Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1061. This Game is One of the Worst, if not, the worst game of 2013 - in General Discussions [original thread]
The TTK is a valid concern. I think CCP is listening and will address it ASAP (they'd better). Heavies will get new suits in the next month or two I'm guessing. Additional heavy weapons will probably take longer. I expect scouts to get a cloak and...
- by Vell0cet - at 2013.12.12 22:10:00
|
1062. Congratulations CCP on officially killing the heavy... - in General Discussions [original thread]
If they fix TTK on the rifles and SMG's the HMG will be in a much better place. Also, the missing heavy suits really should be here by 1.8.
- by Vell0cet - at 2013.12.12 05:35:00
|
1063. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
Vehicle capacitors. Balance them around cap.
- by Vell0cet - at 2013.12.11 08:35:00
|
1064. The New Charge Sniper Rifle Sound Pisses Off My Wife - in General Discussions [original thread]
I'm a fan of the new charged sniper FX.
- by Vell0cet - at 2013.12.11 07:10:00
|
1065. laser R.I.P. - in General Discussions [original thread]
Iron Wolf Saber wrote: What if we shove the laser rifle to be more of a sniper rifle? A sniper rifle that broadcasts your location to the rest of the enemy team, that slowly increases damage over time? Uh, no thanks. Just make its optimal ext...
- by Vell0cet - at 2013.12.10 23:20:00
|
1066. laser R.I.P. - in General Discussions [original thread]
The LR needs major help to remain viable. You can use it and get kills with it, but it's almost always a better weapon for your tactical situation. It needs range badly (and a little more zoom proportional to the range increase).
- by Vell0cet - at 2013.12.10 22:59:00
|
1067. Thumbs up on new sounds in 1.7! - in General Discussions [original thread]
IraqiFriendshipExplosive wrote: Vell0cet wrote: The charged sniper rifle has a great sound effect now, and the "ponk" of the inertial dampeners from falling suits is really great. The RR have a nice sound, although they seem too similar to t...
- by Vell0cet - at 2013.12.10 22:57:00
|
1068. Thumbs up on new sounds in 1.7! - in General Discussions [original thread]
The charged sniper rifle has a great sound effect now, and the "ponk" of the inertial dampeners from falling suits is really great. The RR have a nice sound, although they seem too similar to the AScR, maybe they could tweak one or the other sligh...
- by Vell0cet - at 2013.12.10 22:06:00
|
1069. My god do the tanks suck... - in General Discussions [original thread]
Vehicle capacitors would have been an infinitely better way to balance them.
- by Vell0cet - at 2013.12.10 21:34:00
|
1070. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
R F Gyro wrote: Its really fun to see people misinterpreting what someone wrote and then raging about that misinterpretation. I don't think his answer was particularly clear. Saying its the best it's ever been is not something most players ag...
- by Vell0cet - at 2013.12.10 16:57:00
|
1071. Who worked on the sound of new rifles? - in General Discussions [original thread]
It sounds too similar to the AScR IMO. I don't dislike it, but I think there's room for improvment.
- by Vell0cet - at 2013.12.10 16:53:00
|
1072. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
Cosgar wrote: Fox Gaden wrote: HowDidThatTaste wrote: Really? Who ever wanted a faster TTK! Here is the link https://forums.dust514.com/default.aspx?g=posts&m=1586138#post1586138 You misinterpreted what he said. As Spectral Clon...
- by Vell0cet - at 2013.12.10 16:49:00
|
1073. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
TTK was too long in 1.3. I hope that's what he was referring to. I think 1.4 - 1.5 was pretty close to the sweet spot, but still a little too short. 1.6+ has been miserably broken IMO. Short TTK is the wrong way to balance noobs vs. vets (improved...
- by Vell0cet - at 2013.12.10 16:13:00
|
1074. Day 897, No PVE - in General Discussions [original thread]
TcuBe3 wrote: KING CHECKMATE wrote: I Want ToDie wrote: KING CHECKMATE wrote: [quote=Guildo Crow] There is still much taht we need CCP to do before they even START working on PVE, since it will most likely take months... i heard a w...
- by Vell0cet - at 2013.12.10 04:26:00
|
1075. Day 897, No PVE - in General Discussions [original thread]
They need to nail down the PvP experience before going off on a major PvE tangent. There is so much still left to be done. I want PvE badly, but I want it done right and that means waiting for a bit. Here's a link to how I would like to see a coo...
- by Vell0cet - at 2013.12.10 03:32:00
|
1076. balance vs content - in General Discussions [original thread]
Both. We desperately need to address the TTK issues (it's horribly game-breaking and unbalanced), but after that most weapons will be fairly balanced. We need to get the cloaks ASAP, because we can't balance scouts until they're here (if we buff t...
- by Vell0cet - at 2013.12.10 02:09:00
|
1077. 1.7 AV range change from both sides - in General Discussions [original thread]
I love your content Judge. I do wonder if vehicles should have an even playing field against AV though. Shouldn't every other infantry be the primary counter to AV, the AV is the primary counter to vehicles and vehicles the primary counter to all ...
- by Vell0cet - at 2013.12.10 01:22:00
|
1078. The One Thing I Don't Get About Dust 514 Performance - in General Discussions [original thread]
I think a huge part of this is the team and budget for this game is small. I'm pretty sure they are pushing the UR3 engine to its limits. I also wonder if the voice coms are using a higher percentage of the resource budget than other games.
- by Vell0cet - at 2013.12.07 19:10:00
|
1079. Spider tanks, make them happen CCP - in General Discussions [original thread]
I think walkers would make really cool command vehicles. These would have warfare links like in EVE that could provide a bonus (e.g. increased shields, armor, speed, weapon range, profile enhancement, or profile dampening etc.) to all friendlies i...
- by Vell0cet - at 2013.12.07 17:14:00
|
1080. Don't Go Outside CCP Shanghai! - in General Discussions [original thread]
They should lock the devs in the building and not let them out until we're "out of beta." Give them conjugal visit privileges when certain milestones are hit (getting racial suits in, racial vehicles/turrets, fixing TTK, making a decent NPE, scout...
- by Vell0cet - at 2013.12.06 17:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |