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1681. Vehicle Control Stinks - Really Stupid Physics - in Feedback/Requests [original thread]
I wouldn't mind if vehicles were more maneuverable. It's perfectly realistic compared to today's vehicles, but for a game, it probably should be easier. This is the future, after all.
- by Ulysses Knapse - at 2013.01.06 08:21:00
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1682. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
No. It creates too much of a variance. Prototype becomes too strong (2100 Damage) and Militia becomes too weak (600 Damage). Damage overall should be decreased, and the Swarm Launcher should be designated as a long-range missile anti-armor weapon,...
- by Ulysses Knapse - at 2013.01.04 02:02:00
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1683. The rest of the game - in Feedback/Requests [original thread]
The next build IS Open Beta, so no, not before Open Beta. Sorry.
- by Ulysses Knapse - at 2013.01.04 01:17:00
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1684. Request Lvl 5 skills be moved when completed - in Feedback/Requests [original thread]
Crm234 wrote: i think it might be a good idea if when you max out a skill it could either go to a different tab or to the bottom of the list. At the moment the more skills i begin to add , the skill page becomes more cluttered and there is no w...
- by Ulysses Knapse - at 2013.01.04 01:12:00
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1685. AV vs. Vehicle Changes - in Feedback/Requests [original thread]
Eh, I think a better solution is just to balance AV. AV Grenades don't require you to give up your main armament, so those need to be toned down in terms of damage. Swarm Launchers don't require you to wear a fatboy suit or have accurate fire, so...
- by Ulysses Knapse - at 2013.01.03 01:28:00
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1686. Thank you CCP! - in Feedback/Requests [original thread]
Why would you have to sell your PS3? You should be thanking them for you not wanting to sell it, not for not having to sell it.
- by Ulysses Knapse - at 2013.01.03 01:20:00
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1687. Longer games please or fix ambush in this way - in Feedback/Requests [original thread]
I'm actually surprised by the number of Ambush games that end because of a timer, though it's normally ends quickly enough so long as both teams are full.
- by Ulysses Knapse - at 2013.01.03 01:18:00
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1688. Tank issue - in Feedback/Requests [original thread]
RDVs don't have pilots. They are drones. Completely automatic according to lore. Computers are not intoxicated by alcohol, as far as I know.
- by Ulysses Knapse - at 2013.01.03 01:16:00
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1689. Jump Jets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ulysses Knapse wrote: This would make dropships only useful for transport at a longer range than these "jump jets" allow, which means the more useful the jump jets, the less useful the transport dropship. You can't have ...
- by Ulysses Knapse - at 2013.01.03 01:15:00
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1690. Jump Jets - in Feedback/Requests [original thread]
This would make dropships only useful for transport at a longer range than these "jump jets" allow, which means the more useful the jump jets, the less useful the transport dropship. You can't have it two ways!
- by Ulysses Knapse - at 2013.01.02 23:28:00
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1691. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Mobius Wyvern wrote: ArMaGeDoN The Cat wrote: Tank and stationary turret rotation is too slow. Also, rotating the turret with a mouse is tedious, takes one gazzilion swipes to do a 180. That's all. -Dusty the Dust Bunny Uh-oh, the VEHIC...
- by Ulysses Knapse - at 2013.01.02 23:21:00
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1692. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
I tried using a railgun turret on my tank today (I normally use blasters). It was awful. I stood still for fifteen seconds while I tried to turn my tank turret 180 degrees, and using a mouse doesn't help. Tank turrets should not rotate slower than...
- by Ulysses Knapse - at 2013.01.02 11:56:00
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1693. (Request) Poop Driver - in Feedback/Requests [original thread]
Let me guess... we are to SHIP the ammo HIGH IN TRANSIT?
- by Ulysses Knapse - at 2013.01.02 11:22:00
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1694. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Deveshi wrote: Ulysses Knapse wrote: Deveshi wrote: and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain bette...
- by Ulysses Knapse - at 2013.01.02 11:19:00
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1695. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: EnglishSnake wrote: Deveshi wrote: EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to th...
- by Ulysses Knapse - at 2013.01.02 11:04:00
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1696. [Request] Anti-OS/PS shield - in Feedback/Requests [original thread]
No. Would make Orbital Bombardment less effective, and it's already fairly ineffective unless there happens to be a mass of vehicles and players in one area. Either way, it doesn't make sense, and has no purpose other than to nerf Orbital Bombardm...
- by Ulysses Knapse - at 2013.01.01 21:17:00
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1697. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Deveshi wrote: and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain better than Forge Guns. It's not biased, it's ju...
- by Ulysses Knapse - at 2013.01.01 21:06:00
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1698. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
I don't mind if the swarm launcher has greater range. In fact, that would be nice, if the swarm launcher wasn't effectively better than a forge gun. Almost every time one of my HAVs is destroyed, it's from a swarm launcher. Not a forge gun, a swar...
- by Ulysses Knapse - at 2013.01.01 19:57:00
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1699. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
VicBoss wrote: Right now tanks are hyper powerhouses with not that much armor in comparison. Tanks however should carry more hp and less firepower so tanks battles are not over in seconds. This will also allow tanks to be in hotspots for over 3...
- by Ulysses Knapse - at 2013.01.01 19:30:00
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1700. Wuts next...? - in Feedback/Requests [original thread]
cody-p wrote: so im a terrible speller, do u have any thing relivant to add to the this thread.... I don't have anything relivant to add to the thread, because there is no such thing as relivant. I did, however, say something relevant , and ...
- by Ulysses Knapse - at 2013.01.01 19:16:00
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