are tons of use cases for these.
- by Vell0cet - at 2013.11.27 23:35:00
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336. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Fox Gaden wrote: To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exp...
- by Vell0cet - at 2013.11.27 21:56:00
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337. [Requests] The new Academy - in Feedback/Requests [original thread]
No. We don't need players who are learning what buttons do what and are configuring their sensitivity settings in the same match with vets (even if they're limited to militia). They will be slaughtered and the game will suck horribly. I posed a ...
- by Vell0cet - at 2013.11.27 21:20:00
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338. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Thanks for all of the great feedback. This isnGÇÖt something that can be done quickly, I agree, but I think the components are all fairly small and reasonable, plus most will need to be done for other reasons anyways, so that makes the list of req...
- by Vell0cet - at 2013.11.27 16:43:00
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339. Rigs - in Feedback/Requests [original thread]
Roger Cordill wrote: Vell0cet wrote: +1 They should be expensive (at least 10x the cost of modules of the same meta level) and have drawbacks. Benefits should outweigh drawbacks which can be reduced somewhat via skills. Some examples would ...
- by Vell0cet - at 2013.11.27 14:57:00
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340. Rigs - in Feedback/Requests [original thread]
+1 They should be expensive (at least 10x the cost of modules of the same meta level) and have drawbacks. Benefits should outweigh drawbacks which can be reduced somewhat via skills. Some examples would be armor rigs reducing speed, shield rigs i...
- by Vell0cet - at 2013.11.27 07:32:00
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