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201. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Zatara Rought wrote: Before they do this they need to fix firing from cloak. Heavies only have a shot at shotgun scouts because of the turn speed. I agree with you and the OP. Can't they add a short decloak firing delay and reduce heavy ...
- by Vell0cet - at 2014.09.05 01:07:00
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202. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
Daddrobit wrote: Vell0cet wrote: Daddrobit wrote: Mercy Snip :) That's a good point. So why not keep the damage multiplier for shotgun blasts too? I think there's a lot of room to play around with the stats to make it useful without s...
- by Vell0cet - at 2014.09.04 15:59:00
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203. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
Daddrobit wrote: Vell0cet wrote: Daddrobit wrote: Vell0cet wrote: I really like the idea of the charged shot functioning like a mini-shotgun. That may not be possible in a hotfix. This isn't a weapon I ever use, but it seems like a rea...
- by Vell0cet - at 2014.09.04 05:20:00
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204. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
Daddrobit wrote: Vell0cet wrote: I really like the idea of the charged shot functioning like a mini-shotgun. That may not be possible in a hotfix. This isn't a weapon I ever use, but it seems like a really excellent discussion by people who ...
- by Vell0cet - at 2014.09.04 02:30:00
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205. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
I really like the idea of the charged shot functioning like a mini-shotgun. That may not be possible in a hotfix. This isn't a weapon I ever use, but it seems like a really excellent discussion by people who have a solid grasp of the mechanics.
- by Vell0cet - at 2014.09.03 21:15:00
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206. Redline - in Feedback/Requests [original thread]
Mike De Luca wrote: Vell0cet wrote: Mike De Luca wrote: Vell0cet wrote: Mike De Luca wrote: 3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol ...
- by Vell0cet - at 2014.09.02 19:42:00
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207. Redline - in Feedback/Requests [original thread]
Mike De Luca wrote: Vell0cet wrote: Mike De Luca wrote: 3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol You didn't address the other aspect of my...
- by Vell0cet - at 2014.09.01 19:06:00
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208. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Redline snipers One way to help the sniper balance is to change the redline mechanics. IGÇÖd like to see the redline timer function like the cloak timer does. You get a significantly longer period of time in the redline (like 45sec to 1min) but...
- by Vell0cet - at 2014.09.01 15:46:00
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209. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
CCP Rattati, thanks for posting this. Apologies for being a little GÇ£late to the partyGÇ¥ so-to-speak. I have a few thoughts: NPE While IGÇÖm thrilled that new players will get more time being sheltered from being matched against organized sq...
- by Vell0cet - at 2014.09.01 15:45:00
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210. Redline - in Feedback/Requests [original thread]
Mike De Luca wrote: 3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol You didn't address the other aspect of my proposal, which is they'd have to spend m...
- by Vell0cet - at 2014.09.01 15:14:00
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211. Redline - in Feedback/Requests [original thread]
I have the perfect solution to the redline. Make it function like the cloak timer. You get a significantly longer period of time in the redline (like 45sec to 1min) but when you're out of the redline, your timer slowly recharges instead of instant...
- by Vell0cet - at 2014.08.30 07:25:00
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212. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: CCP Rattati wrote: Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little ...
- by Vell0cet - at 2014.08.29 17:03:00
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213. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
This was the list of fits I'd like to see for new players using an Amarr as an example: 1 FRONTLINE [STARTER FIT] GêP 2 ANTI-ARMOR [STARTER FIT] GêP 3 REVIVER [STARTER FIT] GêP 4 SNIPER [STARTER FIT] GêP 5 Heavy: Militia Point Defense 10 (perhaps ...
- by Vell0cet - at 2014.08.29 07:41:00
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214. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
IgniteableAura wrote: Vell0cet wrote: I'd like to see a MIL cloak with low fitting costs and a very short cloak time (like 5 seconds). This would expose new players to stealth gameplay but with pretty severe restrictions. While I do unders...
- by Vell0cet - at 2014.08.28 19:14:00
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215. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
IgniteableAura wrote: Scout M-I3,000 Basic Shield Extender975 Basic Shield Extender975 Basic Kinetic Catalyzer675 Basic Kinetic Catalyzer675 Combat Rifle1,500 Nova Knives675 Flux Grenade600 Cloak Field2,085 Compact Nanohive900 ISK Estimated C...
- by Vell0cet - at 2014.08.28 16:19:00
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216. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
I started a thread on starter fits a few weeks ago. There's probably some useful info there. I think you should separate the logi equipment from the more frontline stuff into 2 versions of each suit. Frontlines could be more about the racial as...
- by Vell0cet - at 2014.08.28 14:55:00
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217. [Proposal] New Active Scanner variant - in Feedback/Requests [original thread]
Zatara Rought wrote: no thank you. maybe a constant use scanner would be good, but having all those attributes would still be OP. Thanks for the reply. Out of curiosity, how is this OP but a scout sharing passive scans (and still able to p...
- by Vell0cet - at 2014.08.28 06:42:00
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218. [Proposal] New Active Scanner variant - in Feedback/Requests [original thread]
Good point. Although if they change the squad passive scanning mechanics this would be more relevant. Also it would give an additional tool for logistics.
- by Vell0cet - at 2014.08.28 02:31:00
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219. [Proposal] New Active Scanner variant - in Feedback/Requests [original thread]
We should have a new scanner variant that scans in 360 degrees and has high precision (but lower than the focused scanner). It scans to a range of 20-25ish meters. Here's the catch though; you have to constantly hold down the trigger for it to sca...
- by Vell0cet - at 2014.08.27 22:31:00
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220. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Hand Fap wrote: wow instead of getting good yall waste your time doing math. I like match making getting addressed for new players but others that have been here longer since uprising have no excuse and some are just flat out shielding themselv...
- by Vell0cet - at 2014.08.26 20:53:00
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