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Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.01 17:18:00 -
[31] - Quote
Milita Mable wrote:I agree that they are slow. I've always seen heavies in PC has a noob suit.
You skill into them if your not a versatile player or if you wanted to get into PC quicker in the start of PC. (Meta was Slayer Logi + Heavies)
Now the meta has shifted.
Tell me why I would use a heavy suit if I have over 100m+ SP?
There is no reason when player tactics will always rule if your smart.
Uplinks, Stealth, Support, Intel.
All of them a heavy can't do.
Allow Heavy's some bandwidth. 4 Perhaps? I believe a sentinel benefits a lot from player skill. I've fought sentinels that are extremely difficult to take down as their positioning and general awareness is such that you can't get behind them and you will die extremely quickly if in their line of sight.
I'd never say good sentinels aren't good players. |
Apoleon II
Rooky rooks
20
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Posted - 2015.12.01 18:11:00 -
[32] - Quote
What? Scouts based on sacrifices? Not for all the players, i usually save my teammates
Sorry for my bad english :$
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 18:30:00 -
[33] - Quote
Himiko Kuronaga wrote:Adipem Nothi wrote: So ... Scout EWAR is fine because GalLogi scans are OP. FAscinating logic you've got there.
If you already have access to it [scans] from multiple sources, clearly you don't need it built into your suit. The only real exception to this would be the amarr scout which has a deeper potential scan, but a dinky radius. He's a problem child, but weak enough that I believe deserves the extra range. One last point. You tell us that it isn't the Scout's job to scan as he's getting that intel from other sources. Then, you suggest that we buff the AM Scout's capacity for scanning. So which is it? Is it the AM Scout's job to scan, or is it someone else's? If it is the AM Scout's job, then he should be allowed to be good at it, right? If it isn't his job, then we need to find for him a new job instead of making him less lackluster at a job he's bad at because he isn't designed to do it. Right?
Seriously, where am I wrong here? I'd love to better understand what the cool kids are thinking.
Dropsuit Usage Rates
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MexXx Dust-Slayer
Fatal Absolution
536
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Posted - 2015.12.01 19:39:00 -
[34] - Quote
Adipem Nothi wrote:One last point. You tell us that it isn't the Scout's job to scan as he is getting scan intel from other sources. Himiko did not say that the scout's job is not to scan, he said "In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength." He also did not say anything about whether the scans are OP or not as you may or may not be assuming.
Adipem Nothi wrote:Then, you suggest that we should buff the AM Scout's capacity for scanning. Are these statements not in direct conflict? No, because iirc the AM scout's passive scans are more precise than the gal logi's focused in the inner most ewar circle, this is at extremely close range which makes it useless because you would see your target anyway, hence his range buff suggestion or capacity as you said.
Adipem Nothi wrote:Seriously, what am I missing here? Is there some mysterious logic at play here? Probably the ability to comprehend text whilst butthurt about scouts (probably rightfully so).
But this thread is not about scouts vs gal logi. I think removing x amount of hp from the sentinels seconday tank and moving twice as much to it's primary tank would be a good idea. For example gal sent loses 50 shield and gains 100 armor. |
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 20:13:00 -
[35] - Quote
Adipem Nothi wrote:Himiko Kuronaga wrote:Adipem Nothi wrote:Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better. So ... Scout EWAR is fine because GalLogi scans are OP. FAscinating logic you've got there. If you already have access to it from multiple sources, clearly you don't need it built into your suit. The only real exception to this would be the amarr scout which has a deeper potential scan, but a dinky radius. He's a problem child, but weak enough that I believe deserves the extra range. Now if you're going to lobby that active scanners should be removed from the game entirely, feel free. That's a totally different angle which I can respect. If it were up to me, uplinks wouldn't exist either. But this isn't really a thread about equipment design, it's a thread about role viability in regards to killing. Currently the scout is viable due to the before mentioned reasons. You may not like those reasons, but it does not render them untrue. A valid, albeit debatable, position. What isn't debatable is that three out of four Scouts have racial bonuses to passive scans. Regardless of what we think Scouts are doing or should be doing, they are still designed to be scouting; their bonuses to passive scans have remain unchanged since HF Charlie (Aug 2014). If Scouts today are indeed still supposed to be scouting, then these racial bonuses to passive scans still make sense, though the overly weakened states of those scans very likely need work. If Scouts are in fact no longer supposed to be scouting, then we need to decide what they are supposed to be doing and adjust their outmoded racial bonuses accordingly. That makes sense, right? The bottom line is that Scouts aren't fine. We made it a point to fix the sub-par racial bonuses of GA and CA Assaults. Should we not do the same with sub-par (or possibly even outmoded) racial bonuses of Scouts? As for removing active scans from the game, that's not my recommendation at all. My recommendation is to balance active scans. There are lots of great ideas out there on how to go about doing this.
