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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.26 13:21:00 -
[31] - Quote
CeeJ Mantis wrote: -Basic active scans aren't very good as they only scan heavies and basic equipment. Perhaps make it 42 instead of 46 so medium suits without dampening can be scanned, but ones with it can hide.
Agreed 100% on this point. Though I would point out that it'd need to be 41dB to pickup undampened Assaults.
CeeJ Mantis wrote:
-Adjustment to scan rings. The current amount (S 20%, M 50% L 100%) means that adding precision/range amps to a suit feels ineffective when your long-range is the most dominant part. I like an even 33%, 33%, 33%.
-Range amos need a slight boost. Perhaps increase their value by 5%. (the basic range amp is essentially the worse module in the game as it only adds 1.5 meters if you have max ewar skills to your range on most suits)
Made this for you: Google Doc: Current Passives vs Ceej's Proposed Passives
My two cents: Would be bad for knifeplay. Really bad for knifeplay with shared passives. Personally think that something something like this would be better balanced, given EWAR mechanics in their present form. No telling whether or not these numbers would work well with future EWAR mechanics.
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.26 13:21:00 -
[32] - Quote
CeeJ Mantis wrote:Breakin Stuff wrote:I am watching this thread to see how it progresses, and what the community cobbles together as acceptable mechanics. As I don't pay a lot of attention to EWAR in my day-to-day gameplay as I run sentinel and commando suits, I ask that people bear with me when I ask seemingly "stupid questions," whether out of ignorance, or because if I feel the need to quote or cite your contributions, I would like to insure that I am not misrepresenting the ideas here. As a sentinel and commando, I run 1 precision amp. If you do the ewar math, then you get very interesting results. Helps a lot with HMG v other heavies tobsee them first, and further augments my ability to be a plc marksman. A single one (needs to be complex on a commando) is all you need. Give it a try.
I have. I was never able to extend the detection circle past the center ring.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.26 14:28:00 -
[33] - Quote
Breakin Stuff wrote:CeeJ Mantis wrote:Breakin Stuff wrote:I am watching this thread to see how it progresses, and what the community cobbles together as acceptable mechanics. As I don't pay a lot of attention to EWAR in my day-to-day gameplay as I run sentinel and commando suits, I ask that people bear with me when I ask seemingly "stupid questions," whether out of ignorance, or because if I feel the need to quote or cite your contributions, I would like to insure that I am not misrepresenting the ideas here. As a sentinel and commando, I run 1 precision amp. If you do the ewar math, then you get very interesting results. Helps a lot with HMG v other heavies tobsee them first, and further augments my ability to be a plc marksman. A single one (needs to be complex on a commando) is all you need. Give it a try. I have. I was never able to extend the detection circle past the center ring. Speaking of which: making the full scan radius of the dropsuit fill the actual radar HUD would be freaking amazing. Doesn't do any good to see a red dot appear superimposed on the little icon representing you. Even in a fatsuit that usually means you're dead. The way is works at the moment, the radar is useful to see the positions of targets further away, mainly scanned by active scanners or squad passives. For targets scanned by your own passives we have the chevrons on the HUD, which are more useful for enemies who are very close, like round a corner. I find this system works pretty well. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.26 15:09:00 -
[34] - Quote
Chevrons are more useful to chasing fast-movers.
Fatsuits are a bit... I don't know how to describe how useless the radar is on a fatsuit. To the point I had to re-train myself to look at the radar when I started up the assault tree.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.08.26 15:36:00 -
[35] - Quote
Could scans apply to main objectives and installations? Such as an unhacked/enemy letter will not show up unless actively/passively scanned. Same would go for turrets, supply depots, crus, etc. It would sure make aquisition more interesting.
Caldari
REALLY 514
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.26 15:49:00 -
[36] - Quote
Breakin Stuff wrote: I don't know how to describe how useless the radar is on a fatsuit. Perhaps when solo. Logi passives are incredibly strong and are shared throughout the squad. Tell your repslave to run a Precision Enhancer or three. Better yet, tell him to run a precision enhanced GalLogi.
CPM Sgt Kirk - On Community
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.26 16:40:00 -
[37] - Quote
Pokey Dravon wrote: PHASE I[/center] 1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range.
2. What do you feel are appropriate detection conditions. For example, should it simply be you are either currently scanned or not scanned, as we currently have? Or should there be more variation in detection conditions.
