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Thread Statistics | Show CCP posts - 1 post(s) |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:35:00 -
[91] - Quote
Adipem Nothi wrote:el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway in this department. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
Its obviously the Dark Elf Nightblade.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.25 22:52:00 -
[92] - Quote
Pokey Dravon wrote:Clearly no one here is interested in being on topic :) I was brought here by this. I'm just here to help Rattati with cloaks and scanning, sprinkled with some light trolling.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Juno Tristan
Obscure Reference
786
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Posted - 2015.08.26 02:40:00 -
[93] - Quote
Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.26 03:38:00 -
[94] - Quote
Juno Tristan wrote:Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets?
Id like to work on small turrets as I feel some of them are really not performing as they should.
As for equating them to small weapons....I think that would only work in a few cases. I'd have to see what your specifics are.
"That little sh*t Pokey..." --CCP Rattati
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Grimmiers
875
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Posted - 2015.08.26 05:36:00 -
[95] - Quote
CCP Rattati wrote:Hey Pokey,
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc... ]
I suggested dynamic profiles a few times glad to see it might get implemented. Things like sprinting and crouching should change your profile.
Weapons should have their own db value when shot. For instance a shotgun being a loud weapon would make shotgun scouting more risky. A scout could stay stealthy and do alpha damage by getting a well placed headshot with a quieter pistol or nova knife instead.
For automatic weapons the db would gradually increase the longer you held the trigger.
If weapon attachments existed I could see silencers being pretty cool.
The suits base and dynamic profile would have to be displayed on the hud for players to understand the mechanic.
As for active scanning I always thought it should have a meter like the cloak device so you had to hold a steady scan to pick up targets. It would stop spinning scans, which are still possible on a m/kb, since it wouldn't instantly catch everything in the cone. After you held it past 70% of the scan duration you would get the strongest scan, but also show up as if you were a vehicle I guess. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.26 05:52:00 -
[96] - Quote
Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. This is how I'd like all active scans to work. |
Juno Tristan
Obscure Reference
790
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Posted - 2015.08.26 11:43:00 -
[97] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets? Id like to work on small turrets as I feel some of them are really not performing as they should. As for equating them to small weapons....I think that would only work in a few cases. I'd have to see what your specifics are.
A lot of time has been spent on the small blaster turret and it's still not right wheras the infantry rifles are generally in a good place right now, so just allow them to be mounted to vehicles (hack job current art assets). This would make party tanks stronger but only when operated by multiple players
I would limit it just to the rifles as the other light weapons are too specialist or would mess up the vehicle balance (PLC & Swarms)
When racial tanks get added you can apply the current Assault Suit bonuses
Leave the current small rail as AV and missiles as AV & AI
and whilst we're changing things an exit timer (like hacking a point in acquisition) would be good and help prevent the much hated, hop out of the tank with an HMG
ADS Ramming Revenge!
Plasma Cannon Rampage
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.26 13:05:00 -
[98] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
This could give snipers a role! Especially scout snipers since our job revolves around recon. Yeah! Give me a role outside of HSing HVTs.
So could the shared scan pop up faster with a sniper rifle? That be sweet as well cause i can't talk well i can point out VIPs and such. Nice!
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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haerr
Ancient Exiles.
3
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Posted - 2015.08.26 17:38:00 -
[99] - Quote
CCP Rattati wrote:One thing on top of my mind these days is intel sharing: ... [img]http://puu.sh/jNGQz/7e770ebd24.png[/img] cool!
random thoughts on ewar, are any of the following possible?
active scans overview map and minimap blips fading out, transparency increasing the less scanned down duration that is remaining (same with hud-chevron)
dampeners reducing the scanned down duration by xx%
make scanned down duration function like weapon heat, with some suits cooling off faster and some suits having a lower max scanned down duration
are minimap sectors possible? like in destiny... would be a nice addition in-between not showing up and showing up as a blip
minimap arrow together with out of LoS chevron/silhouette is an incredibly potent combination, perhaps separating these two states by making it so that passive scans are the only way of providing the minimap arrow and active scans are the only way of providing out of LoS chevron/silhouettes would be a good idea?