When active scans change, you'll likely have an argument to make about their overall viability. I'll probably be right there with you lobbying for some kind of change. But right now, in the current meta, they are viable (pardoning the amarr scout who seems to be crippled).
This thread is commenting on the viability in the current meta, not the theoretical one that might exist if things were different.
This is a positive and endearing message brought to you by Himi.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 20:16:00 -
[36] - Quote
MexXx: Himiko did not say that the scout's job is not to scan, he said "In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is."
"If you already have access to it from multiple sources, clearly you don't need it built into your suit" is what Himiko said. The 'Scouts aren't recon units anymore' position is a pretty common position today. If that's Rattati's intent, then we need to update the Scout racial bonuses related to scanning. If, on the other hand, Scouts are supposed to be recon units, then we need to unblur the lines between Scout and Logi passives as well as find a way to better differentiate the AM Scout from the CA Scout.
MexXx: ... iirc the AM scout's passive scans are more precise than the gal logi's focused in the inner most ewar circle, this is at extremely close range which makes it useless because you would see your target anyway, hence his range buff suggestion or capacity as you said.
With 1-2 precision enhancers, any unit can have unbeatable inner ring scans. Strong short-range scans is no longer a defining characteristic.
Dropsuit Usage Rates
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 20:36:00 -
[37] - Quote
Also, please remember the title -- Kill interaction.
This other secondary mechanical role stuff is good to talk about, but it's not really where I'm coming from with the message I'm trying to get across about viability. I'm specifically talking about kill interaction and combat viability.
This is a positive and endearing message brought to you by Himi.
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.12.01 21:18:00 -
[38] - Quote
CaP XZ wrote:Himiko Kuronaga wrote:CUSE TOWN333 wrote:Heavys still stomp in PC against who ever the opponent is. Do you say that as a heavy? Or as someone who has to rely on them to get a job done? I ask this because I am putting down my opinion free of any bias or ego. I stopped playing the heavy a long, long time ago. He is right, heavies do work in PC but they aren't mobile units. If you have a problem with using the heavy it may be because you are trying to assault in it, it is for defense (e.g not moving 30m away from a point) which is in my opinion very limiting stop lying like you ever been in a high LvL PC. While heavys can work if used right the assault clearly is the better option.
actions speak louder then words.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.01 21:30:00 -
[39] - Quote
Himiko Kuronaga wrote:Also, please remember the title -- Kill interaction.
This other secondary mechanical role stuff is good to talk about, but it's not really where I'm coming from with the message I'm trying to get across about viability. I'm specifically talking about kill interaction and combat viability.
If the scans are coming from somewhere then the only question of relevance to me is whether or not the suit is capable of using that intel to kill people in a competitive environment. And currently, yes. It can. That's all it means to this particular discussion.
That's fair, Himiko. My concern is that someone might surmise from the OP that all is good and well with Scouts at the competitive level. That isn't at all the case. Sure, GalScouts with Shotguns might be getting the job done, but what of everything else, from EWAR interplay to Knives to the other 3 Scouts sitting on the sidelines (and why)?
