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1661. Headshot ? - in Feedback/Requests [original thread]
Because that would be progress towards Aura saying "HEADSHOT!", and we don't need anything like that. The sound effect and notification of getting a kill is fulfilling enough for me.
- by Ulysses Knapse - at 2013.01.14 02:43:00
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1662. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Yes, the Prototype Fatboy Suit does cost more than a standard HAV, but what you fail to realize is that it costs much less than a HAV of it's own Tech Level (Marauder). Also, Marauders don't get anywhere near a 1.5x Bonus. They get a 20% bonus ...
- by Ulysses Knapse - at 2013.01.14 02:40:00
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1663. Reduce Militia FG Range - in Feedback/Requests [original thread]
I disagree. If anything, the forge gun should have greater effective range, but less splash damage.
- by Ulysses Knapse - at 2013.01.13 04:46:00
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1664. Stop tank armor bleed - in Feedback/Requests [original thread]
This actually happens? Damn. How did I not know that? In that case, it must be removed.
- by Ulysses Knapse - at 2013.01.13 04:21:00
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1665. [REQUEST] DUST Platoon aka EVE Fleet - in Feedback/Requests [original thread]
Platoon Leader? Really? The master of thy Platoon is thy Commander, he who doth observe from thou MCC.
- by Ulysses Knapse - at 2013.01.13 04:17:00
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1666. More stats on the character sheet. - in Feedback/Requests [original thread]
Chunky Munkey wrote: Wp/d, isk destroyed/isk lost, meta level destroyed/lost, & others. Since there are many ways to play this game other than kdr, I'd really like to see some stats like these on my character sheet. I'm sure the logis out t...
- by Ulysses Knapse - at 2013.01.13 04:14:00
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1667. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Not all the militia gear is better than it should be, but I see your point.
- by Ulysses Knapse - at 2013.01.13 04:13:00
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1668. planetary modifiers idea - in Feedback/Requests [original thread]
Criticism to Original Post: Gas Giants, at their surface, actually have much less gravity than their size would suggest. Lava Planets? Surprisingly cooler than you might think. They have a thin atmosphere, and most of the lava planet is actual...
- by Ulysses Knapse - at 2013.01.12 14:06:00
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1669. Shield Tank PG [Feedback] - in Feedback/Requests [original thread]
Combat Engineering gives you +25% Powergrid at Level V. Shield Skills either give increased performance or -15% Powergrid usage for the associated module at Level V. Shielded HAVs have more low slots available for Powergrid enhancers. Need I go o...
- by Ulysses Knapse - at 2013.01.12 13:47:00
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1670. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
Kaathe wrote: Once you call in anything, vehicles or installations or whatever, it's open for anyone to use. YOU call it in, YOU risk it's value and price and usefulness. If it gets hacked or "stolen" consider it out of your control. If you g...
- by Ulysses Knapse - at 2013.01.08 19:12:00
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1671. CCP's New SP Cap... - in Feedback/Requests [original thread]
The ironic part is that CCP introduced the cap to reduce grinding, but the current system actually benefits those that grind daily.
- by Ulysses Knapse - at 2013.01.08 18:48:00
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1672. controller vibration when being shot? - in Feedback/Requests [original thread]
That's not true. You get much more notification than just your health falling. I hate controller vibration, and plenty of FPSes don't cause it when you take damage.
- by Ulysses Knapse - at 2013.01.07 23:04:00
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1673. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Severus Smith wrote: Why not just have the vehicle get damaged too? Makes it so that a LAV driver can run down someone when the opportunity presents itself but doing it more than once, in quick succession, is suicidal. Reasoning: Ever hit a ...
- by Ulysses Knapse - at 2013.01.07 22:19:00
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1674. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
TonythaTIGGA wrote: Wait a min.... were you the guy whom myself and Twiggy B killed while he called in the tank? To which, got hacked and used against y'all? I was hoping that tank would end up in my asset's. I agree, it shouldn't have been ...
- by Ulysses Knapse - at 2013.01.07 11:24:00
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1675. Four seat LAV - in Feedback/Requests [original thread]
Only one extra seat? Hmm... Only if it was more durable and/or faster as well. Then it would be an entirely new kind of LAV. A patrol and deployment vehicle instead of a combat vehicle.
- by Ulysses Knapse - at 2013.01.07 08:39:00
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1676. Explosions - in Feedback/Requests [original thread]
The explosions look small because the explosions are small. Seems fair.
- by Ulysses Knapse - at 2013.01.07 08:36:00
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1677. The ability to switch characters without restarting the game - in Feedback/Requests [original thread]
Already suggested many times. Really, be more original with your feedback, or support those other threads.
- by Ulysses Knapse - at 2013.01.07 08:34:00
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1678. {Feedback} swarms - in Feedback/Requests [original thread]
Swarm Launcher missiles are not easy to avoid, especially not for a tank. You later contradicted yourself by saying that you liked how they could track LAVs by doing 180 degree turns, and that they could swerve around structures to hit their targe...
- by Ulysses Knapse - at 2013.01.06 08:40:00
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1679. The player balancing on this game is complete and utter garbage - in Feedback/Requests [original thread]
There is no such thing as player balancing. I hate when the enemy team is lucky enough to have two squads from elite mercenary corps and we get stuck with noob instant battlers as much as the next guy, but player balancing cannot and will not ever...
- by Ulysses Knapse - at 2013.01.06 08:30:00
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1680. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
There is a reason fuses are so long in real life. It's because the grenades are far more deadly, with a far greater explosion radius, and thus are normally thrown farther (at least by the mentally sane), so they need to have a longer fuse. I don't...
- by Ulysses Knapse - at 2013.01.06 08:27:00
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