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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.25 13:15:00 -
[61] - Quote
Adipem Nothi wrote:Sgt Kirk wrote:Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
Here's my two cents on 'how to fix': Active Scans: Beam Scanning vs Snapshot ScanningSomeone else's idea, so don't throw it out automatically. I think it'd work well, and it could be very easily tuned. I'm super glad other people like the Beam idea because I'm totally on board for that. Beam Scanning was certainly something I've always wanted from the active scanner....and if I remember right I think that is what they were supposed to be. The first time Scanners were introduced (and didn't work at all) you could hold the scanner button for a while and it would pulse light. After seeing that it didn't work they threw it back in the workshop and about 7 months later the snapshot active scanner came out.
The beam scanner is just overall, a healthier alternative for this game in almost every single way.
P.S. I'd also like to add that if these changes were implemented with beam and scanner falloff I'd personally like the Gallente Logistics to get a bonus to optimal range and negate the Active Scanner db spike
Sgt Kirk's Propaganda Youtube Channel
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Dont-be-a-D1CK
Dead Man's Game
14
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Posted - 2015.08.25 13:20:00 -
[62] - Quote
Regarding actions to increase/decrease profile..
Jumping should increase profile as much as shooting.. Sprinting adding a small increase may not be a bad idea Placing Equipment could add another small increase Using grenades should equal the increase of shooting
Not moving should decrease profile, a bit less than when crouched..
Just some possible tweaks to that setup you have in mind.
Ban me once, shame on me
Ban me twice, shame on you !!!
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v snake
Wolf Pack Special Forces
4
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Posted - 2015.08.25 14:12:00 -
[63] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
Really good features to implement but the best to note is make the minimap/radar better if some has played MGS4 the radar was sick cause it points out where noise is coming from, how easy r u to detect depending on stance speed of mouvement and also if a team-mate aims at someone he gets marked and you can see him through walls n objects cause just a red dot isnt really sqd Intel, sharing passive of other sqd mates should give u sight through objects so u can tell if he a scout, assault or heavy n a health bar would be great that way ur friends would know whether to steo in or not without needing a mic but sharing a health bar of someone very far away wouldn't be as useful. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 14:19:00 -
[64] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based Makes as much sense as crouching. Also, there are different types of scans involved: passive, active and line-of-slight; a given status effect need not affect every type of scan. Also, we needn't necessarily fixate upon what is logical. So says the heaping pile of precedent behind us. Also, if we intended to fixate only upon the logical, shouldn't EWAR gadgets and gear perform more reliably outdoors, where there is no potential interference from electrical/mechanical systems and/or physical obstructions? Unless, of course, we're experiencing a spike in solar flare activity that day, in which case, all of our gadgetry would likely work better while indoors. Meh. That's alot of coding. Though the skybox and mood for solar flare days could be fun. Then again -- since we're being logical -- shields wouldn't work outside during solar flare days; that'd be hard to sell to those concerned about armor-v-shield interplay. Double meh.
Crouching would reduce exposed surface area for a reflecting energy detection system to ping off of. So a scout might get mistaken for a "metallic rock" for instance and get filtered out. There's plenty of precedent for that in radar and sonar.
A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
So crouching does make sense given the nature of EVE universe utilizing radar, lidar, gravimetric and other exotic sensors that utilize reflected energy.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 14:24:00 -
[65] - Quote
Is there any way for walls to block any type of scans?
Call me wierd but if you're going to scan someone in a building maybe you should be pointed at a door or window into said building.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.25 14:50:00 -
[66] - Quote
Interesting ideas. However I was told much of these Same ideas were not possible in this thread:
https://forums.dust514.com/default.aspx?g=posts&m=2870725#post2870725
Let's hope that isn't true
Real CPM Platform
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 15:20:00 -
[67] - Quote
Breakin Stuff wrote:A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
Errr. I was under the impression that cruise missiles averted detection by closely hugging terrain and blending in among the clutter and noise. If I'm not mistaken, they travel at very high speeds. "Low altitude navigation" permits aircraft to do the same; a good example can be found in Task Force Normandy, which (in short) flew in "under the radar" ahead of invading forces and systematically disabled border outposts one after another, before said outposts could raise alarm.
http://lmgtfy.com/?q=how+do+cruise+missiles+avoid+radar%3F
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 15:30:00 -
[68] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
Errr. I was under the impression that cruise missiles averted detection by closely hugging terrain and blending in among the clutter and noise. If I'm not mistaken, they travel at very high speeds. "Low altitude navigation" permits aircraft to do the same; a good example can be found in Task Force Normandy, which (in short) flew in "under the radar" ahead of invading forces and systematically disabled border outposts one after another, before said outposts could raise alarm. http://lmgtfy.com/?q=how+do+cruise+missiles+avoid+radar%3F
Both are true. Aircraft radar doesn't suffer the low-altitude as much when detecting missiles, but they're going to detect anything moving past mach. Because aircraft doppler radar is directed forward primarily. It's why Hollywood makes a big deal about pilots intercepting cruise missiles.