There's more to the competitive meta than "Scouts are fine, Assaults are fine, Logis are fine, let's buff Heavies." Such a takeaway would very likely create more problems than it'd solve.
Dropsuit Usage Rates
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Balistyc Farshot
MONSTER SYNERGY
445
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Posted - 2015.12.01 23:02:00 -
[40] - Quote
I did perform as a Sentinnel for a long time and I think they need to undo their enormous accuracy nerf on the HMG until they can release more weapons for the suit. That is the biggest problem for the suit is that it was destroying players when you had 2 heavies in domination sitting on the point with the previous TTK. Since the TTK has decreased as greatly as it has, they need to give the heavy the ability to out DPS all attackers. then speedy assault can use corners to take down heavies.
The heavy sacrifices more than any other suits to dedicate itself to a single weapon. There is no retreat, they have to out fight their competitors or die. Since the RR, CR, and SCR changes, the HMG nerf has been slowly being felt more and more. I used to heavy regularly but I gave it up in the last update because it is just not as effective as it used to be. Being stationary, having to worry about long reload times, heat build up, and a lack of equipment. The tears for heavies to be nerfed drowned that suit.
I think if the player base doesn't want stationary juggernauts, CCP needs to make heavies that can fight back with the old accurate HMG. Then heavies would be point defense but trying to out shoot instead of out last the competition. Making speedy heavies is simply removing their greatest draw back to provide them some minor survive ability.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.12.02 01:08:00 -
[41] - Quote
Because warbarge dmg bonus was a good idea.....
Few seem to want to face the fact that high TTK+LAGxJump mod stacking= nothing works correctly anymore.
Warbarge subsystem that increases dmg is not helping.
CCP's uncanny ability to just throw garbage(Myos, FOTM) at the situation, and wait for results is getting really played out.
A large percentage of players lacking integrity in their gameplay, and being willing to "alter" for results on the battlefield. (really trying to be understanding on this, but i'm from an ancient time of honor in all things)
To the point I agree
The sentinel is one of my least used roles, and highly situational in it's usefulness. I've refined my layout to assault, logi, heavy, tank. Of the 3 in my playstyle the logi is the most useful and effective for the team. The Assault is good, and the tank is... well a tank. The heavy is becoming my least favorite as it is so easily countered by literally everything. Like the AR without the bonus, in close range it simply doesn't stop targets before it's over taken. I see an influx in heavies using assault HMG's so they can deal hard hitting dmg sooner at longer ranges on faster moving targets. Other than that the mis assault with shotgun will wreck you 9/10 times in PC repeatedly. I remember posting that cold hard fact many times before, but everyone said "Low ehp" as if it matters?!
I've completely ditched the scout and cmdo. Cmdo is just overwatch in PC, and the only good ones are the Cal and Min for it. The armor based mandos are just filling racial parity. The scout has been replaced by Min assaut, and rendered useless.
seems to me, the more armor you have the quicker you die. Not the other way around?! Everytime I hear "Bradric heavy" I just shake my head lol?!
As it stands even if balance is reached i'll still be lagging until CCP sorts that out as well so....
"Anybody order chaos?"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.02 01:20:00 -
[42] - Quote
Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.12.02 01:26:00 -
[43] - Quote
Breakin Stuff wrote:Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes.
Sweet mother of mary!
Thank you!!
"Anybody order chaos?"
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Russel Mendoza
Klandatu
332
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Posted - 2015.12.02 02:46:00 -
[44] - Quote
Heavies are for camping. Both of them.
Assaults are for head on fights. They are the badasses of the game.
Logis are for bitches. Yes you are. You know that already.
Scouts are for backstabbers. Stealthy sons of bitches.
Me I'm a camper.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.12.02 14:57:00 -
[45] - Quote
Breakin Stuff wrote:Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes.