3. Should scan conditions vary depending on variation between signature profile and scan precision? That is to say, once scanned, should the last effect vary depending on the difference in stats?
4. Should secondary actions such as running, sprinting, or firing a weapon affect signature profile?
5. How do you feel about current Scout bonuses?
6. Do you feel that passive scans should be constant scans are they are now? Or activate periodically?
1. Scan falloff is a good thing. Stealth means avoiding direct confrontation, so if you have decided to engage in short range your going to be picked up.
2. We already do have some nuance in ewar. This currently works well between medium frames, commandos and heavies. Its only the extreme between proto scouts being invisible to everyone except a proto gal logi that you have that conflict between scanned or not.
The only thing is to have some fall off for active scanners. They should boost your passives no question about it, but beyond 75 m it should drop off, every 25 m. So 75 would become the new inner ring 125 m would be the second ring, 175 outer ring. Max damp scouts can get no closer than 75 m from being active scanned but can still move about beyond that .
Scouts get to retain some mobility despite the best scans on the field, Gal logi gets to keep thier bonus and protect thier squad from anyboy with in rail rifle range.
3. Depends on the on screen effect.
4. No. this would kill the scout class dead.
5. You'll have to ask more dedicated scouts than me, but the bonuses right now are fine, even if a bit low per level. Amarr scouts could use some love. I have zero problem getting under all but proto scans, and i only have level 3 / 4 gallente minmatar scouts with a basic cloak.
6. Yes. leave them as they are. I already have enough on my plate in my logi suits (who are ewar equipped) to worry about switching on or off my passive scans.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 17:50:00 -
[38] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: I don't know how to describe how useless the radar is on a fatsuit. Perhaps when solo. Tell your repslave to run a Precision Enhancer or three. Better yet, tell him to run a precision enhanced GalLogi.
TW is OP and creates endless QQ, current active scanning being a great example.
If that logi needs to be told to PE he's in the wrong business.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 17:54:00 -
[39] - Quote
Adipem Nothi wrote:haerr wrote:i thought further dust ewar changes would require ccp to rework code that they did not want to put the resources into reworking
can someone confirm that ccp has changed their collective mind about this? Indeed! Rattati has a post up in Pokey's other thread.
I'm reading that post more as an exasperated guy basically saying, "F it, you do whatever then" versus a statement of willingness to do any more, any farther in reworking the existing fundamentals.
But that is, apparently, just me.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.26 18:24:00 -
[40] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: I don't know how to describe how useless the radar is on a fatsuit. Perhaps when solo. Tell your repslave to run a Precision Enhancer or three. Better yet, tell him to run a precision enhanced GalLogi.
I don't have a repslave.
It's how I learned to love the cal and minsents.
However, my habits are off-topic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 14:26:00 -
[41] - Quote
Somewhat random thought and recommendation:
Line-of-Sight target intel is not presently shared. If I recall correctly, it used to be, back in early Uprising and looking at Rattati's new EWAR grid, seems like it might be reinstated down the road. If it is to be reinstated, I'd recommend limiting its sharing to when aiming-down-sights.
"Regular" line-of-sight is extremely lenient in terms of detection criteria. Pan and scan everything in range. In my opinion, it'd make for better gameplay and better balance if "scoping" a target translated to scanning (as opposed to 'looking in general direction of'). Further, if a "scoped and scanned" target is killed within a reasonable timeframe, a small amount of intel assist WP could be paid. Among other things, this would make for more interesting Overwatch gameplay and & Sniper / Spotter interplay.
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.27 15:21:00 -
[42] - Quote
Also adipem, if you successfully hit your target let the target ping. So that plus your aim down sight statement.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DDx77
Random Gunz Rise Of Legion.
348
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Posted - 2015.08.27 16:44:00 -
[43] - Quote
There are a lot of good constructive ideas in this thread
I think overall CatMerc's post might be the best option
I don't mind the scan falloff but I would like the range modules to be much more effective. I would like some feedback on adjusting how these modules interact with the scan rings. I have uhh...well here's my idea -
What if each tier allowed greater access to the middle and outer rings but had penalties to do so?
basic: + %15 range starting from the beginning of the middle ring. - with %25 increase to your scan profile (per module) std: + %20 range starting from the middle of the middle ring. - with %35 increase to your scan profile (per module) pro: + %25 range starting from the beginning of the middle ring. - with %40 increase to your scan profile (per module)
I also noticed quite often a Heavy will sneak up on me and not be on radar or even an assault
Generally you just assume they had a dampener on their suit but the performance issues this game is known for cause me to always question this.
