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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14839
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Posted - 2014.11.19 22:27:00 -
[121] - Quote
Atiim wrote:
Nobody at CCP said that the Matari Dropsuits were supposed to have the least CPU/PG, and given how their suits are supposed to be either/or in terms of Shields or Armor that would be terrible.
That's true...hell no one ever said the Minmatar were supposed to have the lowest EHP overall though I think that is intended to balance them out as speedy guerilla fighters. However no reason for poor fitting capacity.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Zatara Rought
Fatal Absolution General Tso's Alliance
4811
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Posted - 2014.11.19 22:38:00 -
[122] - Quote
Atiim wrote:Zatara Rought wrote: I think that's quite the imagination you got there lol
I have barely 800 ehp on my cal assault.
Count how many Scouts you see in a PC running with over 800 HP. Though given how I can easily reach 700 in my Min I doubt you're even trying when you fit your CalAssault. Zatara Rought wrote:did you know the min scout has more pg than the cal assault?
I just learned today.
6 slots 2 equips vs 8 slots 1 equip. :(
Aren't min supposed to possess the least fitting space? Had no idea, don't really care either way though. Nobody at CCP said that the Matari Dropsuits were supposed to have the least CPU/PG, and given how their suits are supposed to be either/or in terms of Shields or Armor that would be terrible.
Didn't know, hence the question. :(
Still. A scout with more PG than an Assault with more slot count?
wonder why.
As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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sir RAVEN WING
Horizons' Edge Proficiency V.
347
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Posted - 2014.11.19 22:47:00 -
[123] - Quote
Zatara Rought wrote:Atiim wrote:Zatara Rought wrote: I think that's quite the imagination you got there lol
I have barely 800 ehp on my cal assault.
Count how many Scouts you see in a PC running with over 800 HP. Though given how I can easily reach 700 in my Min I doubt you're even trying when you fit your CalAssault. Zatara Rought wrote:did you know the min scout has more pg than the cal assault?
I just learned today.
6 slots 2 equips vs 8 slots 1 equip. :(
Aren't min supposed to possess the least fitting space? Had no idea, don't really care either way though. Nobody at CCP said that the Matari Dropsuits were supposed to have the least CPU/PG, and given how their suits are supposed to be either/or in terms of Shields or Armor that would be terrible. Didn't know, hence the question. :( Still. A scout with more PG than an Assault with more slot count? wonder why. As for how many scout have over 800? Lmao...almost none. Most have under 550. and a majority are shotgunning i'd say. Hey! I'm at like almost 200 EHP and use an ACR. More so I am waiting for the Charge time to be put around 0.4s on the RR to go back to my assault origins. Kick up the kick and kill off the charge time. Only people who would be using RR then is those who know how to deal with kick like me. (I want to go back to pure Caldari, please fix RR charge time so I can do so...)
"There is only one thing I regret, that is only giving one life to my state." - Viktor Revon
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Booby Tuesdays
Tuesdays With Boobies
1000
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Posted - 2014.11.19 23:30:00 -
[124] - Quote
Ripley Riley wrote:Booby Tuesdays wrote:Why even bother with feedback if you already had your mind made up OP? A CPM can have an opinion about a topic, but still be gathering feedback from the community. I agree. It is just pretty obvious that it was a foregone conclusion to Zatara that this change was/is happening come hell or high water. Let's just give Assaults two light weapon slots while we are at it. Remove Commandos and get us prepped for Legion.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi
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sabre prime
Crux Special Tasks Group Gallente Federation
822
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Posted - 2014.11.19 23:53:00 -
[125] - Quote
Zatara Rought wrote:Oh...and anyone feel like the logi could get a little bit of a move speed buff? Mixed support for logi's move speed being buffed. Logis should be second fastest suits in the game.
The slow blade penetrates the shield.