I mean, if you want your fill.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Panthrax Oblivion
1
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Posted - 2015.12.02 15:20:00 -
[46] - Quote
Himiko Kuronaga wrote:Assault suits get kills based on whether they have more player skill than their opponent. They are versatile, hit hard, and can fit proper to the situation. I have never been in a matchup in any of my assault suits and thought "Man, I just got hard countered" with the exception of scrambler rifle vs caldari assault in the last build.
Scout suits get kills primarily by taking advantage of another persons sacrifice. In other words, the scout is most lethal when somebody else is getting shot at, or has poor situational awareness. If a heavy has a number of targets on radar from a team mates active scan, you can bet his attention will be on them and not the guy coming from the other direction. Scouts kill and tank based on misdirection, not based on stats.
Heavy suits are what I refer to as, classically, the big dumb cyclops. Heavies can't see anything without help. Heavies can't move from point A to point B without help, lest they be peppered to death from 40-50 meters away with no recourse. Where the heavy does good, though, is when lesser skilled players attempt to rush him down head on. The heavy is successful when a lesser skilled opponent decides to reject the rock-paper-scissors mentality behind DPS engagements. The problem though, and this is the most damning, heavies can't survive in 1v1 engagements against skilled opponents in this same manner. The heavy can do just fine against weaker players, mind you -- in fact I would go so far to say as this has been the key balancing consideration for them. Against bad players, a heavy might as well be a hero in Dynasty Warriors sending them flying everywhere with little effort. But in a battle of hero against hero, the heavy consistently falls short and is often seen as the easiest target to kill in a competitive PC match.
So, what do I personally see from this?
Assaults need to be versatile and strong -- they do this. Constant power creep has gotten them where they need to be. Amarr suits have issues inherent with their weapon design.
Scouts need to be able to kill based on misdirection and get to places before other people -- they do this. No complaints, except for perhaps the weaker suits like amarr.
Heavies.... can't really excel at anything, except with the Forge Gun role. In my experience if you throw a logi with a rep on an armor tanked Assault, he will most likely end up mitigating more incoming damage and being able to transition better than a heavy would. Given the absurd reload time on the HMG, overheat and long seize duration, the Gal Assault likely puts more accurate damage downrange in the span of a minute as well.
These thoughts, as well as constant bitching from my own heavies about how useless they were against Bons spam, lead me to almost entirely strip the heavy from any of the PC fights I FC'd before quitting. This does not count Commandos or Forgers, of course, as they still have a lot of use in Overwatch and Bridge scenarios.
In general I like where most of the suits are, and I don't want to see the HMG buffed to absurd levels. It could use a balance pass on the heat mechanics but I would leave the damage alone. Rather I think the opposite approach could be taken with the heavy and make it more defensive than offensive. As it stands currently, smaller hitbox combined with movespeed and strafe makes a player more survivable than what is quickly becoming a modest addition of HP on the heavy. At this time I would say it is appropriate for the heavy to get more HP, and it is important that it actually be HP and not resistance as too much resistance actually buffs the support reps they get from Logis making it a potentially OP combination.
Just the two cents of a guy who has been FC'ing for FA for the last year. These opinions come purely from the standpoint of what I would currently field in a competitive match when given a choice between a larger pool of players, assuming the map is not extremely situational. Apparently u haven't seen me heavy I can agree about the scouts though. Tough to kill when they're right up against your chest
GûæGûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûê GûäGûäGûäGûäGûäGûäGûäGûä
GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñ..
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.02 16:48:00 -
[47] - Quote
Panthrax Oblivion wrote:Himiko Kuronaga wrote:Assault suits get kills based on whether they have more player skill than their opponent. They are versatile, hit hard, and can fit proper to the situation. I have never been in a matchup in any of my assault suits and thought "Man, I just got hard countered" with the exception of scrambler rifle vs caldari assault in the last build.
Scout suits get kills primarily by taking advantage of another persons sacrifice. In other words, the scout is most lethal when somebody else is getting shot at, or has poor situational awareness. If a heavy has a number of targets on radar from a team mates active scan, you can bet his attention will be on them and not the guy coming from the other direction. Scouts kill and tank based on misdirection, not based on stats.