So what about on the kill screen we also get to see what their DB is? Or is that way too much info?
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.27 16:47:00 -
[44] - Quote
I made a thread about active scanners here complete with spreadsheet. Basic idea is to make them active and work similar to a cloak.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 17:05:00 -
[45] - Quote
Breakin Stuff wrote:Also adipem, if you successfully hit your target let the target ping. So that plus your aim down sight statement. 1. "Scoping" one's target is a premeditated and precise tactical action. Spinning and spraying after getting hit in the back is absolutely not premeditated or precise.
2. Assume for the sake of argument that high intensity inner rings are weakened and/or disabled, the expressed goal being to improve backstab efficiency for better balanced gameplay. Spin-and-spray scan mechanics would negate the change.
3. If Intel WP were to be paid for "spotting", it'd be over-the-top to pay it out to everyone in Blob A who sprayed at Blob B each and every time Blob B takes a casualty. It would no longer be Intel. It'd just be free WP atop assist WP.
CPM Sgt Kirk - On Community
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 18:05:00 -
[46] - Quote
Alena Ventrallis wrote:I made a thread about active scanners here complete with spreadsheet. Basic idea is to make them active and work similar to a cloak. Reads almost exactly like what I wrote up the other day: Active Scans: Beam Scanning vs Snapshot Scanning
Didn't realize I was repeating your idea quite nearly verbatim.
CPM Sgt Kirk - On Community
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Llast 326
An Arkhos
8
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Posted - 2015.08.27 18:34:00 -
[47] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Also adipem, if you successfully hit your target let the target ping. So that plus your aim down sight statement. 1. Scoping a target is a premeditated and precise tactical action. Spinning and spraying after getting hit in the back is absolutely not premeditated or precise. 2. Assume for the sake of argument that high intensity inner rings are weakened and/or disabled, the expressed goal being to improve backstab efficiency for better balanced gameplay. Spin-and-spray scan mechanics would negate this change. 3. If Intel WP were to be paid for spotting, it'd be over-the-top to pay it out to everyone in Blob A who sprayed at Blob B each and every time Blob B takes a casualty. It would no longer be Intel. It'd just be free WP atop assist WP. My Recommendation: * A spotter can spot only one target at a time. * To do so, the spotter scopes a target for a full second. * If the target dies within X seconds of being spotted, the spotter is paid Intel WP. My two cents, of course.
Edit: All of this assumes that Rattati wants LoS intel to be shared. Very well might be better off not sharing it at all. I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.27 18:53:00 -
[48] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:I made a thread about active scanners here complete with spreadsheet. Basic idea is to make them active and work similar to a cloak. Reads almost exactly like what I wrote up the other day: Active Scans: Beam Scanning vs Snapshot ScanningDidn't realize I was repeating your idea quite nearly verbatim. Brilliant minds think alike!
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 18:53:00 -
[49] - Quote
Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. Unless you're a Level 5 MN Scout with pro knives playing extremely carefully, you're going to take panic spray no matter what.
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.27 19:58:00 -
[50] - Quote
Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay.
If someone's shooting at you, odds are your stealth play has failed anyway.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 20:06:00 -
[51] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay. If someone's shooting at you, odds are your stealth play has failed anyway. Say I spot you and flank you all the while remaining undetected. Say I stalk you and wait until you're all alone and distracted. Still undetected. Say I sneak up right behind you, evading your LoS and everyone else's. Say I then shotgun you in the back, undetected up until the moment of attack.
You're an HMG Heavy. What happens next? And how did I fail at stealth play?
CPM Sgt Kirk - On Community
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Thaddeus Reynolds
Facepunch Security
395
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Posted - 2015.08.27 20:10:00 -
[52] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Also adipem, if you successfully hit your target let the target ping. So that plus your aim down sight statement. 1. Scoping a target is a premeditated and precise tactical action. Spinning and spraying after getting hit in the back is absolutely not premeditated or precise. 2. Assume for the sake of argument that high intensity inner rings are weakened and/or disabled, the expressed goal being to improve backstab efficiency for better balanced gameplay. Spin-and-spray scan mechanics would negate this change. 3. If Intel WP were to be paid for spotting, it'd be over-the-top to pay it out to everyone in Blob A who sprayed at Blob B each and every time Blob B takes a casualty. It would no longer be Intel. It'd just be free WP atop assist WP. My Recommendation: * A spotter can spot only one target at a time. * To do so, the spotter scopes a target for a full second. * If the target is killed by a squaddie within X seconds of being spotted, the spotter is paid Intel WP. My two cents, of course.
