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Cosgar
ParagonX
8624
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Posted - 2013.12.13 06:27:00 -
[31] - Quote
Imp Smash wrote:I don't find TTK all that bad myself. If I pull out proto and the guy I'm fighting is in adv I usually win by a big margin. The only difference is we are missing less. TTK dropped because people are better than we all realized. Why punish skill? Let's put it this way: I have 4 high and low slots at prototype. I want TTK to be manageable to the point where I only need to dedicate 2, maybe three of those slots at most to shield/armor modules while using the others for cool **** like scanning, codebreakers, kin cats, and range enhancers. There needs to be more to this game than EHP + DPS = win.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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meri jin
Goonfeet Top Men.
634
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Posted - 2013.12.13 06:33:00 -
[32] - Quote
Mac Dac wrote:DoomLead wrote:you turned this game into a twitch shooter I used to like this game a whole lot now its basically COD/BF Well, what exactly do you want from Dust 514? And what makes Dust like COD or BF? seriously no sarcasm.
I would like to know as well. There are things I don't like as well, but I would address them if I was going to complain about it.
My EVE pilot have more ISK then your peon corp.
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Operative 1171 Aajli
Bragian Order Amarr Empire
834
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Posted - 2013.12.13 06:40:00 -
[33] - Quote
Yesss. YESSS! Feel the dark side flowing through youuuu!
My plan. More disciples to the cause. Feed your hatred!
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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meri jin
Goonfeet Top Men.
634
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Posted - 2013.12.13 06:48:00 -
[34] - Quote
Cosgar wrote:Imp Smash wrote:I don't find TTK all that bad myself. If I pull out proto and the guy I'm fighting is in adv I usually win by a big margin. The only difference is we are missing less. TTK dropped because people are better than we all realized. Why punish skill? Let's put it this way: I have 4 high and low slots at prototype. I want TTK to be manageable to the point where I only need to dedicate 2, maybe three of those slots at most to shield/armor modules while using the others for cool **** like scanning, codebreakers, kin cats, and range enhancers. There needs to be more to this game than EHP + DPS = win.
Yeah, we are all running in only tank and dps. that is true and sag. I as well would like to have more diversity.
PS: If logi become limited for sidearm only, I'm going to stop playing my logi.
My EVE pilot have more ISK then your peon corp.
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JL3Eleven
1412
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Posted - 2013.12.13 06:51:00 -
[35] - Quote
I quit who want's my ISK?
I've been here since you had to pay $20 and only play on the weekends. Skirm 1.0 lolfunny but great.
Welcome to Tank514
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Cosgar
ParagonX
8626
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Posted - 2013.12.13 06:52:00 -
[36] - Quote
meri jin wrote:Cosgar wrote:Imp Smash wrote:I don't find TTK all that bad myself. If I pull out proto and the guy I'm fighting is in adv I usually win by a big margin. The only difference is we are missing less. TTK dropped because people are better than we all realized. Why punish skill? Let's put it this way: I have 4 high and low slots at prototype. I want TTK to be manageable to the point where I only need to dedicate 2, maybe three of those slots at most to shield/armor modules while using the others for cool **** like scanning, codebreakers, kin cats, and range enhancers. There needs to be more to this game than EHP + DPS = win. PS: If logi become limited for sidearm only, I'm going to stop playing my logi. Probably not going to happen, especially with these crazy ass rifle ranges. Now if they give me tackling, painting, scrambling, and other EWAR... no, nevermind. I love my combat rifle.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4679
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Posted - 2013.12.13 06:55:00 -
[37] - Quote
A few facts: The bullet damage and fire rate of weapons in Dust is actually very close to stats in BF3/4 and COD. But in Dust, you tend to have 3x to 6x the HP. So basically, you have 3x to 6x the time to react.
Another fact: CCP are working on this ****. A lot of the community suggestions might seem good on paper, but don't play well. What they're doing right now is looking for the best solution, rather than the quick and dirty one. (Cough LAV's got +60% HP Cough)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
359
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Posted - 2013.12.13 15:13:00 -
[38] - Quote
JL3Eleven wrote:I quit who want's my ISK? i do.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Vell0cet
SVER True Blood Public Disorder.