Heavy suits are what I refer to as, classically, the big dumb cyclops. Heavies can't see anything without help. Heavies can't move from point A to point B without help, lest they be peppered to death from 40-50 meters away with no recourse. Where the heavy does good, though, is when lesser skilled players attempt to rush him down head on. The heavy is successful when a lesser skilled opponent decides to reject the rock-paper-scissors mentality behind DPS engagements. The problem though, and this is the most damning, heavies can't survive in 1v1 engagements against skilled opponents in this same manner. The heavy can do just fine against weaker players, mind you -- in fact I would go so far to say as this has been the key balancing consideration for them. Against bad players, a heavy might as well be a hero in Dynasty Warriors sending them flying everywhere with little effort. But in a battle of hero against hero, the heavy consistently falls short and is often seen as the easiest target to kill in a competitive PC match.
So, what do I personally see from this?
Assaults need to be versatile and strong -- they do this. Constant power creep has gotten them where they need to be. Amarr suits have issues inherent with their weapon design.
Scouts need to be able to kill based on misdirection and get to places before other people -- they do this. No complaints, except for perhaps the weaker suits like amarr.
Heavies.... can't really excel at anything, except with the Forge Gun role. In my experience if you throw a logi with a rep on an armor tanked Assault, he will most likely end up mitigating more incoming damage and being able to transition better than a heavy would. Given the absurd reload time on the HMG, overheat and long seize duration, the Gal Assault likely puts more accurate damage downrange in the span of a minute as well.
These thoughts, as well as constant bitching from my own heavies about how useless they were against Bons spam, lead me to almost entirely strip the heavy from any of the PC fights I FC'd before quitting. This does not count Commandos or Forgers, of course, as they still have a lot of use in Overwatch and Bridge scenarios.
In general I like where most of the suits are, and I don't want to see the HMG buffed to absurd levels. It could use a balance pass on the heat mechanics but I would leave the damage alone. Rather I think the opposite approach could be taken with the heavy and make it more defensive than offensive. As it stands currently, smaller hitbox combined with movespeed and strafe makes a player more survivable than what is quickly becoming a modest addition of HP on the heavy. At this time I would say it is appropriate for the heavy to get more HP, and it is important that it actually be HP and not resistance as too much resistance actually buffs the support reps they get from Logis making it a potentially OP combination.
Just the two cents of a guy who has been FC'ing for FA for the last year. These opinions come purely from the standpoint of what I would currently field in a competitive match when given a choice between a larger pool of players, assuming the map is not extremely situational. Apparently u haven't seen me heavy
I would prefer not to bring ego into the discussion. Even if you are somehow an exception to the rule, the rule remains a problem.
This is a positive and endearing message brought to you by Himi.
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Vong Gai
Fatal Absolution Bleeding Sun Conglomerate
28
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Posted - 2015.12.02 18:13:00 -
[48] - Quote
Heavies were meant to be point holders and did such a good job of it they nerfed everything, including the maps where heavies were most effective. The run around is too laggy and the home point buildings are now easy access to jumpers. The good ole days of me checking the CRU entrance, Pizzle at the front door and Jeezy as the logi on the steps. You just couldnt take the point, many tried but none succeeded.
'Pain heals, Chicks dig scars, Glory lasts forever!"
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Bax Zanith
Sinfonia1898
243
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Posted - 2015.12.02 18:56:00 -
[49] - Quote
I too feel that the heavy drop suits need a hand. An increase to the amarr sentinel's armor would be nice, and gallentes would probably benefit from the same or just an increase to their armor repair. Caldari sentinel would benefit from in increase to shield regeneration. And the minmatar, im not sure what would help their heavies.
"You're either the cow or the butcher."
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.02 20:11:00 -
[50] - Quote
They just need more HP across the board, honestly.
The regen on a caldari sentinel isn't going to help him when the assault player decides it isn't necessary to stop firing at the guy.