Edit: All of this assumes that Rattati wants LoS intel to be shared. Very well might be better off not sharing it at all.
The reason I don't like it for Zooming only is that not all weapons can zoom...Nova Knives and Forge Guns are some of the weapons that would be great to be able to "spot" with (Forge Guns for relaying the positions of vehicles)...I do however agree that it shouldn't be instantly shared with the squad/team, there should be a delay...and WP rewards for spotting
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 20:13:00 -
[53] - Quote
Thaddeus Reynolds wrote:Adipem Nothi wrote:Breakin Stuff wrote:Also adipem, if you successfully hit your target let the target ping. So that plus your aim down sight statement. 1. Scoping a target is a premeditated and precise tactical action. Spinning and spraying after getting hit in the back is absolutely not premeditated or precise. 2. Assume for the sake of argument that high intensity inner rings are weakened and/or disabled, the expressed goal being to improve backstab efficiency for better balanced gameplay. Spin-and-spray scan mechanics would negate this change. 3. If Intel WP were to be paid for spotting, it'd be over-the-top to pay it out to everyone in Blob A who sprayed at Blob B each and every time Blob B takes a casualty. It would no longer be Intel. It'd just be free WP atop assist WP. My Recommendation: * A spotter can spot only one target at a time. * To do so, the spotter scopes a target for a full second. * If the target is killed by a squaddie within X seconds of being spotted, the spotter is paid Intel WP. My two cents, of course.
Edit: All of this assumes that Rattati wants LoS intel to be shared. Very well might be better off not sharing it at all. The reason I don't like it for Zooming only is that not all weapons can zoom...Nova Knives and Forge Guns are some of the weapons that would be great to be able to "spot" with (Forge Guns for relaying the positions of vehicles)...I do however agree that it shouldn't be instantly shared with the squad/team, there should be a delay...and WP rewards for spotting
Knives, Shotguns, HMGs, Forge Guns. Switch out to your sidearm, scope the target with ADS, switch back. Why not?
CPM Sgt Kirk - On Community
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Llast 326
An Arkhos
8
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Posted - 2015.08.27 20:28:00 -
[54] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay. If someone's shooting at you, odds are your stealth play has failed anyway. Say I spot you and flank you, taking care to run wide to avoid detection. Say I stalk you and wait until you're all alone and distracted. Still undetected. Say I sneak up right behind you, evading your LoS and everyone else's. Say I then shotgun you in the back, undetected up until the moment of attack. You're an HMG Heavy. What happens next? And how did I fail at stealth play? Lets say you only mark a target if your Precision beats their Profile. Would that solve that issue?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 20:32:00 -
[55] - Quote
Llast 326 wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay. If someone's shooting at you, odds are your stealth play has failed anyway. Say I spot you and flank you, taking care to run wide to avoid detection. Say I stalk you and wait until you're all alone and distracted. Still undetected. Say I sneak up right behind you, evading your LoS and everyone else's. Say I then shotgun you in the back, undetected up until the moment of attack. You're an HMG Heavy. What happens next? And how did I fail at stealth play? Lets say you only mark a target if your Precision beats their Profile. Would that solve that issue? Maybe. Which Precision value though? Base Precision? At the moment, everyone's Precision is pretty strong in shotgun/knife range.
CPM Sgt Kirk - On Community
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Llast 326
An Arkhos
8
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Posted - 2015.08.27 20:47:00 -
[56] - Quote
Adipem Nothi wrote:Llast 326 wrote: Lets say you only mark a target if your Precision beats their Profile. Would that solve that issue?
Maybe. Which Precision value though? Base Precision? At the moment, everyone's Precision is pretty strong in shotgun/knife range. I was thinking Base. If it was Inner ring Precision it would essentially extend the ring by a fair amount, and be to advantageous. Having it adjust by range gives a greater advantage to higher range weapons. Outer Ring would mean Gal scouts would never be affectedGǪ to much advantage again.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 20:56:00 -
[57] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote: Lets say you only mark a target if your Precision beats their Profile. Would that solve that issue?