It's the combination of low and slow. They're designed exactly as you say, running low but slow so that if they get pickef up, they get filtered out by the radar software.
The tech is old enough that I can't imagine the radar systems in military arrays still filter them out, but it uses to be a rather big part of their effeciveness.
And by "slow" I mean "below mach 1" because anything small moving past mach 1 makes every radar in the universe scream bloody murder.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 15:35:00 -
[69] - Quote
Was true then. May not be true depending on which programmers are whipped into a frenzy to the call of "MAKE THIS FEATURE NOT SUCK, SO SAYETH THE BOSS"
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 15:39:00 -
[70] - Quote
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
58
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Posted - 2015.08.25 17:00:00 -
[71] - Quote
Hi , Check this ideas to the HUD
Hello everyone today I will begin my idea about the HUD by many as it was explained to me that try to give a recommendation to help Dust 514.
Basically a transparent HUD eyelash where functional basic information is displayed, either the left of your life q, q what ammo you have left, your level of armor and shield and other visible q options you have available. (Taken by Densetsu Ao and The Lore Sleipnier)
Well I start ...
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors.
With Densetsu Ao and The Lore Sleipnier explain why it was the HUD, so I could do this part. My most heartfelt thanks.
This concludes the part of HUD, I hope you read this CCP.
Thanks for reading the report. |
CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.25 17:40:00 -
[72] - Quote
If I was a girl I would be getting slightly moist at the thought of some of these good wholesome nom nom ideas for ewar and more stealth!
No idea where the ball might land on this one but certainly some good ideas floating about.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Kierkegaard Soren
Eridani Light Horse Battalion
915
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Posted - 2015.08.25 17:42:00 -
[73] - Quote
Whilst I'm really interested in what you'll bring to the table in terms of EWAR changes, my personal request would be a re-working of the warbarge; I think its implementation was a massive let-down and should be looked at again from top to bottom, with a much stronger focus on winning battles to drive resource generation for warbarge upgrades. I've touched on the subject before in Feedback to little success, wondered if you had any thoughts on it yourself?
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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shaman oga
Dead Man's Game
4
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Posted - 2015.08.25 18:30:00 -
[74] - Quote
My idea is rather simple.
LOS - personal (not shared) Target paint (new feature) - Keep reticule on enemy for x seconds (shared with squad) Passive scan - shared with squad Active scan - shared with team WB scan - like active but moar (powerful? longer? both?)
Cloak bonus: chevron never appear while active
- LOS: give all the info, healthbar, suit type, appear on personal minimap.
- Passive for squad: appears on minimap, no chevron, no health bars, simple point on minimap and overview map.
- Passive personal: appears on minimap, no chevron, no health bars, point different between light, heavy and medium depending on scan precision vs dampening on minimap and overview map.
- Active scan: appears on minimap, chevron & health bars appear, point different between light, heavy and medium depending on scan precision vs dampening on minimap and overview map.
- WB scan: everthing appears, negate cloak bonus
Bonus bullet: Target paint: give similar info to squad passive scan. (ready for weapon customization)
Regressed to blueberry level.
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I-Shayz-I
I----------I
6
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Posted - 2015.08.25 19:17:00 -
[75] - Quote
Warbarge scans?
Hey that was my idea from TWO YEARS AGO
https://forums.dust514.com/default.aspx?g=posts&t=97059
7162 wp with a Repair Tool!
--
Vote for Cross!
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.25 19:54:00 -
[76] - Quote
I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.25 20:57:00 -
[77] - Quote
Dreis ShadowWeaver wrote:I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant. Platoons need to be sub divided into fire teams and squads. |
Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 21:23:00 -
[78] - Quote
Clearly no one here is interested in being on topic :)
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 21:46:00 -
[79] - Quote
I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 21:51:00 -
[80] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 21:52:00 -
[81] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:17:00 -
[82] - Quote
Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:21:00 -
[83] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
Its the exact casual relationship that drives all for-profit design. Its why Frito-Lay first surveyed poeple for new flavor ideas, then systematically test-marketed several different ones to see which ones got the greatest market reaction. "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 22:22:00 -
[84] - Quote
el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:23:00 -
[85] - Quote
And obviously vote counts and their results are different when individuals are limited to one vote per individual. C'mon, bro. We know this, maaaan.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.08.25 22:24:00 -
[86] - Quote
I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 22:26:00 -
[87] - Quote
el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
CPM Sgt Kirk - On Community
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.25 22:30:00 -
[88] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP? I tinfoil that GJR spammed alts with Aeon in the #1 spot for lolz.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.25 22:31:00 -
[89] - Quote
Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. I think that's how all active scanners should work tbh.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:34:00 -
[90] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me. Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
Call in a favor somewhere, I believe in you.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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