This is a positive and endearing message brought to you by Himi.
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Benjamin Ciscko
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.12.02 21:58:00 -
[51] - Quote
Adipem Nothi wrote:Himiko Kuronaga wrote:Also, please remember the title -- Kill interaction.
This other secondary mechanical role stuff is good to talk about, but it's not really where I'm coming from with the message I'm trying to get across about viability. I'm specifically talking about kill interaction and combat viability.
If the scans are coming from somewhere then the only question of relevance to me is whether or not the suit is capable of using that intel to kill people in a competitive environment. And currently, yes. It can. That's all it means to this particular discussion. That's fair, Himiko. My concern is that someone might surmise from the OP that all is good and well with Scouts at the competitive level. That isn't at all the case. Sure, GalScouts with Shotguns might be getting the job done, but what of everything else, from EWAR interplay to Knives to the other 3 Scouts sitting on the sidelines (and why)? "No complaints here ... except maybe that AM Scout" is a dangerous oversimplification of the state of scout play, competitive or otherwise. PS: Wildly unpopular, no doubt, but it could just as readily be argued that Assault nerfs would make for better balanced "kill interaction" than Sentinel buffs. Assaults have lots of room to come down before any other unit could rival their competitive capacity for killing. These units could still be the very best at frontline slaying without standing head-and-shoulders above everything else, or for that matter, toe-to-toe with HMG Heavies. Cal scout is viable in PC it's okay on SRL and great in Cargo hub (city obviously) min is relegated to speed hacking and being on the outskirts getting the lone knife kill it sucks but that's the way it is if you want to change that then find a use for it. I think buffing the range and precision on the Amarr scout while giving it a 1/5 layout would make it useable. Gal we obviously know is viable. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.03 04:37:00 -
[52] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes. I mean, if you want your fill. CPM2 recognizes that some of you Scouts might be upset by the recent news that the recon and counter-recon functions you were waiting to be improved upon for the past year have instead been stripped away from Scouts and gifted to Logis. And then improved upon. We understand how some of you might find this disappointing. Maybe even shocking. We would've told you a long time ago that this is what CPM planned to do, but NDA. Believe it or not, we've actually been looking out for Scouts this whole time, which is why we planned in advance a very clever way to counteract any potential bad feelings you guys might experience while we take away one of the few things your class has left to work with. Some time back, we asked ourselves what might get you guys super excited but still keep Scouts "balanced" (:: chuckle ::). We're pleased to announce that we figured it out pretty much on our own, and then we put those Devs to work on something huge, just for you! We know you're going to be excited ... Behold! An ever-so-slightly less crappy cloak. It's true! Exactly what you guys wanted, right!? We think this will come in super handy when you Scouts are out doing your Scout jobs. We're not exactly sure what those jobs are or what they're supposed to be. Obviously, not combat. Or recon. You know, Scout stuff. Anywho, have fun guys! But not too much fun!
-CPM2
PS: You're welcome!The Shottini sends his regards.
Shotty-go-bang can get off his ass and address me himself. I'm not in the market for misquoting rants through intermediaries.
Not everything in this thread is going on my list of good ideas, but the presentation definitely inclines me to skip your posts in the future. If that's what you want, please continue.
I will cheerily tell anyone who tries to browbeat or put me in the place they want me to be where they can merrily shove their opinions.
Because I'm totally the nice guy who actually takes everyone's opinion into account, no matter how insulting or satirical, amirite?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DogeGode Master
233
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Posted - 2015.12.03 06:21:00 -
[53] - Quote
Breakin Stuff wrote:Shotty-go-bang can get off his ass and address me himself. I'm not in the market for misquoting rants through intermediaries. Not everything in this thread is going on my list of good ideas, but the presentation definitely inclines me to skip your posts in the future. If that's what you want, please continue. I will cheerily tell anyone who tries to browbeat or put me in the place they want me to be where they can merrily shove their opinions. Because I'm totally the nice guy who actually takes everyone's opinion into account, no matter how insulting or satirical, amirite? Man I love how CPM2 is so direct with stuff bruuh, I remember CPM 1 didn't say anything significant.