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Meeko Fent
Kirkinen Risk Control Caldari State
2099
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Posted - 2014.11.20 00:02:00 -
[126] - Quote
sabre prime wrote:Zatara Rought wrote:Oh...and anyone feel like the logi could get a little bit of a move speed buff? Mixed support for logi's move speed being buffed. Logis should be second fastest suits in the game. Sit down.
PILOT suits should be the second fastest suits.
Then Logi, tied with assault, and then Commando, followed by sentinels.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
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Zatara Rought
Fatal Absolution General Tso's Alliance
4814
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Posted - 2014.11.20 00:19:00 -
[127] - Quote
Booby Tuesdays wrote:Ripley Riley wrote:Booby Tuesdays wrote:Why even bother with feedback if you already had your mind made up OP? A CPM can have an opinion about a topic, but still be gathering feedback from the community. I agree. It is just pretty obvious that it was a foregone conclusion to Zatara that this change was/is happening come hell or high water. Let's just give Assaults two light weapon slots while we are at it. Remove Commandos and get us prepped for Legion.
tsk tsk tsk.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Happy Violentime
OMFGZOMBIESRUN
895
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Posted - 2014.11.20 00:43:00 -
[128] - Quote
Zatara Rought wrote:Atiim wrote:If you gave Assaults the 10% Damage Increase then they would completely make the Commando class irrelevant over-night As they'd be able to have:
- Better eHP (even with the proposed +300 eHP Increase)
Can you elaborate on this? My thought was having Commando's have like...1.5x the ehp of assaults. My cal assault have a tanky fit of 800 ehp for reference... My no tank mod min mando has that much.
My amar assault 1200 ehp - so you want an amar commando with 1800?? Gonna need to buff the sentinels HP too at this rate. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4814
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Posted - 2014.11.20 00:46:00 -
[129] - Quote
Happy Violentime wrote:
My amar assault 1200 ehp - so you want an amar commando with 1800?? Gonna need to buff the sentinels HP too at this rate.
WTF...how? protofit please?
I'm guessing brick tank? no innate reps?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Atiim
Heaven's Lost Property Negative-Feedback
13831
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Posted - 2014.11.20 14:04:00 -
[130] - Quote
Zatara Rought wrote: As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
Which proves my point.
The 1st Matari Commando
-HAND
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kayn TARON
Fatal Absolution General Tso's Alliance
63
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Posted - 2014.11.20 15:04:00 -
[131] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed.
Out of all the CPM's you are the only one doing theads like this to actually gather feedback. Thank You.
ALL HAIL PRINCESS ZATARA
Dust is marketed as an FPS/MMO. Can you name me one MMO that does not have a functional online friends list or PVE? lol
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Zatara Rought
Fatal Absolution General Tso's Alliance
4834
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Posted - 2014.11.20 19:05:00 -
[132] - Quote
Atiim wrote:Zatara Rought wrote: As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
Which proves my point.
Which one. You have many
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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sir RAVEN WING
Horizons' Edge Proficiency V.
357
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Posted - 2014.11.20 19:10:00 -
[133] - Quote
And since I saw something about RR charge time... BAMM!
I'm too lazy to put meaningful sigs here so have a triangle instead
l>
Ta da!
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Atiim
Heaven's Lost Property Negative-Feedback
13855
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Posted - 2014.11.21 14:59:00 -
[134] - Quote
Zatara Rought wrote:Atiim wrote:Zatara Rought wrote: As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
Which proves my point. Which one. You have many The one about how you can be fast as a Scout, have much more HP, and an extremely low TTK. All while having another bonus which off-sets the weapon's only weakness.
Which makes Commandos useless, and Assaults overpowered.
The 1st Matari Commando
-HAND
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Heimdallr69
Nyain San General Tso's Alliance
3878
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Posted - 2014.12.11 02:22:00 -
[135] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Bump, I mean I'd rather have reduced charge up time, Amarr and gal logis could use a slight speed buff, since they lose it by stacking armor anyways. Commandos maybe an extra high or low.
