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1121. Scout Registry / Killboard - in General Discussions [original thread]
I wouldn't mind the delay so much if it wasn't for the irritating thing where it cancels your weapon switch. Died so many times to that
- by Varoth Drac - at 2014.12.11 16:32:00
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1122. Why do people melee me when I use the rep tool on them? - in Rookie Training Grounds [original thread]
jane stalin wrote: Are they telling me to go away because I am in the way or do they want me to stick around? They probably want ammo. If you are in a logistics suit they are probably hoping you are carrying a nanohive. I run into this occas...
- by Varoth Drac - at 2014.12.11 13:33:00
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1123. Apex Dropsuits - in Rookie Training Grounds [original thread]
ANAHEIM Darko wrote: I've recently returned to Dust, having an 11 month hiatus. I've 8m SP focused on shields and RR. I bought some AUR and am using the Rasetsu Assault BPO for battles at the present time, and am improving, but I'm looking at ...
- by Varoth Drac - at 2014.12.11 13:32:00
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1124. My GF - in The Locker Room [original thread]
Wolfenstein 3D. Though I didn't play it that much. First FPS I was really into was Perfect Dark on N64.
- by Varoth Drac - at 2014.12.11 13:10:00
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1125. 1.10 has taken the guts out of this game - in General Discussions [original thread]
Mad Syringe wrote: So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed. The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defen...
- by Varoth Drac - at 2014.12.11 13:02:00
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1126. You do realise that you can still....... - in General Discussions [original thread]
Spaceman-Rob wrote: Switch from a logi to another suit at a supply depot without your equipment popping right? Noooo, the logic, it's blinding me!!
- by Varoth Drac - at 2014.12.11 12:40:00
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1127. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Four things to do to fix this: 1) Put them back to 45%, or a flat bonus, don't mind as long as it is worthwhile. They were barely used before the changes. 2) Make them high slot modules. This stops people from getting ridiculous passive scans by...
- by Varoth Drac - at 2014.12.11 12:27:00
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1128. 1.10 has taken the guts out of this game - in General Discussions [original thread]
The tears of uplink spammers. Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the ...
- by Varoth Drac - at 2014.12.11 12:06:00
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1129. Here here GD dwellers - in General Discussions [original thread]
Breakin Stuff wrote: Said it before and will say it again. Until the commando has a baseline intended role one can build off of it will always be a lame duck version of an assault or sentinel. Give the suit a role and the needed role bonuses ...
- by Varoth Drac - at 2014.12.11 11:35:00
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1130. Here here GD dwellers - in General Discussions [original thread]
I think 10% damage on top of other assault bonuses would be too much. Either one or the other. I think its best to keep the damage only on commandos and focus on improving Cal and Gal assault bonuses. A spool time bonus and an ads kick bonus woul...
- by Varoth Drac - at 2014.12.11 10:26:00
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1131. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? It's a fitting ...
- by Varoth Drac - at 2014.12.10 18:30:00
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1132. Scout Registry / Killboard - in General Discussions [original thread]
RogueTrooper 2000AD wrote: I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts. X is x for scouts s...
- by Varoth Drac - at 2014.12.10 15:58:00
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1133. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Spectral Clone wrote: Vitantur Nothus wrote: There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended. Regular CR. A good exam...
- by Varoth Drac - at 2014.12.10 15:51:00
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1134. Scouts are done. - in General Discussions [original thread]
Ghost Kaisar wrote: Xocoyol Zaraoul wrote: Ghost Kaisar wrote: Cal Scout is pretty boned though. Even on the Min, I'm having real trouble making it with 2x Damps and cloak. I use my 3x damp shotgun fit fairly often now to allow me to get ...
- by Varoth Drac - at 2014.12.10 15:05:00
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1135. Scout Registry / Killboard - in General Discussions [original thread]
We are looking to hit King hp. I do not subscribe to the idea that armour tanking is dominating. Perhaps armour is a little better, I don't know, but it doesn't matter. All hp mods, including extenders, are too prevalent in the game and cause pr...
- by Varoth Drac - at 2014.12.10 14:32:00
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1136. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Varoth Drac wrote: My suggestions: Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense. Agreed on most points. Disagreed here. If shields are in fact too good, then they are too good for everyone ...
- by Varoth Drac - at 2014.12.10 13:19:00
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1137. Scout Registry / Killboard - in General Discussions [original thread]
Actually, change my bonus suggestions to module efficiency bonuses. Forgot about that.
- by Varoth Drac - at 2014.12.10 10:57:00
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1138. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: One Eyed King wrote: And still at work, so still bored and in need of finding discussion. Pleased to oblige :-) Spitballing ... First, we head off a resurrection of the post-1.8 invisible monster (800HP GalScout) w...
- by Varoth Drac - at 2014.12.10 10:47:00
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1139. Scout Registry / Killboard - in General Discussions [original thread]
Cat Merc wrote: Just so you guys know, you are safe to knife me in the back. After playing multiple matches, I decided that EWAR is still 100% pointless for Assaults. Being direct combat units, those module slots are too precious with too litt...
- by Varoth Drac - at 2014.12.09 22:12:00
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1140. Enemy Orientation from scans is being removed? - in General Discussions [original thread]
On the subject of heavies, whilst the changes make them harder for scouts to combat, it will be a lot easier for mediums. In most cases medium will see heavies on radar within 30m (more for a logi). This will make it easier for mediums to avoid ru...
- by Varoth Drac - at 2014.12.09 09:03:00
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