10/10 Keep up the good work <3
Totally not an alt.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.03 07:17:00 -
[54] - Quote
Last I checked I wasn't elected for promising to try and play clever word games while stringing people along.
It's a waste of time better spent taking the feedback that people present constructively to the devs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
698
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Posted - 2015.12.03 09:07:00 -
[55] - Quote
Aeon Amadi wrote:I like you better when you're like this; when you're constructive. Just had a thought Commandos and Heavys get same stats and bonus get rid of the damage bonus for commandos and just make commandos Heavys with two light weapons that have resist to taking damage like sentinal
New Commando No equipment Gernade yes resist to slash damage resist to a certain factions weapons Same stats as Sentinal |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 09:13:00 -
[56] - Quote
Mad Syringe wrote:The speed of Heavies is their disadvantage so it should stay as is. BUT, Overheat needs to c hange since it makes it just a big target easy to kill. Resistances are also a good point.
Scouts should not get more e-war capabilities, since they need a disadvantage, especcially when cloaked. Running a SCOUT in the middle of heavy warfare in a city should be suicidal, and that's exactly what it is right now. The Assault should be the better suit for this scenario. Do not nerf active scanners whatsoever, or the scout will be reign supreme in city sockets again.
I think (as a non assault player) that the assaults are where they belong. Everybody and his mom complained how crap they where, so right now they are the most used suits and that is how it should be.
Logis right now are allrightish, and commandos aswell (though I miss my min bonus for swarms). BTW, give min Commandos an AV weapon... (Breach MD needs either the firerate of the standard or more direct damage!!!)
A) Agreed sacrifice movement & EWAR for being a Walking turret
B) Remember too, the reason scouts were insane also because of EWAR being unchanged when cloaked, plus lack of cloak delays. EWAR blindness is OK with the cloak because the advantage of harder to see + extra dampening, can't have it all. I don't think scanners need a nerf as EWAR & bonuses should be balanced out between scouts.
PS, not every GS brick tanks with a bons
C) Amarr assault seems obselite? in comparison to the rest, but is the AA an Marksmans suit now or is it UP?
D) Logis have equal scans to scouts pre 1.8 (sorta). I think logis could use a base HP buff or something & EWAR nerf. SL are Cal tech, but i think they were also projectile making it min compatible. The thing I'm worried about is the Nk bonus, take the Swarms let us keep the knves please! Breach MD COULD use a DD buff, for AV only.
Example Keep flat rate damage against infantry 10% buff to direct hits against vehicles per level IDK just an example
That's just MHO.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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Sbundo'D
Dead Meta Game
32
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Posted - 2015.12.03 13:45:00 -
[57] - Quote
PC Scout here, the OP was a really good read, shame about the replies I just slept through
I agree with the OP in almost all of this, the power creep has put the assault top of the list and lost the sentinel. When I started PC, Heavies were still a force but the nerfs to HMG have weakened them possibly too much..
I may be a Scout, but I want to see all roles play a part so it could be looked into I hope.
- WARNING the HMG is still a deathmachine over improvement should be avoided!!
Resistances for Sentinels.. currently the resistance bonus is not really giving that much defence.. I have considered what buffs to this may achieve increasing to stats to 25/15% bonus at level 5, add some survivability and see how that goes.
Assaults.. too good ?? fitted to scout speed, higher HP and better killers.. Also Myofibs ( a suicidal scout option) really benefit the Assault more than others suits.