Removed inappropriate content - CCP Logibro
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DeadlyAztec11
Ostrakon Agency
6362
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Posted - 2014.12.11 02:47:00 -
[136] - Quote
I am deeply against this as I feel that giving Logi's a movement bonus would put them too far into the Assault's domain. Also, this would be a very large nerf to Commandos.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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boba's fetta
Dead Man's Game RUST415
870
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Posted - 2014.12.11 03:21:00 -
[137] - Quote
so commando's are the least used suits in the game. yes lets take away the thing that makes them usefull and give it to a more used suit.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
182
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Posted - 2014.12.11 03:34:00 -
[138] - Quote
The ideas in this thread are ridiculous first of all, why does everyone act like the RR is useless weapon?
Second you're basically talking about nerfing the commando..oh boy just what everyone wants, a suit that does nothing but get assist points
do you guys really want proto am assaults with 3 complex dmg mods, 10% dmg bonus AND heat reduction? . I'll be insta zapping people from 100m out
If you want a 10% dmg bonus then skill into commando. If you dont want to because commando has too many downsides then maybe youre looking to buff the wrong suit
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3066
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Posted - 2014.12.11 04:16:00 -
[139] - Quote
1. Yes.
2. If the bonus to Assaults was a 1% added damage or even 2% to racial weapons, I think it'd be fine. Don't take away my Min Assault's clip size tho. I need that for the Heavies.
3. Commando buff shouldn't be that large....Id say a small buff by increasing slot count to their scout counterpart, and going from there.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gold-Lion
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9
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Posted - 2014.12.11 04:55:00 -
[140] - Quote
Shameless bump |
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Bradric Banewolf
D3ATH CARD RUST415
501
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Posted - 2014.12.11 06:24:00 -
[141] - Quote
Like the commando as is. If the assault get prof 5, and stop wanting maximum dmg for minimum effort they would do just fine. if you take the dps from the commando there is no point in having two rifles because he'd never fire the second one. he'd be dead before he could switch in every engagement. The dps compensates for the lack of speed and slots.
RR spool up seems ok now. That thing kills just as much as it did before to me. Will admit that when they extended it they went to far in classic ccp fashion. lvl 5 proficiency with it. Some just need to stop trying to use it in CQC. They have an assault version for a reason. The assault class seem to be doing a ton better than before. Especially the min and cal!
"Anybody order chaos?"
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Foehammerr
Crux Special Tasks Group Gallente Federation
128
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Posted - 2014.12.11 07:22:00 -
[142] - Quote
Zatara Rought wrote:
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
NO
Zatara Rought wrote: Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Absolutely not. Don't touch the commando. Both classes are fine the way they are, and the commando would be royally screwed even worse than they are now. They already perform sub-par in close with other suits because of their huge hit box not to mention are slow and have less modules than a militia starter fit. Taking away their bonus to alpha damage would be the worst possible thing you could do to them.
Zatara Rought wrote: Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Speed buff to logi should be less than the respective assault frame for that race.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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Mad Syringe
ReDust Inc.
393
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Posted - 2014.12.11 09:49:00 -
[143] - Quote
OP's ideas would simply remove the commandos from the field entierely!
I run commando a lot, and like it a lot. If you took away the damage and replace it whith more HP i would not like that and move on to another class - full stop!
The assumption that anybody would play a support class in a shooter that is only supposed to get assists is nothing but rediculous. If you don't get that, then I can only assume that you are in favor of buffing Assaults to the new FOTM!
The only valid thing in this thread it the speed increase for logis, since that makes sense, because of lower hp than assaults and their general needs for running around and supplying everybody.
cheers
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Varoth Drac
Titans of Phoenix
474
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Posted - 2014.12.11 10:26:00 -
[144] - Quote
I think 10% damage on top of other assault bonuses would be too much. Either one or the other.
I think its best to keep the damage only on commandos and focus on improving Cal and Gal assault bonuses. A spool time bonus and an ads kick bonus would be good for Caldari. Perhaps Gallente should get the reload bonus plus an improved dispersion bonus.