forge crosshair only turning red for vehicles? (and return the circle charge on the forge crosshair naow! :P)
targeting info/crosshair falloff (colour red->white ... & team sharing -> squad sharing -> personal) in order to make long range spotting a sniper rifle only function
me want: a module/equipment that prevents opponents from getting a hud chevron! (active equipment? og cloak field minus the cloaking --- more like an active dampener+silencer)
module/equipment/grenade that makes the wearers minimap blip !huge! in order to mask friendlies minimap blips
minimap overload, if many enemies are close together they can't be separated but are a huge red minimap blob instead?
dampeners reducing the max scanned down state by one (with one/two fitted the enemies can't get minimap arrow and/or out of LoS chevron on you) |
Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.26 18:28:00 -
[100] - Quote
Varoth Drac wrote:Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. This is how I'd like all active scans to work. If beam scanning is introduced then that's how it should work when you stop scanning. I dont like it being just a snapshot in for the current mechanics but I dont like the current scan mechanics in general so I guess it doesn't matter to me.
Give me Beam Scan or give me death.
Sgt Kirk's Propaganda Youtube Channel
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 20:07:00 -
[101] - Quote
v snake wrote:CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Really good features to implement but the best to note is make the minimap/radar better if some has played MGS4 the radar was sick cause it points out where noise is coming from, how easy r u to detect depending on stance speed of mouvement and also if a team-mate aims at someone he gets marked and you can see him through walls n objects cause just a red dot isnt really sqd Intel, sharing passive of other sqd mates should give u sight through objects so u can tell if he a scout, assault or heavy n a health bar would be great that way ur friends would know whether to steo in or not without needing a mic but sharing a health bar of someone very far away wouldn't be as useful.
The vast majority of these kids could never, ever handle an MGO2 Tsnk/MGS4 style online-multiplayer level of stealth interplay. Current Active Scans/Damps are close and its been nothing but omgscanqq from a good-sized contingency.
"Stealth" play in DUST is laughable relative to MGS4/MGO.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 20:22:00 -
[102] - Quote
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
I was thinking about this idea last night and think its a great one. There used to be a public domain game back in the day (or maybe I just had a copy) called Archon that was a sort of chess variant using mythical crearures like chimera and djinns. Individual pieces had movement differences (like chess) and when two opposing pieces occupied the same space the screen changed to a combat field where the two actively fought with their relative strengths and weaknesses for the space.
http://www.myabandonware.com/game/archon-the-light-and-the-dark-1u
Archon LaD was a later version, images show some of the original so you can see the idea.
Something like this, I think, modified to encompass DUSTs suits and their roles could fill a major hole in NPE beyond simply giving folks something to do in the MQ: It could function as a sort of "basic role trainer" and, especially if it allowed two ppl to play, could allow someone unfamiliar with the role systems in place in DUST to get a very cursory feel for them or at least a sort of experimental area where they could try combatting different roles against one another and see the results. Without ever suffering their own losses doig the same in the Academy or pubs.
Expanded it could have "boards" based on existing maps to allow some light strategy/tactic practice, planning or refining as well.
MQ Mini-game. +1
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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SPAWN of DEATH
THE TASTE OF BLOOD.
0
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Posted - 2015.08.27 06:17:00 -
[103] - Quote
I know this is probably not as important compared to eveything else but I woul like to have a system on the vehicles where you can choose who can get on your vehicle like your whole team can or only your squad or just you.This would really come in handy on skirmish battles because everytime I take out an LAV and get off one of my teammates steals it and I have to call in another on and some times they can't get it to where I am and I have to walk to the point. |
PLAYSTTION
Corrosive Synergy No Context
2
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Posted - 2015.08.27 19:10:00 -
[104] - Quote
AR balance.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 50 mil sp
Director of Corrosive Synergy
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