Scouts, we do our job, I was always against the last NK buff and would have preferred range OR adhesion In some cases it has become to easy.. but that depends on situation Vs a Bon's/Alex you want the fight over fast Bar Scan Profile .. Assaults do it better. Changes: Cloak red.bonus added to Cloak Field Skill. Scout Bonus: % to Ewar or Profile Damps. (Damps being most important, the main reason for being a Scout) Minor adjustment to Cal+Gal racial bonus to make up for the bonus change adding -Scan Profile to all Scouts Range Amps: Minor Buff
So some thoughts to what I read, only small changes are need for balance.. take Myofibs out and that cuts half of the work, suits are close to perfect currently, bar Scouts having 1 too many downsides and Heavies lack some toughness imo
Don't be a D1CK
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.03 15:50:00 -
[58] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes. The Shottini sends his regards. Shotty-go-bang can get off his ass and address me himself. Folks are talking Heavy Buffs and Breakin is taking notes? Shocker. Were you taking notes when multiple players predicted that this precise scenario would follow the last round of Assault Buffs? That's how power creep works, Breakin, which is exactly what the folks who saw this coming tried to explain to Aeon in his CPM Feedback thread, before he had it locked for "derailment". Twice.
Issue: Heavies are rightfully upset b/c Assaults can now go toe-to-toe with them and win.
Cause: CCP over-buffed the GA Assault and Assault Shield Stats.
Question: If CCP had not over-buffed the GA Assault and Assault Shield Stats, would Himiko's thread exist?
*** I know you aren't reading anymore, Breakin, but you really should be. There's an opportunity here for you to make things right instead of making things worse. ***
Rather than reassess the power creep which created the issues at hand, we're talking about moar power creep in the form of Sentinel buffs. Say Sentinels get buffed; what would come next? And then after that, and so on. Rattati writes, "How are the improved Commandos, just right amirite?". Not for long, Mr. Rattati. Not if we continue throwing power creep at our balance problems.
At this point, the logical thing to do would be to reassess the changes that created the issue at hand. Firstly, was the GA Assault buff necessary and appropriate? Sure. Was it overdone? Yes. Is there a logical solution? Absolutely; dial it back a little. Secondly, was it necessary and appropriate to try to bring armor and shields into better balance? Absolutely. Did the path CCP take create new balance issues? Indeed; Assaults are too resilient (see Himiko's thread). Are there alternative paths CCP could've taken that would not have caused Assault/Heavy imbalance? Absolutely; it is the path that makes Aeon squeal loudest.
* Dial back slightly the buff to GA Assault RoF * Dial back slightly the buffs to Assault base shield stats * Add mobility penalties to Ferroscale Plates * Increase mobility penalties to Reactive Plates * Increase mobility penalties to Armor Plates when equipped by non-heavy frames
Free Bonus Learnings
Hypothetical (Assaults vs Heavies): Imagine where Assault/Heavy kill interaction would be today if CCP had -- in addition to buffing shield stats -- also substantially buffed shield extenders in hopes of bringing armor and shield modules themselves into better balance. Suits like Assaults with high module counts benefit from HP module buffs by far greater degree than suits like Heavies which have low module counts. It stands to reason that Assault/Heavy kill interaction would be even worse than it is now.
Hypothetical (Noobs vs Vets): Just like Medium Frames benefit from module buffs moreso than Heavy Frames, low-end HP modules benefit from buffs by less degree than high-end HP modules. Had CCP buffed shield extenders in hopes of bringing armor and shield modules into better balance, they would've further widened the gap between Proto and Newbro, making New Player Experience even worse than it is now.
Dropsuit Usage Rates
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Shotty GoBang
Nos Nothi
4
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Posted - 2015.12.03 15:53:00 -
[59] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:Came expecting trolking and rants.
Floored.
Carry on. Reading carefully. Taking notes. The Shottini sends his regards. Shotty-go-bang can get off his ass and address me himself.
Picture in your mind a Breakin Bunny hopping toward two holes: One hole is called Logic and the other Moar Power Creep.
The Bunnies before Breakin have hopped down Moar Power Creep. They find themselves facing the same puzzle each time they emerge.
Will our Breakin Bunny break the cycle? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.03 16:06:00 -
[60] - Quote
When you assume things, you only make an ass of U and Me.
Both of you knock it off.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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