Minmatar assaults should get an explosive weapon bonus too.
And yes for commando grenades. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5711
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Posted - 2014.12.11 10:51:00 -
[145] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed.
Said it before and will say it again.
Until the commando has a baseline intended role one can build off of it will always be a lame duck version of an assault or sentinel.
Give the suit a role and the needed role bonuses should become obvious.
Fire support grates upon my nerves intensely because I think heavy weapons should be primarily fire support.
I agree there is no reason not to add a second light weapon to assaults. But there would be no reason really to remove it from the commando.
As far as swapping the 10% bonus I'm rather meh on it. That would give back a lot of what assaults lost in 1.8 but it is the only way commandos keep pace with assault damage output.
There's a lot here but the baseline is until a role is chosen, commandos are simply less efficient assault suits.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gaius Calinus
Incarnation Soldiers
16
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Posted - 2014.12.11 11:01:00 -
[146] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed.
1. Kick and Charge Time - Yes, 100%... if not both at the same time, then definitively the reduction of kick per lvl. 2. Damage buff - No, that would make the Commandos completely useless, imo. 3. In that case I'd sell all Commando suits I have and use the sentinels... 4. Logi speed buff - Not sure... I think that would be the first step back to the former slayer-logi...
Hail Caldari !!
Hail to the Caldari State !!!
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Varoth Drac
Titans of Phoenix
475
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Posted - 2014.12.11 11:35:00 -
[147] - Quote
Breakin Stuff wrote:Said it before and will say it again.
Until the commando has a baseline intended role one can build off of it will always be a lame duck version of an assault or sentinel.
Give the suit a role and the needed role bonuses should become obvious.
Fire support grates upon my nerves intensely because I think heavy weapons should be primarily fire support.
I agree there is no reason not to add a second light weapon to assaults. But there would be no reason really to remove it from the commando.
As far as swapping the 10% bonus I'm rather meh on it. That would give back a lot of what assaults lost in 1.8 but it is the only way commandos keep pace with assault damage output.
There's a lot here but the baseline is until a role is chosen, commandos are simply less efficient assault suits. I see the role of a commando as being specialised weapons specialists.
What I mean by this is, due to the ability to wield two light weapons, they are naturally better at using the more specialised weapons, as they can more effectively compensate for these weapon's weaknesses. By specialist weapons I pretty much mean anything other than a rifle.
The fact they are slow and heavy further differentiates them from assaults, though more in style than role.
The commando has more of a tactical role. It also provides superior defensive abilities to an assault, at the expense of offensive abilities due to lower mobility.
It may be a subtly different role to assaults but I don't think this is too much of a problem.
To be honest, I was dubious about them being included in the game in the first place, but I think there is a place for them. Tactical flexibility in a defensive capacity.
I think they could do with grenades, as I think it harms their flexibility, which as I said, I think of as their role. I also think Amarr commandos fail as laser rifles are better on Amarr assaults, and they can't fully make use of the damage bonus as they only have 1 high slot. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6378
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Posted - 2014.12.11 12:53:00 -
[148] - Quote
Cheese steak Jimmy's.
I am GJRs Renfield.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1395
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Posted - 2014.12.11 12:56:00 -
[149] - Quote
*sarcastically* Nuuuuuuuuu liek da bonus of the relod sped kep it ples kep it i pled. I spec in calduri assault and this bonus let me slay heavy and mcc. kep it ples Jk lol i woudn't mind the bonus to be changed. My SCR melts Cal Assaults anyways
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Spectral Clone
Abandoned Privilege Top Men.
3323
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Posted - 2014.12.11 13:21:00 -
[150] - Quote
Make commandos heavy logistics with dual light weapons.
Also, give them similar amount of slots as a regular heavy suit. Never understood the logic behind the current slot layouts. The commando does not gain anything for the high/low slots sacrificed.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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