Maybe. Which Precision value though? Base Precision? At the moment, everyone's Precision is pretty strong in shotgun/knife range. I was thinking Base. If it was Inner ring Precision it would essentially extend the ring by a fair amount, and be to advantageous. Having it adjust by range gives a greater advantage to higher range weapons. Outer Ring would mean Gal scouts would never be affectedGǪ to much advantage again. Snipers, complain no more! Announcing a fun, new and engaging function designed just for you!
"Overwatch!"
Do you love high ground? Yes you do. Who in your squad has better vantage of the battlefield than you, Mr Sniper? No one. From your lofty perch, can you spot those flanking bad guys before your squad does? Absolutely you can. Have you always wanted a way to alert your buddies to incoming danger? Of course you have.
With "Overwatch!" all you have to do you now is aim and that valuable intel is relayed. Now get out there and have some fun! And you're welcome!
* But you have to give up your Calmando. ** And you have to trade your damage amps for precision enhancers.
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.27 20:58:00 -
[58] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay. If someone's shooting at you, odds are your stealth play has failed anyway. Say I spot you and flank you, taking care to run wide to avoid detection. Say I stalk you and wait until you're all alone and distracted. Still undetected. Say I sneak up right behind you, evading your LoS and everyone else's. Say I then shotgun you in the back, undetected up until the moment of attack. You're an HMG Heavy. What happens next? And how did I fail at stealth play?
*I* would be the one flagged on *your* team's tacnet at that point.
However, were I to catch you inbound and start pinging HMG bullets off your ass before the shotty, you would ping on mine.
And the only shotgun you really have a chance to live through in your scenario comes in two varieties: Militia and catastrophic hit detection failure. Unless you're quad plated. With a logi leash.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.27 21:05:00 -
[59] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Llast 326 wrote: I believe WP by type can be limited with a cap. Intel assists for spotting could be limited to prevent mass accrual in Blob scenarios. Assuming I am correct that they can be capped.
No telling. But I definitely wouldn't want to see dampened units painted to TacNet every time someone sprays hipfire at them. If panic spray negates your damps, why not run HP in the first place? Like everyone else. This would be a major blow to stealth and backstab gameplay. If someone's shooting at you, odds are your stealth play has failed anyway. Say I spot you and flank you, taking care to run wide to avoid detection. Say I stalk you and wait until you're all alone and distracted. Still undetected. Say I sneak up right behind you, evading your LoS and everyone else's. Say I then shotgun you in the back, undetected up until the moment of attack. You're an HMG Heavy. What happens next? And how did I fail at stealth play? *I* would be the one flagged on *your* team's tacnet at that point. However, were I to catch you inbound and start pinging HMG bullets off your ass before the shotty, you would ping on mine. And the only shotgun you really have a chance to live through in your scenario comes in two varieties: Militia and catastrophic hit detection failure. Unless you're quad plated. With a logi leash. A shotgunner has to hit the average sentinel 3-4 times to kill it. The sentinel has plenty of time to pirouette and panic spray, and our would-be stealthy Scout is absolutely going to take damage. Under your system, he'd be painted to TacNet despite having taken every precaution and made every effort not to be. This is a fact and you know it. Why you're playing the fool is beyond me.
If panic spray paints targets, you're going to see another drop in Scout performance. Might not be bad idea to buff Knives and Shotguns in advance.
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.27 21:16:00 -
[60] - Quote
Adipem Nothi wrote: A shotgunner has to hit the average sentinel 3-4 times to kill it. The sentinel has plenty of time to pirouette and panic spray, and our would-be stealthy Scout is absolutely going to take damage. Under your system, he'd be painted to TacNet despite having taken every precaution and made every effort not to be. This is a fact and you know it. Why you're playing the fool is beyond me.
If panic spray paints targets, you're going to see another drop in Scout performance. Might not be bad idea to buff Knives and Shotguns in advance.
I'm not playing the fool. I don't brick out sentinels because I never have a logi.
Come to think of it I don't even brick out sentinels even if I have a logi.
Bluntly, you can stop accusing me of "Playing the fool" unless you want me to start calling you "Adipem Ad Hominem" whenever we talk. Just because YOU think things always work a certain way, doesn't mean they do, any more than I'm magically right about everything.
Because I know when you say "average sentinel" you mean "Bricked Amsent" I know damn well how many shotgun hits each of the sentinels can take to the back with what fits. I've been ganked with them enough times that I usually get a good count.
and bluntly if you have bullets bouncing off of you, you've been detected. When you stop having bullets bounce off you, you might no longer be detected. Assuming everything that hits you is automatically panic fire is ridiculous.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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