711
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Posted - 2013.12.13 15:38:00 -
[39] - Quote
Cosgar wrote:Imp Smash wrote:I don't find TTK all that bad myself. If I pull out proto and the guy I'm fighting is in adv I usually win by a big margin. The only difference is we are missing less. TTK dropped because people are better than we all realized. Why punish skill? Let's put it this way: I have 4 high and low slots at prototype. I want TTK to be manageable to the point where I only need to dedicate 2, maybe three of those slots at most to shield/armor modules while using the others for cool **** like scanning, codebreakers, kin cats, and range enhancers. There needs to be more to this game than EHP + DPS = win. QFT.
I'd like to see all weapons get a 10% base DPS nerf, and the racial ARs + SMG get a base DPS nerf of an additional 10%-20%. Reevaluate after that. The target for TTK should be about 10% longer than in 1.4-1.5. This should buff the HMG relative to the rifles (which it needs) and help make non hit scan weapons viable.
Quick/Dirty Test Range Idea
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
359
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Posted - 2013.12.13 15:42:00 -
[40] - Quote
DoomLead wrote:Mac Dac wrote:[quote=Mac Dac]
1. I don't think amour and sheilds were ever that high (I could be wrong though) and i believe doing so would support the bunny hoping/strafing playstyle CCP didn't want. I am in favor of decreasing all he weapon's damage now that hit detection is better.
2. I agree that scanners should have their range reduced because most of the time people need to know who is in their surrounding area rather than whose 100m away. And yes, a scout should not have to nuder themself to be undetectable. And "you have been scanned" gets annoying.
3. I do think scouts need more useful skills but 25% per lvl is a little too much.
4. I don't understand your reason as to why a heavy needs this.
5. Cloaks aren't in game yet so no need to worry about them just yet. And im glad cloaks didn't come with 1.0. A lot of stuff was broken with that release.
6. same as 5
7. I know the reason behind why CCP wants to make logis only have sidearms, but doing so seems like a drastic solution to the real problem of how to make assault better at being an assault. Maybe lowering the stacking penalty of damage mods, extenders, and plates for assaults that way a logi cando it put an assault is better at it, but thats just my idea.
8. nice but CCP has bigger things to worry about.
9. same as 8
Honestly CCP's fear has clouded their judgment many times and many times it has come back to bit them. The pending logi sidearm nerf is evidence. They don't know whats gonna happen if they buff assault but they assume it can't be good so they are willing to kill logis. What they need is that ambition that a lot of the old EVE players talked about that mindset of "thats a crazy idea but it might work".
The constant annoyances throughout the game's life has been more then annoying, but i want to see what this gameturns out to be so im not giving up. 1. was to bring back survivability and tactical gameplay 2. we agree on this. 3.scouts go down very easy so if you boost the speed by 25% they can at least run away from when things get tough. (25% militia, 30% std, 35% proto should be the speed boost sorry I wasn't clear. 4. Heavies go down way to easily end of story a mod that allows them to take a percentage off the damage they would recieve is a great idea and a fix to the problem they have it should look something like this damage reduction 10% militia, 15% std, 20 proto. also this is kind of mentioned in the suits description 5 & 6 cloaks & Shields were promised with the release of uprising in case you don't remeber 7. leave the logi be 8. a basic vault mechanic is needed if you took a poll i am sure 99.9% of the community agrees 9. this is just wishful thinking on my part. if you don't understand 4, 5, & 6 I was trying to create things that will give these the light medium and heavy suits their own unique mods and equipment because right now they can pretty much all fit the same mods I understand your reasoning behind why you think survivablity is a problem and ultimately ruining the game, but one of the things i hated about dust in beta was the bunny hoping/strafing playstyle everyone did which destroyed the tactical part because you didn't need to think about you kills when moving back and forth was effective enough. But im not infavour of dieing in less then a second either. In terms it should take around 3 to 4 seconds (missippissi seconds) to kill. This is plenty of time to react.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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